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C# HkShape.RemoveReference方法代码示例

本文整理汇总了C#中HkShape.RemoveReference方法的典型用法代码示例。如果您正苦于以下问题:C# HkShape.RemoveReference方法的具体用法?C# HkShape.RemoveReference怎么用?C# HkShape.RemoveReference使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HkShape的用法示例。


在下文中一共展示了HkShape.RemoveReference方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Init

        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            SyncFlag = true;

            var sinkComp = new MyResourceSinkComponent();
            sinkComp.Init(
                BlockDefinition.ResourceSinkGroup,
                BlockDefinition.RequiredPowerInput,
                this.CalculateRequiredPowerInput);
            ResourceSink = sinkComp;

            base.Init(objectBuilder, cubeGrid);

            m_items = new List<ToolbarItem>(2);
            for (int i = 0; i < 2; i++)
            {
                m_items.Add(new ToolbarItem() { EntityID = 0 });
            }
            Toolbar = new MyToolbar(MyToolbarType.ButtonPanel, 2, 1);
            Toolbar.DrawNumbers = false;

            var builder = (MyObjectBuilder_SensorBlock)objectBuilder;
            
            m_fieldMin.Value = Vector3.Clamp(builder.FieldMin, new Vector3(-MaxRange), -Vector3.One);
            m_fieldMax.Value = Vector3.Clamp(builder.FieldMax, Vector3.One, new Vector3(MaxRange));

            PlayProximitySound = builder.PlaySound;
            DetectPlayers = builder.DetectPlayers;
            DetectFloatingObjects = builder.DetectFloatingObjects;
            DetectSmallShips = builder.DetectSmallShips;
            DetectLargeShips = builder.DetectLargeShips;
            DetectStations = builder.DetectStations;
            DetectAsteroids = builder.DetectAsteroids;
            DetectOwner = builder.DetectOwner;
            DetectFriendly = builder.DetectFriendly;
            DetectNeutral = builder.DetectNeutral;
            DetectEnemy = builder.DetectEnemy;
            m_active.Value = builder.IsActive;

            Toolbar.Init(builder.Toolbar, this);

            for (int i = 0; i < 2; i++)
            {
                var item = Toolbar.GetItemAtIndex(i);
                if (item == null)
                    continue;
                m_items.RemoveAt(i);
                m_items.Insert(i, ToolbarItem.FromItem(item));
            }
            Toolbar.ItemChanged += Toolbar_ItemChanged;

            NeedsUpdate |= MyEntityUpdateEnum.EACH_10TH_FRAME;

            SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_IsFunctionalChanged;

			
			ResourceSink.IsPoweredChanged += Receiver_IsPoweredChanged;
			ResourceSink.RequiredInputChanged += Receiver_RequiredInputChanged;
			ResourceSink.Update();

            m_fieldShape = GetHkShape();

            OnClose += delegate(MyEntity self)
            {
                m_fieldShape.RemoveReference();
            };

            m_gizmoColor = MySandboxGame.IsDirectX11 ? new Vector4(0.35f, 0, 0, 0.5f) : new Vector4(0.1f, 0, 0, 0.1f);

        }
开发者ID:liiir1985,项目名称:SpaceEngineers,代码行数:70,代码来源:MySensorBlock.cs

示例2: ReplaceShape

 private void ReplaceShape(HkShape shape)
 {
     if (shape.IsZero)
     {
         IsEmpty = true;
     }
     else
     {
         RigidBody.SetShape(shape);
         shape.RemoveReference();
         m_voxelMap.RaisePhysicsChanged();
     }
 }
开发者ID:austusross,项目名称:SpaceEngineers,代码行数:13,代码来源:MyVoxelPhysicsBody.cs


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