本文整理汇总了C#中GuiWidget.SetBoundsToEncloseChildren方法的典型用法代码示例。如果您正苦于以下问题:C# GuiWidget.SetBoundsToEncloseChildren方法的具体用法?C# GuiWidget.SetBoundsToEncloseChildren怎么用?C# GuiWidget.SetBoundsToEncloseChildren使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GuiWidget
的用法示例。
在下文中一共展示了GuiWidget.SetBoundsToEncloseChildren方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ValidateEnterAndLeaveEventsWhenNested
public void ValidateEnterAndLeaveEventsWhenNested()
{
GuiWidget container = new GuiWidget();
container.Name = "continer";
container.LocalBounds = new RectangleDouble(0, 0, 200, 200);
GuiWidget regionA = new GuiWidget();
regionA.Name = "regionA";
regionA.BoundsRelativeToParent = new RectangleDouble(10, 10, 190, 190);
int gotEnterA = 0;
int gotLeaveA = 0;
regionA.MouseEnter += (sender, e) => { if (regionA.UnderMouseState == UnderMouseState.NotUnderMouse) throw new Exception("It must be under the mouse."); gotEnterA++; };
regionA.MouseLeave += (sender, e) => { if (regionA.UnderMouseState == UnderMouseState.FirstUnderMouse) throw new Exception("It must not be under the mouse."); gotLeaveA++; };
int gotEnterBoundsA = 0;
int gotLeaveBoundsA = 0;
regionA.MouseEnterBounds += (sender, e) => { if (regionA.UnderMouseState == UnderMouseState.NotUnderMouse) throw new Exception("It must be under the mouse."); gotEnterBoundsA++; };
regionA.MouseLeaveBounds += (sender, e) => { if (regionA.UnderMouseState != UnderMouseState.NotUnderMouse) throw new Exception("It must not be under the mouse."); gotLeaveBoundsA++; };
GuiWidget regionB = new GuiWidget();
regionB.Name = "regionB";
regionB.AddChild(regionA);
regionB.SetBoundsToEncloseChildren();
container.AddChild(regionB);
int gotEnterB = 0;
int gotLeaveB = 0;
regionB.MouseEnter += (sender, e) => { if (regionB.UnderMouseState == UnderMouseState.NotUnderMouse) throw new Exception("It must be under the mouse."); gotEnterB++; };
regionB.MouseLeave += (sender, e) => { if (regionB.UnderMouseState == UnderMouseState.FirstUnderMouse) throw new Exception("It must not be under the mouse."); gotLeaveB++; };
int gotEnterBoundsB = 0;
int gotLeaveBoundsB = 0;
regionB.MouseEnterBounds += (sender, e) => { if (regionB.UnderMouseState == UnderMouseState.NotUnderMouse) throw new Exception("It must be under the mouse."); gotEnterBoundsB++; };
regionB.MouseLeaveBounds += (sender, e) => { if (regionB.UnderMouseState != UnderMouseState.NotUnderMouse) throw new Exception("It must not be under the mouse."); gotLeaveBoundsB++; };
Assert.IsTrue(gotLeaveA == 0);
Assert.IsTrue(gotEnterA == 0);
Assert.IsTrue(gotLeaveB == 0);
Assert.IsTrue(gotEnterB == 0);
// put the mouse into the widget but outside regionA and region B
container.OnMouseMove(new MouseEventArgs(MouseButtons.Left, 1, 5, 5, 0));
Assert.IsTrue(gotLeaveA == 0);
Assert.IsTrue(gotEnterA == 0);
Assert.IsTrue(gotLeaveBoundsA == 0);
Assert.IsTrue(gotEnterBoundsA == 0);
Assert.IsTrue(gotLeaveB == 0);
Assert.IsTrue(gotEnterB == 0);
Assert.IsTrue(gotLeaveBoundsB == 0);
Assert.IsTrue(gotEnterBoundsB == 0);
// move it into regionA
gotEnterA = 0; gotEnterBoundsA = 0; gotLeaveA = 0; gotLeaveBoundsA = 0;
gotEnterB = 0; gotEnterBoundsB = 0; gotLeaveB = 0; gotLeaveBoundsB = 0;
container.OnMouseMove(new MouseEventArgs(MouseButtons.Left, 1, 15, 15, 0));
Assert.IsTrue(gotLeaveA == 0);
Assert.IsTrue(gotEnterA == 1);
Assert.IsTrue(gotLeaveBoundsA == 0);
Assert.IsTrue(gotEnterBoundsA == 1);
Assert.IsTrue(gotLeaveB == 0);
Assert.IsTrue(gotEnterB == 0);
Assert.IsTrue(gotLeaveBoundsB == 0);
Assert.IsTrue(gotEnterBoundsB == 1);
// now move it inside regionA and make sure it does not re-trigger either event
gotEnterA = 0; gotEnterBoundsA = 0; gotLeaveA = 0; gotLeaveBoundsA = 0;
gotEnterB = 0; gotEnterBoundsB = 0; gotLeaveB = 0; gotLeaveBoundsB = 0;
container.OnMouseMove(new MouseEventArgs(MouseButtons.Left, 1, 16, 15, 0));
Assert.IsTrue(gotLeaveA == 0);
Assert.IsTrue(gotEnterA == 0);
Assert.IsTrue(gotLeaveBoundsA == 0);
Assert.IsTrue(gotEnterBoundsA == 0);
Assert.IsTrue(gotLeaveB == 0);
Assert.IsTrue(gotEnterB == 0);
Assert.IsTrue(gotLeaveBoundsB == 0);
Assert.IsTrue(gotEnterBoundsB == 0);
// now leave and make sure we see the leave
gotEnterA = 0; gotEnterBoundsA = 0; gotLeaveA = 0; gotLeaveBoundsA = 0;
gotEnterB = 0; gotEnterBoundsB = 0; gotLeaveB = 0; gotLeaveBoundsB = 0;
container.OnMouseMove(new MouseEventArgs(MouseButtons.Left, 1, -5, -5, 0));
Assert.IsTrue(gotLeaveA == 1);
Assert.IsTrue(gotEnterA == 0);
Assert.IsTrue(gotLeaveBoundsA == 1);
Assert.IsTrue(gotEnterBoundsA == 0);
Assert.IsTrue(gotLeaveB == 0);
Assert.IsTrue(gotEnterB == 0);
Assert.IsTrue(gotLeaveBoundsB == 1);
Assert.IsTrue(gotEnterBoundsB == 0);
// move back on
gotEnterA = 0; gotEnterBoundsA = 0; gotLeaveA = 0; gotLeaveBoundsA = 0;
gotEnterB = 0; gotEnterBoundsB = 0; gotLeaveB = 0; gotLeaveBoundsB = 0;
container.OnMouseMove(new MouseEventArgs(MouseButtons.Left, 1, 16, 15, 0));
// now leave only the inside widget and make sure we see the leave
Assert.IsTrue(gotEnterA == 1);
Assert.IsTrue(gotLeaveA == 0);
Assert.IsTrue(gotLeaveBoundsA == 0);
Assert.IsTrue(gotEnterBoundsA == 1);
Assert.IsTrue(gotLeaveB == 0);
Assert.IsTrue(gotEnterB == 0);
Assert.IsTrue(gotLeaveBoundsB == 0);
Assert.IsTrue(gotEnterBoundsB == 1);
//.........这里部分代码省略.........