本文整理汇总了C#中GUBP.AddNode方法的典型用法代码示例。如果您正苦于以下问题:C# GUBP.AddNode方法的具体用法?C# GUBP.AddNode怎么用?C# GUBP.AddNode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GUBP
的用法示例。
在下文中一共展示了GUBP.AddNode方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddNodes
public override void AddNodes(GUBP bp, UnrealTargetPlatform InHostPlatform)
{
if(InHostPlatform == UnrealTargetPlatform.Win64 && !bp.BranchOptions.bNoDocumentation)
{
bp.AddNode(new ToolsForDocumentationNode(InHostPlatform));
bp.AddNode(new CodeDocumentationNode(InHostPlatform));
bp.AddNode(new BlueprintDocumentationNode(InHostPlatform));
}
}
示例2: AddNodes
public override void AddNodes(GUBP bp, UnrealTargetPlatform HostPlatform)
{
if(!bp.BranchOptions.bNoInstalledEngine)
{
// Find all the target platforms for this host platform.
List<UnrealTargetPlatform> TargetPlatforms = GetTargetPlatforms(bp, HostPlatform);
// Remove any platforms that aren't available on this machine
TargetPlatforms.RemoveAll(x => !bp.ActivePlatforms.Contains(x));
// Get the temp directory for stripped files for this host
string StrippedDir = Path.GetFullPath(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Saved", "Rocket", HostPlatform.ToString()));
// Strip the host platform
if (StripRocketNode.IsRequiredForPlatform(HostPlatform))
{
bp.AddNode(new StripRocketToolsNode(HostPlatform, StrippedDir));
bp.AddNode(new StripRocketEditorNode(HostPlatform, StrippedDir));
}
// Strip all the target platforms that are built on this host
foreach (UnrealTargetPlatform TargetPlatform in TargetPlatforms)
{
if (GetSourceHostPlatform(bp, HostPlatform, TargetPlatform) == HostPlatform && StripRocketNode.IsRequiredForPlatform(TargetPlatform))
{
bp.AddNode(new StripRocketMonolithicsNode(bp, HostPlatform, TargetPlatform, StrippedDir));
}
}
// Build the DDC
bp.AddNode(new BuildDerivedDataCacheNode(HostPlatform, GetCookPlatforms(HostPlatform, TargetPlatforms), CurrentFeaturePacks));
// Generate a list of files that needs to be copied for each target platform
bp.AddNode(new FilterRocketNode(bp, HostPlatform, TargetPlatforms, CurrentFeaturePacks, CurrentTemplates));
// Copy the install to the output directory
string LocalOutputDir = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "LocalBuilds", "Rocket", CommandUtils.GetGenericPlatformName(HostPlatform));
bp.AddNode(new GatherRocketNode(HostPlatform, TargetPlatforms, LocalOutputDir));
// Add the aggregate node for the entire install
GUBP.GUBPNode PromotableNode = bp.FindNode(GUBP.SharedAggregatePromotableNode.StaticGetFullName());
PromotableNode.AddDependency(FilterRocketNode.StaticGetFullName(HostPlatform));
PromotableNode.AddDependency(BuildDerivedDataCacheNode.StaticGetFullName(HostPlatform));
// Add a node for GitHub promotions
if(HostPlatform == UnrealTargetPlatform.Win64)
{
string GitConfigRelativePath = "Engine/Build/Git/UnrealBot.ini";
if(CommandUtils.FileExists(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, GitConfigRelativePath)))
{
bp.AddNode(new BuildGitPromotable(bp, HostPlatform, GitConfigRelativePath));
PromotableNode.AddDependency(BuildGitPromotable.StaticGetFullName(HostPlatform));
}
}
// Get the output directory for the build zips
string PublishedEngineDir;
if(ShouldDoSeriousThingsLikeP4CheckinAndPostToMCP())
{
PublishedEngineDir = CommandUtils.CombinePaths(CommandUtils.RootSharedTempStorageDirectory(), "Rocket", "Automated", GetBuildLabel(), CommandUtils.GetGenericPlatformName(HostPlatform));
}
else
{
PublishedEngineDir = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "LocalBuilds", "RocketPublish", CommandUtils.GetGenericPlatformName(HostPlatform));
}
// Publish the install to the network
bp.AddNode(new PublishRocketNode(HostPlatform, LocalOutputDir, PublishedEngineDir));
bp.AddNode(new PublishRocketSymbolsNode(bp, HostPlatform, TargetPlatforms, PublishedEngineDir + "Symbols"));
// Add a dependency on this being published as part of the shared promotable being labeled
GUBP.SharedLabelPromotableSuccessNode LabelPromotableNode = (GUBP.SharedLabelPromotableSuccessNode)bp.FindNode(GUBP.SharedLabelPromotableSuccessNode.StaticGetFullName());
LabelPromotableNode.AddDependency(PublishRocketNode.StaticGetFullName(HostPlatform));
LabelPromotableNode.AddDependency(PublishRocketSymbolsNode.StaticGetFullName(HostPlatform));
// Add dependencies on a promotable to do these steps too
GUBP.WaitForSharedPromotionUserInput WaitForPromotionNode = (GUBP.WaitForSharedPromotionUserInput)bp.FindNode(GUBP.WaitForSharedPromotionUserInput.StaticGetFullName(true));
WaitForPromotionNode.AddDependency(PublishRocketNode.StaticGetFullName(HostPlatform));
WaitForPromotionNode.AddDependency(PublishRocketSymbolsNode.StaticGetFullName(HostPlatform));
// Push everything behind the promotion triggers if we're doing things on the build machines
if(ShouldDoSeriousThingsLikeP4CheckinAndPostToMCP() || bp.ParseParam("WithRocketPromotable"))
{
string WaitForTrigger = GUBP.WaitForSharedPromotionUserInput.StaticGetFullName(false);
GatherRocketNode GatherRocket = (GatherRocketNode)bp.FindNode(GatherRocketNode.StaticGetFullName(HostPlatform));
GatherRocket.AddDependency(WaitForTrigger);
PublishRocketSymbolsNode PublishRocketSymbols = (PublishRocketSymbolsNode)bp.FindNode(PublishRocketSymbolsNode.StaticGetFullName(HostPlatform));
PublishRocketSymbols.AddDependency(WaitForTrigger);
}
}
}
示例3: AddNodes
public override void AddNodes(GUBP bp, GUBP.GUBPBranchConfig BranchConfig, UnrealTargetPlatform InHostPlatform, List<UnrealTargetPlatform> InActivePlatforms)
{
if(InHostPlatform == UnrealTargetPlatform.Win64 && !BranchConfig.BranchOptions.bNoDocumentation)
{
BranchConfig.AddNode(new ToolsForDocumentationNode(BranchConfig, InHostPlatform));
BranchConfig.AddNode(new CodeDocumentationNode(InHostPlatform));
BranchConfig.AddNode(new BlueprintDocumentationNode(InHostPlatform));
}
}
示例4: AddNodes
public override void AddNodes(GUBP bp, GUBP.GUBPBranchConfig BranchConfig, UnrealTargetPlatform HostPlatform, List<UnrealTargetPlatform> ActivePlatforms)
{
if (!BranchConfig.BranchOptions.bNoInstalledEngine)
{
// Add the aggregate for making a rocket build
if(!BranchConfig.HasNode(WaitToMakeRocketBuild.StaticGetFullName()))
{
BranchConfig.AddNode(new WaitToMakeRocketBuild(BranchConfig));
}
// Find all the target platforms for this host platform.
List<UnrealTargetPlatform> TargetPlatforms = GetTargetPlatforms(bp, HostPlatform);
// Remove any platforms that aren't available on this machine
TargetPlatforms.RemoveAll(x => !ActivePlatforms.Contains(x));
// Get the temp directory for stripped files for this host
string StrippedDir = Path.GetFullPath(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Saved", "Rocket", HostPlatform.ToString()));
// Get the temp directory for signed files for this host
string SignedDir = Path.GetFullPath(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Saved", "Rocket", "Signed", HostPlatform.ToString()));
// Strip the host platform
if (StripRocketNode.IsRequiredForPlatform(HostPlatform))
{
BranchConfig.AddNode(new StripRocketToolsNode(BranchConfig, HostPlatform, StrippedDir));
BranchConfig.AddNode(new StripRocketEditorNode(BranchConfig, HostPlatform, StrippedDir));
}
BranchConfig.AddNode(new SignRocketToolsNode(BranchConfig, HostPlatform, SignedDir));
BranchConfig.AddNode(new SignRocketEditorNode(BranchConfig, HostPlatform, SignedDir));
// Strip all the target platforms that are built on this host
foreach (UnrealTargetPlatform TargetPlatform in TargetPlatforms)
{
if (GetSourceHostPlatform(BranchConfig.HostPlatforms, HostPlatform, TargetPlatform) == HostPlatform && StripRocketNode.IsRequiredForPlatform(TargetPlatform))
{
BranchConfig.AddNode(new StripRocketMonolithicsNode(BranchConfig, HostPlatform, TargetPlatform, StrippedDir));
}
if (GetSourceHostPlatform(BranchConfig.HostPlatforms, HostPlatform, TargetPlatform) == HostPlatform && SignRocketNode.IsRequiredForPlatform(TargetPlatform))
{
BranchConfig.AddNode(new SignRocketMonolithicsNode(BranchConfig, HostPlatform, TargetPlatform, SignedDir));
}
}
// Build the DDC
BranchConfig.AddNode(new BuildDerivedDataCacheNode(BranchConfig, HostPlatform, GetCookPlatforms(HostPlatform, TargetPlatforms), CurrentFeaturePacks));
// Generate a list of files that needs to be copied for each target platform
BranchConfig.AddNode(new FilterRocketNode(BranchConfig, HostPlatform, TargetPlatforms, CurrentFeaturePacks, CurrentTemplates));
// Copy the install to the output directory
string LocalOutputDir = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "LocalBuilds", "Rocket", CommandUtils.GetGenericPlatformName(HostPlatform));
BranchConfig.AddNode(new GatherRocketNode(BranchConfig, HostPlatform, TargetPlatforms, LocalOutputDir));
// Add a node for GitHub promotions
if(HostPlatform == UnrealTargetPlatform.Win64)
{
string GitConfigRelativePath = "Engine/Build/Git/UnrealBot.ini";
if(CommandUtils.FileExists(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, GitConfigRelativePath)))
{
BranchConfig.AddNode(new BuildGitPromotable(HostPlatform, BranchConfig.HostPlatforms, GitConfigRelativePath));
}
}
// Get the output directory for the build zips
string PublishedEngineDir;
if (ShouldDoSeriousThingsLikeP4CheckinAndPostToMCP(BranchConfig))
{
PublishedEngineDir = CommandUtils.CombinePaths(CommandUtils.RootBuildStorageDirectory(), "Rocket", "Automated", GetBuildLabel(), CommandUtils.GetGenericPlatformName(HostPlatform));
}
else
{
PublishedEngineDir = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "LocalBuilds", "RocketPublish", CommandUtils.GetGenericPlatformName(HostPlatform));
}
// Publish the install to the network
BranchConfig.AddNode(new PublishRocketNode(HostPlatform, LocalOutputDir, PublishedEngineDir));
BranchConfig.AddNode(new PublishRocketSymbolsNode(BranchConfig, HostPlatform, TargetPlatforms, PublishedEngineDir + "Symbols"));
}
}