本文整理汇总了C#中Exchange.AddItem方法的典型用法代码示例。如果您正苦于以下问题:C# Exchange.AddItem方法的具体用法?C# Exchange.AddItem怎么用?C# Exchange.AddItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Exchange
的用法示例。
在下文中一共展示了Exchange.AddItem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PacketHandler_0x29_DropItemOnCreature
private void PacketHandler_0x29_DropItemOnCreature(Object obj, ClientPacket packet)
{
var itemSlot = packet.ReadByte();
var targetId = packet.ReadUInt32();
var quantity = packet.ReadByte();
var user = (User) obj;
// If the object is a creature or an NPC, simply give them the item, otherwise,
// initiate an exchange
WorldObject target;
if (!user.World.Objects.TryGetValue(targetId, out target))
return;
if (user.Map.Objects.Contains((VisibleObject)target))
{
if (target is User)
{
var playerTarget = (User) target;
// Pre-flight checks
if (!Exchange.StartConditionsValid(user, playerTarget))
{
user.SendSystemMessage("You can't do that.");
return;
}
if (!playerTarget.IsAvailableForExchange)
{
user.SendSystemMessage("They can't do that right now.");
return;
}
if (!user.IsAvailableForExchange)
{
user.SendSystemMessage("You can't do that right now.");
}
// Initiate exchange and put item in it
var exchange = new Exchange(user, playerTarget);
exchange.StartExchange();
if (user.Inventory[itemSlot] != null && user.Inventory[itemSlot].Count > 1)
user.SendExchangeQuantityPrompt(itemSlot);
else
exchange.AddItem(user, itemSlot, quantity);
}
else if (target is Creature && user.IsInViewport((VisibleObject)target))
{
var creature = (Creature) target;
var item = user.Inventory[itemSlot];
if (item != null)
{
if (user.RemoveItem(itemSlot))
{
creature.Inventory.AddItem(item);
}
else
Logger.WarnFormat("0x29: Couldn't remove item from inventory...?");
}
}
}
}