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C# Controller2D.Hooked方法代码示例

本文整理汇总了C#中Controller2D.Hooked方法的典型用法代码示例。如果您正苦于以下问题:C# Controller2D.Hooked方法的具体用法?C# Controller2D.Hooked怎么用?C# Controller2D.Hooked使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Controller2D的用法示例。


在下文中一共展示了Controller2D.Hooked方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnTriggerEnter2D

	//On collision stops the hook from moving and tells the player to come to the hook
	void OnTriggerEnter2D(Collider2D col){
		if(hitPlatform || playerhooked)
			return;

		if(col.gameObject.tag == "HookGate" & !poweredUp){
			renderer.material.color = Color.red;
			//Added powerhook component and copy info from respective hook gate
			HookGate hookGate = col.gameObject.GetComponent<HookGate>();
			PowerHook pH = gameObject.AddComponent<PowerHook>();
			pH.spawnInfo = new PowerSpawn(hookGate.spawnInfo);
			//just change the type on the fly
			pH.spawnInfo.type = PowerType.POWERHOOK;
			pH.spawnInfo.owner = networkController.theOwner;
			gameObject.tag = "PowerHook";
			poweredUp = true;
			audio.PlayOneShot(flamehook);
			GameObject hookfire = (GameObject)Instantiate(fireeffect, transform.position, transform.rotation);
			hookfire.transform.parent = gameObject.transform;
			return;
		}


		if(col.gameObject.tag != "Player" && col.gameObject.tag != "Power" && !col.isTrigger && !returning){
			if(!OFFLINE){
				if(Analytics.Enabled){
					GA.API.Design.NewEvent("Hooked Environment", col.transform.position);
				}
			}

			rigidbody2D.velocity = Vector2.zero;
            //If hitting a moving platform, the hook moves with the platform
            transform.parent = col.transform;

			animator.SetTrigger("Hooked");
			shooter.GetComponent<Hook>().HitPlatform();
            if (!playSound)
            {
                AudioSource.PlayClipAtPoint(hookWallHitSfx, transform.position);
                playSound = true;
            }
		}

		else if(!poweredUp && col.gameObject.tag == "Player" && col.gameObject != shooter && !returning){

			if(Network.isServer){

				if(Analytics.Enabled && !metriconce){
					GA.API.Design.NewEvent("Hook Hits", col.transform.position);
					metriconce = true;
				}

				hookedPlayer = col.gameObject;
				NetworkController  affectedPlayerNC = hookedPlayer.GetComponent<NetworkController>();
			    
				affectedPlayerC2D = hookedPlayer.GetComponent<Controller2D>();
				affectedPlayerC2D.Hooked(networkController.theOwner);
				rigidbody2D.velocity = Vector2.zero;
				targetPosition = transform.position;
				shooter.GetComponent<Hook>().HitPlayerLocal(affectedPlayerNC.theOwner);
				playerhooked = true; 
				AudioSource.PlayClipAtPoint( hookHitSfx , transform.position );

				animator.SetTrigger("Hooked");

			}
		}
	}
开发者ID:RobbSteel,项目名称:Lords-of-Distortion,代码行数:68,代码来源:HookHit.cs


注:本文中的Controller2D.Hooked方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。