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C# Connector.GetComponent方法代码示例

本文整理汇总了C#中Connector.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# Connector.GetComponent方法的具体用法?C# Connector.GetComponent怎么用?C# Connector.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Connector的用法示例。


在下文中一共展示了Connector.GetComponent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Update

    // Update is called once per frame
    void Update()
    {
        #region find real districts
        //if (!split)
        if (split > 0) { --split; } else if (split == 0)
        {
            districts.Sort(delegate (DistrictCollider2 a, DistrictCollider2 b) {
                return a.NumUnits.CompareTo(b.NumUnits);
            });

            for (int i = 0; i < districts.Count; ++i)
            {
                districts[i].transform.position += Vector3.down * (5.0f + 1.5f * i);
            }
            split = -1;
            //check for districts underneath units
            List<string> saveDistricts = new List<string>();
            foreach (Unit u in units)
            {
                RaycastHit unitHit;
                Transform unitObjectHit = null;
                Ray unitRay = new Ray(u.transform.position + 2.0f*Vector3.down, Vector3.down);//Camera.main.ScreenPointToRay(Input.mousePosition);
                if (Physics.Raycast(unitRay, out unitHit) && unitHit.transform.gameObject.GetComponent<DistrictCollider2>() != null)
                {
                    unitObjectHit = unitHit.transform;
                    //Debug.Log("hit " + unitObjectHit.name);
                    //unitHit.transform.position = new Vector3(unitHit.transform.position.x, 0.0f, unitHit.transform.position.z);
                }
                else {
                    unitObjectHit = u.transform;
                }
                if (unitObjectHit != u.transform)
                {
                    if (!saveDistricts.Contains(unitObjectHit.name))
                    {
                        saveDistricts.Add(unitObjectHit.name);
                    }
                }
            }
            //clear districts not to save
            for (int i = 0; i < districts.Count; ++i)
            {
                if (!saveDistricts.Contains(districts[i].name))
                //if (districts[i].transform.position.y < -1.0f)
                {
                    //Debug.Log("removed " + districts[i].name);
                    Destroy(districts[i].gameObject);
                    districts.RemoveAt(i--);
                }
            }
            //move meshes back into xz plane
            for (int i = 0; i < districts.Count; ++i)
            {
                districts[i].transform.position = new Vector3(districts[i].transform.position.x, 0.0f, districts[i].transform.position.z);
                districts[i].GetComponent<Renderer>().enabled = true;
                if (districts[i].NumUnits != units.Count / goalDistricts)
                {
                    districts[i].GetComponent<Renderer>().material.color *= 0.25f;
                }
            }
            //Debug.Log("districts to save: " + saveDistricts.Count + "\tDistricts remaining: "+districts.Count);
        }
        #endregion

        for (int i = 0; i < partyDistricts.Length; i++)
        {
            partyDistricts[i] = 0;
        }
        #region mouse raycast
        RaycastHit hit;
        Transform objectHit = null;
        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        if (Physics.Raycast(ray, out hit))
        {
            objectHit = hit.transform;
        }
        else {
            objectHit = this.transform;
        }
        hit.point = new Vector3(hit.point.x, 0.0f, hit.point.z);
        #endregion
        #region left click
        if (Input.GetMouseButtonDown(0))
        { //left click down
            //Debug.Log("click");
            if ((startNode = objectHit.GetComponent<Node>()) != null)
            {
                tempConnector = (Connector)Instantiate(connectorPrefab);
                tempConnector.transform.localScale = Vector3.zero;
                tempConnector.transform.SetParent(this.transform);
                tempConnector.name = "dragged connector";
                tempConnector.GetComponent<Renderer>().material.color = Color.green;
            }
        }
        else if (Input.GetMouseButton(0))
        { // left click drag    
            bool validConnector = true;
            if (startNode != null)
            {
//.........这里部分代码省略.........
开发者ID:RIT-SMCS,项目名称:Gerrymander,代码行数:101,代码来源:GameManager.cs


注:本文中的Connector.GetComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。