本文整理汇总了C#中Editor.PutInt32方法的典型用法代码示例。如果您正苦于以下问题:C# Editor.PutInt32方法的具体用法?C# Editor.PutInt32怎么用?C# Editor.PutInt32使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Editor
的用法示例。
在下文中一共展示了Editor.PutInt32方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: WritePortSetup
private void WritePortSetup(Editor editor)
{
if (_hasPorts)
{
//保存选中的端口
editor.PutInt32("selectedPort", comboBox_port.SelectedIndex);
//保存设置的波特率
editor.PutInt32("baudRate", comboBox_baudrate.SelectedIndex);
//保存设置的校验方式
editor.PutInt32("parity", comboBox_parity.SelectedIndex);
//保存设置的数据位
editor.PutInt32("dataBits", comboBox_databit.SelectedIndex);
//保存设置的停止位
editor.PutInt32("stopBits", comboBox_stopbit.SelectedIndex);
//保存自动发送数据时间间隔
editor.PutInt32("intervalTime", Convert.ToInt32(textBox_sendPeriod.Text));
//保存接收方式
editor.PutBoolean("acceptChar", checkBox_receiveHex.Checked);
//保存标志变量,即是否在接收框中显示信息。
editor.PutBoolean("showInfo", showInfo);
}
}
示例2: WriteOthers
private void WriteOthers(Editor editor)
{
editor.PutInt32("comboboxCCDPath", comboBoxCCDPath.SelectedIndex);
}
示例3: ResetRealTimeSetup
private void ResetRealTimeSetup(Editor editor)
{
int realtimeNumber = 1;
editor.PutInt32("RealtimeNum", realtimeNumber);
for (var i = 0; i < realtimeNumber; i++)
{
var txtName = string.Format("textElectName{0}", i + 1);
editor.PutString(txtName, "Name");
var txtValue = string.Format("txtElectValue{0}", i + 1);
editor.PutString(txtValue, "0");
}
}
示例4: WriteDiySetup
private void WriteDiySetup(Editor editor)
{
//保存自定义参数的数量
editor.PutInt32("DIY_Number", Convert.ToInt32(textBox_DIY_Number.Text));
//保存自定义参数的其他信息
var total = Convert.ToInt32(textBox_DIY_Number.Text);
for (var i = 0; i < total; i++)
{
var controlCheckState = panel_add_DIYControls.Controls.Find("checkBox_Def" + Convert.ToString(i + 1), true);
if (controlCheckState.Length > 0)
{
var checkboxSelect = (CheckBox)controlCheckState[0];
var checkState = string.Format("DIY_CheckState{0}", i + 1);
editor.PutBoolean(checkState, checkboxSelect.Checked);
}
var controlName = panel_add_DIYControls.Controls.Find("txtName" + Convert.ToString(i + 1), true);
if (controlName.Length > 0)
{
var txtBox = (TextBox)controlName[0];
var txtName = string.Format("DIY_TextName{0}", i + 1);
editor.PutString(txtName, txtBox.Text);
}
var controlValue = panel_add_DIYControls.Controls.Find("txtValue" + Convert.ToString(i + 1), true);
if (controlValue.Length > 0)
{
var txtBox = (TextBox)controlValue[0];
var txtValue = string.Format("DIY_TextValue{0}", i + 1);
editor.PutString(txtValue, txtBox.Text);
}
var controlButton = panel_add_DIYControls.Controls.Find("buttonSubmit" + Convert.ToString(i + 1), true);
if (controlButton.Length > 0)
{
var button = (Button)controlButton[0];
var buttonName = string.Format("buttonSubmit{0}", i + 1);
editor.PutString(buttonName, "修改");
}
}
}
示例5: ResetCustomSetup
private void ResetCustomSetup(Editor editor)
{
int diyNumber = 1;
editor.PutInt32("DIY_Number", diyNumber);
for (var i = 0; i < diyNumber; i++)
{
var checkState = string.Format("DIY_CheckState{0}", i + 1);
editor.PutBoolean(checkState, false);
var txtNameDIY = string.Format("DIY_TextName{0}", i + 1);
editor.PutString(txtNameDIY, "Names");
var txtValueDIY = string.Format("DIY_TextValue{0}", i + 1);
editor.PutString(txtValueDIY, "1.0");
var buttonDIY = string.Format("buttonSubmit{0}", i + 1);
editor.PutString(buttonDIY, @"修改");
}
}