本文整理汇总了C#中Feature.getShapes方法的典型用法代码示例。如果您正苦于以下问题:C# Feature.getShapes方法的具体用法?C# Feature.getShapes怎么用?C# Feature.getShapes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Feature
的用法示例。
在下文中一共展示了Feature.getShapes方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: process
public override FeatureList process(Feature input, FilterEnv env)
{
FeatureList output = new FeatureList();
if (transform != null && !transform.Identity())
{
foreach (GeoShape shape in input.getShapes())
{
XformVisitor visitor = new XformVisitor();
visitor.trans = transform;
shape.accept(visitor);
}
}
output.Add(input);
return output;
#if TODO
// resolve the xlate shortcut
Matrix working_matrix = xform_matrix;
// TODO: this can go into process(FeatureList) instead of running for every feature..
if (getTranslateScript() != null)
{
ScriptResult r = env.getScriptEngine().run(getTranslateScript(), input, env);
if (r.isValid())
working_matrix = Matrix.translate(r.asVec3());
else
env.getReport().error(r.asString());
}
if (working_srs != null || (working_matrix != null && !working_matrix.IsIdentity))
{
foreach (GeoShape shape in input.getShapes())
{
if (working_matrix != null && !working_matrix.IsIdentity)
{
XformVisitor visitor;
visitor.mat = working_matrix;
shape.accept(visitor);
}
if (working_srs != null && !working_srs.equivalentTo(env.getInputSRS()))
{
working_srs.transformInPlace(shape);
}
}
}
output.Add(input);
return output;
#endif
throw new NotImplementedException();
}
示例2: process
public override FragmentList process(Feature input, FilterEnv env)
{
FragmentList output;
// LIMITATION: this filter assumes all feature's shapes are the same
// shape type! TODO: sort into bins of shape type and create a separate
// geometry for each. Then merge the geometries.
bool needs_tessellation = false;
Fragment frag = new Fragment();
GeoShapeList shapes = input.getShapes();
#if TODO
// if we're in batch mode, the color was resolved in the other process() function.
// otherwise we still need to resolve it.
Vector4D color = getColorForFeature(input, env);
#endif
#if TODO
foreach (GeoShape s in shapes)
{
GeoShape shape = s;
if (shape.getShapeType() == GeoShape.ShapeType.TYPE_POLYGON)
{
needs_tessellation = true;
}
osg.Geometry geom = new osg.Geometry();
// TODO: pre-total points and pre-allocate these arrays:
osg.Vec3Array verts = new osg.Vec3Array();
geom.setVertexArray(verts);
uint vert_ptr = 0;
// per-vertex coloring takes more memory than per-primitive-set coloring,
// but it renders faster.
osg.Vec4Array colors = new osg.Vec4Array();
geom.setColorArray(colors);
geom.setColorBinding(osg.Geometry.BIND_PER_VERTEX);
//osg.Vec3Array* normals = new osg.Vec3Array();
//geom.setNormalArray( normals );
//geom.setNormalBinding( osg.Geometry.BIND_OVERALL );
//normals.push_back( osg.Vec3( 0, 0, 1 ) );
Mogre.PixelFormat prim_type =
shape.getShapeType() == GeoShape.ShapeType.TYPE_POINT ? osg.PrimitiveSet.POINTS :
shape.getShapeType() == GeoShape.ShapeType.TYPE_LINE ? osg.PrimitiveSet.LINE_STRIP :
osg.PrimitiveSet.LINE_LOOP;
#endif
#if TODO
for (int pi = 0; pi < shape.getPartCount(); pi++)
{
int part_ptr = vert_ptr;
GeoPointList points = shape.getPart(pi);
for (int vi = 0; vi < points.Count; vi++)
{
verts.Add(points[vi]);
vert_ptr++;
colors.Add(color);
}
geom.addPrimitiveSet(new osg.DrawArrays(prim_type, part_ptr, vert_ptr - part_ptr));
}
// tessellate all polygon geometries. Tessellating each geometry separately
// with TESS_TYPE_GEOMETRY is much faster than doing the whole bunch together
// using TESS_TYPE_DRAWABLE.
if (needs_tessellation)
{
osgUtil.Tessellator tess;
tess.setTessellationType(osgUtil.Tessellator.TESS_TYPE_GEOMETRY);
tess.setWindingType(osgUtil.Tessellator.TESS_WINDING_POSITIVE);
tess.retessellatePolygons(*geom);
applyOverlayTexturing(geom, input, env);
}
generateNormals(geom);
frag.addDrawable(geom);
}
frag.addAttributes(input.getAttributes());
applyFragmentName(frag, input, env);
output.Add(frag);
return output;
#endif
throw new NotImplementedException();
}
示例3: process
protected virtual FragmentList process(Feature input, FilterEnv env)
{
FragmentList output;
// the text string:
string text;
if (getTextScript() != null)
{
ScriptResult r = env.getScriptEngine().run(getTextScript(), input, env);
if (r.isValid())
text = r.asString();
else
env.getReport().error(r.asString());
}
// resolve the size:
double font_size = 16.0;
if (getFontSizeScript() != null)
{
ScriptResult r = env.getScriptEngine().run(getFontSizeScript(), input, env);
if (r.isValid())
font_size = r.asDouble(font_size);
else
env.getReport().error(r.asString());
}
// the text color:
Vector4D color = getColorForFeature(input, env);
// calculate the 3D centroid of the feature:
// TODO: move this to the geoshapelist class
Vector3D point = new Vector3D(input.getExtent().getCentroid());
ZCalc zc;
input.getShapes().accept(zc);
point.z() = zc.z_count > 0 ? zc.z_sum / (double)zc.z_count : 0.0;
// build the drawable:
osgText.Text t = new osgText.Text();
t.setAutoRotateToScreen(true);
t.setCharacterSizeMode(osgText.Text.SCREEN_COORDS);
t.setAlignment(osgText.Text.CENTER_CENTER);
t.setText(text.c_str());
t.setColor(color);
t.setCharacterSize((float)font_size);
t.setPosition(point);
t.setBackdropType(osgText.Text.OUTLINE);
t.setBackdropColor(osg.Vec4(0, 0, 0, 1));
#if PENDING
// testing the flat-label approach here:
osg.Matrix cell2map = env.getInputSRS().getInverseReferenceFrame();
osg.Vec3d feature_center = point * cell2map;
feature_center.normalize();
osg.Vec3d cell_center = osg.Vec3d(0,0,1) * cell2map;
cell_center.normalize();
osg.Quat q;
q.makeRotate( cell_center, feature_center );
t.setRotation( q );
t.setAutoRotateToScreen( false );
// end of flat label approach
#endif
if (font.valid())
{
t.setFont(font.get());
}
if (getDisableDepthTest())
{
t.getOrCreateStateSet().setAttribute(new osg.Depth(osg.Depth.ALWAYS, 0, 1, false), osg.StateAttribute.ON);
}
output.Add(new Fragment(t));
return output;
}