本文整理汇总了C#中Feature.getExtent方法的典型用法代码示例。如果您正苦于以下问题:C# Feature.getExtent方法的具体用法?C# Feature.getExtent怎么用?C# Feature.getExtent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Feature
的用法示例。
在下文中一共展示了Feature.getExtent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: applyOverlayTexturing
protected void applyOverlayTexturing(osg.Geometry geom, Feature input, FilterEnv env)
{
GeoExtent tex_extent;
if (getRasterOverlayScript() != null)
{
// if there's a raster script for this filter, we're applying textures per-feature:
tex_extent = new GeoExtent(
input.getExtent().getSouthwest().getAbsolute(),
input.getExtent().getNortheast().getAbsolute());
}
else
{
// otherwise prepare the geometry for an overlay texture covering the entire working extent:
tex_extent = env.getExtent();
}
float width = (float)tex_extent.getWidth();
float height = (float)tex_extent.getHeight();
// now visit the verts and calculate texture coordinates for each one.
osg.Vec3Array verts = (osg.Vec3Array)(geom.getVertexArray());
if (verts != null)
{
// if we are dealing with geocentric data, we will need to xform back to a real
// projection in order to determine texture coords:
GeoExtent tex_extent_geo;
if (env.getInputSRS().isGeocentric())
{
tex_extent_geo = new GeoExtent(
tex_extent.getSRS().getGeographicSRS().transform(tex_extent.getSouthwest()),
tex_extent.getSRS().getGeographicSRS().transform(tex_extent.getNortheast()));
}
osg.Vec2Array texcoords = new osg.Vec2Array(verts.size());
for (int j = 0; j < verts.size(); j++)
{
// xform back to raw SRS w.o. ref frame:
GeoPoint vert = new GeoPoint(verts[j], env.getInputSRS());
GeoPoint vert_map = vert.getAbsolute();
float tu, tv;
if (env.getInputSRS().isGeocentric())
{
tex_extent_geo.getSRS().transformInPlace(vert_map);
tu = (vert_map.X - tex_extent_geo.getXMin()) / width;
tv = (vert_map.Y - tex_extent_geo.getYMin()) / height;
}
else
{
tu = (vert_map.X - tex_extent.getXMin()) / width;
tv = (vert_map.Y - tex_extent.getYMin()) / height;
}
(*texcoords)[j].set(tu, tv);
}
geom.setTexCoordArray(0, texcoords);
}
// if we are applying the raster per-feature, do so now.
// TODO: deprecate? will we ever use this versus the BuildNodesFilter overlay? maybe
if (getRasterOverlayScript() != null)
{
ScriptResult r = env.getScriptEngine().run(getRasterOverlayScript(), input, env);
if (r.isValid())
{
RasterResource raster = env.getSession().getResources().getRaster(r.asString());
if (raster != null)
{
Image image = null;
std.stringstream builder;
builder << "rtex_" << input.getOID() << ".jpg"; //TODO: dds with DXT1 compression
osg.StateSet raster_ss = new osg.StateSet();
if (raster.applyToStateSet(raster_ss.get(), tex_extent, getRasterOverlayMaxSize(), out image))
{
image.setFileName(builder.str());
geom.setStateSet(raster_ss.get());
// add this as a skin resource so the compiler can properly localize and deploy it.
env.getResourceCache().addSkin(raster_ss.get());
}
}
}
else
{
env.getReport().error(r.asString());
}
}
}
示例2: process
protected virtual FragmentList process(Feature input, FilterEnv env)
{
FragmentList output;
// the text string:
string text;
if (getTextScript() != null)
{
ScriptResult r = env.getScriptEngine().run(getTextScript(), input, env);
if (r.isValid())
text = r.asString();
else
env.getReport().error(r.asString());
}
// resolve the size:
double font_size = 16.0;
if (getFontSizeScript() != null)
{
ScriptResult r = env.getScriptEngine().run(getFontSizeScript(), input, env);
if (r.isValid())
font_size = r.asDouble(font_size);
else
env.getReport().error(r.asString());
}
// the text color:
Vector4D color = getColorForFeature(input, env);
// calculate the 3D centroid of the feature:
// TODO: move this to the geoshapelist class
Vector3D point = new Vector3D(input.getExtent().getCentroid());
ZCalc zc;
input.getShapes().accept(zc);
point.z() = zc.z_count > 0 ? zc.z_sum / (double)zc.z_count : 0.0;
// build the drawable:
osgText.Text t = new osgText.Text();
t.setAutoRotateToScreen(true);
t.setCharacterSizeMode(osgText.Text.SCREEN_COORDS);
t.setAlignment(osgText.Text.CENTER_CENTER);
t.setText(text.c_str());
t.setColor(color);
t.setCharacterSize((float)font_size);
t.setPosition(point);
t.setBackdropType(osgText.Text.OUTLINE);
t.setBackdropColor(osg.Vec4(0, 0, 0, 1));
#if PENDING
// testing the flat-label approach here:
osg.Matrix cell2map = env.getInputSRS().getInverseReferenceFrame();
osg.Vec3d feature_center = point * cell2map;
feature_center.normalize();
osg.Vec3d cell_center = osg.Vec3d(0,0,1) * cell2map;
cell_center.normalize();
osg.Quat q;
q.makeRotate( cell_center, feature_center );
t.setRotation( q );
t.setAutoRotateToScreen( false );
// end of flat label approach
#endif
if (font.valid())
{
t.setFont(font.get());
}
if (getDisableDepthTest())
{
t.getOrCreateStateSet().setAttribute(new osg.Depth(osg.Depth.ALWAYS, 0, 1, false), osg.StateAttribute.ON);
}
output.Add(new Fragment(t));
return output;
}