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C# HkShape.AddReference方法代码示例

本文整理汇总了C#中HkShape.AddReference方法的典型用法代码示例。如果您正苦于以下问题:C# HkShape.AddReference方法的具体用法?C# HkShape.AddReference怎么用?C# HkShape.AddReference使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HkShape的用法示例。


在下文中一共展示了HkShape.AddReference方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RequestShapeBlockingInternal

        private void RequestShapeBlockingInternal(int x, int y, int z, out HkShape shape, out HkReferencePolicy refPolicy, bool lod1physics)
        {
            ProfilerShort.Begin("MyVoxelPhysicsBody.RequestShapeBlocking");

            if (!m_bodiesInitialized) CreateRigidBodies();

            int lod = lod1physics ? 1 : 0;
            var cellCoord = new MyCellCoord(lod, new Vector3I(x, y, z));
            shape = HkShape.Empty;
            // shape must take ownership, otherwise shapes created here will leak, since I can't remove reference
            refPolicy = HkReferencePolicy.TakeOwnership;
            //MyPrecalcComponent.QueueJobCancel(m_workTracker, cellCoord);
            if (m_voxelMap.MarkedForClose)
            {
                ProfilerShort.End();
                return;
            }
            if (MyDebugDrawSettings.DEBUG_DRAW_REQUEST_SHAPE_BLOCKING)
            {
                BoundingBoxD aabb;
                MyVoxelCoordSystems.GeometryCellCoordToWorldAABB(m_voxelMap.PositionLeftBottomCorner, ref cellCoord, out aabb);
                MyRenderProxy.DebugDrawAABB(aabb, lod1physics ? Color.Yellow : Color.Red, 1, 1, true);
            }
            ProfilerShort.Begin("Generating geometry");
            MyIsoMesh geometryData = CreateMesh(m_voxelMap.Storage, cellCoord);
            ProfilerShort.End();

            if (!MyIsoMesh.IsEmpty(geometryData))
            {
                ProfilerShort.Begin("Shape from geometry");
                shape = CreateShape(geometryData, true);
                shape.AddReference();
                var args = new MyPrecalcJobPhysicsPrefetch.Args() {GeometryCell = cellCoord, TargetPhysics = this, Tracker = m_workTracker, SimpleShape = shape};
                MyPrecalcJobPhysicsPrefetch.Start(args);
                m_needsShapeUpdate = true;
                ProfilerShort.End();
            }

            ProfilerShort.End();
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:40,代码来源:MyVoxelPhysicsBody.cs


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