本文整理汇总了C#中IBoard.AddFigure方法的典型用法代码示例。如果您正苦于以下问题:C# IBoard.AddFigure方法的具体用法?C# IBoard.AddFigure怎么用?C# IBoard.AddFigure使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IBoard
的用法示例。
在下文中一共展示了IBoard.AddFigure方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddFigureToBoard
public void AddFigureToBoard(IPlayer firstPlayser, IPlayer secondPlayer, IBoard board, string fen)
{
var splitedFen = fen.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
var index = 0;
for (int row = splitedFen.Length - 1; row >= 0; row--)
{
var currentRow = this.MakeRow(splitedFen[row]);
for (int col = 0; col < currentRow.Length; col++)
{
if (currentRow[col] == Pown)
{
var pawn = new Pawn(secondPlayer.Color);
secondPlayer.AddFigure(pawn);
var position = new Position(index + 1, (char)(col + 'a'));
board.AddFigure(pawn, position);
}
else if (currentRow[col] == King)
{
var figureInstance = new King(firstPlayser.Color);
firstPlayser.AddFigure(figureInstance);
var position = new Position(index + 1, (char)(col + 'a'));
board.AddFigure(figureInstance, position);
}
}
index++;
}
}
开发者ID:King-Survival-3,项目名称:HQC-Teamwork-2015,代码行数:30,代码来源:KingSurvivalGameWebInitializationStrategy.cs
示例2: AddPawnsToBoardRow
private void AddPawnsToBoardRow(IPlayer player, IBoard board, int chessRow)
{
for (int i = 0; i < GlobalConstants.StandartGameTotalBoardCols - 2; i += 2)
{
var pawn = new Pawn(player.Color);
player.AddFigure(pawn);
var position = new Position(chessRow, (char)(i + 'a'));
board.AddFigure(pawn, position);
}
// TODO: Remove
//// For testing only
//var pawn = new Pawn(player.Color);
//player.AddFigure(pawn);
//var position = new Position(8, (char)(0 + 'a'));
//board.AddFigure(pawn, position);
//pawn = new Pawn(player.Color);
//player.AddFigure(pawn);
//position = new Position(8, (char)(2 + 'a'));
//board.AddFigure(pawn, position);
//pawn = new Pawn(player.Color);
//player.AddFigure(pawn);
//position = new Position(8, (char)(4 + 'a'));
//board.AddFigure(pawn, position);
//pawn = new Pawn(player.Color);
//player.AddFigure(pawn);
//position = new Position(6, (char)(4 + 'a'));
//board.AddFigure(pawn, position);
}
示例3: AddKingToBoardRow
private void AddKingToBoardRow(IPlayer player, IBoard board, int chessRow, char chessCol)
{
var figureInstance = new King(player.Color);
player.AddFigure(figureInstance);
var position = new Position(chessRow, chessCol);
board.AddFigure(figureInstance, position);
}
示例4: AddPawnsToBoardRow
private void AddPawnsToBoardRow(IPlayer player, IBoard board, int chessRow)
{
for (int i = 0; i < GlobalConstants.StandartGameTotalBoardCols; i++)
{
var pawn = new Pawn(player.Color);
player.AddFigure(pawn);
var position = new Position(chessRow, (char)(i + 'a'));
board.AddFigure(pawn, position);
}
}
开发者ID:King-Survival-3,项目名称:HQC-Teamwork-2015,代码行数:10,代码来源:StandartStartGameInitializationStrategy.cs
示例5: AddPawnsToBoardRow
private void AddPawnsToBoardRow(IPlayer player, IBoard board, int chessRow)
{
for (int i = 0; i < BoardTotalRowsAndCols; i++)
{
var pawn = new Pawn(player.Color);
player.AddFigure(pawn);
var position = new Position(chessRow, (char)(i + 'a'));
board.AddFigure(pawn, position);
}
}
示例6: AddArmyToBoardRow
private void AddArmyToBoardRow(IPlayer player, IBoard board, int chessRow)
{
for (int i = 0; i < GlobalConstants.StandartGameTotalBoardCols; i++)
{
var figureType = this.figureTypes[i];
var figureInstance = (IFigure)Activator.CreateInstance(figureType, player.Color);
player.AddFigure(figureInstance);
var position = new Position(chessRow, (char)(i + 'a'));
board.AddFigure(figureInstance, position);
}
}
开发者ID:King-Survival-3,项目名称:HQC-Teamwork-2015,代码行数:11,代码来源:StandartStartGameInitializationStrategy.cs
示例7: MoveFigure
/// <summary>
/// Move Figure method that moves figures
/// </summary>
/// <param name="from">From position</param>
/// <param name="direction">To direction</param>
/// <param name="board">The board on which we are moving the figure</param>
public void MoveFigure(IPosition from, int direction, IBoard board)
{
var figurePosition = board.GetFigurePosition(this.Figure);
IPosition to = figurePosition.GenerateNewPosition(direction);
Validator.CheckIfPositionValid(to);
Validator.CheckIfFigureOnTheWay(to, board);
board.RemoveFigure(from);
board.AddFigure(this.Figure, to);
}