当前位置: 首页>>代码示例>>C#>>正文


C# GameNPC.SaveIntoDatabase方法代码示例

本文整理汇总了C#中GameNPC.SaveIntoDatabase方法的典型用法代码示例。如果您正苦于以下问题:C# GameNPC.SaveIntoDatabase方法的具体用法?C# GameNPC.SaveIntoDatabase怎么用?C# GameNPC.SaveIntoDatabase使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameNPC的用法示例。


在下文中一共展示了GameNPC.SaveIntoDatabase方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ScriptLoaded

        public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
        {
            if (!ServerProperties.Properties.LOAD_QUESTS)
                return;
            if (log.IsInfoEnabled)
                log.Info("Quest \"" + questTitle + "\" initializing ...");
            /* First thing we do in here is to search for the NPCs inside
            * the world who comes from the certain Realm. If we find a the players,
            * this means we don't have to create a new one.
            *
            * NOTE: You can do anything you want in this method, you don't have
            * to search for NPC's ... you could create a custom item, place it
            * on the ground and if a player picks it up, he will get the quest!
            * Just examples, do anything you like and feel comfortable with :)
            */

            #region defineNPCS

            GameNPC[] npcs = WorldMgr.GetNPCsByName("Kealan", eRealm.Albion);

            /* Whops, if the npcs array length is 0 then no Sir Quait exists in
                * this users Mob Database, so we simply create one ;-)
                * else we take the existing one. And if more than one exist, we take
                * the first ...
                */
            if (npcs.Length == 0)
            {
                kealan = new GameNPC();
                kealan.Model = 281;
                kealan.Name = "Kealan";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + kealan.Name + ", creating him ...");

                kealan.GuildName = "Part of " + questTitle + " Quest";
                kealan.Realm = eRealm.Albion;
                kealan.CurrentRegionID = 1;
                kealan.Size = 48;
                kealan.Level = 32;
                kealan.X = 493414;
                kealan.Y = 593089;
                kealan.Z = 1797;
                kealan.Heading = 830;

                kealan.EquipmentTemplateID = "11704675";

                //You don't have to store the created mob in the db if you don't want,
                //it will be recreated each time it is not found, just comment the following
                //line if you rather not modify your database
                if (SAVE_INTO_DATABASE)
                    kealan.SaveIntoDatabase();

                kealan.AddToWorld();
            }
            else
                kealan = npcs[0];

            npcs = WorldMgr.GetNPCsByName("Arachneida", eRealm.None);
            if (npcs.Length == 0)
            {
                arachneida = new GameNPC();
                arachneida.Model = 72;
                arachneida.Name = "Arachneida";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + arachneida.Name + ", creating her ...");

                arachneida.GuildName = "Part of " + questTitle + " Quest";
                arachneida.Realm = eRealm.None;
                arachneida.CurrentRegionID = 1;
                arachneida.Size = 90;
                arachneida.Level = 12;
                arachneida.X = 534851;
                arachneida.Y = 609656;
                arachneida.Z = 2456;
                arachneida.Heading = 2080;

                arachneida.EquipmentTemplateID = "2";

                //You don't have to store the created mob in the db if you don't want,
                //it will be recreated each time it is not found, just comment the following
                //line if you rather not modify your database
                if (SAVE_INTO_DATABASE)
                    arachneida.SaveIntoDatabase();

                arachneida.AddToWorld();
            }
            else
                arachneida = npcs[0];

            #endregion defineNPCS

            #region defineItems

            spiderSilkenRobe = GameServer.Database.FindObjectByKey<ItemTemplate>("spider_silken_robe");
            if (spiderSilkenRobe == null)
            {
                spiderSilkenRobe = new ItemTemplate();
                spiderSilkenRobe.Name = "Spider Silken Robe";

                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + spiderSilkenRobe.Name + ", creating it ...");
//.........这里部分代码省略.........
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:101,代码来源:HuntForArachneida.cs

示例2: ScriptLoaded

        public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
        {
            if (!ServerProperties.Properties.LOAD_QUESTS)
                return;
            if (log.IsInfoEnabled)
                log.Info("Quest \"" + questTitle + "\" initializing ...");
            /* First thing we do in here is to search for the NPCs inside
            * the world who comes from the certain Realm. If we find a the players,
            * this means we don't have to create a new one.
            *
            * NOTE: You can do anything you want in this method, you don't have
            * to search for NPC's ... you could create a custom item, place it
            * on the ground and if a player picks it up, he will get the quest!
            * Just examples, do anything you like and feel comfortable with :)
            */

            #region defineNPCS

            GameNPC[] npcs = WorldMgr.GetNPCsByName("Godeleva Dowden", eRealm.Albion);

            /* Whops, if the npcs array length is 0 then no npc exists in
                * this users Mob Database, so we simply create one ;-)
                * else we take the existing one. And if more than one exist, we take
                * the first ...
                */
            if (npcs.Length == 0)
            {
                godelevaDowden = new GameNPC();
                godelevaDowden.Model = 7;
                godelevaDowden.Name = "Godeleva Dowden";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + godelevaDowden.Name + ", creating him ...");
                godelevaDowden.GuildName = "Part of " + questTitle + " Quest";
                godelevaDowden.Realm = eRealm.Albion;
                godelevaDowden.CurrentRegionID = 1;

                GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
                template.AddNPCEquipment(eInventorySlot.FeetArmor, 138);
                template.AddNPCEquipment(eInventorySlot.TorsoArmor, 134);
                template.AddNPCEquipment(eInventorySlot.LegsArmor, 135);
                godelevaDowden.Inventory = template.CloseTemplate();
                godelevaDowden.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);

                godelevaDowden.Size = 48;
                godelevaDowden.Level = 40;
                godelevaDowden.X = 559528;
                godelevaDowden.Y = 510953;
                godelevaDowden.Z = 2488;
                godelevaDowden.Heading = 1217;

                //You don't have to store the created mob in the db if you don't want,
                //it will be recreated each time it is not found, just comment the following
                //line if you rather not modify your database

                if (SAVE_INTO_DATABASE)
                    godelevaDowden.SaveIntoDatabase();

                godelevaDowden.AddToWorld();
            }
            else
                godelevaDowden = npcs[0];

            #endregion

            #region defineItems

            // item db check
            woodenBucket = GameServer.Database.FindObjectByKey<ItemTemplate>("wooden_bucket");
            if (woodenBucket == null)
            {
                if (log.IsWarnEnabled)
                    log.Warn("Could not find Wooden Bucket, creating it ...");
                woodenBucket = new ItemTemplate();
                woodenBucket.Name = "Wooden Bucket";
                woodenBucket.Level = 1;
                woodenBucket.Weight = 10;
                woodenBucket.Model = 1610;

                woodenBucket.Object_Type = (int)eObjectType.GenericItem;
                woodenBucket.Id_nb = "wooden_bucket";
                woodenBucket.Price = 0;
                woodenBucket.IsPickable = false;
                woodenBucket.IsDropable = false;

                woodenBucket.Quality = 100;
                woodenBucket.Condition = 1000;
                woodenBucket.MaxCondition = 1000;
                woodenBucket.Durability = 1000;
                woodenBucket.MaxDurability = 1000;

                //You don't have to store the created item in the db if you don't want,
                //it will be recreated each time it is not found, just comment the following
                //line if you rather not modify your database

                    GameServer.Database.AddObject(woodenBucket);
            }

            // item db check
            fullWoodenBucket = GameServer.Database.FindObjectByKey<ItemTemplate>("full_wooden_bucket");
            if (fullWoodenBucket == null)
//.........这里部分代码省略.........
开发者ID:mynew4,项目名称:DAoC,代码行数:101,代码来源:GodelevasNeed.cs

示例3: ScriptLoaded

        public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
        {
            if (!ServerProperties.Properties.LOAD_QUESTS)
                return;
            if (log.IsInfoEnabled)
                log.Info("Quest \"" + questTitle + "\" initializing ...");

            #region defineNPCS

            GameNPC[] npcs = WorldMgr.GetNPCsByName("Blercyn", eRealm.Hibernia);

            /* Whops, if the npcs array length is 0 then no npc exists in
             * this users Mob Database, so we simply create one ;-)
             * else we take the existing one. And if more than one exist, we take
             * the first ...
             */
            if (npcs.Length == 0)
            {
                Blercyn = new GameNPC();
                Blercyn.Model = 700;
                Blercyn.Name = "Blercyn";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + Blercyn.Name + ", creating him ...");
                //Blercyn.GuildName = "Part of " + questTitle + " Quest";
                Blercyn.Realm = eRealm.Hibernia;
                Blercyn.CurrentRegionID = 200;

                GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
                template.AddNPCEquipment(eInventorySlot.TorsoArmor, 58);
                Blercyn.Inventory = template.CloseTemplate();
                Blercyn.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);

                Blercyn.Size = 50;
                Blercyn.Level = 50;
                Blercyn.X = 348614;
                Blercyn.Y = 492141;
                Blercyn.Z = 5199;
                Blercyn.Heading = 1539;

                //You don't have to store the created mob in the db if you don't want,
                //it will be recreated each time it is not found, just comment the following
                //line if you rather not modify your database

                if (SAVE_INTO_DATABASE)
                    Blercyn.SaveIntoDatabase();

                Blercyn.AddToWorld();
            }
            else
                Blercyn = npcs[0];

            //Pompin The Crier
            npcs = WorldMgr.GetNPCsByName("Epona", eRealm.Hibernia);
            if (npcs.Length == 0)
            {
                Epona = new GameNPC();
                Epona.Model = 10;
                Epona.Name = "Epona";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + Epona.Name + ", creating him ...");
                //Blercyn.GuildName = "Part of " + questTitle + " Quest";
                Epona.Realm = eRealm.Hibernia;
                Epona.CurrentRegionID = 200;

                GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
                template.AddNPCEquipment(eInventorySlot.TorsoArmor, 58);
                Epona.Inventory = template.CloseTemplate();
                Epona.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);

                Epona.Size = 50;
                Epona.Level = 50;
                Epona.X = 347606;
                Epona.Y = 490658;
                Epona.Z = 5227;
                Epona.Heading = 1342;

                //You don't have to store the created mob in the db if you don't want,
                //it will be recreated each time it is not found, just comment the following
                //line if you rather not modify your database

                if (SAVE_INTO_DATABASE)
                    Epona.SaveIntoDatabase();

                Epona.AddToWorld();
            }
            else
                Epona = npcs[0];

            #endregion defineNPCS

            GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest));
            GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest));

            GameEventMgr.AddHandler(Blercyn, GameLivingEvent.Interact, new DOLEventHandler(TalkToBlercyn));
            GameEventMgr.AddHandler(Blercyn, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToBlercyn));

            GameEventMgr.AddHandler(Epona, GameLivingEvent.Interact, new DOLEventHandler(TalkToEpona));
            GameEventMgr.AddHandler(Epona, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToEpona));

            Blercyn.AddQuestToGive(typeof(SearchForKnowledge));
//.........这里部分代码省略.........
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:101,代码来源:SearchForKnowledge.cs

示例4: ScriptLoaded

        public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
        {
            if (!ServerProperties.Properties.LOAD_QUESTS)
                return;
            if (log.IsInfoEnabled)
                log.Info("Quest \"" + questTitle + "\" initializing ...");
            /* First thing we do in here is to search for the NPCs inside
            * the world who comes from the certain Realm. If we find a the players,
            * this means we don't have to create a new one.
            *
            * NOTE: You can do anything you want in this method, you don't have
            * to search for NPC's ... you could create a custom item, place it
            * on the ground and if a player picks it up, he will get the quest!
            * Just examples, do anything you like and feel comfortable with :)
            */

            #region defineNPCs

            masterFrederick = GetMasterFrederick();

            GameNPC[] npcs = WorldMgr.GetNPCsByName("Queen Tatiana", eRealm.None);
            if (npcs.Length == 0)
            {
                if (log.IsWarnEnabled)
                    log.Warn("Could not find Queen Tatiana, creating ...");
                queenTatiana = new GameNPC();

                queenTatiana.Name = "Queen Tatiana";
                queenTatiana.X = 558500;
                queenTatiana.Y = 533042;
                queenTatiana.Z = 2573;
                queenTatiana.Heading = 174;
                queenTatiana.Model = 603;
                queenTatiana.GuildName = "Part of " + questTitle + " Quest";
                queenTatiana.Realm = eRealm.None;
                queenTatiana.CurrentRegionID = 1;
                queenTatiana.Size = 49;
                queenTatiana.Level = 5;

                StandardMobBrain brain = new StandardMobBrain();
                brain.AggroLevel = 30;
                brain.AggroRange = 600;
                queenTatiana.SetOwnBrain(brain);

                if (SAVE_INTO_DATABASE)
                    queenTatiana.SaveIntoDatabase();

                queenTatiana.AddToWorld();
            }
            else
            {
                queenTatiana = (GameNPC) npcs[0];
            }

            int counter = 0;
            foreach (GameNPC npc in queenTatiana.GetNPCsInRadius(500))
            {
                if (npc.Name == "ire fairy sorceress")
                {
                    fairySorceress[counter] = (GameNPC) npc;
                    counter++;
                }
                if (counter == fairySorceress.Length)
                    break;
            }

            for (int i = 0; i < fairySorceress.Length; i++)
            {
                if (fairySorceress[i] == null)
                {
                    if (log.IsWarnEnabled)
                        log.Warn("Could not find ire fairy sorceress, creating ...");
                    fairySorceress[i] = new GameNPC();
                    fairySorceress[i].Model = 603; // //819;
                    fairySorceress[i].Name = "ire fairy sorceress";
                    fairySorceress[i].GuildName = "Part of " + questTitle + " Quest";
                    fairySorceress[i].Realm = eRealm.None;
                    fairySorceress[i].CurrentRegionID = 1;
                    fairySorceress[i].Size = 35;
                    fairySorceress[i].Level = 5;
                    fairySorceress[i].X = queenTatiana.X + Util.Random(30, 150);
                    fairySorceress[i].Y = queenTatiana.Y + Util.Random(30, 150);
                    fairySorceress[i].Z = queenTatiana.Z;

                    StandardMobBrain brain = new StandardMobBrain();
                    brain.AggroLevel = 30;
                    brain.AggroRange = 600;
                    fairySorceress[i].SetOwnBrain(brain);

                    fairySorceress[i].Heading = 93;
                    //fairySorceress[i].EquipmentTemplateID = 200276;

                    //You don't have to store the created mob in the db if you don't want,
                    //it will be recreated each time it is not found, just comment the following
                    //line if you rather not modify your database
                    if (SAVE_INTO_DATABASE)
                        fairySorceress[i].SaveIntoDatabase();
                    fairySorceress[i].AddToWorld();
                }
            }
//.........这里部分代码省略.........
开发者ID:mynew4,项目名称:DOLSharp,代码行数:101,代码来源:Culmination.cs

示例5: ScriptLoaded

		public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
		{
			if (!ServerProperties.Properties.LOAD_QUESTS)
				return;

			if (log.IsInfoEnabled)
				log.Info("Quest \"" + questTitle + "\" initializing ...");

			/* First thing we do in here is to search for the NPCs inside
			* the world who comes from the certain Realm. If we find the npc
			* this means we don't have to create a new one.
			* 
			* NOTE: You can do anything you want in this method, you don't have
			* to search for NPC's ... you could create a custom item, place it
			* on the ground and if a player picks it up, he will get the quest!
			* Just examples, do anything you like and feel comfortable with :)
			*/

			#region defineNPCS

			GameNPC[] npcs = WorldMgr.GetNPCsByName("Baeth", eRealm.Hibernia);

			/*  If the npcs array length is 0 then no npc exists in
				* this users Mob Database, so we simply create one ;-)
				* else we take the existing one. And if more than one exist, we take
				* the first ...
				*/
			if (npcs.Length == 0)
			{
				npcBaeth = new GameNPC();
				npcBaeth.Model = 361;
				npcBaeth.Name = "Baeth";
				if (log.IsWarnEnabled)
				{
					log.Warn("Could not find " + npcBaeth.Name + ", creating him ...");
				}
				npcBaeth.GuildName = "Part of " + questTitle + " Quest";
				npcBaeth.Realm = eRealm.Hibernia;
				npcBaeth.CurrentRegionID = 27;

				npcBaeth.Size = 52;
				npcBaeth.Level = 30;
				npcBaeth.X = 356650;
				npcBaeth.Y = 355078;
				npcBaeth.Z = 5015;
				npcBaeth.Heading = 2959;

				if (SAVE_INTO_DATABASE)
				{
					npcBaeth.SaveIntoDatabase();
				}

				npcBaeth.AddToWorld();
			}
			else
			{
				npcBaeth = npcs[0];
			}

			npcs = WorldMgr.GetNPCsByName("Jessica", eRealm.Hibernia);

			if (npcs.Length == 0)
			{
				npcJessica = new GameNPC();
				npcJessica.Model = 366;
				npcJessica.Name = "Jessica";
				if (log.IsWarnEnabled)
				{
					log.Warn("Could not find " + npcJessica.Name + ", creating him ...");
				}
				npcJessica.GuildName = "Part of " + questTitle + " Quest";
				npcJessica.Realm = eRealm.Hibernia;
				npcJessica.CurrentRegionID = 27;

				npcJessica.Size = 38;
				npcJessica.Level = 1;
				npcJessica.X = 358068;
				npcJessica.Y = 347553;
				npcJessica.Z = 5491;
				npcJessica.Heading = 49;

				if (SAVE_INTO_DATABASE)
				{
					npcJessica.SaveIntoDatabase();
				}

				npcJessica.AddToWorld();
			}
			else
			{
				npcJessica = npcs[0];
			}


			#endregion

			#region defineItems

			// item db check
			reedFlute = GameServer.Database.FindObjectByKey<ItemTemplate>("quest_reed_flute");
//.........这里部分代码省略.........
开发者ID:boscorillium,项目名称:dol,代码行数:101,代码来源:WingsOfTheIsleHibernia.cs

示例6: ScriptLoaded

        public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
        {
            if (!ServerProperties.Properties.LOAD_QUESTS)
                return;
            if (log.IsInfoEnabled)
                log.Info("Quest \"" + questTitle + "\" initializing ...");

            #region defineNPCS

            GameNPC[] npcs = WorldMgr.GetNPCsByName("Lady Grynoch", eRealm.Albion);

            if (npcs.Length == 0)
            {
                LadyGrynoch = new GameNPC();
                LadyGrynoch.Model = 5;
                LadyGrynoch.Name = "Lady Grynoch";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + LadyGrynoch.Name + ", creating her ...");
                //k109: My preference, no guildname for quest NPCs.  Uncomment if you like that...
                //LadyGrynoch.GuildName = "Part of " + questTitle + " Quest";
                LadyGrynoch.Realm = eRealm.Albion;
                LadyGrynoch.CurrentRegionID = 1;

                GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
                template.AddNPCEquipment(eInventorySlot.TorsoArmor, 58);    //Slot 25
                LadyGrynoch.Inventory = template.CloseTemplate();
                LadyGrynoch.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);

                LadyGrynoch.Size = 51;
                LadyGrynoch.Level = 38;
                LadyGrynoch.X = 559698;
                LadyGrynoch.Y = 513578;
                LadyGrynoch.Z = 2428;
                LadyGrynoch.Heading = 2742;

                if (SAVE_INTO_DATABASE)
                    LadyGrynoch.SaveIntoDatabase();

                LadyGrynoch.AddToWorld();
            }
            else
                LadyGrynoch = npcs[0];

            #endregion
            #region defineAreas
            Demons_Breach_Area = WorldMgr.GetRegion(Demons_Breach.RegionID).AddArea(new Area.Circle("", Demons_Breach.X, Demons_Breach.Y, Demons_Breach.Z, 200));
            Demons_Breach_Area.RegisterPlayerEnter(new DOLEventHandler(PlayerEnterDemonBreachArea));
            #endregion

            GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest));
            GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest));

            GameEventMgr.AddHandler(LadyGrynoch, GameLivingEvent.Interact, new DOLEventHandler(TalkToLadyGrynoch));
            GameEventMgr.AddHandler(LadyGrynoch, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToLadyGrynoch));

            LadyGrynoch.AddQuestToGive(typeof(ToReachTheBreach));

            if (log.IsInfoEnabled)
                log.Info("Quest \"" + questTitle + "\" initialized");
        }
开发者ID:mynew4,项目名称:DAoC,代码行数:60,代码来源:ToReachTheBreach.cs

示例7: ScriptLoaded

        public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
        {
            if (!ServerProperties.Properties.LOAD_QUESTS)
                return;
            if (log.IsInfoEnabled)
                log.Info("Quest \"" + questTitle + "\" initializing ...");

            #region NPC Declarations

            GameNPC[] npcs = WorldMgr.GetNPCsByName("Brigit", eRealm.Hibernia);

            if (npcs.Length == 0)
            {
                if (log.IsWarnEnabled)
                    log.Warn("Could not find Brigit , creating it ...");
                Brigit = new GameNPC();
                Brigit.Model = 384;
                Brigit.Name = "Brigit";
                Brigit.GuildName = "";
                Brigit.Realm = eRealm.Hibernia;
                Brigit.CurrentRegionID = 201;
                Brigit.Size = 51;
                Brigit.Level = 50;
                Brigit.X = 33131;
                Brigit.Y = 32922;
                Brigit.Z = 8008;
                Brigit.Heading = 3254;
                Brigit.AddToWorld();
                if (SAVE_INTO_DATABASE)
                {
                    Brigit.SaveIntoDatabase();
                }

            }
            else
                Brigit = npcs[0];
            // end npc

            npcs = WorldMgr.GetNPCsByName("Caithor", eRealm.None);

            if (npcs.Length == 0)
            {
                if (log.IsWarnEnabled)
                    log.Warn("Could not find Caithor , creating it ...");
                Caithor = new GameNPC();
                Caithor.Model = 339;
                Caithor.Name = "Caithor";
                Caithor.GuildName = "";
                Caithor.Realm = eRealm.None;
                Caithor.CurrentRegionID = 200;
                Caithor.Size = 60;
                Caithor.Level = 65;
                Caithor.X = 470547;
                Caithor.Y = 531497;
                Caithor.Z = 4984;
                Caithor.Heading = 3319;
                Caithor.AddToWorld();
                if (SAVE_INTO_DATABASE)
                {
                    Caithor.SaveIntoDatabase();
                }

            }
            else
                Caithor = npcs[0];
            // end npc

            #endregion

            #region Item Declarations

            Moonstone = GameServer.Database.FindObjectByKey<ItemTemplate>("Moonstone");
            if (Moonstone == null)
            {
                if (log.IsWarnEnabled)
                    log.Warn("Could not find Moonstone , creating it ...");
                Moonstone = new ItemTemplate();
                Moonstone.Id_nb = "Moonstone";
                Moonstone.Name = "Moonstone";
                Moonstone.Level = 8;
                Moonstone.Item_Type = 29;
                Moonstone.Model = 514;
                Moonstone.IsDropable = false;
                Moonstone.IsPickable = false;
                Moonstone.DPS_AF = 0;
                Moonstone.SPD_ABS = 0;
                Moonstone.Object_Type = 41;
                Moonstone.Hand = 0;
                Moonstone.Type_Damage = 0;
                Moonstone.Quality = 100;
                Moonstone.Weight = 12;
                if (SAVE_INTO_DATABASE)
                {
                    GameServer.Database.AddObject(Moonstone);
                }

            }
            // end item
            BardEpicBoots = GameServer.Database.FindObjectByKey<ItemTemplate>("BardEpicBoots");
            if (BardEpicBoots == null)
//.........这里部分代码省略.........
开发者ID:mynew4,项目名称:DAoC,代码行数:101,代码来源:Essence50.cs

示例8: ScriptLoaded

        public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
        {
            if (!ServerProperties.Properties.LOAD_QUESTS)
            return;
            if (log.IsInfoEnabled)
            log.Info("Quest \"" + questTitle + "\" initializing ...");

            #region defineNPCs
            GameNPC[] npcs;

            npcs = WorldMgr.GetNPCsByName("Lycla",(eRealm) 2);
            if (npcs.Length == 0)
            {
                Lycla = new DOL.GS.GameNPC();
                    Lycla.Model = 178;
                Lycla.Name = "Lycla";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + Lycla.Name + ", creating ...");
                Lycla.GuildName = "Part of " + questTitle + " Quest";
                Lycla.Realm = eRealm.Midgard;
                Lycla.CurrentRegionID = 100;
                Lycla.Size = 48;
                Lycla.Level = 50;
                Lycla.MaxSpeedBase = 191;
                Lycla.Faction = FactionMgr.GetFactionByID(0);
                Lycla.X = 749032;
                Lycla.Y = 814613;
                Lycla.Z = 4408;
                Lycla.Heading = 170;
                Lycla.RespawnInterval = -1;
                Lycla.BodyType = 0;

                StandardMobBrain brain = new StandardMobBrain();
                brain.AggroLevel = 0;
                brain.AggroRange = 500;
                Lycla.SetOwnBrain(brain);

                //You don't have to store the created mob in the db if you don't want,
                //it will be recreated each time it is not found, just comment the following
                //line if you rather not modify your database
                if (SAVE_INTO_DATABASE)
                    Lycla.SaveIntoDatabase();

                Lycla.AddToWorld();

            }
            else
            {
                Lycla = npcs[0];
            }

            npcs = WorldMgr.GetNPCsByName("Amora",(eRealm) 2);
            if (npcs.Length == 0)
            {
                Amora = new DOL.GS.GameNPC();
                    Amora.Model = 216;
                Amora.Name = "Amora";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + Amora.Name + ", creating ...");
                Amora.GuildName = "Part of " + questTitle + " Quest";
                Amora.Realm = eRealm.Midgard;
                Amora.CurrentRegionID = 100;
                Amora.Size = 49;
                Amora.Level = 28;
                Amora.MaxSpeedBase = 191;
                Amora.Faction = FactionMgr.GetFactionByID(0);
                Amora.X = 747714;
                Amora.Y = 814910;
                Amora.Z = 4636;
                Amora.Heading = 3456;
                Amora.RespawnInterval = -1;
                Amora.BodyType = 0;

                StandardMobBrain brain = new StandardMobBrain();
                brain.AggroLevel = 0;
                brain.AggroRange = 500;
                Amora.SetOwnBrain(brain);

                //You don't have to store the created mob in the db if you don't want,
                //it will be recreated each time it is not found, just comment the following
                //line if you rather not modify your database
                if (SAVE_INTO_DATABASE)
                    Amora.SaveIntoDatabase();

                Amora.AddToWorld();

            }
            else
            {
                Amora = npcs[0];
            }

            npcs = WorldMgr.GetNPCsByName("Kari",(eRealm) 2);
            if (npcs.Length == 0)
            {
                Kari = new GameHealer();
                    Kari.Model = 216;
                Kari.Name = "Kari";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + Kari.Name + ", creating ...");
//.........这里部分代码省略.........
开发者ID:mynew4,项目名称:DOLSharp,代码行数:101,代码来源:Amoras_Aid.cs

示例9: ScriptLoaded

        public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
        {
            if (!ServerProperties.Properties.LOAD_QUESTS)
            return;
            if (log.IsInfoEnabled)
            log.Info("Quest \"" + questTitle + "\" initializing ...");

            #region defineNPCs
            GameNPC[] npcs;

            npcs = WorldMgr.GetNPCsByName("Aegan",(eRealm) 2);
            if (npcs.Length == 0)
            {
                Aegan = new DOL.GS.GameNPC();
                    Aegan.Model = 232;
                Aegan.Name = "Aegan";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + Aegan.Name + ", creating ...");
                Aegan.GuildName = "Part of " + questTitle + " Quest";
                Aegan.Realm = eRealm.Midgard;
                Aegan.CurrentRegionID = 100;
                Aegan.Size = 51;
                Aegan.Level = 41;
                Aegan.MaxSpeedBase = 191;
                Aegan.Faction = FactionMgr.GetFactionByID(0);
                Aegan.X = 805398;
                Aegan.Y = 725829;
                Aegan.Z = 4700;
                Aegan.Heading = 3595;
                Aegan.RespawnInterval = -1;
                Aegan.BodyType = 0;

                StandardMobBrain brain = new StandardMobBrain();
                brain.AggroLevel = 0;
                brain.AggroRange = 500;
                Aegan.SetOwnBrain(brain);

                //You don't have to store the created mob in the db if you don't want,
                //it will be recreated each time it is not found, just comment the following
                //line if you rather not modify your database
                if (SAVE_INTO_DATABASE)
                    Aegan.SaveIntoDatabase();

                Aegan.AddToWorld();

            }
            else
            {
                Aegan = npcs[0];
            }

            #endregion

            #region defineItems

            clawofblackmauler = GameServer.Database.FindObjectByKey<ItemTemplate>("clawofblackmauler");
            if (clawofblackmauler == null)
            {
                clawofblackmauler = new ItemTemplate();
                clawofblackmauler.Name = "Claw of Black Mauler";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + clawofblackmauler.Name + ", creating it ...");
                clawofblackmauler.Level = 50;
                clawofblackmauler.Weight = 5;
                clawofblackmauler.Model = 1;
                clawofblackmauler.Object_Type = 0;
                clawofblackmauler.Item_Type = 40;
                clawofblackmauler.Id_nb = "clawofblackmauler";
                clawofblackmauler.Hand = 0;
                clawofblackmauler.Price = 0;
                clawofblackmauler.IsPickable = true;
                clawofblackmauler.IsDropable = true;
                clawofblackmauler.IsTradable = true;
                clawofblackmauler.CanDropAsLoot = false;
                clawofblackmauler.Color = 0;
                clawofblackmauler.Bonus = 35; // default bonus
                clawofblackmauler.Bonus1 = 0;
                clawofblackmauler.Bonus1Type = (int) 0;
                clawofblackmauler.Bonus2 = 0;
                clawofblackmauler.Bonus2Type = (int) 0;
                clawofblackmauler.Bonus3 = 0;
                clawofblackmauler.Bonus3Type = (int) 0;
                clawofblackmauler.Bonus4 = 0;
                clawofblackmauler.Bonus4Type = (int) 0;
                clawofblackmauler.Bonus5 = 0;
                clawofblackmauler.Bonus5Type = (int) 0;
                clawofblackmauler.Bonus6 = 0;
                clawofblackmauler.Bonus6Type = (int) 0;
                clawofblackmauler.Bonus7 = 0;
                clawofblackmauler.Bonus7Type = (int) 0;
                clawofblackmauler.Bonus8 = 0;
                clawofblackmauler.Bonus8Type = (int) 0;
                clawofblackmauler.Bonus9 = 0;
                clawofblackmauler.Bonus9Type = (int) 0;
                clawofblackmauler.Bonus10 = 0;
                clawofblackmauler.Bonus10Type = (int) 0;
                clawofblackmauler.ExtraBonus = 0;
                clawofblackmauler.ExtraBonusType = (int) 0;
                clawofblackmauler.Effect = 0;
                clawofblackmauler.Emblem = 0;
//.........这里部分代码省略.........
开发者ID:mynew4,项目名称:DAoC,代码行数:101,代码来源:Learn_The_Hunt.cs

示例10: GetAddrir

        public static GameNPC GetAddrir()
        {
            GameNPC[] npcs = WorldMgr.GetNPCsByName("Addrir", eRealm.Hibernia);

            GameNPC addrir = null;

            if (npcs.Length == 0)
            {
                addrir = new GameNPC();
                addrir.Model = 335;
                addrir.Name = "Addrir";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + addrir.Name + ", creating him ...");
                addrir.GuildName = "Part of Addrir Quests";
                addrir.Realm = eRealm.Hibernia;
                addrir.CurrentRegionID = 200;

                GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
                template.AddNPCEquipment(eInventorySlot.TorsoArmor, 58, 35);
                template.AddNPCEquipment(eInventorySlot.Cloak, 57, 32);
                template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 1173);
                addrir.Inventory = template.CloseTemplate();
                addrir.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);

            //				addrir.AddNPCEquipment((byte) eVisibleItems.TORSO, 58, 35, 0, 0);
            //				addrir.AddNPCEquipment((byte) eVisibleItems.CLOAK, 57, 32, 0, 0);
            //				addrir.AddNPCEquipment((byte) eVisibleItems.RIGHT_HAND, 1173, 0, 0, 0);

                addrir.Size = 50;
                addrir.Level = 50;
                addrir.X = GameLocation.ConvertLocalXToGlobalX(26955, 200);
                addrir.Y = GameLocation.ConvertLocalYToGlobalY(7789, 200);
                addrir.Z = 5196;
                addrir.Heading = 22;

                StandardMobBrain brain = new StandardMobBrain();
                brain.AggroLevel = 0;
                brain.AggroRange = 0;
                addrir.SetOwnBrain(brain);

                //You don't have to store the created mob in the db if you don't want,
                //it will be recreated each time it is not found, just comment the following
                //line if you rather not modify your database
                if (SAVE_INTO_DATABASE)
                    addrir.SaveIntoDatabase();

                addrir.AddToWorld();
            }
            else
                addrir = npcs[0];

            return addrir;
        }
开发者ID:mynew4,项目名称:DOLSharp,代码行数:53,代码来源:BaseAddrirQuest.cs

示例11: ScriptLoaded

        public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
        {
            if (!ServerProperties.Properties.LOAD_QUESTS)
                return;
            if (log.IsInfoEnabled)
                log.Info("Quest \"" + questTitle + "\" initializing ...");
            /* First thing we do in here is to search for the NPCs inside
            * the world who comes from the certain Realm. If we find a the players,
            * this means we don't have to create a new one.
            *
            * NOTE: You can do anything you want in this method, you don't have
            * to search for NPC's ... you could create a custom item, place it
            * on the ground and if a player picks it up, he will get the quest!
            * Just examples, do anything you like and feel comfortable with :)
            */

            #region defineNPCs

            GameNPC[] npcs = WorldMgr.GetNPCsByName("Brice Yarley", eRealm.Albion);
            if (npcs.Length == 0)
            {
                briceYarley = new GameNPC();
                briceYarley.Model = 10;
                briceYarley.Name = "Brice Yarley";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + briceYarley.Name + ", creating him ...");
                briceYarley.Realm = eRealm.Albion;
                briceYarley.CurrentRegionID = 1;
                briceYarley.Size = 51;
                briceYarley.Level = 43;
                briceYarley.X = 370236;
                briceYarley.Y = 679755;
                briceYarley.Z = 5558;
                briceYarley.Heading = 2468;
                briceYarley.MaxSpeedBase = 191;

                //You don't have to store the created mob in the db if you don't want,
                //it will be recreated each time it is not found, just comment the following
                //line if you rather not modify your database
                if (SAVE_INTO_DATABASE)
                    briceYarley.SaveIntoDatabase();

                briceYarley.AddToWorld();
            }
            else
                briceYarley = npcs[0];

            npcs = WorldMgr.GetNPCsByName("Patrick Yarley", eRealm.Albion);
            if (npcs.Length == 0)
            {
                patrickYarley = new GameNPC();
                patrickYarley.Model = 9;
                patrickYarley.Name = "Patrick Yarley";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + patrickYarley.Name + ", creating him ...");
                patrickYarley.Realm = eRealm.Albion;
                patrickYarley.CurrentRegionID = 1;
                patrickYarley.Size = 51;
                patrickYarley.Level = 43;
                patrickYarley.X = 371752;
                patrickYarley.Y = 680486;
                patrickYarley.Z = 5595;
                patrickYarley.Heading = 0;
                patrickYarley.MaxSpeedBase = 200;

                //You don't have to store the created mob in the db if you don't want,
                //it will be recreated each time it is not found, just comment the following
                //line if you rather not modify your database
                if (SAVE_INTO_DATABASE)
                    patrickYarley.SaveIntoDatabase();

                patrickYarley.AddToWorld();
            }
            else
                patrickYarley = npcs[0];

            #endregion

            #region defineItems

            elderWood = GameServer.Database.FindObjectByKey<ItemTemplate>("elder_wood");
            if (elderWood == null)
            {
                if (log.IsWarnEnabled)
                    log.Warn("Could not find Elder Wood, creating it ...");
                elderWood = new ItemTemplate();
                elderWood.Object_Type = 0;
                elderWood.Id_nb = "elder_wood";
                elderWood.Name = "Elder Wood";
                elderWood.Level = 1;
                elderWood.Model = 520;
                elderWood.IsDropable = false;
                elderWood.IsPickable = false;
                elderWood.Weight = 5;
                GameServer.Database.AddObject(elderWood);
            }

            boogeyTeeth = GameServer.Database.FindObjectByKey<ItemTemplate>("boogey_teeth");
            if (boogeyTeeth == null)
            {
//.........这里部分代码省略.........
开发者ID:mynew4,项目名称:DOLSharp,代码行数:101,代码来源:AFewRepairs.cs

示例12: ScriptLoaded

        public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
        {
            if (!ServerProperties.Properties.LOAD_QUESTS)
            return;
            if (log.IsInfoEnabled)
            log.Info("Quest \"" + questTitle + "\" initializing ...");

            #region defineNPCs
            GameNPC[] npcs;

            npcs = WorldMgr.GetNPCsByName("Ambient Rat Statua",(eRealm) 0);
            if (npcs.Length == 0)
            {
                AmbientRatStatua = new DOL.GS.GameNPC();
                    AmbientRatStatua.Model = 1673;
                AmbientRatStatua.Name = "Ambient Rat Statua";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + AmbientRatStatua.Name + ", creating ...");
                AmbientRatStatua.GuildName = "Part of " + questTitle + " Quest";
                AmbientRatStatua.Realm = eRealm.None;
                AmbientRatStatua.CurrentRegionID = 229;
                AmbientRatStatua.Size = 1;
                AmbientRatStatua.Level = 1;
                AmbientRatStatua.MaxSpeedBase = 0;
                AmbientRatStatua.X = 40887;
                AmbientRatStatua.Y = 39276;
                AmbientRatStatua.Z = 17040;
                AmbientRatStatua.Heading = 0;
                AmbientRatStatua.RespawnInterval = -1;
                AmbientRatStatua.BodyType = 0;

                StandardMobBrain brain = new StandardMobBrain();
                brain.AggroLevel = 0;
                brain.AggroRange = 0;
                AmbientRatStatua.SetOwnBrain(brain);

                //You don't have to store the created mob in the db if you don't want,
                //it will be recreated each time it is not found, just comment the following
                //line if you rather not modify your database
                if (SAVE_INTO_DATABASE)
                    AmbientRatStatua.SaveIntoDatabase();

                AmbientRatStatua.AddToWorld();

            }
            else
            {
                AmbientRatStatua = npcs[0];
            }

            npcs = WorldMgr.GetNPCsByName("Ballach",(eRealm) 2);
            if (npcs.Length == 0)
            {
                Ballach = new DOL.GS.GameNPC();
                    Ballach.Model = 225;
                Ballach.Name = "Ballach";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + Ballach.Name + ", creating ...");
                Ballach.GuildName = "Part of " + questTitle + " Quest";
                Ballach.Realm = eRealm.Midgard;
                Ballach.CurrentRegionID = 243;
                Ballach.Size = 48;
                Ballach.Level = 20;
                Ballach.MaxSpeedBase = 0;
                Ballach.Faction = FactionMgr.GetFactionByID(0);
                Ballach.X = 27723;
                Ballach.Y = 39184;
                Ballach.Z = 20156;
                Ballach.Heading = 2070;
                Ballach.RespawnInterval = -1;
                Ballach.BodyType = 0;

                StandardMobBrain brain = new StandardMobBrain();
                brain.AggroLevel = 0;
                brain.AggroRange = 500;
                Ballach.SetOwnBrain(brain);

                //You don't have to store the created mob in the db if you don't want,
                //it will be recreated each time it is not found, just comment the following
                //line if you rather not modify your database
                if (SAVE_INTO_DATABASE)
                    Ballach.SaveIntoDatabase();

                Ballach.AddToWorld();

            }
            else
            {
                Ballach = npcs[0];
            }

            #endregion

            #region defineItems

            enchantedflask = GameServer.Database.FindObjectByKey<ItemTemplate>("enchantedflask");
            if (enchantedflask == null)
            {
                enchantedflask = new ItemTemplate();
                enchantedflask.Name = "Enchanted Flask";
//.........这里部分代码省略.........
开发者ID:mynew4,项目名称:DOLSharp,代码行数:101,代码来源:Essence_of_Life.cs

示例13: ScriptLoaded

        public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
        {
            if (!ServerProperties.Properties.LOAD_QUESTS)
                return;
            if (log.IsInfoEnabled)
                log.Info("Quest \"" + questTitle + "\" initializing ...");
            /* First thing we do in here is to search for the NPCs inside
            * the world who comes from the certain Realm. If we find a the players,
            * this means we don't have to create a new one.
            *
            * NOTE: You can do anything you want in this method, you don't have
            * to search for NPC's ... you could create a custom item, place it
            * on the ground and if a player picks it up, he will get the quest!
            * Just examples, do anything you like and feel comfortable with :)
            */

            #region defineNPCs

            GameNPC[] npcs = WorldMgr.GetNPCsByName("Brother Maynard", eRealm.Albion);

            /* Whops, if the npcs array length is 0 then no Sir Quait exists in
                * this users Mob Database, so we simply create one ;-)
                * else we take the existing one. And if more than one exist, we take
                * the first ...
                */
            if (npcs.Length == 0)
            {
                brotherMaynard = new GameHealer();
                brotherMaynard.Model = 34;
                brotherMaynard.Name = "Brother Maynard";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + brotherMaynard.Name + ", creating him ...");
                brotherMaynard.GuildName = "Healer";
                brotherMaynard.Realm = eRealm.Albion;
                brotherMaynard.CurrentRegionID = 1;
                brotherMaynard.Size = 52;
                brotherMaynard.Level = 27;
                brotherMaynard.X = 574190;
                brotherMaynard.Y = 530721;
                brotherMaynard.Z = 2896;
                brotherMaynard.Heading = 1251;

                //You don't have to store the created mob in the db if you don't want,
                //it will be recreated each time it is not found, just comment the following
                //line if you rather not modify your database
                if (SAVE_INTO_DATABASE)
                    brotherMaynard.SaveIntoDatabase();

                brotherMaynard.AddToWorld();
            }
            else
                brotherMaynard = npcs[0];

            #endregion defineNPCs

            #region defineItems

            boulderlingRemains = GameServer.Database.FindObjectByKey<ItemTemplate>("boulderling_remains");
            if (boulderlingRemains == null)
            {
                if (log.IsWarnEnabled)
                    log.Warn("Could not find Ludlow Magical Wood, creating it ...");
                boulderlingRemains = new ItemTemplate();
                boulderlingRemains.Object_Type = 0;
                boulderlingRemains.Id_nb = "boulderling_remains";
                boulderlingRemains.Name = "Boulderling Remains";
                boulderlingRemains.Level = 1;
                boulderlingRemains.Model = 110;
                boulderlingRemains.IsDropable = false;
                boulderlingRemains.IsPickable = false;
                boulderlingRemains.Weight = 4;
                GameServer.Database.AddObject(boulderlingRemains);
            }

            #endregion defineItems

            /* Now we add some hooks to the Sir Quait we found.
				* Actually, we want to know when a player interacts with him.
				* So, we hook the right-click (interact) and the whisper method
				* of Sir Quait and set the callback method to the "TalkToXXX"
				* method. This means, the "TalkToXXX" method is called whenever
				* a player right clicks on him or when he whispers to him.
				*/

            GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest));
            GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest));

            GameEventMgr.AddHandler(brotherMaynard, GameLivingEvent.Interact, new DOLEventHandler(TalkToBrotherMaynard));
            GameEventMgr.AddHandler(brotherMaynard, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToBrotherMaynard));

            /* Now we bring to brotherMaynard the possibility to give this quest to players */
            brotherMaynard.AddQuestToGive(typeof(BoulderlingBalm));

            if (log.IsInfoEnabled)
                log.Info("Quest \"" + questTitle + "\" initialized");
        }
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:96,代码来源:BoulderlingBalm.cs

示例14: ScriptLoaded

        public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
        {
            if (!ServerProperties.Properties.LOAD_QUESTS)
            return;
            if (log.IsInfoEnabled)
            log.Info("Quest \"" + questTitle + "\" initializing ...");

            #region defineNPCs
            GameNPC[] npcs;

            npcs = WorldMgr.GetNPCsByName("Helen",(eRealm) 2);
            if (npcs.Length == 0)
            {
                Helen = new DOL.GS.GameNPC();
                    Helen.Model = 193;
                Helen.Name = "Helen";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + Helen.Name + ", creating ...");
                Helen.GuildName = "Part of " + questTitle + " Quest";
                Helen.Realm = eRealm.Midgard;
                Helen.CurrentRegionID = 100;
                Helen.Size = 49;
                Helen.Level = 41;
                Helen.MaxSpeedBase = 191;
                Helen.Faction = FactionMgr.GetFactionByID(0);
                Helen.X = 805693;
                Helen.Y = 701160;
                Helen.Z = 4960;
                Helen.Heading = 3470;
                Helen.RespawnInterval = -1;
                Helen.BodyType = 0;

                StandardMobBrain brain = new StandardMobBrain();
                brain.AggroLevel = 0;
                brain.AggroRange = 500;
                Helen.SetOwnBrain(brain);

                //You don't have to store the created mob in the db if you don't want,
                //it will be recreated each time it is not found, just comment the following
                //line if you rather not modify your database
                if (SAVE_INTO_DATABASE)
                    Helen.SaveIntoDatabase();

                Helen.AddToWorld();

            }
            else
            {
                Helen = npcs[0];
            }

            #endregion

            #region defineItems

            smallmaulerskin = GameServer.Database.FindObjectByKey<ItemTemplate>("smallmaulerskin");
            if (smallmaulerskin == null)
            {
                smallmaulerskin = new ItemTemplate();
                smallmaulerskin.Name = "Small Mauler Skin";
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + smallmaulerskin.Name + ", creating it ...");
                smallmaulerskin.Level = 1;
                smallmaulerskin.Weight = 5;
                smallmaulerskin.Model = 100;
                smallmaulerskin.Object_Type = 0;
                smallmaulerskin.Item_Type = 40;
                smallmaulerskin.Id_nb = "smallmaulerskin";
                smallmaulerskin.Hand = 0;
                smallmaulerskin.Price = 0;
                smallmaulerskin.IsPickable = true;
                smallmaulerskin.IsDropable = true;
                smallmaulerskin.IsTradable = true;
                smallmaulerskin.CanDropAsLoot = false;
                smallmaulerskin.Color = 0;
                smallmaulerskin.Bonus = 35; // default bonus
                smallmaulerskin.Bonus1 = 0;
                smallmaulerskin.Bonus1Type = (int) 0;
                smallmaulerskin.Bonus2 = 0;
                smallmaulerskin.Bonus2Type = (int) 0;
                smallmaulerskin.Bonus3 = 0;
                smallmaulerskin.Bonus3Type = (int) 0;
                smallmaulerskin.Bonus4 = 0;
                smallmaulerskin.Bonus4Type = (int) 0;
                smallmaulerskin.Bonus5 = 0;
                smallmaulerskin.Bonus5Type = (int) 0;
                smallmaulerskin.Bonus6 = 0;
                smallmaulerskin.Bonus6Type = (int) 0;
                smallmaulerskin.Bonus7 = 0;
                smallmaulerskin.Bonus7Type = (int) 0;
                smallmaulerskin.Bonus8 = 0;
                smallmaulerskin.Bonus8Type = (int) 0;
                smallmaulerskin.Bonus9 = 0;
                smallmaulerskin.Bonus9Type = (int) 0;
                smallmaulerskin.Bonus10 = 0;
                smallmaulerskin.Bonus10Type = (int) 0;
                smallmaulerskin.ExtraBonus = 0;
                smallmaulerskin.ExtraBonusType = (int) 0;
                smallmaulerskin.Effect = 0;
                smallmaulerskin.Emblem = 0;
//.........这里部分代码省略.........
开发者ID:mynew4,项目名称:DAoC,代码行数:101,代码来源:Bear+Skins.cs

示例15: ScriptLoaded

        public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
        {
            if (!ServerProperties.Properties.LOAD_QUESTS)
                return;

            if (log.IsInfoEnabled)
                log.Info("Quest \"" + questTitle + "\" initializing ...");

            #region defineNPCS

            GameNPC[] npcs = WorldMgr.GetNPCsByName(questGiverName, eRealm.Hibernia);

            if (npcs.Length == 0)
            {
                questGiver = new GameNPC();
                questGiver.Model = 386;
                questGiver.Name = questGiverName;
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + questGiver.Name + ", creating her ...");
                questGiver.Realm = eRealm.Hibernia;
                questGiver.CurrentRegionID = 27;

                GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
                template.AddNPCEquipment(eInventorySlot.HandsArmor, 813, 0);		//Slot 22
                template.AddNPCEquipment(eInventorySlot.FeetArmor, 814, 0);			//Slot 23
                template.AddNPCEquipment(eInventorySlot.TorsoArmor, 810, 0);		//Slot 25
                template.AddNPCEquipment(eInventorySlot.Cloak, 678, 0);				//Slot 26
                template.AddNPCEquipment(eInventorySlot.LegsArmor, 811, 0);			//Slot 27
                template.AddNPCEquipment(eInventorySlot.ArmsArmor, 812, 0);			//Slot 28
                questGiver.Inventory = template.CloseTemplate();
                questGiver.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);

                questGiver.Size = 50;
                questGiver.Level = 70;
                questGiver.X = 357695;
                questGiver.Y = 363457;
                questGiver.Z = 5340;
                questGiver.Heading = 3117;

                if (SAVE_INTO_DATABASE)
                    questGiver.SaveIntoDatabase();

                questGiver.AddToWorld();
            }
            else
                questGiver = npcs[0];

            npcs = WorldMgr.GetNPCsByName(questTargetName, eRealm.Hibernia);

            if (npcs.Length == 0)
            {
                questTarget = new GameNPC();
                questTarget.Model = 350;
                questTarget.Name = questTargetName;
                if (log.IsWarnEnabled)
                    log.Warn("Could not find " + questTarget.Name + ", creating him ...");
                questTarget.Realm = eRealm.Hibernia;
                questTarget.CurrentRegionID = 27;

                GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
                template.AddNPCEquipment(eInventorySlot.HandsArmor, 391, 0);		//Slot 22
                template.AddNPCEquipment(eInventorySlot.FeetArmor, 392, 0);			//Slot 23
                template.AddNPCEquipment(eInventorySlot.TorsoArmor, 667, 0);		//Slot 25
                template.AddNPCEquipment(eInventorySlot.Cloak, 678, 0);				//Slot 26
                template.AddNPCEquipment(eInventorySlot.LegsArmor, 389, 0);			//Slot 27
                template.AddNPCEquipment(eInventorySlot.ArmsArmor, 390, 0);			//Slot 28
                questTarget.Inventory = template.CloseTemplate();
                questTarget.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);

                questTarget.Size = 50;
                questTarget.Level = 65;
                questTarget.X = 356932;
                questTarget.Y = 363575;
                questTarget.Z = 5248;
                questTarget.Heading = 2912;

                if (SAVE_INTO_DATABASE)
                    questTarget.SaveIntoDatabase();

                questTarget.AddToWorld();
            }
            else
                questTarget = npcs[0];

            #endregion defineNPCS

            #region defineAreas

            targetArea = WorldMgr.GetRegion(targetLocation.RegionID).AddArea(new Area.Circle("", targetLocation.X, targetLocation.Y, targetLocation.Z, 200));

            #endregion defineAreas

            #region defineBehaviours

            QuestBuilder builder = QuestMgr.getBuilder(typeof(MovementAndInteraction));
            QuestBehaviour a = null;
            string message1 = "Welcome to " + zoneName + ", <Class>. Here you will learn the basic skills needed to defend yourself as you explore our realm and grow in power and wisdom. Now, without further delay, let's get you started on your [training].";
            string message2 = "If you exit through the doors behind me, you will enter the courtyard. In the courtyard, you will find Master Gethin, who will be your training instructor. Go now and speak to Master Gethin.";

            a = builder.CreateBehaviour(questGiver, -1);
//.........这里部分代码省略.........
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:101,代码来源:MovementAndInteraction.cs


注:本文中的GameNPC.SaveIntoDatabase方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。