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C# GridCell类代码示例

本文整理汇总了C#中GridCell的典型用法代码示例。如果您正苦于以下问题:C# GridCell类的具体用法?C# GridCell怎么用?C# GridCell使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


GridCell类属于命名空间,在下文中一共展示了GridCell类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetStraightOneDirection

    public Vector2 GetStraightOneDirection(Vector3 mouse_down, Vector3 mouse_up)
    {
        Vector2 returnVector = Vector2.zero;
         		GridCell mouseDownCell = GridHelper.GetGridCell(mouse_down);
        GridCell mouseUpCell = GridHelper.GetGridCell(mouse_up);

        Vector3 temp;
        if (mouse_down.x > mouse_up.x) { temp.x = mouse_down.x; mouse_down.x = mouse_up.x; mouse_up.x = temp.x; }
        if (mouse_down.z > mouse_up.z) { temp.z = mouse_down.z; mouse_down.z = mouse_up.z; mouse_up.z = temp.z; }

        minGridCell = GridHelper.GetGridCell (mouse_down);
        maxGridCell = GridHelper.GetGridCell (mouse_up);

        if (maxGridCell.gridPosition.x - minGridCell.gridPosition.x >= maxGridCell.gridPosition.y - minGridCell.gridPosition.y) {
            // horizontal
            if (mouseDownCell.gridPosition.x < mouseUpCell.gridPosition.x)
                returnVector = new Vector2(1,0);
            else
                returnVector = new Vector2(-1,0);
        } else {
            // vertical
            if (mouseDownCell.gridPosition.y < mouseUpCell.gridPosition.y)
                returnVector = new Vector2(0,1);
            else
                returnVector = new Vector2(0,-1);
        }

        //print ("direction vector = " + returnVector);
         		return returnVector;
    }
开发者ID:rubinghv,项目名称:AirportTycoonPublic,代码行数:30,代码来源:RoadBuildPanel3D.cs

示例2: Graph

        public Graph(CatAndMouseGame game, GridCell[,] grid)
        {
            this.game = game;
            this.grid = grid;
            rows = grid.GetLength(0);
            columns = grid.GetLength(1);
            adjacencyList = new Node[rows * columns];

            for (int i = 0; i < rows; ++i)
            {
                for (int j = 0; j < columns; ++j)
                {
                    grid[i, j] = new GridCell(game, new Vector2(i * 32, j * 32));

                    List<Node> adjacentNodes = new List<Node>();
                    // Check NSEW
                    if (j - 1 >= 0) adjacentNodes.Add(new Node(i, j - 1));
                    if (j + 1 < columns) adjacentNodes.Add(new Node(i, j + 1));
                    if (i - 1 >= 0) adjacentNodes.Add(new Node(i - 1, j));
                    if (i + 1 < rows) adjacentNodes.Add(new Node(i + 1, j));

                    List<Node> cornerNodes = new List<Node>();
                    // Check all
                    if (i - 1 >= 0 && j - 1 >= 0) cornerNodes.Add(new Node(i - 1, j - 1));
                    if (i - 1 >= 0 && j + 1 < columns) cornerNodes.Add(new Node(i - 1, j + 1));
                    if (i + 1 < rows && j - 1 >= 0) cornerNodes.Add(new Node(i + 1, j - 1));
                    if (i + 1 < rows && j + 1 < columns) cornerNodes.Add(new Node(i + 1, j + 1));

                    adjacencyList[columns * i + j] = new Node(i, j);
                    allNodes.Add(adjacencyList[columns * i + j]);
                    adjacencyList[columns * i + j].AdjacentNodes = adjacentNodes;
                    adjacencyList[columns * i + j].CornerNodes = cornerNodes;
                }
            }
        }
开发者ID:abatilo,项目名称:GDD3400CatAndMouse,代码行数:35,代码来源:Graph.cs

示例3: ExlposionApplied

 void ExlposionApplied(GridCell cell, Bomb bomb, float fatality)
 {
     int f = (int)fatality;
     Text.text = "-" + f;
     transform.position = Camera.main.WorldToScreenPoint(cell.transform.position);
     mAnimator.SetTrigger ("Indicate");
 }
开发者ID:Winded,项目名称:BombInc,代码行数:7,代码来源:DamageIndicator.cs

示例4: AsDynamicXml_WhenGivenValidGridCell_ShouldReturnDynamicXml

        public void AsDynamicXml_WhenGivenValidGridCell_ShouldReturnDynamicXml()
        {
            var c = new GridCell() { Alias = "test", DataType = -88, Name = "Test", Value = "1234" };
            var x = c.AsDynamicXml();

            Assert.IsInstanceOfType(x, typeof(DynamicXml));
        }
开发者ID:bokmadsen,项目名称:uComponents,代码行数:7,代码来源:GridCellTests.cs

示例5: GetPropertyValue_WhenGivenValidGridCell_ShouldReturnPropertyValue

        public void GetPropertyValue_WhenGivenValidGridCell_ShouldReturnPropertyValue()
        {
            var c = new GridCell() { Alias = "test", DataType = -41, Name = "Test", Value = "01/04/2013 00:00:00" };
            var x = c.GetPropertyValue();

            Assert.IsInstanceOfType(x, typeof(DateTime));
        }
开发者ID:bokmadsen,项目名称:uComponents,代码行数:7,代码来源:GridCellTests.cs

示例6: GetAffections

 public Dictionary<float, List<GridCell>> GetAffections(GridCell center, int range)
 {
     var aff = new Dictionary<float, List<GridCell>> ();
     aff.Add (1f, new List<GridCell>(new GridCell[]{center}));
     if (range <= 1)
         return aff;
     for (int r = 1; r < range; r++) {
         var p = 1f - ((float)r / range);
         var clist = new List<GridCell>();
         var cu = GetCell(center.Position + new Vector2(0, r));
         var cur = GetCell(center.Position + new Vector2(r, r));
         var cr = GetCell(center.Position + new Vector2(r, 0));
         var cdr = GetCell(center.Position + new Vector2(r, -r));
         var cd = GetCell(center.Position + new Vector2(0, -r));
         var cld = GetCell(center.Position + new Vector2(-r, -r));
         var cl = GetCell(center.Position + new Vector2(-r, 0));
         var clu = GetCell(center.Position + new Vector2(-r, r));
         if(cu) clist.Add(cu);
         if(cur) clist.Add(cur);
         if(cr) clist.Add(cr);
         if(cdr) clist.Add(cdr);
         if(cd) clist.Add(cd);
         if(cld) clist.Add(cld);
         if(cl) clist.Add(cl);
         if(clu) clist.Add(clu);
         aff.Add (p, clist);
     }
     return aff;
 }
开发者ID:Winded,项目名称:BombInc,代码行数:29,代码来源:MapGrid.cs

示例7: FindWordLocation

        /// <summary>
        /// Finds an sets a vaild location for the word to be placed
        /// </summary>
        /// <param name="xRange"></param>
        /// <param name="yRange"></param>
        /// <param name="word"></param>
        /// <param name="grid"></param>
        /// <returns></returns>
        protected PlacedWord FindWordLocation(IEnumerable<int> xRange, IEnumerable<int> yRange, string word, WordSearch grid)
        {
            xRange = xRange.Shuffle();
            yRange = yRange.Shuffle();

            var placeFound=false;
            GridCell startPos = new GridCell();

            //Find a Valid location
            foreach (var currentX in xRange) {
                foreach (var currentY in yRange)
                {
                    placeFound = this.TryPlaceWordLetters(word, new GridCell(currentX, currentY), grid);
                    if (placeFound)
                    {
                        startPos = new GridCell(currentX,currentY);
                        break;
                    }
                }
                if(placeFound) break;
            }

            //Set Word
            if(placeFound)
            {
                for (var i = 0; i < word.Length; i++)
                {
                    this.SetCellValue(startPos, i, grid, word[i]);
                }
                return new PlacedWord(word, this.GetDisplayDirection(), startPos);
            }else{
                return null;
            }
        }
开发者ID:blueboxes,项目名称:Word-Search-Builder,代码行数:42,代码来源:WordPlacer.cs

示例8: ToString_WhenGivenValidGridCell_ShouldReturnValue

        public void ToString_WhenGivenValidGridCell_ShouldReturnValue()
        {
            var c = new GridCell() { Value = "1234" };
            var x = c.ToString();

            Assert.AreEqual(x, c.Value);
        }
开发者ID:bokmadsen,项目名称:uComponents,代码行数:7,代码来源:GridCellTests.cs

示例9: UniformGridBroadphase

        public UniformGridBroadphase(int width, int height, int cellSize) : this()
        {
            Width = width;
            Height = height;
            CellSize = cellSize;
            CellsHigh = Height / cellSize;
            CellsWide = Width / cellSize;
            TotalCells = CellsHigh * CellsWide;
            Offset = new Point(width / 2, height / 2);

            _invCellSize = 1f / (float)cellSize;
            _pairs = new OverlappingPairCache();
            _cells = new GridCell[TotalCells];

            for (int i = 0; i < _cells.Length; i++)
                _cells[i] = new GridCell();

            neighbourOffset = new int[] 
            {
                -CellsWide - 1, // top-left
                -CellsWide,     // top
                -CellsWide + 1, // top-right
                -1,             // left
                0,
                1,              // right
                CellsWide - 1,  // bottom-left
                CellsWide,      // bottom
                CellsWide + 1,  // bottom-right
            };
        }
开发者ID:Raidenthequick,项目名称:delta,代码行数:30,代码来源:UniformGridBroadphase.cs

示例10: AgentSprite

 public AgentSprite(CatAndMouseGame game, Texture2D texture, Vector2 position, UserSprite target, GridCell[,] gridCell, Graph graph)
     : base(game, texture, position)
 {
     this.target = target;
     this.gridCell = gridCell;
     this.graph = graph;
 }
开发者ID:abatilo,项目名称:GDD3400CatAndMouse,代码行数:7,代码来源:AgentSprite.cs

示例11: GetNeighbours

    public GridCell[] GetNeighbours()
    {
        GridCell[] returnList = new GridCell[8];
        int index = 0;

        for (int x = (int)gridCell.gridPosition.x - 1; x <= gridCell.gridPosition.x + 1; x++)
        {
            for (int y = (int)gridCell.gridPosition.y - 1; y <= gridCell.gridPosition.y + 1; y++)
            {
                if (x == gridCell.gridPosition.x && y == gridCell.gridPosition.y) { } // this cell, SKIP
                else if (IsWalkable())
                {
                    returnList[index] = GridHelper.GetGridCell(x, y);

                    /*
                    if (returnList[index] == null) // if it's null, leave index the same
                        index--;

                    index++;*/

                    if (returnList[index] != null) // if it's null, leave index the same
                        index++;

                }
                else
                {
                    //Debug.Log("not adding anything here!!!");
                }
            }
        }

        return returnList;
    }
开发者ID:rubinghv,项目名称:AirportTycoonPublic,代码行数:33,代码来源:GridCellPathfinding.cs

示例12: GVDKarla

        public GVDKarla(ObstacleGrid grid)
        {
            this.grid = grid;

            open = new IntervalHeap<GridCellValue>();
            ties = new LinkedList<GridCell>();
            dist = new float[grid.NumColumns, grid.NumRows];
            distNew = new float[grid.NumColumns, grid.NumRows];
            parent = new GridCell[grid.NumColumns, grid.NumRows];
            tie = new GridCell[grid.NumColumns, grid.NumRows];
            obst = new int[grid.NumColumns, grid.NumRows];
            valid = new HashSet<int>();
            voro = new bool[grid.NumColumns, grid.NumRows];

            for (int c = grid.NumColumns - 1; c >= 0; c--)
                for (int r = grid.NumRows - 1; r >= 0; r--)
                {
                    dist[c, r] = float.PositiveInfinity;
                    distNew[c, r] = float.PositiveInfinity;
                    parent[c, r] = GridCell.Unknown;
                    tie[c, r] = GridCell.Unknown;
                    obst[c, r] = -1;
                    voro[c, r] = false;
                }
        }
开发者ID:jgera,项目名称:AutonomousCar,代码行数:25,代码来源:GVDKarla.cs

示例13: ShowDragging

    /*
     * Show dragging UI when trying to build an AreaBuilding
     * @param mouse_down is mouse position when mouse pressed
     * @param mouse_up is mouse position when mouse released
     */
    public void ShowDragging(Vector3 mouse_down, Vector3 mouse_up)
    {
        // flip order of mouseUp and mouseDown if necessary so that lowest x and y are in mouseDown
        Vector3 temp;
        if (mouse_down.x > mouse_up.x) { temp.x = mouse_down.x; mouse_down.x = mouse_up.x; mouse_up.x = temp.x; }
        if (mouse_down.z > mouse_up.z) { temp.z = mouse_down.z; mouse_down.z = mouse_up.z; mouse_up.z = temp.z; }

        // get gridCell, size, and center for calcuation
        minGridCell = GridHelper.GetGridCell (mouse_down);
        maxGridCell = GridHelper.GetGridCell (mouse_up);
        size = new Vector2 (maxGridCell.gridPosition.x - minGridCell.gridPosition.x + 1,
                                    maxGridCell.gridPosition.y - minGridCell.gridPosition.y + 1);

        if (size != area_building_factory.GetSize ())
        {
            area_building_factory.SetupPositionAndSize (minGridCell.gridPosition, size);
            this.transform.position = area_building_factory.UpdateSelectionObject (minGridCell, maxGridCell, size);

            DraggingUpdateLabels (minGridCell, size);

            if (!this.gameObject.activeSelf)
                NGUITools.SetActive (this.gameObject, true);

        }
    }
开发者ID:rubinghv,项目名称:AirportTycoonPublic,代码行数:30,代码来源:AreaBuildPanel3D.cs

示例14: Update

 void Update()
 {
     if (mMaxSecurity == -1)
         mMaxSecurity = MapGrid.MaximumSecurity ();
     var pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
     pos.z = Camera.main.transform.position.z;
     var dir = new Vector3 (0, 0, 1);
     var hit = Physics2D.Raycast (pos, dir, 100f, CellLayer);
     if (hit) {
         var cell = hit.transform.GetComponent<GridCell>();
         if(cell && mHighlightedCell != cell) {
             transform.position = Camera.main.WorldToScreenPoint(cell.transform.position);
             var pMin = Camera.main.WorldToScreenPoint(cell.GetComponent<BoxCollider2D>().bounds.min);
             var pMax = Camera.main.WorldToScreenPoint(cell.GetComponent<BoxCollider2D>().bounds.max);
             var sizeW = pMax.x - pMin.x;
             var sizeH = pMax.y - pMin.y;
             ColorTarget.sizeDelta = new Vector2(sizeW, sizeH);
             ColorTarget.GetComponent<Image>().color = Color.Lerp(LowRiskColor, HighRiskColor, (float)cell.Security / mMaxSecurity);
             Population.text = FormatPopulation(cell.Population);
             Security.text = cell.Security.ToString();
             mHighlightedCell = cell;
         }
         else if(!cell) {
             mHighlightedCell = null;
         }
     }
 }
开发者ID:Winded,项目名称:BombInc,代码行数:27,代码来源:CellHighlight.cs

示例15: GetBombInCell

	public Bomb GetBombInCell(GridCell cell) {
		foreach (var bomb in GetBombs()) {
			if(bomb.Target == cell && (bomb.CurrentStatus == Bomb.Status.Deployed || bomb.CurrentStatus == Bomb.Status.Ready))
				return bomb;
		}
		return null;
	}
开发者ID:Winded,项目名称:BombInc,代码行数:7,代码来源:BombSpawner.cs


注:本文中的GridCell类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。