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C# Exchange.AddItem方法代码示例

本文整理汇总了C#中Exchange.AddItem方法的典型用法代码示例。如果您正苦于以下问题:C# Exchange.AddItem方法的具体用法?C# Exchange.AddItem怎么用?C# Exchange.AddItem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Exchange的用法示例。


在下文中一共展示了Exchange.AddItem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PacketHandler_0x29_DropItemOnCreature

        private void PacketHandler_0x29_DropItemOnCreature(Object obj, ClientPacket packet)
        {
            var itemSlot = packet.ReadByte();
            var targetId = packet.ReadUInt32();
            var quantity = packet.ReadByte();
            var user = (User) obj;
            
            // If the object is a creature or an NPC, simply give them the item, otherwise,
            // initiate an exchange

            WorldObject target;
            if (!user.World.Objects.TryGetValue(targetId, out target))
                return;

            if (user.Map.Objects.Contains((VisibleObject)target))
            {
                if (target is User)
                {
                    
                    var playerTarget = (User) target;

                    // Pre-flight checks

                    if (!Exchange.StartConditionsValid(user, playerTarget))
                    {
                        user.SendSystemMessage("You can't do that.");
                        return;
                    }
                    if (!playerTarget.IsAvailableForExchange)
                    {
                        user.SendSystemMessage("They can't do that right now.");
                        return;
                    }
                    if (!user.IsAvailableForExchange)
                    {
                        user.SendSystemMessage("You can't do that right now.");
                    }
                    // Initiate exchange and put item in it
                    var exchange = new Exchange(user, playerTarget);
                    exchange.StartExchange();
                    if (user.Inventory[itemSlot] != null && user.Inventory[itemSlot].Count > 1)
                        user.SendExchangeQuantityPrompt(itemSlot);
                    else
                        exchange.AddItem(user, itemSlot, quantity);
                }
                else if (target is Creature && user.IsInViewport((VisibleObject)target))
                {
                    var creature = (Creature) target;
                    var item = user.Inventory[itemSlot];
                    if (item != null)
                    {
                        if (user.RemoveItem(itemSlot))
                        {
                            creature.Inventory.AddItem(item);
                        }
                        else 
                            Logger.WarnFormat("0x29: Couldn't remove item from inventory...?");
                    }                    
                }
            }
        }
开发者ID:saroque,项目名称:server,代码行数:61,代码来源:World.cs


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