本文整理汇总了C#中GameNPC.SwitchWeapon方法的典型用法代码示例。如果您正苦于以下问题:C# GameNPC.SwitchWeapon方法的具体用法?C# GameNPC.SwitchWeapon怎么用?C# GameNPC.SwitchWeapon使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameNPC
的用法示例。
在下文中一共展示了GameNPC.SwitchWeapon方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ScriptLoaded
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
{
if (!ServerProperties.Properties.LOAD_QUESTS)
return;
if (log.IsInfoEnabled)
log.Info("Quest \"" + questTitle + "\" initializing ...");
/* First thing we do in here is to search for the NPCs inside
* the world who comes from the certain Realm. If we find a the players,
* this means we don't have to create a new one.
*
* NOTE: You can do anything you want in this method, you don't have
* to search for NPC's ... you could create a custom item, place it
* on the ground and if a player picks it up, he will get the quest!
* Just examples, do anything you like and feel comfortable with :)
*/
#region defineNPCS
GameNPC[] npcs = WorldMgr.GetNPCsByName("Ydenia Philpott", eRealm.Albion);
/* Whops, if the npcs array length is 0 then no npc exists in
* this users Mob Database, so we simply create one ;-)
* else we take the existing one. And if more than one exist, we take
* the first ...
*/
if (npcs.Length == 0)
{
ydeniaPhilpott = new GameNPC();
ydeniaPhilpott.Model = 6;
ydeniaPhilpott.Name = "Ydenia Philpott";
if (log.IsWarnEnabled)
log.Warn("Could not find " + ydeniaPhilpott.Name + ", creating him ...");
ydeniaPhilpott.GuildName = "Part of " + questTitle + " Quest";
ydeniaPhilpott.Realm = eRealm.Albion;
ydeniaPhilpott.CurrentRegionID = 1;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TwoHandWeapon, 227);
template.AddNPCEquipment(eInventorySlot.HandsArmor, 80);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 54);
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 51);
template.AddNPCEquipment(eInventorySlot.Cloak, 57);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 52);
template.AddNPCEquipment(eInventorySlot.ArmsArmor, 53);
ydeniaPhilpott.Inventory = template.CloseTemplate();
ydeniaPhilpott.SwitchWeapon(GameLiving.eActiveWeaponSlot.TwoHanded);
ydeniaPhilpott.Size = 51;
ydeniaPhilpott.Level = 40;
ydeniaPhilpott.X = 559315;
ydeniaPhilpott.Y = 510705;
ydeniaPhilpott.Z = 2488;
ydeniaPhilpott.Heading = 3993;
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
ydeniaPhilpott.SaveIntoDatabase();
ydeniaPhilpott.AddToWorld();
}
else
ydeniaPhilpott = npcs[0];
npcs = WorldMgr.GetNPCsByName("Elvar Tambor", eRealm.Albion);
if (npcs.Length == 0)
{
if (log.IsWarnEnabled)
log.Warn("Could not find Elvar Tambor, creating him ...");
elvarTambor = new GameNPC();
elvarTambor.Model = 9;
elvarTambor.Name = "Elvar Tambor";
elvarTambor.GuildName = "Part of " + questTitle + " Quest";
elvarTambor.Realm = eRealm.Albion;
elvarTambor.CurrentRegionID = 1;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 3);
template.AddNPCEquipment(eInventorySlot.HandsArmor, 159, 67);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 160, 63);
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 156, 67);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 157, 63);
template.AddNPCEquipment(eInventorySlot.ArmsArmor, 158, 67);
elvarTambor.Inventory = template.CloseTemplate();
elvarTambor.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
elvarTambor.Size = 50;
elvarTambor.Level = 15;
elvarTambor.X = 574711;
elvarTambor.Y = 529887;
elvarTambor.Z = 2896;
elvarTambor.Heading = 2366;
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
elvarTambor.SaveIntoDatabase();
//.........这里部分代码省略.........
示例2: ScriptLoaded
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
{
if (!ServerProperties.Properties.LOAD_QUESTS)
return;
if (log.IsInfoEnabled)
log.Info("Quest \"" + questTitle + "\" initializing ...");
/* First thing we do in here is to search for the NPCs inside
* the world who comes from the certain Realm. If we find a the players,
* this means we don't have to create a new one.
*
* NOTE: You can do anything you want in this method, you don't have
* to search for NPC's ... you could create a custom item, place it
* on the ground and if a player picks it up, he will get the quest!
* Just examples, do anything you like and feel comfortable with :)
*/
#region defineNPCS
GameNPC[] npcs = WorldMgr.GetNPCsByName("Godeleva Dowden", eRealm.Albion);
/* Whops, if the npcs array length is 0 then no npc exists in
* this users Mob Database, so we simply create one ;-)
* else we take the existing one. And if more than one exist, we take
* the first ...
*/
if (npcs.Length == 0)
{
godelevaDowden = new GameNPC();
godelevaDowden.Model = 7;
godelevaDowden.Name = "Godeleva Dowden";
if (log.IsWarnEnabled)
log.Warn("Could not find " + godelevaDowden.Name + ", creating him ...");
godelevaDowden.GuildName = "Part of " + questTitle + " Quest";
godelevaDowden.Realm = eRealm.Albion;
godelevaDowden.CurrentRegionID = 1;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.FeetArmor, 138);
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 134);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 135);
godelevaDowden.Inventory = template.CloseTemplate();
godelevaDowden.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
godelevaDowden.Size = 48;
godelevaDowden.Level = 40;
godelevaDowden.X = 559528;
godelevaDowden.Y = 510953;
godelevaDowden.Z = 2488;
godelevaDowden.Heading = 1217;
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
godelevaDowden.SaveIntoDatabase();
godelevaDowden.AddToWorld();
}
else
godelevaDowden = npcs[0];
#endregion
#region defineItems
// item db check
woodenBucket = GameServer.Database.FindObjectByKey<ItemTemplate>("wooden_bucket");
if (woodenBucket == null)
{
if (log.IsWarnEnabled)
log.Warn("Could not find Wooden Bucket, creating it ...");
woodenBucket = new ItemTemplate();
woodenBucket.Name = "Wooden Bucket";
woodenBucket.Level = 1;
woodenBucket.Weight = 10;
woodenBucket.Model = 1610;
woodenBucket.Object_Type = (int)eObjectType.GenericItem;
woodenBucket.Id_nb = "wooden_bucket";
woodenBucket.Price = 0;
woodenBucket.IsPickable = false;
woodenBucket.IsDropable = false;
woodenBucket.Quality = 100;
woodenBucket.Condition = 1000;
woodenBucket.MaxCondition = 1000;
woodenBucket.Durability = 1000;
woodenBucket.MaxDurability = 1000;
//You don't have to store the created item in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
GameServer.Database.AddObject(woodenBucket);
}
// item db check
fullWoodenBucket = GameServer.Database.FindObjectByKey<ItemTemplate>("full_wooden_bucket");
if (fullWoodenBucket == null)
//.........这里部分代码省略.........
示例3: ScriptLoaded
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
{
if (!ServerProperties.Properties.LOAD_QUESTS)
return;
if (log.IsInfoEnabled)
log.Info("Quest \"" + questTitle + "\" initializing ...");
#region defineNPCS
GameNPC[] npcs = WorldMgr.GetNPCsByName("Blercyn", eRealm.Hibernia);
/* Whops, if the npcs array length is 0 then no npc exists in
* this users Mob Database, so we simply create one ;-)
* else we take the existing one. And if more than one exist, we take
* the first ...
*/
if (npcs.Length == 0)
{
Blercyn = new GameNPC();
Blercyn.Model = 700;
Blercyn.Name = "Blercyn";
if (log.IsWarnEnabled)
log.Warn("Could not find " + Blercyn.Name + ", creating him ...");
//Blercyn.GuildName = "Part of " + questTitle + " Quest";
Blercyn.Realm = eRealm.Hibernia;
Blercyn.CurrentRegionID = 200;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 58);
Blercyn.Inventory = template.CloseTemplate();
Blercyn.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
Blercyn.Size = 50;
Blercyn.Level = 50;
Blercyn.X = 348614;
Blercyn.Y = 492141;
Blercyn.Z = 5199;
Blercyn.Heading = 1539;
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
Blercyn.SaveIntoDatabase();
Blercyn.AddToWorld();
}
else
Blercyn = npcs[0];
//Pompin The Crier
npcs = WorldMgr.GetNPCsByName("Epona", eRealm.Hibernia);
if (npcs.Length == 0)
{
Epona = new GameNPC();
Epona.Model = 10;
Epona.Name = "Epona";
if (log.IsWarnEnabled)
log.Warn("Could not find " + Epona.Name + ", creating him ...");
//Blercyn.GuildName = "Part of " + questTitle + " Quest";
Epona.Realm = eRealm.Hibernia;
Epona.CurrentRegionID = 200;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 58);
Epona.Inventory = template.CloseTemplate();
Epona.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
Epona.Size = 50;
Epona.Level = 50;
Epona.X = 347606;
Epona.Y = 490658;
Epona.Z = 5227;
Epona.Heading = 1342;
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
Epona.SaveIntoDatabase();
Epona.AddToWorld();
}
else
Epona = npcs[0];
#endregion defineNPCS
GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest));
GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest));
GameEventMgr.AddHandler(Blercyn, GameLivingEvent.Interact, new DOLEventHandler(TalkToBlercyn));
GameEventMgr.AddHandler(Blercyn, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToBlercyn));
GameEventMgr.AddHandler(Epona, GameLivingEvent.Interact, new DOLEventHandler(TalkToEpona));
GameEventMgr.AddHandler(Epona, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToEpona));
Blercyn.AddQuestToGive(typeof(SearchForKnowledge));
//.........这里部分代码省略.........
示例4: GetMasterFrederick
public static GameNPC GetMasterFrederick()
{
GameNPC[] npcs = WorldMgr.GetNPCsByName("Master Frederick", eRealm.Albion);
GameNPC masterFrederick = null;
if (npcs.Length == 0)
{
masterFrederick = new GameNPC();
masterFrederick.Model = 32;
masterFrederick.Name = "Master Frederick";
if (log.IsWarnEnabled)
log.Warn("Could not find " + masterFrederick.Name + ", creating him ...");
masterFrederick.GuildName = "Part of Frederick Quests";
masterFrederick.Realm = eRealm.Albion;
masterFrederick.CurrentRegionID = 1;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 41);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 42);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 40);
template.AddNPCEquipment(eInventorySlot.Cloak, 91);
template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 4);
masterFrederick.Inventory = template.CloseTemplate();
masterFrederick.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
// masterFrederick.AddNPCEquipment((byte) eVisibleItems.TORSO, 41, 0, 0, 0);
// masterFrederick.AddNPCEquipment((byte) eVisibleItems.LEG, 42, 0, 0, 0);
// masterFrederick.AddNPCEquipment((byte) eVisibleItems.BOOT, 40, 0, 0, 0);
// masterFrederick.AddNPCEquipment((byte) eVisibleItems.CLOAK, 91, 0, 0, 0);
// masterFrederick.AddNPCEquipment((byte) eVisibleItems.RIGHT_HAND, 4, 0, 0, 0);
masterFrederick.Size = 50;
masterFrederick.Level = 50;
masterFrederick.X = 567969;
masterFrederick.Y = 509880;
masterFrederick.Z = 2861;
masterFrederick.Heading = 65;
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 0;
brain.AggroRange = 0;
masterFrederick.SetOwnBrain(brain);
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
masterFrederick.SaveIntoDatabase();
masterFrederick.AddToWorld();
}
else
masterFrederick = npcs[0];
return masterFrederick;
}
示例5: CreateDunwynClone
protected void CreateDunwynClone()
{
GameNpcInventoryTemplate template;
if (dunwynClone == null)
{
dunwynClone = new GameNPC();
dunwynClone.Name = "Master Dunwyn";
dunwynClone.Model = 9;
dunwynClone.GuildName = "Part of " + questTitle + " Quest";
dunwynClone.Realm = eRealm.Albion;
dunwynClone.CurrentRegionID = 1;
dunwynClone.Size = 50;
dunwynClone.Level = 14;
dunwynClone.X = GameLocation.ConvertLocalXToGlobalX(8602, 0) + Util.Random(-150, 150);
dunwynClone.Y = GameLocation.ConvertLocalYToGlobalY(47193, 0) + Util.Random(-150, 150);
dunwynClone.Z = 2409;
dunwynClone.Heading = 342;
template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 798);
template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 19);
dunwynClone.Inventory = template.CloseTemplate();
dunwynClone.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
// dunwynClone.AddNPCEquipment((byte) eEquipmentItems.TORSO, 798, 0, 0, 0);
// dunwynClone.AddNPCEquipment((byte) eEquipmentItems.RIGHT_HAND, 19, 0, 0, 0);
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 0;
brain.AggroRange = 0;
dunwynClone.SetOwnBrain(brain);
dunwynClone.AddToWorld();
GameEventMgr.AddHandler(dunwynClone, GameLivingEvent.Interact, new DOLEventHandler(TalkToMasterDunwyn));
GameEventMgr.AddHandler(dunwynClone, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToMasterDunwyn));
}
else
{
dunwynClone.MoveTo(1, 567604, 509619, 2813, 3292);
}
foreach (GamePlayer visPlayer in dunwynClone.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE))
{
visPlayer.Out.SendEmoteAnimation(dunwynClone, eEmote.Bind);
}
for (int i = 0; i < recruits.Length; i++)
{
recruits[i] = new GameNPC();
recruits[i].Name = "Recruit";
recruits[i].GuildName = "Part of " + questTitle + " Quest";
recruits[i].Realm = eRealm.Albion;
recruits[i].CurrentRegionID = 1;
recruits[i].Size = 50;
recruits[i].Level = 6;
recruits[i].X = GameLocation.ConvertLocalXToGlobalX(8602, 0) + Util.Random(-150, 150);
recruits[i].Y = GameLocation.ConvertLocalYToGlobalY(47193, 0) + Util.Random(-150, 150);
recruits[i].Z = 2409;
recruits[i].Heading = 187;
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 0;
brain.AggroRange = 0;
recruits[i].SetOwnBrain(brain);
}
recruits[0].Name = "Recruit Armsman McTavish";
recruits[0].Model = 40;
template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TwoHandWeapon, 69);
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 46);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 47);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 50);
template.AddNPCEquipment(eInventorySlot.ArmsArmor, 48);
template.AddNPCEquipment(eInventorySlot.HandsArmor, 49);
recruits[0].Inventory = template.CloseTemplate();
recruits[0].SwitchWeapon(GameLiving.eActiveWeaponSlot.TwoHanded);
// recruits[0].AddNPCEquipment((byte) eEquipmentItems.TWO_HANDED, 69, 0, 0, 0);
// recruits[0].AddNPCEquipment((byte) eEquipmentItems.TORSO, 46, 0, 0, 0);
// recruits[0].AddNPCEquipment((byte) eEquipmentItems.LEGS, 47, 0, 0, 0);
// recruits[0].AddNPCEquipment((byte) eEquipmentItems.FEET, 50, 0, 0, 0);
// recruits[0].AddNPCEquipment((byte) eEquipmentItems.ARMS, 48, 0, 0, 0);
// recruits[0].AddNPCEquipment((byte) eEquipmentItems.HAND, 49, 0, 0, 0);
recruits[1].Name = "Recruit Paladin Andral";
recruits[1].Model = 41;
template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TwoHandWeapon, 6);
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 41);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 42);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 45);
template.AddNPCEquipment(eInventorySlot.ArmsArmor, 43);
//.........这里部分代码省略.........
示例6: ScriptLoaded
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
{
if (!ServerProperties.Properties.LOAD_QUESTS)
return;
if (log.IsInfoEnabled)
log.Info("Quest \"" + questTitle + "\" initializing ...");
/* First thing we do in here is to search for the NPCs inside
* the world who comes from the certain Realm. If we find a the players,
* this means we don't have to create a new one.
*
* NOTE: You can do anything you want in this method, you don't have
* to search for NPC's ... you could create a custom item, place it
* on the ground and if a player picks it up, he will get the quest!
* Just examples, do anything you like and feel comfortable with :)
*/
#region defineNPCS
GameNPC[] npcs = WorldMgr.GetNPCsByName("Sir Jerem", eRealm.Albion);
/* Whops, if the npcs array length is 0 then no npc exists in
* this users Mob Database, so we simply create one ;-)
* else we take the existing one. And if more than one exist, we take
* the first ...
*/
if (npcs.Length == 0)
{
sirJerem = new GameNPC();
sirJerem.Model = 254;
sirJerem.Name = "Sir Jerem";
if (log.IsWarnEnabled)
log.Warn("Could not find " + sirJerem.Name + ", creating him ...");
sirJerem.GuildName = "Part of " + questTitle + " Quest";
sirJerem.Realm = eRealm.Albion;
sirJerem.CurrentRegionID = 1;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TwoHandWeapon, 68, 21);
template.AddNPCEquipment(eInventorySlot.HeadArmor, 64);
template.AddNPCEquipment(eInventorySlot.HandsArmor, 49);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 50);
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 46);
template.AddNPCEquipment(eInventorySlot.Cloak, 57, 27);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 47);
template.AddNPCEquipment(eInventorySlot.ArmsArmor, 158);
sirJerem.Inventory = template.CloseTemplate();
sirJerem.SwitchWeapon(GameLiving.eActiveWeaponSlot.TwoHanded);
sirJerem.Size = 51;
sirJerem.Level = 38;
sirJerem.X = 573815;
sirJerem.Y = 530850;
sirJerem.Z = 2933;
sirJerem.Heading = 2685;
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
sirJerem.SaveIntoDatabase();
sirJerem.AddToWorld();
}
else
sirJerem = npcs[0];
npcs = WorldMgr.GetNPCsByName("Squire Galune", eRealm.Albion);
if (npcs.Length == 0)
{
squireGalune = new GameNPC();
squireGalune.Model = 254;
squireGalune.Name = "Squire Galune";
if (log.IsWarnEnabled)
log.Warn("Could not find " + squireGalune.Name + ", creating him ...");
squireGalune.GuildName = "Part of " + questTitle + " Quest";
squireGalune.Realm = eRealm.Albion;
squireGalune.CurrentRegionID = 21;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 320);
template.AddNPCEquipment(eInventorySlot.HandsArmor, 137);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 138);
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 134);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 135);
squireGalune.Inventory = template.CloseTemplate();
squireGalune.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
squireGalune.Size = 45;
squireGalune.Level = 8;
squireGalune.X = 33219;
squireGalune.Y = 31931;
squireGalune.Z = 16240;
squireGalune.Heading = 477;
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
squireGalune.SaveIntoDatabase();
//.........这里部分代码省略.........
示例7: ScriptLoaded
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
{
if (!ServerProperties.Properties.LOAD_QUESTS)
return;
if (log.IsInfoEnabled)
log.Info("Quest \"" + questTitle + "\" initializing ...");
#region defineNPCS
GameNPC[] npcs = WorldMgr.GetNPCsByName(questGiverName, eRealm.Hibernia);
if (npcs.Length == 0)
{
questGiver = new GameNPC();
questGiver.Model = 386;
questGiver.Name = questGiverName;
if (log.IsWarnEnabled)
log.Warn("Could not find " + questGiver.Name + ", creating her ...");
questGiver.Realm = eRealm.Hibernia;
questGiver.CurrentRegionID = 27;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.HandsArmor, 813, 0); //Slot 22
template.AddNPCEquipment(eInventorySlot.FeetArmor, 814, 0); //Slot 23
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 810, 0); //Slot 25
template.AddNPCEquipment(eInventorySlot.Cloak, 678, 0); //Slot 26
template.AddNPCEquipment(eInventorySlot.LegsArmor, 811, 0); //Slot 27
template.AddNPCEquipment(eInventorySlot.ArmsArmor, 812, 0); //Slot 28
questGiver.Inventory = template.CloseTemplate();
questGiver.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
questGiver.Size = 50;
questGiver.Level = 70;
questGiver.X = 357695;
questGiver.Y = 363457;
questGiver.Z = 5340;
questGiver.Heading = 3117;
if (SAVE_INTO_DATABASE)
questGiver.SaveIntoDatabase();
questGiver.AddToWorld();
}
else
questGiver = npcs[0];
npcs = WorldMgr.GetNPCsByName(questTargetName, eRealm.Hibernia);
if (npcs.Length == 0)
{
questTarget = new GameNPC();
questTarget.Model = 350;
questTarget.Name = questTargetName;
if (log.IsWarnEnabled)
log.Warn("Could not find " + questTarget.Name + ", creating him ...");
questTarget.Realm = eRealm.Hibernia;
questTarget.CurrentRegionID = 27;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.HandsArmor, 391, 0); //Slot 22
template.AddNPCEquipment(eInventorySlot.FeetArmor, 392, 0); //Slot 23
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 667, 0); //Slot 25
template.AddNPCEquipment(eInventorySlot.Cloak, 678, 0); //Slot 26
template.AddNPCEquipment(eInventorySlot.LegsArmor, 389, 0); //Slot 27
template.AddNPCEquipment(eInventorySlot.ArmsArmor, 390, 0); //Slot 28
questTarget.Inventory = template.CloseTemplate();
questTarget.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
questTarget.Size = 50;
questTarget.Level = 65;
questTarget.X = 356932;
questTarget.Y = 363575;
questTarget.Z = 5248;
questTarget.Heading = 2912;
if (SAVE_INTO_DATABASE)
questTarget.SaveIntoDatabase();
questTarget.AddToWorld();
}
else
questTarget = npcs[0];
#endregion defineNPCS
#region defineAreas
targetArea = WorldMgr.GetRegion(targetLocation.RegionID).AddArea(new Area.Circle("", targetLocation.X, targetLocation.Y, targetLocation.Z, 200));
#endregion defineAreas
#region defineBehaviours
QuestBuilder builder = QuestMgr.getBuilder(typeof(MovementAndInteraction));
QuestBehaviour a = null;
string message1 = "Welcome to " + zoneName + ", <Class>. Here you will learn the basic skills needed to defend yourself as you explore our realm and grow in power and wisdom. Now, without further delay, let's get you started on your [training].";
string message2 = "If you exit through the doors behind me, you will enter the courtyard. In the courtyard, you will find Master Gethin, who will be your training instructor. Go now and speak to Master Gethin.";
a = builder.CreateBehaviour(questGiver, -1);
//.........这里部分代码省略.........
示例8: Notify
public override void Notify(DOLEvent e, object sender, EventArgs args)
{
GamePlayer player = sender as GamePlayer;
if (player == null || player.IsDoingQuest(typeof (RevengeTheOtherWhiteMeat)) == null)
return;
if (e == GameLivingEvent.EnemyKilled)
{
if(Step == 2)
{
EnemyKilledEventArgs gArgs = (EnemyKilledEventArgs) args;
if (gArgs.Target.Name == "Wilbur")
{
player.Out.SendDialogBox(eDialogCode.SimpleWarning, 0x00, 0x00, 0x00, 0x00, eDialogType.Ok, true, "You've succeeded in killing Wilbur. In the \ndistance you hear the angry voice of \na pig herder. Make your escape!");
Step = 3;
player.GainExperience(GameLiving.eXPSource.Quest, player.ExperienceForNextLevel / 25, true);
GameNPC pigHerderWyatt = new GameNPC();
pigHerderWyatt.Model = 39;
pigHerderWyatt.Name = "Pig Herder Wyatt";
pigHerderWyatt.Realm = eRealm.Albion;
pigHerderWyatt.CurrentRegionID = 1;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.FeetArmor, 143);
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 1005);
pigHerderWyatt.Inventory = template.CloseTemplate();
pigHerderWyatt.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
pigHerderWyatt.Size = 54;
pigHerderWyatt.Level = 33;
pigHerderWyatt.X = wilburSpawnLocation.X - 1000;
pigHerderWyatt.Y = wilburSpawnLocation.Y + 1500;
pigHerderWyatt.Z = wilburSpawnLocation.Z;
pigHerderWyatt.Heading = 2548;
pigHerderWyatt.AddToWorld();
GameEventMgr.AddHandler(pigHerderWyatt, GameNPCEvent.ArriveAtTarget, new DOLEventHandler(OnCloseToDeadWilbur));
pigHerderWyatt.WalkTo(gArgs.Target.X - 90, gArgs.Target.Y + 90, gArgs.Target.Z, 200);
return;
}
}
}
}
示例9: ScriptLoaded
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
{
if (!ServerProperties.Properties.LOAD_QUESTS)
return;
if (log.IsInfoEnabled)
log.Info("Quest \"" + questTitle + "\" initializing ...");
/* First thing we do in here is to search for the NPCs inside
* the world who comes from the certain Realm. If we find a the players,
* this means we don't have to create a new one.
*
* NOTE: You can do anything you want in this method, you don't have
* to search for NPC's ... you could create a custom item, place it
* on the ground and if a player picks it up, he will get the quest!
* Just examples, do anything you like and feel comfortable with :)
*/
#region defineNPCS
GameNPC[] npcs = WorldMgr.GetNPCsByName("Andrew Wyatt", eRealm.Albion);
/* Whops, if the npcs array length is 0 then no npc exists in
* this users Mob Database, so we simply create one ;-)
* else we take the existing one. And if more than one exist, we take
* the first ...
*/
if (npcs.Length == 0)
{
andrewWyatt = new GameNPC();
andrewWyatt.Model = 80;
andrewWyatt.Name = "Andrew Wyatt";
if (log.IsWarnEnabled)
log.Warn("Could not find " + andrewWyatt.Name + ", creating him ...");
andrewWyatt.GuildName = "Part of " + questTitle + " Quest";
andrewWyatt.Realm = eRealm.Albion;
andrewWyatt.CurrentRegionID = 1;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.HandsArmor, 80);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 54);
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 51);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 52);
andrewWyatt.Inventory = template.CloseTemplate();
andrewWyatt.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
andrewWyatt.Size = 48;
andrewWyatt.Level = 30;
andrewWyatt.X = 559590;
andrewWyatt.Y = 511039;
andrewWyatt.Z = 2488;
andrewWyatt.Heading = 1524;
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
andrewWyatt.SaveIntoDatabase();
andrewWyatt.AddToWorld();
}
else
andrewWyatt = npcs[0];
npcs = WorldMgr.GetNPCsByName("Geor Nadren", eRealm.Albion);
if (npcs.Length == 0)
{
if (log.IsWarnEnabled)
log.Warn("Could not find Geor Nadren, creating him ...");
georNadren = new GameNPC();
georNadren.Model = 9;
georNadren.Name = "Geor Nadren";
georNadren.GuildName = "Part of " + questTitle + " Quest";
georNadren.Realm = eRealm.Albion;
georNadren.CurrentRegionID = 10;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.HandsArmor, 39);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 40);
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 36);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 37);
template.AddNPCEquipment(eInventorySlot.ArmsArmor, 38);
georNadren.Inventory = template.CloseTemplate();
georNadren.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
georNadren.Size = 51;
georNadren.Level = 8;
georNadren.X = 37355;
georNadren.Y = 30943;
georNadren.Z = 8002;
georNadren.Heading = 3231;
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
georNadren.SaveIntoDatabase();
georNadren.AddToWorld();
}
else
//.........这里部分代码省略.........
示例10: ScriptLoaded
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
{
if (!ServerProperties.Properties.LOAD_QUESTS)
return;
if (log.IsInfoEnabled)
log.Info("Quest \"" + questTitle + "\" initializing ...");
/* First thing we do in here is to search for the NPCs inside
* the world who comes from the certain Realm. If we find a the players,
* this means we don't have to create a new one.
*
* NOTE: You can do anything you want in this method, you don't have
* to search for NPC's ... you could create a custom item, place it
* on the ground and if a player picks it up, he will get the quest!
* Just examples, do anything you like and feel comfortable with :)
*/
#region defineNPCS
GameNPC[] npcs = WorldMgr.GetNPCsByName("Farmer Asma", eRealm.Albion);
if (npcs.Length == 0)
{
farmerAsma = new GameNPC();
farmerAsma.Model = 82;
farmerAsma.Name = "Farmer Asma";
if (log.IsWarnEnabled)
log.Warn("Could not find " + farmerAsma.Name + ", creating him ...");
farmerAsma.GuildName = "Part of " + questTitle + " Quest";
farmerAsma.Realm = eRealm.Albion;
farmerAsma.CurrentRegionID = 1;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 31);
template.AddNPCEquipment(eInventorySlot.Cloak, 57);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 32);
template.AddNPCEquipment(eInventorySlot.ArmsArmor, 33);
farmerAsma.Inventory = template.CloseTemplate();
farmerAsma.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
farmerAsma.Size = 50;
farmerAsma.Level = 35;
farmerAsma.X = 563939;
farmerAsma.Y = 509234;
farmerAsma.Z = 2744 ;
farmerAsma.Heading = 21;
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
farmerAsma.SaveIntoDatabase();
farmerAsma.AddToWorld();
}
else
farmerAsma = npcs[0];
#endregion
#region defineItems
// item db check
farmerAsmasMap = GameServer.Database.FindObjectByKey<ItemTemplate>("farmer_asma_map");
if (farmerAsmasMap == null)
{
farmerAsmasMap = new ItemTemplate();
farmerAsmasMap.Name = "Farmer Asma's Map";
if (log.IsWarnEnabled)
log.Warn("Could not find "+farmerAsmasMap.Name+", creating it ...");
farmerAsmasMap.Level = 0;
farmerAsmasMap.Weight = 1;
farmerAsmasMap.Model = 499;
farmerAsmasMap.Object_Type = (int) eObjectType.GenericItem;
farmerAsmasMap.Id_nb = "farmer_asma_map";
farmerAsmasMap.Price = 0;
farmerAsmasMap.IsPickable = false;
farmerAsmasMap.IsDropable = false;
farmerAsmasMap.Quality = 100;
farmerAsmasMap.Condition = 1000;
farmerAsmasMap.MaxCondition = 1000;
farmerAsmasMap.Durability = 1000;
farmerAsmasMap.MaxDurability = 1000;
//You don't have to store the created item in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
GameServer.Database.AddObject(farmerAsmasMap);
}
#endregion
firstFieldArea = WorldMgr.GetRegion(firstField.RegionID).AddArea(new Area.Circle("First Vacant Field", firstField.X, firstField.Y, 0, 1450));
firstFieldArea.RegisterPlayerEnter(new DOLEventHandler(PlayerEnterFirstFieldArea));
secondFieldArea = WorldMgr.GetRegion(secondField.RegionID).AddArea(new Area.Circle("Second Vacant Field", secondField.X, secondField.Y, 0, 1100));
secondFieldArea.RegisterPlayerEnter(new DOLEventHandler(PlayerEnterSecondFieldArea));
thirdFieldArea = WorldMgr.GetRegion(thirdField.RegionID).AddArea(new Area.Circle("Third Vacant Field", thirdField.X, thirdField.Y, 0, 1100));
//.........这里部分代码省略.........
示例11: ScriptLoaded
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
{
if (!ServerProperties.Properties.LOAD_QUESTS)
return;
if (log.IsInfoEnabled)
log.Info("Quest \"" + questTitle + "\" initializing ...");
#region defineNPCS
GameNPC[] npcs = WorldMgr.GetNPCsByName("Josson", eRealm.Hibernia);
if (npcs.Length == 0)
{
Josson = new GameNPC();
Josson.Model = 382;
Josson.Name = "Josson";
if (log.IsWarnEnabled)
log.Warn("Could not find " + Josson.Name + ", creating him ...");
//k109: My preference, no guildname for quest NPCs. Uncomment if you like that...
//Josson.GuildName = "Part of " + questTitle + " Quest";
Josson.Realm = eRealm.Hibernia;
Josson.CurrentRegionID = 200;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.HandsArmor, 386); //Slot 22
template.AddNPCEquipment(eInventorySlot.HeadArmor, 835); //Slot 21
template.AddNPCEquipment(eInventorySlot.FeetArmor, 387); //Slot 23
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 383); //Slot 25
template.AddNPCEquipment(eInventorySlot.LegsArmor, 384); //Slot 27
template.AddNPCEquipment(eInventorySlot.ArmsArmor, 385); //Slot 28
Josson.Inventory = template.CloseTemplate();
Josson.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
Josson.Size = 48;
Josson.Level = 50;
Josson.X = 346627;
Josson.Y = 491453;
Josson.Z = 5247;
Josson.Heading = 2946;
if (SAVE_INTO_DATABASE)
Josson.SaveIntoDatabase();
Josson.AddToWorld();
}
else
Josson = npcs[0];
#endregion
GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest));
GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest));
GameEventMgr.AddHandler(Josson, GameLivingEvent.Interact, new DOLEventHandler(TalkToJosson));
GameEventMgr.AddHandler(Josson, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToJosson));
Josson.AddQuestToGive(typeof(MagicalBacklash));
if (log.IsInfoEnabled)
log.Info("Quest \"" + questTitle + "\" initialized");
}
示例12: ScriptLoaded
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
{
if (!ServerProperties.Properties.LOAD_QUESTS)
return;
if (log.IsInfoEnabled)
log.Info("Quest \"" + questTitle + "\" initializing ...");
/* First thing we do in here is to search for the NPCs inside
* the world who comes from the certain Realm. If we find a the players,
* this means we don't have to create a new one.
*
* NOTE: You can do anything you want in this method, you don't have
* to search for NPC's ... you could create a custom item, place it
* on the ground and if a player picks it up, he will get the quest!
* Just examples, do anything you like and feel comfortable with :)
*/
#region defineNPCS
GameNPC[] npcs = WorldMgr.GetNPCsByName("Madissair", eRealm.Albion);
if (npcs.Length == 0)
{
madissair = new GameNPC();
madissair.Model = 1105;
madissair.Name = "Madissair";
if (log.IsWarnEnabled)
log.Warn("Could not find " + madissair.Name + ", creating him ...");
madissair.GuildName = "Part of " + questTitle + " Quest";
madissair.Realm = eRealm.Albion;
madissair.CurrentRegionID = 1;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.RightHandWeapon,8);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 133);
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 31);
template.AddNPCEquipment(eInventorySlot.Cloak, 96);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 32);
template.AddNPCEquipment(eInventorySlot.ArmsArmor, 33);
madissair.Inventory = template.CloseTemplate();
madissair.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
madissair.Size = 50;
madissair.Level = 30;
madissair.X = 561064;
madissair.Y = 512291;
madissair.Z = 2407;
madissair.Heading = 721;
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
madissair.SaveIntoDatabase();
madissair.AddToWorld();
}
else
madissair = npcs[0];
npcs = WorldMgr.GetNPCsByName("Eileen Morton", eRealm.Albion);
if (npcs.Length == 0)
{
eileenMorton = new GameNPC();
eileenMorton.Model = 5;
eileenMorton.Name = "Eileen Morton";
if (log.IsWarnEnabled)
log.Warn("Could not find " + eileenMorton.Name + ", creating him ...");
eileenMorton.GuildName = "Part of " + questTitle + " Quest";
eileenMorton.Realm = eRealm.Albion;
eileenMorton.CurrentRegionID = 1;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TwoHandWeapon, 227);
template.AddNPCEquipment(eInventorySlot.HandsArmor, 137);
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 51);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 135);
template.AddNPCEquipment(eInventorySlot.ArmsArmor, 136);
eileenMorton.Inventory = template.CloseTemplate();
eileenMorton.SwitchWeapon(GameLiving.eActiveWeaponSlot.TwoHanded);
eileenMorton.Size = 52;
eileenMorton.Level = 21;
eileenMorton.X = 559495;
eileenMorton.Y = 510743;
eileenMorton.Z = 2496;
eileenMorton.Heading = 716;
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
eileenMorton.SaveIntoDatabase();
eileenMorton.AddToWorld();
}
else
eileenMorton = npcs[0];
npcs = WorldMgr.GetNPCsByName("Scribe Veral", eRealm.Albion);
if (npcs.Length == 0)
//.........这里部分代码省略.........
示例13: CreateDunwynClone
protected void CreateDunwynClone()
{
if (dunwynClone == null)
{
dunwynClone = new GameNPC();
dunwynClone.Name = dunwyn.Name;
dunwynClone.Model = dunwyn.Model;
dunwynClone.GuildName = dunwyn.GuildName;
dunwynClone.Realm = dunwyn.Realm;
dunwynClone.CurrentRegionID = 1;
dunwynClone.Size = dunwyn.Size;
dunwynClone.Level = 15; // to make the figthing against fairy sorceress a bit more dramatic :)
dunwynClone.X = 567604 + Util.Random(-150, 150);
dunwynClone.Y = 509619 + Util.Random(-150, 150);
dunwynClone.Z = 2813;
dunwynClone.Heading = 3292;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 798);
template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 19);
dunwynClone.Inventory = template.CloseTemplate();
dunwynClone.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
// dunwynClone.AddNPCEquipment((byte) eEquipmentItems.TORSO, 798, 0, 0, 0);
// dunwynClone.AddNPCEquipment((byte) eEquipmentItems.RIGHT_HAND, 19, 0, 0, 0);
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 0;
brain.AggroRange = 0;
dunwynClone.SetOwnBrain(brain);
dunwynClone.AddToWorld();
GameEventMgr.AddHandler(dunwynClone, GameLivingEvent.Interact, new DOLEventHandler(TalkToMasterDunwynClone));
foreach (GamePlayer visPlayer in dunwynClone.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE))
{
visPlayer.Out.SendEmoteAnimation(dunwynClone, eEmote.Bind);
}
}
else
{
TeleportTo(dunwynClone, dunwynClone, locationDunwynClone);
}
}
示例14: ScriptLoaded
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
{
if (!ServerProperties.Properties.LOAD_QUESTS)
return;
if (log.IsInfoEnabled)
log.Info("Quest \"" + questTitle + "\" initializing ...");
#region defineNPCS
GameNPC[] npcs = WorldMgr.GetNPCsByName("Rheda", eRealm.Albion);
if (npcs.Length == 0)
{
Rheda = new GameNPC();
Rheda.Model = 6;
Rheda.Name = "Rheda";
if (log.IsWarnEnabled)
log.Warn("Could not find " + Rheda.Name + ", creating him ...");
//k109: My preference, no guildname for quest NPCs. Uncomment if you like that...
//Rheda.GuildName = "Part of " + questTitle + " Quest";
Rheda.Realm = eRealm.Albion;
Rheda.CurrentRegionID = 1;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.HandsArmor, 80);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 54);
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 51);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 52);
template.AddNPCEquipment(eInventorySlot.ArmsArmor, 53);
Rheda.Inventory = template.CloseTemplate();
Rheda.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
Rheda.Size = 52;
Rheda.Level = 25;
Rheda.X = 559712;
Rheda.Y = 513513;
Rheda.Z = 2428;
Rheda.Heading = 3822;
if (SAVE_INTO_DATABASE)
Rheda.SaveIntoDatabase();
Rheda.AddToWorld();
}
else
Rheda = npcs[0];
#endregion
GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest));
GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest));
GameEventMgr.AddHandler(Rheda, GameLivingEvent.Interact, new DOLEventHandler(TalkToRheda));
GameEventMgr.AddHandler(Rheda, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToRheda));
Rheda.AddQuestToGive(typeof(RecruitingNothingButTrouble));
if (log.IsInfoEnabled)
log.Info("Quest \"" + questTitle + "\" initialized");
}
示例15: CreateBriediClone
protected void CreateBriediClone()
{
GameNpcInventoryTemplate template;
if (briediClone == null)
{
briediClone = new GameNPC();
briediClone.Model = 157;
briediClone.Name = "Master Briedi";
briediClone.GuildName = "Part of " + questTitle + " Quest";
briediClone.Realm = eRealm.Midgard;
briediClone.CurrentRegionID = 100;
briediClone.Size = 50;
briediClone.Level = 45;
briediClone.X = GameLocation.ConvertLocalXToGlobalX(45394, 100);
briediClone.Y = GameLocation.ConvertLocalYToGlobalY(39768, 100);
briediClone.Z = 4709;
briediClone.Heading = 107;
template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 348);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 349);
template.AddNPCEquipment(eInventorySlot.ArmsArmor, 350);
template.AddNPCEquipment(eInventorySlot.HandsArmor, 351);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 352);
template.AddNPCEquipment(eInventorySlot.TwoHandWeapon, 640);
briediClone.Inventory = template.CloseTemplate();
briediClone.SwitchWeapon(GameLiving.eActiveWeaponSlot.TwoHanded);
// briediClone.AddNPCEquipment((byte) eEquipmentItems.TORSO, 348, 0, 0, 0);
// briediClone.AddNPCEquipment((byte) eEquipmentItems.LEGS, 349, 0, 0, 0);
// briediClone.AddNPCEquipment((byte) eEquipmentItems.ARMS, 350, 0, 0, 0);
// briediClone.AddNPCEquipment((byte) eEquipmentItems.HAND, 351, 0, 0, 0);
// briediClone.AddNPCEquipment((byte) eEquipmentItems.FEET, 352, 0, 0, 0);
// briediClone.AddNPCEquipment((byte) eEquipmentItems.TWO_HANDED, 640, 0, 0, 0);
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 0;
brain.AggroRange = 0;
briediClone.SetOwnBrain(brain);
briediClone.AddToWorld();
GameEventMgr.AddHandler(briediClone, GameLivingEvent.Interact, new DOLEventHandler(TalkToMasterBriedi));
GameEventMgr.AddHandler(briediClone, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToMasterBriedi));
}
else
{
briediClone.MoveTo(100, GameLocation.ConvertLocalXToGlobalX(45394, 100), GameLocation.ConvertLocalYToGlobalY(39768, 100), 4709, 107);
}
foreach (GamePlayer visPlayer in briediClone.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE))
{
visPlayer.Out.SendEmoteAnimation(briediClone, eEmote.Bind);
}
for (int i = 0; i < recruits.Length; i++)
{
recruits[i] = new GameNPC();
recruits[i].Name = "Recruit";
recruits[i].GuildName = "Part of " + questTitle + " Quest";
recruits[i].Realm = eRealm.Midgard;
recruits[i].CurrentRegionID = briediClone.CurrentRegionID;
recruits[i].Size = 50;
recruits[i].Level = 6;
recruits[i].X = briediClone.X + Util.Random(-150, 150);
recruits[i].Y = briediClone.Y + Util.Random(-150, 150);
recruits[i].Z = briediClone.Z;
recruits[i].Heading = 187;
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 0;
brain.AggroRange = 0;
recruits[i].SetOwnBrain(brain);
}
recruits[0].Name = "Recruit Hietan";
recruits[0].Model = 189;
template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TwoHandWeapon, 69);
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 46);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 47);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 50);
template.AddNPCEquipment(eInventorySlot.ArmsArmor, 48);
template.AddNPCEquipment(eInventorySlot.HandsArmor, 49);
recruits[0].Inventory = template.CloseTemplate();
recruits[0].SwitchWeapon(GameLiving.eActiveWeaponSlot.TwoHanded);
// recruits[0].AddNPCEquipment((byte) eEquipmentItems.TWO_HANDED, 69, 0, 0, 0);
// recruits[0].AddNPCEquipment((byte) eEquipmentItems.TORSO, 46, 0, 0, 0);
// recruits[0].AddNPCEquipment((byte) eEquipmentItems.LEGS, 47, 0, 0, 0);
// recruits[0].AddNPCEquipment((byte) eEquipmentItems.FEET, 50, 0, 0, 0);
// recruits[0].AddNPCEquipment((byte) eEquipmentItems.ARMS, 48, 0, 0, 0);
// recruits[0].AddNPCEquipment((byte) eEquipmentItems.HAND, 49, 0, 0, 0);
recruits[1].Name = "Recruit Iduki";
//.........这里部分代码省略.........