本文整理汇总了C#中Cursor.GetSprite方法的典型用法代码示例。如果您正苦于以下问题:C# Cursor.GetSprite方法的具体用法?C# Cursor.GetSprite怎么用?C# Cursor.GetSprite使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Cursor
的用法示例。
在下文中一共展示了Cursor.GetSprite方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawRegions
public void DrawRegions( World world )
{
world.WorldRenderer.palette.Update(
world.WorldActor.traits.WithInterface<IPaletteModifier>());
float2 r1 = new float2(2, -2) / screenSize;
float2 r2 = new float2(-1, 1);
renderer.BeginFrame(r1, r2, scrollPosition.ToInt2());
if( Game.orderManager.GameStarted )
{
world.WorldRenderer.Draw();
Game.chrome.Draw( world );
if( Game.orderManager.Connection.ConnectionState == ConnectionState.NotConnected )
Game.chrome.DrawDialog("Connection lost.");
}
else
{
// Still hacky, but at least it uses widgets
// TODO: Clean up the logic of this beast
// TODO: Have a proper "In main menu" state
ConnectionState state = Game.orderManager.Connection.ConnectionState;
if (state != lastConnectionState)
{
switch( Game.orderManager.Connection.ConnectionState )
{
case ConnectionState.PreConnecting:
Game.chrome.rootWidget.GetWidget("MAINMENU_BG").Visible = true;
Game.chrome.rootWidget.GetWidget("CONNECTING_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("CONNECTION_FAILED_BG").Visible = false;
break;
case ConnectionState.Connecting:
Game.chrome.rootWidget.GetWidget("MAINMENU_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("CONNECTING_BG").Visible = true;
Game.chrome.rootWidget.GetWidget("CONNECTION_FAILED_BG").Visible = false;
//(Game.chrome.rootWidget.GetWidget("CONNECTION_GROUP_FAILED") as LabelWidget).Text = "Connecting abort";
//Game.chrome.DrawDialog("Connecting to {0}:{1}...".F( Game.Settings.NetworkHost, Game.Settings.NetworkPort ));
break;
case ConnectionState.NotConnected:
Game.chrome.rootWidget.GetWidget("MAINMENU_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("CONNECTING_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("CONNECTION_FAILED_BG").Visible = true;
//(Game.chrome.rootWidget.GetWidget("CONNECTION_GROUP_FAILED") as LabelWidget).Text = "Not Connected Retry/fail";
//Game.chrome.DrawDialog("Connection failed.", "Retry", _ => {}, "Cancel",_ => {});
break;
case ConnectionState.Connected:
Game.chrome.rootWidget.GetWidget("MAINMENU_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("CONNECTING_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("CONNECTION_FAILED_BG").Visible = false;
//Game.chrome.DrawLobby( world );
break;
}
}
// TODO: Kill this (hopefully!) soon
if (state == ConnectionState.Connected)
Game.chrome.DrawLobby( world );
lastConnectionState = state;
Game.chrome.DrawWidgets(world);
}
var cursorName = Game.chrome.HitTest(mousePos) ? "default" : Game.controller.ChooseCursor( world );
var c = new Cursor(cursorName);
cursorRenderer.DrawSprite(c.GetSprite((int)cursorFrame), mousePos + Location - c.GetHotspot(), "cursor");
cursorRenderer.Flush();
renderer.EndFrame();
}