本文整理汇总了C#中Connector.AddChild方法的典型用法代码示例。如果您正苦于以下问题:C# Connector.AddChild方法的具体用法?C# Connector.AddChild怎么用?C# Connector.AddChild使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Connector
的用法示例。
在下文中一共展示了Connector.AddChild方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddChild
/// <summary>
/// Add a new child node.
/// </summary>
/// <param name="connector">The connector the node will be added to. Use null for default connector.</param>
/// <param name="node">The node you want to append.</param>
/// <param name="index">The index of the new node.</param>
/// <returns>Returns true if the child could be added.</returns>
public virtual bool AddChild(Connector connector, Node node, int index) {
Debug.Check(connector != null && _children.HasConnector(connector));
if (!connector.AcceptsChild(node)) {
throw new Exception(Resources.ExceptionNodeHasTooManyChildren);
}
if (!connector.AddChild(node, index)) {
return false;
}
node._parent = this;
return true;
}
示例2: AddChildNotModified
/// <summary>
/// Add a new child but the behaviour does not need to be saved.
/// Used for collapsed referenced behaviours which show the behaviours they reference.
/// </summary>
/// <param name="connector">The connector the node will be added to. Use null for default connector.</param>
/// <param name="node">The node you want to append.</param>
/// <returns>Returns true if the child could be added.</returns>
public virtual bool AddChildNotModified(Connector connector, Node node)
{
Debug.Check(connector !=null && _children.HasConnector(connector));
if(!connector.AcceptsChildren(1))
throw new Exception(Resources.ExceptionNodeHasTooManyChildren);
if(!connector.AddChild(node))
return false;
node._parent= this;
return true;
}
示例3: AddChildNotModified
/// <summary>
/// Add a new child but the behaviour does not need to be saved.
/// Used for collapsed referenced behaviours which show the behaviours they reference.
/// </summary>
/// <param name="connector">The connector the node will be added to. Use null for default connector.</param>
/// <param name="node">The node you want to append.</param>
/// <returns>Returns true if the child could be added.</returns>
public virtual bool AddChildNotModified(Connector connector, Node node)
{
Debug.Check(connector != null && _children.HasConnector(connector));
if (!connector.AcceptsChild(node.GetType()))
{
//throw new Exception(Resources.ExceptionNodeHasTooManyChildren);
return false;
}
if (!connector.AddChild(node))
{
return false;
}
node._parent = this;
node.CopyWasModifiedFromParent(this);
return true;
}
示例4: AddChildNotModified
/// <summary>
/// Add a new child but the behaviour does not need to be saved.
/// Used for collapsed referenced behaviours which show the behaviours they reference.
/// </summary>
/// <param name="connector">The connector the node will be added to. Use null for default connector.</param>
/// <param name="node">The node you want to append.</param>
/// <returns>Returns true if the child could be added.</returns>
public bool AddChildNotModified(Connector connector, NodeViewData node)
{
Debug.Check(connector != null && _children.HasConnector(connector));
if (!connector.AcceptsChild(node.Node)) {
throw new Exception(Resources.ExceptionNodeHasTooManyChildren);
}
if (!connector.AddChild(node)) {
return false;
}
node._parent = this;
return true;
}