本文整理汇总了C#中GameNPC.ShowQuestIndicator方法的典型用法代码示例。如果您正苦于以下问题:C# GameNPC.ShowQuestIndicator方法的具体用法?C# GameNPC.ShowQuestIndicator怎么用?C# GameNPC.ShowQuestIndicator使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameNPC
的用法示例。
在下文中一共展示了GameNPC.ShowQuestIndicator方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateQuestIndicator
/// <summary>
/// Update the quest indicator
/// </summary>
/// <param name="npc"></param>
/// <param name="player"></param>
public virtual void UpdateQuestIndicator(GameNPC npc, GamePlayer player)
{
eQuestIndicator indicator = eQuestIndicator.None;
if (npc.ShowQuestIndicator(player))
indicator = eQuestIndicator.Available;
player.Out.SendNPCsQuestEffect(npc, indicator);
}
示例2: SendNPCCreate
public override void SendNPCCreate(GameNPC npc)
{
if (m_gameClient.Player == null || npc.IsVisibleTo(m_gameClient.Player) == false)
return;
//Added by Suncheck - Mines are not shown to enemy players
if (npc is GameMine)
{
if (GameServer.ServerRules.IsAllowedToAttack((npc as GameMine).Owner, m_gameClient.Player, true))
{
return;
}
}
if (npc is GameMovingObject)
{
SendMovingObjectCreate(npc as GameMovingObject);
return;
}
GSTCPPacketOut pak = new GSTCPPacketOut(GetPacketCode(eServerPackets.NPCCreate));
int speed = 0;
ushort speedZ = 0;
if (npc == null)
return;
if (!npc.IsAtTargetPosition)
{
speed = npc.CurrentSpeed;
speedZ = (ushort)npc.TickSpeedZ;
}
pak.WriteShort((ushort)npc.ObjectID);
pak.WriteShort((ushort)(speed));
pak.WriteShort(npc.Heading);
pak.WriteShort((ushort)npc.Z);
pak.WriteInt((uint)npc.X);
pak.WriteInt((uint)npc.Y);
pak.WriteShort(speedZ);
pak.WriteShort(npc.Model);
pak.WriteByte(npc.Size);
byte level = npc.GetDisplayLevel(m_gameClient.Player);
if((npc.Flags&GameNPC.eFlags.STATUE)!=0)
{
level |= 0x80;
}
pak.WriteByte(level);
byte flags = (byte)(GameServer.ServerRules.GetLivingRealm(m_gameClient.Player, npc) << 6);
if ((npc.Flags & GameNPC.eFlags.GHOST) != 0) flags |= 0x01;
if (npc.Inventory != null) flags |= 0x02; //If mob has equipment, then only show it after the client gets the 0xBD packet
if ((npc.Flags & GameNPC.eFlags.PEACE) != 0) flags |= 0x10;
if ((npc.Flags & GameNPC.eFlags.FLYING) != 0) flags |= 0x20;
if((npc.Flags & GameNPC.eFlags.TORCH) != 0) flags |= 0x04;
pak.WriteByte(flags);
pak.WriteByte(0x20); //TODO this is the default maxstick distance
string add = "";
byte flags2 = 0x00;
IControlledBrain brain = npc.Brain as IControlledBrain;
if (m_gameClient.Version >= GameClient.eClientVersion.Version187)
{
if (brain != null)
{
flags2 |= 0x80; // have Owner
}
}
if ((npc.Flags & GameNPC.eFlags.CANTTARGET) != 0)
if (m_gameClient.Account.PrivLevel > 1) add += "-DOR"; // indicates DOR flag for GMs
else flags2 |= 0x01;
if ((npc.Flags & GameNPC.eFlags.DONTSHOWNAME) != 0)
if (m_gameClient.Account.PrivLevel > 1) add += "-NON"; // indicates NON flag for GMs
else flags2 |= 0x02;
if( ( npc.Flags & GameNPC.eFlags.STEALTH ) > 0 )
flags2 |= 0x04;
if( npc.ShowQuestIndicator( m_gameClient.Player ) )
flags2 |= 0x08;
pak.WriteByte(flags2); // 4 high bits seems unused (new in 1.71)
pak.WriteShort(0x00); // new in 1.71
pak.WriteByte(0x00); // new in 1.71 (region instance ID from StoC_0x20)
DBLanguageNPC translation = npc.GetTranslation(m_gameClient);
string name = translation.Name;/*GameServer.ServerRules.GetNPCName(m_gameClient.Player, npc);*/
if (name.Length + add.Length + 2 > 47) // clients crash with too long names
name = name.Substring(0, 47 - add.Length - 2);
if (add.Length > 0)
name = string.Format("[{0}]{1}", name, add);
pak.WritePascalString(name);
string l_npcGuildname = translation.GuildName;/*GameServer.ServerRules.GetNPCGuildName(m_gameClient.Player, npc);;*/
if (l_npcGuildname.Length > 47)
pak.WritePascalString(l_npcGuildname.Substring(0, 47));
else pak.WritePascalString(l_npcGuildname);
pak.WriteByte(0x00);
//.........这里部分代码省略.........