本文整理汇总了C#中ConnectionManager.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# ConnectionManager.Dispose方法的具体用法?C# ConnectionManager.Dispose怎么用?C# ConnectionManager.Dispose使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ConnectionManager
的用法示例。
在下文中一共展示了ConnectionManager.Dispose方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ShouldLeaveOpenConnectionOpen
public void ShouldLeaveOpenConnectionOpen()
{
DbConnection connection = Substitute.For<DbConnection>();
connection.State.Returns(ConnectionState.Open);
ConnectionManager manager = new ConnectionManager(connection);
manager.Dispose();
connection.Received(0).Close();
}
示例2: ShouldOpenAndCloseClosedConnection
public void ShouldOpenAndCloseClosedConnection()
{
DbConnection connection = Substitute.For<DbConnection>();
connection.State.Returns(ConnectionState.Closed);
ConnectionManager manager = new ConnectionManager(connection);
manager.Dispose();
connection.Received(1).Open();
connection.Received(1).Close();
}
示例3: AddConnectionManager
private void AddConnectionManager(ConnectionManager connectionManager, string uri)
{
lock (_thisLock)
{
if (this.State == ManagerState.Stop)
{
connectionManager.Dispose();
return;
}
if (CollectionUtils.Equals(connectionManager.Node.Id, this.BaseNode.Id)
|| _connectionManagers.Any(n => CollectionUtils.Equals(n.Node.Id, connectionManager.Node.Id)))
{
connectionManager.Dispose();
return;
}
if (_connectionManagers.Count >= this.ConnectionCountLimit)
{
connectionManager.Dispose();
return;
}
Debug.WriteLine("ConnectionManager: Connect");
connectionManager.PullNodesEvent += this.connectionManager_PullNodesEvent;
connectionManager.PullBlocksLinkEvent += this.connectionManager_PullBlocksLinkEvent;
connectionManager.PullBlocksRequestEvent += this.connectionManager_PullBlocksRequestEvent;
connectionManager.PullBlockEvent += this.connectionManager_PullBlockEvent;
connectionManager.PullBroadcastMetadatasRequestEvent += this.connectionManager_PullBroadcastMetadatasRequestEvent;
connectionManager.PullBroadcastMetadatasEvent += this.connectionManager_PullBroadcastMetadatasEvent;
connectionManager.PullUnicastMetadatasRequestEvent += this.connectionManager_PullUnicastMetadatasRequestEvent;
connectionManager.PullUnicastMetadatasEvent += this.connectionManager_PullUnicastMetadatasEvent;
connectionManager.PullMulticastMetadatasRequestEvent += this.connectionManager_PullMulticastMetadatasRequestEvent;
connectionManager.PullMulticastMetadatasEvent += this.connectionManager_PullMulticastMetadatasEvent;
connectionManager.PullCancelEvent += this.connectionManager_PullCancelEvent;
connectionManager.CloseEvent += this.connectionManager_CloseEvent;
_nodeToUri.Add(connectionManager.Node, uri);
_connectionManagers.Add(connectionManager);
{
var tempPacketManager = _packetControlManager[connectionManager.Node];
if (tempPacketManager.SessionId != null
&& !CollectionUtils.Equals(tempPacketManager.SessionId, connectionManager.SesstionId))
{
_packetControlManager.Remove(connectionManager.Node);
}
}
var packetManager = _packetControlManager[connectionManager.Node];
packetManager.SessionId = connectionManager.SesstionId;
packetManager.StartTime = DateTime.UtcNow;
Task.Factory.StartNew(this.ConnectionManagerThread, connectionManager, TaskCreationOptions.LongRunning | TaskCreationOptions.AttachedToParent);
}
}
示例4: AcceptConnectionThread
private void AcceptConnectionThread()
{
for (;;)
{
Thread.Sleep(1000);
if (this.State == ManagerState.Stop) return;
// 接続数を制限する。
{
var connectionCount = 0;
lock (_thisLock)
{
connectionCount = _connectionManagers.Count(n => n.Direction == ConnectDirection.In);
}
if (connectionCount >= ((this.ConnectionCountLimit + 1) / 2))
{
continue;
}
}
string uri;
var connection = _serverManager.AcceptConnection(out uri, _bandwidthLimit);
if (connection != null)
{
var connectionManager = new ConnectionManager(connection, _mySessionId, this.BaseNode, ConnectDirection.In, _bufferManager);
try
{
connectionManager.Connect();
if (!ConnectionsManager.Check(connectionManager.Node) || _removeNodes.Contains(connectionManager.Node)) throw new ArgumentException();
lock (_thisLock)
{
if (connectionManager.Node.Uris.Count() != 0)
{
_routeTable.Add(connectionManager.Node);
}
}
this.AddConnectionManager(connectionManager, uri);
_acceptConnectionCount.Increment();
}
catch (Exception e)
{
Debug.WriteLine(e);
connectionManager.Dispose();
}
}
}
}
示例5: RemoveConnectionManager
private void RemoveConnectionManager(ConnectionManager connectionManager)
{
lock (_thisLock)
{
lock (_connectionManagers.ThisLock)
{
try
{
if (_connectionManagers.Contains(connectionManager))
{
Debug.WriteLine("ConnectionManager: Close");
_sentByteCount += connectionManager.SentByteCount;
_receivedByteCount += connectionManager.ReceivedByteCount;
var packetManager = _packetControlManager[connectionManager.Node];
packetManager.SentByteCount.Add(connectionManager.SentByteCount);
packetManager.ReceivedByteCount.Add(connectionManager.ReceivedByteCount);
_nodeToUri.Remove(connectionManager.Node);
_connectionManagers.Remove(connectionManager);
connectionManager.Dispose();
}
}
catch (Exception)
{
}
}
}
}
示例6: CreateConnectionThread
private void CreateConnectionThread()
{
for (;;)
{
if (this.State == ManagerState.Stop) return;
Thread.Sleep(1000);
// 接続数を制限する。
{
var connectionCount = 0;
lock (_thisLock)
{
connectionCount = _connectionManagers.Count(n => n.Direction == ConnectDirection.Out);
}
if (connectionCount >= (this.ConnectionCountLimit / 2))
{
continue;
}
}
Node node = null;
lock (_thisLock)
{
node = _routeTable
.ToArray()
.Where(n => !_connectionManagers.Any(m => CollectionUtils.Equals(m.Node.Id, n.Id))
&& !_creatingNodes.Contains(n)
&& !_waitingNodes.Contains(n))
.Randomize()
.FirstOrDefault();
if (node == null) continue;
_creatingNodes.Add(node);
_waitingNodes.Add(node);
}
try
{
var uris = new HashSet<string>();
uris.UnionWith(node.Uris.Take(12));
if (uris.Count == 0)
{
lock (_thisLock)
{
_removeNodes.Remove(node);
_routeTable.Remove(node);
}
continue;
}
foreach (var uri in uris.Randomize())
{
if (this.State == ManagerState.Stop) return;
var connection = _clientManager.CreateConnection(uri, _bandwidthLimit);
if (connection != null)
{
var connectionManager = new ConnectionManager(connection, _mySessionId, this.BaseNode, ConnectDirection.Out, _bufferManager);
try
{
connectionManager.Connect();
if (!ConnectionsManager.Check(connectionManager.Node)) throw new ArgumentException();
_succeededUris.Add(uri);
lock (_thisLock)
{
if (node != connectionManager.Node)
{
this.RemoveNode(connectionManager.Node);
}
if (connectionManager.Node.Uris.Count() != 0)
{
_routeTable.Live(connectionManager.Node);
}
}
_connectConnectionCount.Increment();
this.AddConnectionManager(connectionManager, uri);
goto End;
}
catch (Exception e)
{
Debug.WriteLine(e);
connectionManager.Dispose();
}
}
}
//.........这里部分代码省略.........
示例7: AddConnectionManager
private void AddConnectionManager(ConnectionManager connectionManager, string uri)
{
lock (this.ThisLock)
{
if (CollectionUtilities.Equals(connectionManager.Node.Id, this.BaseNode.Id)
|| _connectionManagers.Any(n => CollectionUtilities.Equals(n.Node.Id, connectionManager.Node.Id)))
{
connectionManager.Dispose();
return;
}
if (_connectionManagers.Count >= this.ConnectionCountLimit)
{
connectionManager.Dispose();
return;
}
Debug.WriteLine("ConnectionManager: Connect");
connectionManager.PullNodesEvent += this.connectionManager_NodesEvent;
connectionManager.PullBlocksLinkEvent += this.connectionManager_BlocksLinkEvent;
connectionManager.PullBlocksRequestEvent += this.connectionManager_BlocksRequestEvent;
connectionManager.PullBlockEvent += this.connectionManager_BlockEvent;
connectionManager.PullBroadcastMetadatasRequestEvent += this.connectionManager_PullBroadcastMetadatasRequestEvent;
connectionManager.PullBroadcastMetadatasEvent += this.connectionManager_PullBroadcastMetadatasEvent;
connectionManager.PullUnicastMetadatasRequestEvent += this.connectionManager_PullUnicastMetadatasRequestEvent;
connectionManager.PullUnicastMetadatasEvent += this.connectionManager_PullUnicastMetadatasEvent;
connectionManager.PullMulticastMetadatasRequestEvent += this.connectionManager_PullMulticastMetadatasRequestEvent;
connectionManager.PullMulticastMetadatasEvent += this.connectionManager_PullMulticastMetadatasEvent;
connectionManager.PullCancelEvent += this.connectionManager_PullCancelEvent;
connectionManager.CloseEvent += this.connectionManager_CloseEvent;
_nodeToUri.Add(connectionManager.Node, uri);
_connectionManagers.Add(connectionManager);
{
var termpMessageManager = _messagesManager[connectionManager.Node];
if (termpMessageManager.SessionId != null
&& !CollectionUtilities.Equals(termpMessageManager.SessionId, connectionManager.SesstionId))
{
_messagesManager.Remove(connectionManager.Node);
}
}
var messageManager = _messagesManager[connectionManager.Node];
messageManager.SessionId = connectionManager.SesstionId;
messageManager.LastPullTime = DateTime.UtcNow;
ThreadPool.QueueUserWorkItem(this.ConnectionManagerThread, connectionManager);
}
}