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C# GUBP.GetMonolithicPlatformsForUProject方法代码示例

本文整理汇总了C#中GUBP.GetMonolithicPlatformsForUProject方法的典型用法代码示例。如果您正苦于以下问题:C# GUBP.GetMonolithicPlatformsForUProject方法的具体用法?C# GUBP.GetMonolithicPlatformsForUProject怎么用?C# GUBP.GetMonolithicPlatformsForUProject使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GUBP的用法示例。


在下文中一共展示了GUBP.GetMonolithicPlatformsForUProject方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GameAggregatePromotableNode

        public GameAggregatePromotableNode(GUBP bp, List<UnrealTargetPlatform> InHostPlatforms, BranchInfo.BranchUProject InGameProj)
            : base(InHostPlatforms, InGameProj.GameName)
        {
            GameProj = InGameProj;

            foreach (var HostPlatform in HostPlatforms)
            {
                if (InGameProj.GameName != bp.Branch.BaseEngineProject.GameName && GameProj.Properties.Targets.ContainsKey(TargetRules.TargetType.Editor))
                {
                    AddDependency(EditorGameNode.StaticGetFullName(HostPlatform, GameProj));
                }

                // add all of the platforms I use
                {
                    var Platforms = bp.GetMonolithicPlatformsForUProject(HostPlatform, InGameProj, false);
                    foreach (var Plat in Platforms)
                    {
                        AddDependency(EditorPlatformNode.StaticGetFullName(HostPlatform, Plat));
                    }
                }
                {
                    var Platforms = bp.GetMonolithicPlatformsForUProject(HostPlatform, InGameProj, true);
                    foreach (var Plat in Platforms)
                    {
                        AddDependency(GamePlatformMonolithicsNode.StaticGetFullName(HostPlatform, GameProj, Plat));
                    }
                }
            }
        }
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:29,代码来源:GUBP.Automation.cs

示例2: GameAggregatePromotableNode

        public GameAggregatePromotableNode(GUBP bp, List<UnrealTargetPlatform> InHostPlatforms, BranchInfo.BranchUProject InGameProj, bool IsSeparate)
            : base(InHostPlatforms, InGameProj.GameName)
        {
            GameProj = InGameProj;

            foreach (var HostPlatform in HostPlatforms)
            {
                AddDependency(RootEditorNode.StaticGetFullName(HostPlatform));
                if (InGameProj.GameName != bp.Branch.BaseEngineProject.GameName && GameProj.Properties.Targets.ContainsKey(TargetRules.TargetType.Editor))
                {
                    AddDependency(EditorGameNode.StaticGetFullName(HostPlatform, GameProj));
                }
                // add all of the platforms I use
                {
                    var Platforms = bp.GetMonolithicPlatformsForUProject(HostPlatform, InGameProj, false);
                    if (bp.bOrthogonalizeEditorPlatforms)
                    {
                        foreach (var Plat in Platforms)
                        {
                            AddDependency(EditorPlatformNode.StaticGetFullName(HostPlatform, Plat));
                        }
                    }
                }
                {
                    if (!GameProj.Options(HostPlatform).bPromoteEditorOnly)
                    {
                        var Platforms = bp.GetMonolithicPlatformsForUProject(HostPlatform, InGameProj, true);
                        foreach (var Plat in Platforms)
                        {
                            AddDependency(GamePlatformMonolithicsNode.StaticGetFullName(HostPlatform, GameProj, Plat));
                            if (Plat == UnrealTargetPlatform.Win32 && GameProj.Properties.Targets.ContainsKey(TargetRules.TargetType.Game))
                            {
                                if (GameProj.Properties.Targets[TargetRules.TargetType.Game].Rules.GUBP_BuildWindowsXPMonolithics())
                                {
                                    AddDependency(GamePlatformMonolithicsNode.StaticGetFullName(HostPlatform, GameProj, Plat, true));
                                }
                            }
                        }
                    }
                }
            }
        }
开发者ID:mymei,项目名称:UE4,代码行数:42,代码来源:GUBP.Automation.cs


注:本文中的GUBP.GetMonolithicPlatformsForUProject方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。