当前位置: 首页>>代码示例>>C#>>正文


C# ICanvas.Render方法代码示例

本文整理汇总了C#中ICanvas.Render方法的典型用法代码示例。如果您正苦于以下问题:C# ICanvas.Render方法的具体用法?C# ICanvas.Render怎么用?C# ICanvas.Render使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ICanvas的用法示例。


在下文中一共展示了ICanvas.Render方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: XLineEditor

        public XLineEditor(
            INativeConverter nativeConverter, 
            ICanvasFactory canvasFactory,
            IBoundsFactory boundsFactory,
            ICanvas canvas)
        {
            _canvas = canvas;

            Name = "Line";
            Key = "L";
            Modifiers = "";

            var moves = _canvas.Moves.Where(_ => _canvas.IsCaptured);
            var drags = Observable.Merge(_canvas.Downs, _canvas.Ups, moves);

            _downs = _canvas.Downs.Where(_ => IsEnabled).Subscribe(p =>
            {
                if (_canvas.IsCaptured)
                {
                    //_xline.Point2.X = p.X;
                    //_xline.Point2.Y = p.Y;
                    //_nline.Point2 = _xline.Point2;
#if CONNECTORS
                    ConnectPoint2(p);
#endif
                    _nline.Bounds.Hide();
                    _canvas.Render(null);
                    _state = State.None;
                    _canvas.ReleaseCapture();
                }
                else
                {
                    _xline = canvasFactory.CreateLine();
                    _xline.Point1.X = p.X;
                    _xline.Point1.Y = p.Y;
                    _xline.Point2.X = p.X;
                    _xline.Point2.Y = p.Y;
                    _nline = nativeConverter.Convert(_xline);
                    _canvas.History.Snapshot(_canvas);
#if CONNECTORS
                    ConnectPoint1(p);
#endif
                    _canvas.Add(_nline);
                    _nline.Bounds = boundsFactory.Create(_canvas, _nline);
                    _nline.Bounds.Update();
                    _nline.Bounds.Show();
                    _canvas.Capture();
                    _canvas.Render(null);
                    _state = State.End;
                }
            });

            _drags = drags.Where(_ => IsEnabled).Subscribe(p =>
            {
                if (_state == State.End)
                {
                    _xline.Point2.X = p.X;
                    _xline.Point2.Y = p.Y;
                    _nline.Point2 = _xline.Point2;
                    _nline.Bounds.Update();
                    _canvas.Render(null);
                }
            });
        }
开发者ID:monocraft,项目名称:RxCanvas,代码行数:64,代码来源:Editors.cs

示例2: XBezierEditor

        public XBezierEditor(
            INativeConverter nativeConverter, 
            ICanvasFactory canvasFactory,
            IBoundsFactory boundsFactory,
            ICanvas canvas)
        {
            _canvas = canvas;

            Name = "Bézier";
            Key = "B";
            Modifiers = "";

            var moves = _canvas.Moves.Where(_ => _canvas.IsCaptured);
            var drags = Observable.Merge(_canvas.Downs, _canvas.Ups, moves);

            _downs = _canvas.Downs.Where(_ => IsEnabled).Subscribe(p =>
            {
                if (_canvas.IsCaptured)
                {
                    switch (_state)
                    {
                        case State.Start:
                            {
                                //_xb.Point3.X = p.X;
                                //_xb.Point3.Y = p.Y;
                                //_nb.Point3 = _xb.Point3;
                                //_xb.Point2.X = p.X;
                                //_xb.Point2.Y = p.Y;
                                //_nb.Point2 = _xb.Point2;
#if CONNECTORS
                                ConnectPoint3(p);
#endif
                                _nb.Bounds.Update();
                                _canvas.Render(null);
                                _state = State.Point1;
                            }
                            break;
                        case State.Point1:
                            {
                                //_xb.Point1.X = p.X;
                                //_xb.Point1.Y = p.Y;
                                //_nb.Point1 = _xb.Point1;
#if CONNECTORS
                                ConnectPoint1(p);
#endif
                                _nb.Bounds.Update();
                                _canvas.Render(null);
                                _state = State.Point2;
                            }
                            break;
                        case State.Point2:
                            {
                                //_xb.Point2.X = p.X;
                                //_xb.Point2.Y = p.Y;
                                //_nb.Point2 = _xb.Point2;
#if CONNECTORS
                                ConnectPoint2(p);
#endif
                                _nb.Bounds.Hide();
                                _canvas.Render(null);
                                _state = State.None;
                                _canvas.ReleaseCapture();
                            }
                            break;
                    }
                }
                else
                {
                    _xb = canvasFactory.CreateBezier();
                    _xb.Start.X = p.X;
                    _xb.Start.Y = p.Y;
                    _xb.Point1.X = p.X;
                    _xb.Point1.Y = p.Y;
                    _xb.Point2.X = p.X;
                    _xb.Point2.Y = p.Y;
                    _xb.Point3.X = p.X;
                    _xb.Point3.Y = p.Y;
                    _nb = nativeConverter.Convert(_xb);
                    _canvas.History.Snapshot(_canvas);
#if CONNECTORS
                    ConnectStart(p);
#endif
                    _canvas.Add(_nb);
                    _nb.Bounds = boundsFactory.Create(_canvas, _nb);
                    _nb.Bounds.Update();
                    _nb.Bounds.Show();
                    _canvas.Render(null);
                    _canvas.Capture();
                    _state = State.Start;
                }
            });

            _drags = drags.Where(_ => IsEnabled).Subscribe(p =>
            {
                switch (_state)
                {
                    case State.Start:
                        {
                            _xb.Point3.X = p.X;
                            _xb.Point3.Y = p.Y;
//.........这里部分代码省略.........
开发者ID:monocraft,项目名称:RxCanvas,代码行数:101,代码来源:Editors.cs

示例3: XPinEditor

        public XPinEditor(
            INativeConverter nativeConverter,
            ICanvasFactory canvasFactory,
            IBoundsFactory boundsFactory,
            ICanvas canvas)
        {
            _canvas = canvas;

            Name = "Pin";
            Key = "P";
            Modifiers = "";

            var moves = _canvas.Moves.Where(_ => _canvas.IsCaptured);
            var drags = Observable.Merge(_canvas.Downs, _canvas.Ups, moves);

            _downs = _canvas.Downs.Where(_ => IsEnabled).Subscribe(p =>
            {
                _xpin = canvasFactory.CreatePin();
                _xpin.Point.X = p.X;
                _xpin.Point.Y = p.Y;
                _npin = nativeConverter.Convert(_xpin);
                _canvas.History.Snapshot(_canvas);
#if CONNECTORS
                ConnectPoint(p);
#endif
                _canvas.Add(_npin);
                _npin.Bounds = boundsFactory.Create(_canvas, _npin);
                _npin.Bounds.Update();
                _canvas.Render(null);
            });
        }
开发者ID:monocraft,项目名称:RxCanvas,代码行数:31,代码来源:Editors.cs


注:本文中的ICanvas.Render方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。