本文整理汇总了C#中Exchange.StartExchange方法的典型用法代码示例。如果您正苦于以下问题:C# Exchange.StartExchange方法的具体用法?C# Exchange.StartExchange怎么用?C# Exchange.StartExchange使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Exchange
的用法示例。
在下文中一共展示了Exchange.StartExchange方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PacketHandler_0x29_DropItemOnCreature
private void PacketHandler_0x29_DropItemOnCreature(Object obj, ClientPacket packet)
{
var itemSlot = packet.ReadByte();
var targetId = packet.ReadUInt32();
var quantity = packet.ReadByte();
var user = (User) obj;
// If the object is a creature or an NPC, simply give them the item, otherwise,
// initiate an exchange
WorldObject target;
if (!user.World.Objects.TryGetValue(targetId, out target))
return;
if (user.Map.Objects.Contains((VisibleObject)target))
{
if (target is User)
{
var playerTarget = (User) target;
// Pre-flight checks
if (!Exchange.StartConditionsValid(user, playerTarget))
{
user.SendSystemMessage("You can't do that.");
return;
}
if (!playerTarget.IsAvailableForExchange)
{
user.SendSystemMessage("They can't do that right now.");
return;
}
if (!user.IsAvailableForExchange)
{
user.SendSystemMessage("You can't do that right now.");
}
// Initiate exchange and put item in it
var exchange = new Exchange(user, playerTarget);
exchange.StartExchange();
if (user.Inventory[itemSlot] != null && user.Inventory[itemSlot].Count > 1)
user.SendExchangeQuantityPrompt(itemSlot);
else
exchange.AddItem(user, itemSlot, quantity);
}
else if (target is Creature && user.IsInViewport((VisibleObject)target))
{
var creature = (Creature) target;
var item = user.Inventory[itemSlot];
if (item != null)
{
if (user.RemoveItem(itemSlot))
{
creature.Inventory.AddItem(item);
}
else
Logger.WarnFormat("0x29: Couldn't remove item from inventory...?");
}
}
}
}
示例2: PacketHandler_0x4A_Trade
private void PacketHandler_0x4A_Trade(object obj, ClientPacket packet)
{
var user = (User) obj;
var tradeStage = packet.ReadByte();
if (tradeStage == 0 && user.ActiveExchange != null)
return;
if (tradeStage != 0 && user.ActiveExchange == null)
return;
if (user.ActiveExchange != null && !user.ActiveExchange.ConditionsValid)
return;
switch (tradeStage)
{
case 0x00:
{
// Starting trade
var x0PlayerId = packet.ReadInt32();
WorldObject target;
if (Objects.TryGetValue((uint)x0PlayerId, out target))
{
if (target is User)
{
var playerTarget = (User)target;
if (Exchange.StartConditionsValid(user, playerTarget))
{
user.SendMessage("That can't be done right now.", MessageTypes.SYSTEM);
return;
}
// Initiate exchange
var exchange = new Exchange(user, playerTarget);
exchange.StartExchange();
}
}
}
break;
case 0x01:
// Add item to trade
{
// We ignore playerId because we only allow one exchange at a time and we
// keep track of the participants on both sides
var x1playerId = packet.ReadInt32();
var x1ItemSlot = packet.ReadByte();
if (user.Inventory[x1ItemSlot] != null && user.Inventory[x1ItemSlot].Count > 1)
{
// Send quantity request
user.SendExchangeQuantityPrompt(x1ItemSlot);
}
else
user.ActiveExchange.AddItem(user, x1ItemSlot);
}
break;
case 0x02:
// Add item with quantity
var x2PlayerId = packet.ReadInt32();
var x2ItemSlot = packet.ReadByte();
var x2ItemQuantity = packet.ReadByte();
user.ActiveExchange.AddItem(user, x2ItemSlot, x2ItemQuantity);
break;
case 0x03:
// Add gold to trade
var x3PlayerId = packet.ReadInt32();
var x3GoldQuantity = packet.ReadUInt32();
user.ActiveExchange.AddGold(user, x3GoldQuantity);
break;
case 0x04:
// Cancel trade
Logger.Debug("Cancelling trade");
user.ActiveExchange.CancelExchange(user);
break;
case 0x05:
// Confirm trade
Logger.Debug("Confirming trade");
user.ActiveExchange.ConfirmExchange(user);
break;
default:
return;
}
}
示例3: PacketHandler_0x2A_DropGoldOnCreature
private void PacketHandler_0x2A_DropGoldOnCreature(Object obj, ClientPacket packet)
{
var goldAmount = packet.ReadUInt32();
var targetId = packet.ReadUInt32();
var user = (User) obj;
// If the object is a creature or an NPC, simply give them the item, otherwise,
// initiate an exchange
WorldObject target;
if (!user.World.Objects.TryGetValue(targetId, out target))
return;
if (user.Map.Objects.Contains((VisibleObject)target))
{
if (target is User)
{
// Initiate exchange and put gold in it
var playerTarget = (User) target;
// Pre-flight checks
if (!Exchange.StartConditionsValid(user, playerTarget))
{
user.SendSystemMessage("You can't do that.");
return;
}
if (!playerTarget.IsAvailableForExchange)
{
user.SendMessage("They can't do that right now.", MessageTypes.SYSTEM);
return;
}
if (!user.IsAvailableForExchange)
{
user.SendMessage("You can't do that right now.", MessageTypes.SYSTEM);
}
// Start exchange
var exchange = new Exchange(user, playerTarget);
exchange.StartExchange();
exchange.AddGold(user, goldAmount);
}
else if (target is Creature && user.IsInViewport((VisibleObject)target))
{
// Give gold to Creature and go about our lives
var creature = (Creature) target;
creature.Gold += goldAmount;
user.Gold -= goldAmount;
user.UpdateAttributes(StatUpdateFlags.Stats);
}
else
{
Logger.DebugFormat("user {0}: invalid drop target");
}
}
}