本文整理汇总了C#中Coordinate.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# Coordinate.Equals方法的具体用法?C# Coordinate.Equals怎么用?C# Coordinate.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Coordinate
的用法示例。
在下文中一共展示了Coordinate.Equals方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: different_coordinates_are_not_equal
public void different_coordinates_are_not_equal()
{
var item1 = new Coordinate();
var item2 = new Coordinate {Position = 1};
Assert.IsFalse(item1.Equals(item2));
}
示例2: AreEqualIfRowAndColumnMatch
public void AreEqualIfRowAndColumnMatch()
{
var coordinate1 = new Coordinate('c', 2);
var coordinate2 = new Coordinate('c', 2);
Assert.IsTrue(coordinate1.Equals(coordinate2));
}
示例3: equal_coordinates_are_equal
public void equal_coordinates_are_equal()
{
var item1 = new Coordinate();
var item2 = new Coordinate();
Assert.IsTrue(item1.Equals(item2));
}
示例4: CanMoveCoordinateToAnyDirection
public void CanMoveCoordinateToAnyDirection()
{
var coordinate = new Coordinate('e', 5);
coordinate.MoveUp();
Assert.IsTrue(coordinate.Equals(new Coordinate('e', 4)));
coordinate.MoveRight();
Assert.IsTrue(coordinate.Equals(new Coordinate('f', 4)));
coordinate.MoveDown();
Assert.IsTrue(coordinate.Equals(new Coordinate('f', 5)));
coordinate.MoveLeft();
Assert.IsTrue(coordinate.Equals(new Coordinate('e', 5)));
}
示例5: CanCopyTwoCoordinates
public void CanCopyTwoCoordinates()
{
var coordinate = new Coordinate('b', 7);
var copy = Coordinate.Copy(coordinate);
Assert.IsTrue(coordinate.Equals(copy));
}
示例6: can_get_cordinate_for_a_given_level_and_position
public void can_get_cordinate_for_a_given_level_and_position(int value, int level, int position)
{
var expected = new Coordinate { Level = level, Position = position, Value = value };
var actual = item.Find(level, position);
Assert.IsTrue(expected.Equals(actual));
}
示例7: ComputeIntersection
/// <summary>
///
/// </summary>
/// <param name="p"></param>
/// <param name="p1"></param>
/// <param name="p2"></param>
public override void ComputeIntersection(Coordinate p, Coordinate p1, Coordinate p2)
{
IsProper = false;
// do between check first, since it is faster than the orientation test
if (Envelope.Intersects(p1, p2, p))
{
if ((CgAlgorithms.OrientationIndex(p1, p2, p) == 0) && (CgAlgorithms.OrientationIndex(p2, p1, p) == 0))
{
IsProper = true;
if (p.Equals(p1) || p.Equals(p2))
IsProper = false;
Result = IntersectionType.PointIntersection;
return;
}
}
Result = IntersectionType.NoIntersection;
}
示例8: contains
private bool contains(Coordinate[] arr, Coordinate c)
{
foreach(var el in arr) {
if(c.Equals(el)) {
return true;
}
}
return false;
}
示例9: EqualsTest
public void EqualsTest()
{
var target = new Coordinate(5, 15);
object obj = new Coordinate(5, 15);
const bool expected = true;
bool actual = target.Equals(obj);
Assert.AreEqual(expected, actual);
}
示例10: EqualsNullTest
public void EqualsNullTest()
{
Coordinate target = new Coordinate(5, 15);
object obj = null;
bool expected = false;
bool actual;
actual = target.Equals(obj);
Assert.AreEqual(expected, actual);
}
示例11: MatchInSameDirection
/// <summary>
/// The coordinate pairs match if they define line segments lying in the same direction.
/// E.g. the segments are parallel and in the same quadrant
/// (as opposed to parallel and opposite!).
/// </summary>
/// <param name="p0"></param>
/// <param name="p1"></param>
/// <param name="ep0"></param>
/// <param name="ep1"></param>
private static bool MatchInSameDirection(Coordinate p0, Coordinate p1, Coordinate ep0, Coordinate ep1)
{
if (!p0.Equals(ep0))
return false;
return CgAlgorithms.ComputeOrientation(p0, p1, ep1) == CgAlgorithms.COLLINEAR &&
QuadrantOp.Quadrant(p0, p1) == QuadrantOp.Quadrant(ep0, ep1);
}
示例12: GenericEqualsReferenceTest
public void GenericEqualsReferenceTest()
{
var target = new Coordinate(5, 15);
Coordinate position = target;
const bool expected = true;
bool actual = target.Equals(position);
Assert.AreEqual(expected, actual);
}
示例13: GameState
/// <summary>
/// Creates a new game state with all holes occupied except the one given.
/// On a board with 5 rows, row 3 hole 2 is the traditional choice for the
/// empty hole.
/// </summary>
/// <param name="rows"/>
/// <param name="emptyHole"/>
public GameState(int rows, Coordinate emptyHole)
{
this.rowCount = rows;
occupiedHoles = new List<Coordinate>();
for (int row = 1; row <= rows; row++)
{
for (int hole = 1; hole <= row; hole++)
{
Coordinate peg = new Coordinate(row, hole);
if (!peg.Equals(emptyHole))
{
occupiedHoles.Add(peg);
}
}
}
}
示例14: FindEdge
/// <summary>
/// Returns the edge whose first two coordinates are p0 and p1.
/// </summary>
/// <param name="p0"></param>
/// <param name="p1"></param>
/// <returns> The edge, if found <c>null</c> if the edge was not found.</returns>
public Edge FindEdge(Coordinate p0, Coordinate p1)
{
for (int i = 0; i < _edges.Count; i++)
{
Edge e = _edges[i];
Coordinate[] eCoord = e.Coordinates;
if (p0.Equals(eCoord[0]) && p1.Equals(eCoord[1]))
return e;
}
return null;
}
示例15: ComputeCollinearIntersection
/// <summary>
///
/// </summary>
/// <param name="p1"></param>
/// <param name="p2"></param>
/// <param name="q1"></param>
/// <param name="q2"></param>
/// <returns></returns>
private IntersectionType ComputeCollinearIntersection(Coordinate p1, Coordinate p2, Coordinate q1, Coordinate q2)
{
bool p1Q1P2 = Envelope.Intersects(p1, p2, q1);
bool p1Q2P2 = Envelope.Intersects(p1, p2, q2);
bool q1P1Q2 = Envelope.Intersects(q1, q2, p1);
bool q1P2Q2 = Envelope.Intersects(q1, q2, p2);
if (p1Q1P2 && p1Q2P2)
{
IntersectionPoints[0] = q1;
IntersectionPoints[1] = q2;
return IntersectionType.Collinear;
}
if (q1P1Q2 && q1P2Q2)
{
IntersectionPoints[0] = p1;
IntersectionPoints[1] = p2;
return IntersectionType.Collinear;
}
if (p1Q1P2 && q1P1Q2)
{
IntersectionPoints[0] = q1;
IntersectionPoints[1] = p1;
return q1.Equals(p1) ? IntersectionType.PointIntersection : IntersectionType.Collinear;
}
if (p1Q1P2 && q1P2Q2)
{
IntersectionPoints[0] = q1;
IntersectionPoints[1] = p2;
return q1.Equals(p2) ? IntersectionType.PointIntersection : IntersectionType.Collinear;
}
if (p1Q2P2 && q1P1Q2)
{
IntersectionPoints[0] = q2;
IntersectionPoints[1] = p1;
return q2.Equals(p1) ? IntersectionType.PointIntersection : IntersectionType.Collinear;
}
if (p1Q2P2 && q1P2Q2)
{
IntersectionPoints[0] = q2;
IntersectionPoints[1] = p2;
return q2.Equals(p2) ? IntersectionType.PointIntersection : IntersectionType.Collinear;
}
return IntersectionType.NoIntersection;
}