本文整理汇总了C#中Floor.GetPercentage方法的典型用法代码示例。如果您正苦于以下问题:C# Floor.GetPercentage方法的具体用法?C# Floor.GetPercentage怎么用?C# Floor.GetPercentage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Floor
的用法示例。
在下文中一共展示了Floor.GetPercentage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: onJumping
void onJumping()
{
float jumpProgress = (Time.time - jumpStartTime) / maxJumpTime;
if (jumpProgress > 1f) {
lastIntersectedFloor = landingSiteGameObject.GetComponent<LandingSite> ().Floor;
IsJumping = false;
floatingEffect.enableEmission = false;
speed = maxSpeed;
float nextProgress = (float)lastIntersectedFloor.Order + lastIntersectedFloor.GetPercentage (transform.position);
progress = nextProgress;
} else {
float localX = Mathf.Cos (Mathf.PI * jumpProgress);
float localY = Mathf.Sin (Mathf.PI * jumpProgress);
Vector3 yAxis = lastIntersectedFloor.GetTangentDir (jumpStartPosition).normalized;
Vector3 xAxis = -(landingSiteGameObject.transform.position - jumpStartPosition).normalized;
Vector3 zAxis = Vector3.Cross (yAxis, xAxis);
float radius = (landingSiteGameObject.transform.position - jumpStartPosition).magnitude / 2f;
Vector3 center = (landingSiteGameObject.transform.position + jumpStartPosition) / 2f;
Vector3 nextPosition = center + xAxis * localX * radius + yAxis * localY * radius;
Vector3 up = (nextPosition - center).normalized;
Vector3 forward = Vector3.Cross (up, zAxis);
Quaternion nextRotation = Quaternion.LookRotation (forward, up);
transform.rotation = nextRotation;
transform.position = nextPosition;
}
}