当前位置: 首页>>代码示例>>C#>>正文


C# GuiRenderer.AddRectangle方法代码示例

本文整理汇总了C#中GuiRenderer.AddRectangle方法的典型用法代码示例。如果您正苦于以下问题:C# GuiRenderer.AddRectangle方法的具体用法?C# GuiRenderer.AddRectangle怎么用?C# GuiRenderer.AddRectangle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GuiRenderer的用法示例。


在下文中一共展示了GuiRenderer.AddRectangle方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RenderScreenUI

        public void RenderScreenUI(GuiRenderer renderer)
        {
            for (int viewIndex = 0; viewIndex < views.Count; viewIndex++)
            {
                View view = views[viewIndex];

                //draw view on screen
                if (view.Opacity > 0)
                {
                    renderer.PushTextureFilteringMode(GuiRenderer.TextureFilteringModes.Point);
                    renderer.AddQuad(view.Rectangle, new Rect(0, 0, 1, 1), view.Texture,
                        new ColorValue(1, 1, 1, view.Opacity), true);
                    renderer.PopTextureFilteringMode();
                }

                //draw debug info
                if (drawDebugInfo)
                {
                    Viewport screenViewport = renderer.ViewportForScreenGuiRenderer;
                    Vec2 pixelOffset = 1.0f / screenViewport.DimensionsInPixels.Size.ToVec2();
                    ColorValue color = new ColorValue(1, 1, 0);
                    renderer.AddRectangle(new Rect(
                        view.Rectangle.LeftTop + pixelOffset,
                        view.Rectangle.RightBottom - pixelOffset * 2),
                        color);
                    renderer.AddLine(view.Rectangle.LeftTop, view.Rectangle.RightBottom, color);
                    renderer.AddLine(view.Rectangle.RightTop, view.Rectangle.LeftBottom, color);

                    if (debugFont == null)
                        debugFont = FontManager.Instance.LoadFont("Default", .03f);

                    string sizeString = "";
                    if (view.Texture != null)
                        sizeString = string.Format("{0}x{1}", view.Texture.Size.X, view.Texture.Size.Y);
                    string text = string.Format("View {0}, {1}", viewIndex, sizeString);
                    Vec2 position = new Vec2(view.Rectangle.Right - pixelOffset.X * 5, view.Rectangle.Top);
                    AddTextWithShadow(renderer, debugFont, text, position, HorizontalAlign.Right,
                        VerticalAlign.Top, new ColorValue(1, 1, 1));
                }
            }
        }
开发者ID:AKNightHawk,项目名称:AssaultKnights2,代码行数:41,代码来源:MultiViewRenderingManager.cs

示例2: Draw2DRectangles

		void Draw2DRectangles( GuiRenderer renderer )
		{
			Rect rect = new Rect( .01f, .9f, .25f, .99f );
			renderer.AddQuad( rect, new ColorValue( .5f, .5f, .5f, .5f ) );

			Rect rect2 = rect;
			rect2.Expand( new Vec2( .005f / renderer.AspectRatio, .005f ) );
			renderer.AddRectangle( rect2, new ColorValue( 1, 1, 0 ) );

			AddTextWithShadow( renderer, fontMedium, "2D GUI Drawing", rect.GetCenter(), HorizontalAlign.Center,
				VerticalAlign.Center, new ColorValue( 1, 1, 1 ) );
		}
开发者ID:whztt07,项目名称:NeoAxisCommunity,代码行数:12,代码来源:MainForm.cs

示例3: DrawDebug

        public void DrawDebug(Rect r, GuiRenderer g)
        {
            float windScale = 0.1f;
            float forceScale = 0.2f;
            float positionScale = 5.0f;

            // Box around
            g.AddRectangle(r, new ColorValue(0.416f, 0.133f, 0.494f));

            // Aerofoil
            float controlAngle = MathFunctions.DegToRad(debugControl);
            g.AddLine(
                Utils.TR(r, new Vec2(0.5f - MathFunctions.Cos(controlAngle) * 0.25f, 0.5f - MathFunctions.Sin(controlAngle) * 0.25f)),
                Utils.TR(r, new Vec2(0.5f + MathFunctions.Cos(controlAngle) * 0.25f, 0.5f + MathFunctions.Sin(controlAngle) * 0.25f)),
                new ColorValue(0.416f, 0.553f, 0.576f)
            );

            // Wind
            Vec2 windStart = Utils.TR(r, new Vec2(0.5f - debugWind.Y * windScale, 0.5f - debugWind.Z * windScale));
            Vec2 windEnd = Utils.TR(r, new Vec2(0.5f, 0.5f));
            DrawVector(g, windStart, windEnd, new ColorValue(0.196f, 0.384f, 0.337f));

            // Lift
            Vec2 liftStart = Utils.TR(r, new Vec2(0.5f + debugLinearPosition * positionScale, 0.5f));
            Vec2 liftEnd = liftStart + new Vec2(0, -debugLift.Z * forceScale);
            DrawVector(g, liftStart, liftEnd, new ColorValue(0.333f, 0.973f, 0.969f));

            // Drag
            Vec2 dragStart = Utils.TR(r, new Vec2(0.5f + debugLinearPosition * positionScale, 0.5f + 0.01f));
            Vec2 dragEnd = dragStart + new Vec2(-debugDrag.Y * forceScale, 0);
            DrawVector(g, dragStart, dragEnd, new ColorValue(0.486f, 0.184f, 0.184f));

            // Pitch
            Vec2 pitchStart = Utils.TR(r, new Vec2(0.5f, 0.5f - debugPitchPosition * positionScale));
            Vec2 pitchEnd = pitchStart + new Vec2(0, -debugPitchForce.Z * forceScale);
            DrawVector(g, pitchStart, pitchEnd, new ColorValue(0.388f, 0.769f, 0.373f));
        }
开发者ID:CITS4242B2010,项目名称:project2010,代码行数:37,代码来源:Aerofoil.cs


注:本文中的GuiRenderer.AddRectangle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。