本文整理汇总了C#中Entry类的典型用法代码示例。如果您正苦于以下问题:C# Entry类的具体用法?C# Entry怎么用?C# Entry使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Entry类属于命名空间,在下文中一共展示了Entry类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Load
public static BARFile Load(string filename)
{
if (!File.Exists(filename)) return null;
var file = File.OpenRead(filename);
var bar = new BARFile() {
stream = file,
SourceFilename = filename,
};
var reader = new BinaryReader(file);
reader.Read(bar.Id = new byte[8], 0, 8);
int unknown = reader.ReadInt32();
int entryC = reader.ReadInt32();
bar.DirectorySize = reader.ReadInt32();
bar.DirectoryOffset = reader.ReadInt32();
int unknown2 = reader.ReadInt32();
file.Seek(bar.DirectoryOffset, SeekOrigin.Begin);
int[] offsets = new int[entryC];
for (int o = 0; o < offsets.Length; ++o) offsets[o] = reader.ReadInt32();
for (int e = 0; e < entryC; ++e) {
Entry entry = new Entry();
entry.Offset = reader.ReadInt32();
entry.Size = reader.ReadInt32();
entry.Size2 = reader.ReadInt32();
byte b0 = reader.ReadByte(),
b1 = reader.ReadByte(),
b2 = reader.ReadByte(),
b3 = reader.ReadByte();
if (b3 != 0) file.Position += 4;
for (var c = reader.ReadChar(); c != '\0'; c = reader.ReadChar()) {
entry.Name += c;
}
bar.entries.Add(entry);
}
return bar;
}
示例2: CreateControls
void CreateControls()
{
_picker = new DatePicker { Format = "D" };
_manExpense = new Entry { Placeholder = "Exemple : 0,00", Keyboard = Keyboard.Numeric };
_manExpense.TextChanged += numberEntry_TextChanged;
_womanExpense = new Entry { Placeholder = "Exemple : 0,00", Keyboard = Keyboard.Numeric };
_womanExpense.TextChanged += numberEntry_TextChanged;
_details = new Editor { BackgroundColor = AppColors.Gray.MultiplyAlpha(0.15d), HeightRequest = 150 };
Content = new StackLayout
{
Padding = new Thickness(20),
Spacing = 10,
Children =
{
new Label { Text = "Date" },
_picker,
new Label { Text = "Man expense" },
_manExpense,
new Label { Text = "Woman expense" },
_womanExpense,
new Label { Text = "Informations" },
_details
}
};
}
示例3: Login
public Login()
{
Entry usuario = new Entry { Placeholder = "Usuario" };
Entry clave = new Entry { Placeholder = "Clave", IsPassword = true };
Button boton = new Button {
Text = "Login",
TextColor = Color.White,
BackgroundColor = Color.FromHex ("77D065")
};
boton.Clicked += (sender, e) => {
};
//Stacklayout permite apilar los controles verticalmente
StackLayout stackLayout = new StackLayout
{
Spacing = 20,
Padding = 50,
VerticalOptions = LayoutOptions.Center,
Children =
{
usuario,
clave,
boton
}
};
//Como esta clase hereda de ContentPage, podemos usar estas propiedades directamente
this.Content = stackLayout;
this.Padding = new Thickness (5, Device.OnPlatform (20, 5, 5), 5, 5);
}
示例4: RequiredFieldTriggerPage
public RequiredFieldTriggerPage ()
{
var l = new Label {
Text = "Entry requires length>0 before button is enabled",
};
l.FontSize = Device.GetNamedSize (NamedSize.Small, l);
var e = new Entry { Placeholder = "enter name" };
var b = new Button { Text = "Save",
HorizontalOptions = LayoutOptions.Center
};
b.FontSize = Device.GetNamedSize (NamedSize.Large ,b);
var dt = new DataTrigger (typeof(Button));
dt.Binding = new Binding ("Text.Length", BindingMode.Default, source: e);
dt.Value = 0;
dt.Setters.Add (new Setter { Property = Button.IsEnabledProperty, Value = false });
b.Triggers.Add (dt);
Content = new StackLayout {
Padding = new Thickness(0,20,0,0),
Children = {
l,
e,
b
}
};
}
示例5: GetMethods
/// <summary>
/// Collect a list of usable delegates from the specified target game object.
/// The delegates must be of type "void Delegate()".
/// </summary>
static List<Entry> GetMethods (GameObject target)
{
MonoBehaviour[] comps = target.GetComponents<MonoBehaviour>();
List<Entry> list = new List<Entry>();
for (int i = 0, imax = comps.Length; i < imax; ++i)
{
MonoBehaviour mb = comps[i];
if (mb == null) continue;
MethodInfo[] methods = mb.GetType().GetMethods(BindingFlags.Instance | BindingFlags.Public);
for (int b = 0; b < methods.Length; ++b)
{
MethodInfo mi = methods[b];
if (mi.GetParameters().Length == 0 && mi.ReturnType == typeof(void))
{
if (mi.Name != "StopAllCoroutines" && mi.Name != "CancelInvoke")
{
Entry ent = new Entry();
ent.target = mb;
ent.method = mi;
list.Add(ent);
}
}
}
}
return list;
}
示例6: UpdateEntryWithResult
public async Task UpdateEntryWithResult()
{
var key = new Entry() { { "ProductID", 1 } };
var product = await _client.UpdateEntryAsync("Products", key, new Entry() { { "ProductName", "Chai" }, { "UnitPrice", 123m } }, true);
Assert.Equal(123m, product["UnitPrice"]);
}
示例7: Foo
private void Foo()
{
Page p = new Page
{
//BackgroundColor = "white",
};
var l = new Label
{
Font = Font.SystemFontOfSize(NamedSize.Micro),
};
var e = new Entry()
{
Keyboard = Keyboard.Numeric,
VerticalOptions = LayoutOptions.FillAndExpand,
};
var c = new ContentView()
{
Padding = new Thickness(5),
};
var sl = new StackLayout
{
Padding = new Thickness(5),
};
}
示例8: MonitorLoop
static void MonitorLoop()
{
var timer = new Stopwatch ();
timer.Start ();
var process = Process.GetCurrentProcess();
Entry last = new Entry { realTime = timer.Elapsed, cpuTime = process.TotalProcessorTime };
while (true)
{
Thread.Sleep (1000);
var now = new Entry { realTime = timer.Elapsed, cpuTime = process.TotalProcessorTime };
LoadLastSecond = (now.cpuTime - last.cpuTime).TotalMilliseconds * 100.0 / (now.realTime - last.realTime).TotalMilliseconds;
last = now;
if (loads.Count == 60)
{
var minuteAgo = loads.Dequeue ();
LoadLastMinute = (now.cpuTime - minuteAgo.cpuTime).TotalMilliseconds * 100.0 / (now.realTime - minuteAgo.realTime).TotalMilliseconds;
}
loads.Enqueue (now);
}
}
示例9: IgniteSessionStateItemCollection
/// <summary>
/// Initializes a new instance of the <see cref="IgniteSessionStateItemCollection"/> class.
/// </summary>
/// <param name="reader">The binary reader.</param>
internal IgniteSessionStateItemCollection(IBinaryRawReader reader)
{
Debug.Assert(reader != null);
var count = reader.ReadInt();
_dict = new Dictionary<string, int>(count);
_list = new List<Entry>(count);
for (var i = 0; i < count; i++)
{
var key = reader.ReadString();
var valBytes = reader.ReadByteArray();
if (valBytes != null)
{
var entry = new Entry(key, true, valBytes);
_dict[key] = _list.Count;
_list.Add(entry);
}
else
AddRemovedKey(key);
}
}
示例10: DeleteBookmark
public bool DeleteBookmark (Entry entry)
{
var result = bookmarks.Remove (entry);
if (result)
FireChangedEvent (entry, BookmarkEventType.Deleted);
return result;
}
示例11: EsqueciMinhaSenhaPage
public EsqueciMinhaSenhaPage()
{
var lblTexto = new Label
{
Style = Estilos._estiloFonteCategorias,
YAlign = TextAlignment.Center,
Text = AppResources.TextoEsqueciMinhaSenha
};
var entEmail = new Entry
{
Keyboard = Keyboard.Email
};
var btnEnviar = new Button
{
Text = AppResources.TextoResetarSenha,
Style = Estilos._estiloPadraoButton,
HorizontalOptions = LayoutOptions.Center
};
var mainLayout = new StackLayout
{
VerticalOptions = LayoutOptions.FillAndExpand,
Orientation = StackOrientation.Horizontal,
Padding = new Thickness(0, 20, 0, 0),
Spacing = 10,
Children = { lblTexto, entEmail, btnEnviar }
};
this.Content = mainLayout;
}
示例12: OnGroupAtlases
public void OnGroupAtlases(BuildTarget target, PackerJob job, int[] textureImporterInstanceIDs)
{
List<Entry> entries = new List<Entry>();
foreach (int instanceID in textureImporterInstanceIDs)
{
TextureImporter ti = EditorUtility.InstanceIDToObject(instanceID) as TextureImporter;
//TextureImportInstructions ins = new TextureImportInstructions();
//ti.ReadTextureImportInstructions(ins, target);
TextureImporterSettings tis = new TextureImporterSettings();
ti.ReadTextureSettings(tis);
Sprite[] sprites = AssetDatabase.LoadAllAssetRepresentationsAtPath(ti.assetPath).Select(x => x as Sprite).Where(x => x != null).ToArray();
foreach (Sprite sprite in sprites)
{
//在这里设置每个图集的参数
Entry entry = new Entry();
entry.sprite = sprite;
entry.settings.format = (TextureFormat)Enum.Parse(typeof(TextureFormat), ParseTextuerFormat(ti.spritePackingTag).ToString());
entry.settings.filterMode = FilterMode.Bilinear;
entry.settings.colorSpace = ColorSpace.Linear;
entry.settings.compressionQuality = (int)TextureCompressionQuality.Normal;
entry.settings.filterMode = Enum.IsDefined(typeof(FilterMode), ti.filterMode) ? ti.filterMode : FilterMode.Bilinear;
entry.settings.maxWidth = ParseTextureWidth(ti.spritePackingTag);
entry.settings.maxHeight = ParseTextureHeight(ti.spritePackingTag);
entry.atlasName = ParseAtlasName(ti.spritePackingTag);
entry.packingMode = GetPackingMode(ti.spritePackingTag, tis.spriteMeshType);
entries.Add(entry);
}
Resources.UnloadAsset(ti);
}
var atlasGroups =
from e in entries
group e by e.atlasName;
foreach (var atlasGroup in atlasGroups)
{
int page = 0;
// Then split those groups into smaller groups based on texture settings
var settingsGroups =
from t in atlasGroup
group t by t.settings;
foreach (var settingsGroup in settingsGroups)
{
string atlasName = atlasGroup.Key;
if (settingsGroups.Count() > 1)
atlasName += string.Format(" (Group {0})", page);
job.AddAtlas(atlasName, settingsGroup.Key);
foreach (Entry entry in settingsGroup)
{
job.AssignToAtlas(atlasName, entry.sprite, entry.packingMode, SpritePackingRotation.None);
}
++page;
}
}
}
示例13: AddPhone
static string AddPhone(string name, IList<string> phones)
{
string result;
#if DEBUG
//Console.WriteLine("Adding {0} - {1}", name, string.Join(", ", phones.Select(Phone.Parse)));
#endif
if (byName.ContainsKey(name))
{
result = "Phone entry merged";
}
else
{
result = "Phone entry created";
var entry = new Entry(name);
byName.Add(name, entry);
}
foreach (var phone in phones)
{
var phoneParsed = Phone.Parse(phone);
var entry = byName[name];
entry.AddPhone(phoneParsed);
byPhone[phoneParsed].Add(entry);
}
return result;
}
示例14: RegisterPage
public RegisterPage()
{
var emailET = new Entry { Placeholder = "Email" };
var passwordET = new Entry { Placeholder = "Password", IsPassword = true };
/*
var phoneET = new Entry { Placeholder = "Phone *" };
var languageET = new Entry { Placeholder = "Language" };
var currencyET = new Entry { Placeholder = "Currency"};
var nameET= new Entry { Placeholder = "Name" };
var surnameET= new Entry { Placeholder = "Surname" };
var refET = new Entry { Placeholder = "Referal code"};
*/
var confirmBtn = new Button { Text = "CONFIRM" };
confirmBtn.Clicked += async (object sender, EventArgs e) =>
{
if (emailET.Text.Length > 0 && passwordET.Text.Length > 0)
{
bool registred = await Api.getInstanse().login(emailET.Text, passwordET.Text);
if (registred)
{
await Navigation.PushAsync(new MainPage());
}
}
};
Content = new StackLayout {
Children = {
emailET,
passwordET,
confirmBtn
}
};
}
示例15: HelloWorld
public HelloWorld()
{
win = new Window();
win.Title = "Hello World";
win.Name = "EWL_WINDOW";
win.Class = "EWLWindow";
win.SizeRequest(200, 100);
win.DeleteEvent += winDelete;
win.Show();
lbl = new Entry();
//lbl.SetFont("/usr/share/fonts/ttf/western/Adeventure.ttf", 12);
//lbl.SetColor(255, 0 , 0 , 255);
//lbl.Style = "soft_shadow";
//lbl.SizeRequest(win.Width, win.Height);
//lbl.Disable();
lbl.ChangedEvent += new EwlEventHandler(txtChanged);
lbl.Text = "Enlightenment";
Console.WriteLine(lbl.Text);
Console.WriteLine(lbl.Text);
lbl.TabOrderPush();
win.Append(lbl);
lbl.Show();
}