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C# Exchange.StartExchange方法代码示例

本文整理汇总了C#中Exchange.StartExchange方法的典型用法代码示例。如果您正苦于以下问题:C# Exchange.StartExchange方法的具体用法?C# Exchange.StartExchange怎么用?C# Exchange.StartExchange使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Exchange的用法示例。


在下文中一共展示了Exchange.StartExchange方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PacketHandler_0x29_DropItemOnCreature

        private void PacketHandler_0x29_DropItemOnCreature(Object obj, ClientPacket packet)
        {
            var itemSlot = packet.ReadByte();
            var targetId = packet.ReadUInt32();
            var quantity = packet.ReadByte();
            var user = (User) obj;
            
            // If the object is a creature or an NPC, simply give them the item, otherwise,
            // initiate an exchange

            WorldObject target;
            if (!user.World.Objects.TryGetValue(targetId, out target))
                return;

            if (user.Map.Objects.Contains((VisibleObject)target))
            {
                if (target is User)
                {
                    
                    var playerTarget = (User) target;

                    // Pre-flight checks

                    if (!Exchange.StartConditionsValid(user, playerTarget))
                    {
                        user.SendSystemMessage("You can't do that.");
                        return;
                    }
                    if (!playerTarget.IsAvailableForExchange)
                    {
                        user.SendSystemMessage("They can't do that right now.");
                        return;
                    }
                    if (!user.IsAvailableForExchange)
                    {
                        user.SendSystemMessage("You can't do that right now.");
                    }
                    // Initiate exchange and put item in it
                    var exchange = new Exchange(user, playerTarget);
                    exchange.StartExchange();
                    if (user.Inventory[itemSlot] != null && user.Inventory[itemSlot].Count > 1)
                        user.SendExchangeQuantityPrompt(itemSlot);
                    else
                        exchange.AddItem(user, itemSlot, quantity);
                }
                else if (target is Creature && user.IsInViewport((VisibleObject)target))
                {
                    var creature = (Creature) target;
                    var item = user.Inventory[itemSlot];
                    if (item != null)
                    {
                        if (user.RemoveItem(itemSlot))
                        {
                            creature.Inventory.AddItem(item);
                        }
                        else 
                            Logger.WarnFormat("0x29: Couldn't remove item from inventory...?");
                    }                    
                }
            }
        }
开发者ID:saroque,项目名称:server,代码行数:61,代码来源:World.cs

示例2: PacketHandler_0x4A_Trade

        private void PacketHandler_0x4A_Trade(object obj, ClientPacket packet)
        {
            var user = (User) obj;
            var tradeStage = packet.ReadByte();

            if (tradeStage == 0 && user.ActiveExchange != null)
                return;

            if (tradeStage != 0 && user.ActiveExchange == null)
                return;

            if (user.ActiveExchange != null && !user.ActiveExchange.ConditionsValid)
                return;

            switch (tradeStage)
            {
                case 0x00:
                {
                    // Starting trade
                    var x0PlayerId = packet.ReadInt32();

                    WorldObject target;
                    if (Objects.TryGetValue((uint)x0PlayerId, out target))
                    {
                        if (target is User)
                        {
                            var playerTarget = (User)target;

                            if (Exchange.StartConditionsValid(user, playerTarget))
                            {
                                user.SendMessage("That can't be done right now.", MessageTypes.SYSTEM);
                                return;
                            }
                            // Initiate exchange
                            var exchange = new Exchange(user, playerTarget);
                            exchange.StartExchange();
                        }
                    }
                }
                    break;
                case 0x01:
                    // Add item to trade
                {
                    // We ignore playerId because we only allow one exchange at a time and we 
                    // keep track of the participants on both sides
                    var x1playerId = packet.ReadInt32();
                    var x1ItemSlot = packet.ReadByte();
                    if (user.Inventory[x1ItemSlot] != null && user.Inventory[x1ItemSlot].Count > 1)
                    {
                        // Send quantity request
                        user.SendExchangeQuantityPrompt(x1ItemSlot);
                    }
                    else 
                        user.ActiveExchange.AddItem(user, x1ItemSlot);
                }
                    break;
                case 0x02:
                    // Add item with quantity
                    var x2PlayerId = packet.ReadInt32();
                    var x2ItemSlot = packet.ReadByte();
                    var x2ItemQuantity = packet.ReadByte();
                    user.ActiveExchange.AddItem(user, x2ItemSlot, x2ItemQuantity);
                    break;
                case 0x03:
                    // Add gold to trade
                    var x3PlayerId = packet.ReadInt32();
                    var x3GoldQuantity = packet.ReadUInt32();
                    user.ActiveExchange.AddGold(user, x3GoldQuantity);
                    break;
                case 0x04:
                    // Cancel trade
                    Logger.Debug("Cancelling trade");
                    user.ActiveExchange.CancelExchange(user);
                    break;
                case 0x05:
                    // Confirm trade
                    Logger.Debug("Confirming trade");
                    user.ActiveExchange.ConfirmExchange(user);
                    break;
                default:
                    return;
            }   
        }
开发者ID:saroque,项目名称:server,代码行数:83,代码来源:World.cs

示例3: PacketHandler_0x2A_DropGoldOnCreature

        private void PacketHandler_0x2A_DropGoldOnCreature(Object obj, ClientPacket packet)
        {
            var goldAmount = packet.ReadUInt32();
            var targetId = packet.ReadUInt32();

            var user = (User) obj;
            // If the object is a creature or an NPC, simply give them the item, otherwise,
            // initiate an exchange


            WorldObject target;
            if (!user.World.Objects.TryGetValue(targetId, out target))
                return;

            if (user.Map.Objects.Contains((VisibleObject)target))
            {
                if (target is User)
                {
                    // Initiate exchange and put gold in it
                    var playerTarget = (User) target;

                    // Pre-flight checks
                    if (!Exchange.StartConditionsValid(user, playerTarget))
                    {
                        user.SendSystemMessage("You can't do that.");
                        return;
                    }
                    if (!playerTarget.IsAvailableForExchange)
                    {
                        user.SendMessage("They can't do that right now.", MessageTypes.SYSTEM);
                        return;
                    }
                    if (!user.IsAvailableForExchange)
                    {
                        user.SendMessage("You can't do that right now.", MessageTypes.SYSTEM);
                    }
                    // Start exchange
                    var exchange = new Exchange(user, playerTarget);
                    exchange.StartExchange();
                    exchange.AddGold(user, goldAmount);
                }
                else if (target is Creature && user.IsInViewport((VisibleObject)target))
                {
                    // Give gold to Creature and go about our lives
                    var creature = (Creature) target;
                    creature.Gold += goldAmount;
                    user.Gold -= goldAmount;
                    user.UpdateAttributes(StatUpdateFlags.Stats);
                }
                else
                {
                    Logger.DebugFormat("user {0}: invalid drop target");
                }
            }

        }
开发者ID:saroque,项目名称:server,代码行数:56,代码来源:World.cs


注:本文中的Exchange.StartExchange方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。