本文整理汇总了C#中Drawable.DrawRectangle方法的典型用法代码示例。如果您正苦于以下问题:C# Drawable.DrawRectangle方法的具体用法?C# Drawable.DrawRectangle怎么用?C# Drawable.DrawRectangle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Drawable
的用法示例。
在下文中一共展示了Drawable.DrawRectangle方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
public void Draw(Drawable draw, Gdk.Color back)
{
Gdk.GC gc = new Gdk.GC(draw);
try {
int width;
int height;
draw.GetSize(out width, out height);
int xPoint = (width * Volume) / 100;
int yTop = height * Volume / 100;
List<Point> points = new List<Point>();
points.Add(new Point(0,0));
points.Add(new Point(xPoint, yTop));
points.Add(new Point(xPoint, height));
points.Add(new Point(0,height));
points.Add(new Point(0,0));
gc.Foreground = back;
gc.Background = back;
draw.DrawPolygon(gc, true, points.ToArray());
draw.DrawRectangle(gc, true, xPoint, 0, width, height);
points.Clear();
points.Add(new Point(0,0));
points.Add(new Point(xPoint, yTop));
points.Add(new Point(xPoint, 0));
points.Add(new Point(0,0));
gc.Foreground = new Gdk.Color(0,128,0);
gc.Background = new Gdk.Color(0,128,0);
draw.DrawPolygon(gc, true, points.ToArray());
} catch (Exception ex) {
Console.WriteLine(ex.Source);
Console.WriteLine(ex.StackTrace);
}
gc.Dispose();
}
示例2: Render
protected override void Render (Drawable window, Widget widget, Gdk.Rectangle background_area, Gdk.Rectangle cell_area, Gdk.Rectangle expose_area, CellRendererState flags)
{
if (isDisposed)
return;
if (diffMode) {
if (path.Equals (selctedPath)) {
selectedLine = -1;
selctedPath = null;
}
int w, maxy;
window.GetSize (out w, out maxy);
if (DrawLeft) {
cell_area.Width += cell_area.X - leftSpace;
cell_area.X = leftSpace;
}
var treeview = widget as FileTreeView;
var p = treeview != null? treeview.CursorLocation : null;
cell_area.Width -= RightPadding;
window.DrawRectangle (widget.Style.BaseGC (Gtk.StateType.Normal), true, cell_area.X, cell_area.Y, cell_area.Width - 1, cell_area.Height);
Gdk.GC normalGC = widget.Style.TextGC (StateType.Normal);
Gdk.GC removedGC = new Gdk.GC (window);
removedGC.Copy (normalGC);
removedGC.RgbFgColor = baseRemoveColor.AddLight (-0.3);
Gdk.GC addedGC = new Gdk.GC (window);
addedGC.Copy (normalGC);
addedGC.RgbFgColor = baseAddColor.AddLight (-0.3);
Gdk.GC infoGC = new Gdk.GC (window);
infoGC.Copy (normalGC);
infoGC.RgbFgColor = widget.Style.Text (StateType.Normal).AddLight (0.2);
Cairo.Context ctx = CairoHelper.Create (window);
Gdk.Color bgColor = new Gdk.Color (0,0,0);
// Rendering is done in two steps:
// 1) Get a list of blocks to render
// 2) render the blocks
int y = cell_area.Y + 2;
// cline keeps track of the current source code line (the one to jump to when double clicking)
int cline = 1;
bool inHeader = true;
BlockInfo currentBlock = null;
List<BlockInfo> blocks = new List<BlockInfo> ();
for (int n=0; n<lines.Length; n++, y += lineHeight) {
string line = lines [n];
if (line.Length == 0) {
currentBlock = null;
y -= lineHeight;
continue;
}
char tag = line [0];
if (line.StartsWith ("---") || line.StartsWith ("+++")) {
// Ignore this part of the header.
currentBlock = null;
y -= lineHeight;
continue;
}
if (tag == '@') {
int l = ParseCurrentLine (line);
if (l != -1) cline = l - 1;
inHeader = false;
} else if (tag != '-' && !inHeader)
cline++;
BlockType type;
bool hasBg = false;
switch (tag) {
case '-': type = BlockType.Removed; break;
case '+': type = BlockType.Added; break;
case '@': type = BlockType.Info; break;
default: type = BlockType.Unchanged; break;
}
if (currentBlock == null || type != currentBlock.Type) {
if (y > maxy)
break;
// Starting a new block. Mark section ends between a change block and a normal code block
if (currentBlock != null && IsChangeBlock (currentBlock.Type) && !IsChangeBlock (type))
currentBlock.SectionEnd = true;
currentBlock = new BlockInfo () {
YStart = y,
FirstLine = n,
Type = type,
SourceLineStart = cline,
SectionStart = (blocks.Count == 0 || !IsChangeBlock (blocks[blocks.Count - 1].Type)) && IsChangeBlock (type)
};
//.........这里部分代码省略.........
示例3: Render
protected override void Render (Drawable window, Widget widget, Gdk.Rectangle background_area, Gdk.Rectangle cell_area, Gdk.Rectangle expose_area, CellRendererState flags)
{
if (isDisposed)
return;
if (diffMode) {
if (path.Equals (selctedPath)) {
selectedLine = -1;
selctedPath = null;
}
int w, maxy;
window.GetSize (out w, out maxy);
var treeview = widget as FileTreeView;
var p = treeview != null? treeview.CursorLocation : null;
int recty = cell_area.Y;
int recth = cell_area.Height - 1;
if (recty < 0) {
recth += recty + 1;
recty = -1;
}
if (recth > maxy + 2)
recth = maxy + 2;
window.DrawRectangle (widget.Style.BaseGC (Gtk.StateType.Normal), true, cell_area.X, recty, cell_area.Width - 1, recth);
Gdk.GC normalGC = widget.Style.TextGC (StateType.Normal);
Gdk.GC removedGC = new Gdk.GC (window);
removedGC.Copy (normalGC);
removedGC.RgbFgColor = new Color (255, 0, 0);
Gdk.GC addedGC = new Gdk.GC (window);
addedGC.Copy (normalGC);
addedGC.RgbFgColor = new Color (0, 0, 255);
Gdk.GC infoGC = new Gdk.GC (window);
infoGC.Copy (normalGC);
infoGC.RgbFgColor = new Color (0xa5, 0x2a, 0x2a);
int y = cell_area.Y + 2;
int cline = 1;
bool inHeader = true;
for (int n=0; n<lines.Length; n++, y += lineHeight) {
string line = lines [n];
if (line.Length == 0)
continue;
char tag = line [0];
// Keep track of the real file line
int thisLine = cline;
if (tag == '@') {
int l = ParseCurrentLine (line);
if (l != -1) cline = thisLine = l;
inHeader = false;
} else if (tag != '-' && !inHeader)
cline++;
if (y + lineHeight < 0)
continue;
if (y > maxy)
break;
Gdk.GC gc;
switch (tag) {
case '-': gc = removedGC; break;
case '+': gc = addedGC; break;
case '@': gc = infoGC; break;
default: gc = normalGC; break;
}
if (p.HasValue && p.Value.X >= cell_area.X && p.Value.X <= cell_area.Right && p.Value.Y >= y && p.Value.Y < y + lineHeight) {
window.DrawRectangle (widget.Style.BaseGC (Gtk.StateType.Prelight), true, cell_area.X, y, cell_area.Width - 1, lineHeight);
selectedLine = thisLine;
selctedPath = path;
}
layout.SetText (line);
window.DrawLayout (gc, cell_area.X + 2, y, layout);
}
window.DrawRectangle (widget.Style.DarkGC (Gtk.StateType.Prelight), false, cell_area.X, recty, cell_area.Width - 1, recth);
removedGC.Dispose ();
addedGC.Dispose ();
infoGC.Dispose ();
} else {
int y = cell_area.Y + (cell_area.Height - height)/2;
window.DrawLayout (widget.Style.TextGC (GetState(flags)), cell_area.X, y, layout);
}
}
示例4: Render
protected override void Render (Drawable window, Widget widget, Gdk.Rectangle background_area, Gdk.Rectangle cell_area, Gdk.Rectangle expose_area, CellRendererState flags)
{
if (isDisposed)
return;
try {
if (diffMode) {
int w, maxy;
window.GetSize (out w, out maxy);
int recty = cell_area.Y;
int recth = cell_area.Height - 1;
if (recty < 0) {
recth += recty + 1;
recty = -1;
}
if (recth > maxy + 2)
recth = maxy + 2;
window.DrawRectangle (widget.Style.BaseGC (Gtk.StateType.Normal), true, cell_area.X, recty, cell_area.Width - 1, recth);
Gdk.GC normalGC = widget.Style.TextGC (StateType.Normal);
Gdk.GC removedGC = new Gdk.GC (window);
removedGC.Copy (normalGC);
removedGC.RgbFgColor = new Color (255, 0, 0);
Gdk.GC addedGC = new Gdk.GC (window);
addedGC.Copy (normalGC);
addedGC.RgbFgColor = new Color (0, 0, 255);
Gdk.GC infoGC = new Gdk.GC (window);
infoGC.Copy (normalGC);
infoGC.RgbFgColor = new Color (0xa5, 0x2a, 0x2a);
int y = cell_area.Y + 2;
for (int n = 0; n < lines.Length; n++,y += lineHeight) {
if (y + lineHeight < 0)
continue;
if (y > maxy)
break;
string line = lines[n];
if (line.Length == 0)
continue;
Gdk.GC gc;
switch (line[0]) {
case '-':
gc = removedGC;
break;
case '+':
gc = addedGC;
break;
case '@':
gc = infoGC;
break;
default:
gc = normalGC;
break;
}
layout.SetText (line);
window.DrawLayout (gc, cell_area.X + 2, y, layout);
}
window.DrawRectangle (widget.Style.DarkGC (Gtk.StateType.Prelight), false, cell_area.X, recty, cell_area.Width - 1, recth);
removedGC.Dispose ();
addedGC.Dispose ();
infoGC.Dispose ();
} else {
int y = cell_area.Y + (cell_area.Height - height) / 2;
window.DrawLayout (widget.Style.TextGC (GetState (flags)), cell_area.X, y, layout);
}
} catch (Exception e) {
Console.WriteLine (e);
}
}
示例5: DrawBackground
public bool DrawBackground (TextEditor editor, Drawable win, TextViewMargin.LayoutWrapper layout, int selectionStart, int selectionEnd, int startOffset, int endOffset, int y, int startXPos, int endXPos, ref bool drawBg)
{
drawBg = false;
if (selectionStart > 0)
return true;
using (Gdk.GC gc = new Gdk.GC (win)) {
gc.RgbFgColor = color;
win.DrawRectangle (gc, true, startXPos, y, endXPos - startXPos, editor.LineHeight);
}
return true;
}
示例6: Render
/// <summary>
/// This method is used to render a sprite viewport onto a
/// drawable object, such as Gdk.Pixmap. This handles the
/// translation of widget space into sprite space and also the
/// appropriate clipping.
/// </summary>
public void Render(
Drawable drawable,
Rectangle region)
{
// Create the GC
GC gc = new GC(drawable);
// Figure out what parts of the rectangle we care about
Rectangle ourselves = new Rectangle(x, y, width, height);
if (!ourselves.IntersectsWith(region))
{
// No overlap, don't bother
return;
}
// Get the intersection of ourselves and the update
// region. This helps with keeping to a specific focus.
ourselves.Intersect(region);
// Clear everything
gc.RgbFgColor = BackgroundColor;
drawable.DrawRectangle(gc, true, ourselves);
// Go through the sprites
foreach (ISprite sprite in SpriteList)
{
sprite.Render(drawable, gc);
}
}