本文整理汇总了C#中Drawable.Flush方法的典型用法代码示例。如果您正苦于以下问题:C# Drawable.Flush方法的具体用法?C# Drawable.Flush怎么用?C# Drawable.Flush使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Drawable
的用法示例。
在下文中一共展示了Drawable.Flush方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Render
public void Render(Image image, Drawable drawable, Progress progress)
{
var dimensions = image.Dimensions;
Tile.CacheDefault(drawable);
var pf = new PixelFetcher(drawable, false);
var iter = new RgnIterator(drawable, RunMode.Interactive);
iter.IterateSrcDest(src => src);
int dropSize = GetValue<int>("drop_size");
int fishEye = GetValue<int>("fish_eye");
int number = GetValue<int>("number");
var factory = new RaindropFactory(dropSize, fishEye, dimensions);
for (int numBlurs = 0; numBlurs <= number; numBlurs++)
{
var raindrop = factory.Create();
if (raindrop == null)
{
if (progress != null)
progress.Update(1.0);
break;
}
raindrop.Render(factory.BoolMatrix, pf, drawable);
if (progress != null)
progress.Update((double) numBlurs / number);
}
pf.Dispose();
drawable.Flush();
drawable.Update();
}
示例2: DoDifference
void DoDifference(Drawable sourceDrawable, Drawable toDiffDrawable)
{
_indexedColorsMap = new IndexedColorsMap();
var rectangle = sourceDrawable.MaskBounds;
var srcPR = new PixelRgn(sourceDrawable, rectangle, true, true);
var destPR = new PixelRgn(toDiffDrawable, rectangle, false, false);
var iterator = new RegionIterator(srcPR, destPR);
iterator.ForEach((src, dest) => src.Set(MakeAbsDiff(dest, src)));
sourceDrawable.Flush();
sourceDrawable.MergeShadow(false);
sourceDrawable.Update(rectangle);
}
示例3: Render
//.........这里部分代码省略.........
sum_sq += val * val;
if (ii == i && jj == j)
continue;
vary[count] = i * w + j;
varx[count] = ii * w + jj;
var[count] = val - Y[i, j];
var[count] *= var[count];
if (_useChroma)
{
val = inI[ii, jj] - inI[i, j];
var[count] += val * val;
val = inQ[ii, jj] - inQ[i, j];
var[count] += val * val;
}
if (var[count] < min_variance)
min_variance = var[count];
++count;
}
}
double sigma =
(sum_sq - (sum * sum)/(double)(count + 1)) / (double)count;
if (sigma < 0.000002)
sigma = 0.000002;
else if (sigma < (min_variance / LN_100))
sigma = min_variance / LN_100;
sum = 0;
for (ii = 0; ii < count; ii++)
{
var[ii] = Math.Exp(-var[ii] / sigma);
sum += var[ii];
}
for (ii = 0; ii < count; ii++)
{
AI[n] = vary[ii];
AJ[n] = varx[ii];
// Fix me: just A[i, j]?
A[n / (h * w) , n % (h * w)] = -var[ii] / sum;
++n;
}
}
AI[n] = AJ[n] = i * w + j;
// Fix me: just A[i, j]?
A[n / (h * w), n % (h * w)] = 1.0;
++n;
}
}
UmfPack umf = new UmfPack();
umf.Defaults();
var Ax = new double[WindowPixels, h * w];
var Ap = new int[h * w + 1];
var Ai = new int[WindowPixels * h * w];
var Map = new int[WindowPixels * h * w];
umf.TripletToCol(h * w, h * w, n, AI, AJ, A, Ap, Ai, Ax, Map);
umf.Symbolic(h * w, h * w, Ap, Ai, Ax);
umf.Numeric(Ap, Ai, Ax);
umf.FreeSymbolic();
progress.Update(0.3);
var outI = new double[h, w];
var outQ = new double[h, w];
umf.Solve(Ap, Ai, Ax, outI, I);
progress.Update(0.6);
umf.Solve(Ap, Ai, Ax, outQ, Q);
umf.FreeNumeric();
progress.Update(0.9);
for (i = 0; i < h; i++)
{
// FIXME: This is only for the alpha channel..
var imgRow = srcRgn.GetRow(srcRgn.X, srcRgn.Y + i, w);
for (j = 0; j < w; j++)
{
yiq2rgb(Y[i, j], outI[i, j], outQ[i, j], imgRow[j]);
}
dstRgn.SetRow(imgRow, dstRgn.X, dstRgn.Y + i);
}
drawable.Flush();
drawable.MergeShadow(true);
drawable.Update(dstRgn.X, dstRgn.Y, dstRgn.W, dstRgn.H);
progress.Update(1.0);
}