本文整理汇总了C#中Exchange.AddGold方法的典型用法代码示例。如果您正苦于以下问题:C# Exchange.AddGold方法的具体用法?C# Exchange.AddGold怎么用?C# Exchange.AddGold使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Exchange
的用法示例。
在下文中一共展示了Exchange.AddGold方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PacketHandler_0x2A_DropGoldOnCreature
private void PacketHandler_0x2A_DropGoldOnCreature(Object obj, ClientPacket packet)
{
var goldAmount = packet.ReadUInt32();
var targetId = packet.ReadUInt32();
var user = (User) obj;
// If the object is a creature or an NPC, simply give them the item, otherwise,
// initiate an exchange
WorldObject target;
if (!user.World.Objects.TryGetValue(targetId, out target))
return;
if (user.Map.Objects.Contains((VisibleObject)target))
{
if (target is User)
{
// Initiate exchange and put gold in it
var playerTarget = (User) target;
// Pre-flight checks
if (!Exchange.StartConditionsValid(user, playerTarget))
{
user.SendSystemMessage("You can't do that.");
return;
}
if (!playerTarget.IsAvailableForExchange)
{
user.SendMessage("They can't do that right now.", MessageTypes.SYSTEM);
return;
}
if (!user.IsAvailableForExchange)
{
user.SendMessage("You can't do that right now.", MessageTypes.SYSTEM);
}
// Start exchange
var exchange = new Exchange(user, playerTarget);
exchange.StartExchange();
exchange.AddGold(user, goldAmount);
}
else if (target is Creature && user.IsInViewport((VisibleObject)target))
{
// Give gold to Creature and go about our lives
var creature = (Creature) target;
creature.Gold += goldAmount;
user.Gold -= goldAmount;
user.UpdateAttributes(StatUpdateFlags.Stats);
}
else
{
Logger.DebugFormat("user {0}: invalid drop target");
}
}
}