本文整理汇总了C#中IBoard.GetPieces方法的典型用法代码示例。如果您正苦于以下问题:C# IBoard.GetPieces方法的具体用法?C# IBoard.GetPieces怎么用?C# IBoard.GetPieces使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IBoard
的用法示例。
在下文中一共展示了IBoard.GetPieces方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MoveRobber
/// <summary>
/// Let a player move the robber to a new location and draw a random card from a player with a building on the tile
/// If the agent moves the robber to a water tile or the tile that it was already on, nothing will happen
/// If the agent tries to draw a card from a unaffected player, no cards will be drawn
/// </summary>
/// <param name="player">The player that must move the robber</param>
/// <param name="gameState">The gamestate to send to the player</param>
private void MoveRobber(Player player, GameState gameState)
{
int robberPosition = player.Agent.MoveRobber(gameState);
if (board.GetTile(robberPosition).Terrain == Terrain.Water || robberPosition == board.GetRobberLocation())
{
Console.WriteLine("IAgent " + player.Agent.GetType().Name + " moved robber illegally");
throw new AgentActionException("Agent " + player.Agent.GetType().Name + " moved robber illegally", true);
}
board = board.MoveRobber(robberPosition);
Log(new MoveRobberLogEvent(player.Id, robberPosition));
//Draw a card from an opponent
var opponents = new List<int>();
foreach (var piece in board.GetPieces(robberPosition))
{
if (piece.Player == player.Id) continue;
if (opponents.Contains(piece.Player)) continue;
opponents.Add(piece.Player);
}
if (opponents.Count == 0) return; //No opponents to draw from
int choice = player.Agent.ChoosePlayerToDrawFrom(CurrentGamestate(), opponents.ToArray());
if (!opponents.Contains(choice))
{
Console.WriteLine("IAgent " + player.Agent.GetType().Name + " chose an illegal player to draw from");
return;
}
if (players[choice].Resources.Count == 0) return; //Nothing to take
Log(new StealCardLogEvent(player.Id, choice));
//Move a card from one player to another
var position = shuffleRandom.Next(players[choice].Resources.Count);
var toMove = players[choice].Resources[position];
players[choice].Resources.RemoveAt(position);
player.Resources.Add(toMove);
}