本文整理汇总了C#中Connector.Run方法的典型用法代码示例。如果您正苦于以下问题:C# Connector.Run方法的具体用法?C# Connector.Run怎么用?C# Connector.Run使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Connector
的用法示例。
在下文中一共展示了Connector.Run方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: StartGui
static void StartGui(Connector conn, Settings settings)
{
Gui.Start(x => {
//if changes UI: have to use this
Action<string, Action<CmdArg>> xRegister = (cmd, a) => conn.Register(cmd, x.InSTAThread(a));
var help = @"Help:
Type (messages) to line at bottom of window.
Commands start with ':'.
All messages are trimmed by default, so to write ':-)' just write ' :-)'.
Use tab for command completion.
:chat # show message board
:server.start <port> # starts server and DOES NOT connect to it
:server.stop
:ip # get local IP address(es)
:wsdl # open server with wsdl description of service to access chans
:connect <host:port> # connect to a server; default port is " + settings.DefaultServerPort + @"
:disconnect # closes client
:host <port> # :server.start, :connect
:join <host> <name> # :connect <host>, :name <name>
:name <new name> # get or set; 'anon' by default
:down, :d # scroll to end of message board
:exit, :quit
:help, :h # show this help
:send <msg> # send msg as it is; even just whitespace / nothing...
:text <theText> # ~= :send <trim($theText)>
# wouldn't send nothing
if line doesn't start with ':': gets translated to: ':text <$line>'
";
xRegister(Cmd.Help, _ => x.SwitchToHelp(help));
xRegister(Cmd.Chat, _ => x.SwitchToChat());
xRegister(Cmd.Exit, _ => x.Exit());
xRegister(Cmd.ScrollDown, _ => x.ScrollToBottom());
xRegister(Cmd.NotifyError, a => x.ShowError(a.Source, a.Text));
xRegister(Cmd.NotifySystem, a => x.ShowNotifySystem(a.Source, a.Text));
xRegister(Cmd.ReceivedMsg, a => x.ShowMessage(a.Source, a.Text));
xRegister(Cmd.CmdAccepted, a => x.ClearCmdLineIfSame(a));
xRegister(Cmd.CompletionResponse, a => x.PushCompletion(a, a.Source));
conn.Alias("d", Cmd.ScrollDown);
conn.Alias("h", Cmd.Help);
conn.Alias("quit", Cmd.Exit);
conn.Run(Cmd.Help);
x.Command += line => conn.RunOrDefault(Cmd.CmdParseRun, line);
x.CompletionRequest += line => conn.RunOrDefault(Cmd.CompletionRequest, line);
x.BoardChanged += () => conn.Run(Cmd.Chat);
conn.RunOrDefault(Cmd.AfterGuiLoaded);
});
}
示例2: Init
static void Init(Settings settings, Connector conn, Action<Connector, ChanStore> initExtra)
{
var store = new ChanStore();
var client = new ChatClient(settings, store, conn);
//simple default config for now
var dfltCfg = NetChanConfig.MakeDefault<Message>();
//client
var rFailT = store.PrepareClientReceiverForType(dfltCfg);
var sFailT = store.PrepareClientSenderForType(dfltCfg);
rFailT.PipeEx(conn, "store: receiver cache");
sFailT.PipeEx(conn, "store: sender cache");
conn.Register(Cmd.Send, client.BroadcastMessage);
conn.Register(Cmd.Connect, client.Connect);
conn.Register(Cmd.Disconnect, _ => client.Disconnect());
conn.Register(Cmd.Join, a => {
var args = (a.Text ?? "").Split(new []{ ' ' }, StringSplitOptions.RemoveEmptyEntries);
if (args.Length > 2)
conn.RunError("requires 1 or 2 arguments <?host:port> <name>".ArgSrc("join"));
else ((Func<Func<string, string, bool>, bool>) (cont => { //I could use ifs; this is more obvious to me...
switch (args.Length) { //host, name
case 1:
return cont(null, args[0]);
case 2:
return cont(args[0], args[1]);
default:
return cont(null, null);
} // apply args^ to connect and (name if != null)
}))((host, name) => conn.RunOrDefault(Cmd.Connect, host) && (name != null) && conn.RunOrDefault(Cmd.Name, name));
});
//server
//it reregisters it's commands if started (to ones created in start fn)
Action<CmdArg> serverStartOff = null; //~ referenced from itself
Action<CmdArg> serverStopOff = _ => conn.RunError("not running".ArgSrc("server"));
serverStartOff = a => {
var portS = a.Text;
int port;
if (!int.TryParse(portS, out port)) {
//couldn't parse: try default
if (settings.DefaultServerPort == -1) {
conn.RunError("requires port (default not allowed)".ArgSrc(Cmd.ServerStart + " " + portS));
return;
}
port = settings.DefaultServerPort;
}
//port OK: try creating and starting server:
try {
var serverStore = new ChanStore();
InitServer(settings, serverStore, conn);
serverStore.StartServer(port);
//created fine: reregister
conn.Reregister(Cmd.ServerStart, _ => conn.RunError(("already running (port: " + port + ")").ArgSrc("server")));
conn.Reregister(Cmd.ServerStop, _ => {
try {
serverStore.StopServer();//stop listening for new
//kill stuff in ChanStore: this will force shut the open channels and close clients
serverStore.CloseAll().PipeEx(conn, "server.stop (in clear)");
conn.RunNotifySystem("stopped".ArgSrc("server"));
} catch (Exception ex) {
ex.PipeEx(conn, "server.stop");
} finally {
conn.Reregister(Cmd.ServerStop, serverStopOff); //use original handlers again
conn.Reregister(Cmd.ServerStart, serverStartOff);
}
});
conn.RunNotifySystem("started".ArgSrc("server"));
} catch (Exception ex) {
ex.PipeEx(conn, Cmd.ServerStart + " " + port);
}
};
conn.Register(Cmd.ServerStart, serverStartOff);
conn.Register(Cmd.ServerStop, serverStopOff);
conn.Register(Cmd.Host, async port => {
try {
if (string.IsNullOrWhiteSpace(port)) {
if (settings.DefaultServerPort == -1)
throw new ArgumentException("requires port (default not allowed)");
port = settings.DefaultServerPort.ToString();
}
if (await conn.RunOrDefaultAsync(Cmd.ServerStart, port)) {
//~ok: problem: this is run after known, whether Cmd.Server exists, not after server started
//: connect waits until started; ok
// - no it doesn't: it cannot: it's elsewhere...
await Task.Delay(50); //wait a little instead
await conn.RunOrDefaultAsync(Cmd.Connect, "localhost:" + port);
}
} catch (Exception ex) {
ex.PipeEx(conn, Cmd.Host + " " + port);
}
});
//translate text to send
conn.Register(Cmd.Text, a => {
//.........这里部分代码省略.........