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C# Connector.AddChild方法代码示例

本文整理汇总了C#中Connector.AddChild方法的典型用法代码示例。如果您正苦于以下问题:C# Connector.AddChild方法的具体用法?C# Connector.AddChild怎么用?C# Connector.AddChild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Connector的用法示例。


在下文中一共展示了Connector.AddChild方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddChild

        /// <summary>
        /// Add a new child node.
        /// </summary>
        /// <param name="connector">The connector the node will be added to. Use null for default connector.</param>
        /// <param name="node">The node you want to append.</param>
        /// <param name="index">The index of the new node.</param>
        /// <returns>Returns true if the child could be added.</returns>
        public virtual bool AddChild(Connector connector, Node node, int index) {
            Debug.Check(connector != null && _children.HasConnector(connector));

            if (!connector.AcceptsChild(node)) {
                throw new Exception(Resources.ExceptionNodeHasTooManyChildren);
            }

            if (!connector.AddChild(node, index)) {
                return false;
            }

            node._parent = this;

            return true;
        }
开发者ID:haolly,项目名称:behaviac,代码行数:22,代码来源:Node.cs

示例2: AddChildNotModified

		/// <summary>
		/// Add a new child but the behaviour does not need to be saved.
		/// Used for collapsed referenced behaviours which show the behaviours they reference.
		/// </summary>
		/// <param name="connector">The connector the node will be added to. Use null for default connector.</param>
		/// <param name="node">The node you want to append.</param>
		/// <returns>Returns true if the child could be added.</returns>
		public virtual bool AddChildNotModified(Connector connector, Node node)
		{
			Debug.Check(connector !=null && _children.HasConnector(connector));

			if(!connector.AcceptsChildren(1))
				throw new Exception(Resources.ExceptionNodeHasTooManyChildren);

			if(!connector.AddChild(node))
				return false;

			node._parent= this;

			return true;
		}
开发者ID:drzo,项目名称:opensim4opencog,代码行数:21,代码来源:Node.cs

示例3: AddChildNotModified

        /// <summary>
        /// Add a new child but the behaviour does not need to be saved.
        /// Used for collapsed referenced behaviours which show the behaviours they reference.
        /// </summary>
        /// <param name="connector">The connector the node will be added to. Use null for default connector.</param>
        /// <param name="node">The node you want to append.</param>
        /// <returns>Returns true if the child could be added.</returns>
        public virtual bool AddChildNotModified(Connector connector, Node node)
        {
            Debug.Check(connector != null && _children.HasConnector(connector));

            if (!connector.AcceptsChild(node.GetType()))
            {
                //throw new Exception(Resources.ExceptionNodeHasTooManyChildren);
                return false;
            }

            if (!connector.AddChild(node))
            {
                return false;
            }

            node._parent = this;

            node.CopyWasModifiedFromParent(this);

            return true;
        }
开发者ID:KeyleXiao,项目名称:behaviac,代码行数:28,代码来源:Node.cs

示例4: AddChildNotModified

        /// <summary>
        /// Add a new child but the behaviour does not need to be saved.
        /// Used for collapsed referenced behaviours which show the behaviours they reference.
        /// </summary>
        /// <param name="connector">The connector the node will be added to. Use null for default connector.</param>
        /// <param name="node">The node you want to append.</param>
        /// <returns>Returns true if the child could be added.</returns>
        public bool AddChildNotModified(Connector connector, NodeViewData node)
        {
            Debug.Check(connector != null && _children.HasConnector(connector));

            if (!connector.AcceptsChild(node.Node)) {
            throw new Exception(Resources.ExceptionNodeHasTooManyChildren);
            }

            if (!connector.AddChild(node)) {
            return false;
            }

            node._parent = this;

            return true;
        }
开发者ID:XyzalZhang,项目名称:behaviac,代码行数:23,代码来源:NodeViewData.cs


注:本文中的Connector.AddChild方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。