本文整理汇总了C#中ConnectionManager.Connect方法的典型用法代码示例。如果您正苦于以下问题:C# ConnectionManager.Connect方法的具体用法?C# ConnectionManager.Connect怎么用?C# ConnectionManager.Connect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ConnectionManager
的用法示例。
在下文中一共展示了ConnectionManager.Connect方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: connect
public void connect(string args)
{
string[] javascriptArgs = JsonHelper.Deserialize<string[]>(args);
string macAddress = javascriptArgs[0];
connectionCallbackId = javascriptArgs[1];
connectionManager = new ConnectionManager();
connectionManager.Initialize(); // TODO can't we put this in the constructor?
connectionManager.ByteReceived += connectionManager_ByteReceived;
connectionManager.ConnectionSuccess += connectionManager_ConnectionSuccess;
connectionManager.ConnectionFailure += connectionManager_ConnectionFailure;
try
{
HostName deviceHostName = new HostName(macAddress);
connectionManager.Connect(deviceHostName);
}
catch (Exception ex)
{
Debug.WriteLine(ex);
connectionManager_ConnectionFailure("Invalid Hostname");
}
}
示例2: Test_ConnectionManager
public void Test_ConnectionManager()
{
for (int i = 0; i < 4; i++)
{
TcpListener listener = new TcpListener(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 60000));
listener.Start();
var listenerAcceptSocket = listener.BeginAcceptSocket(null, null);
TcpClient client = new TcpClient();
client.Connect(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 60000));
var server = listener.EndAcceptSocket(listenerAcceptSocket);
listener.Stop();
var tcpClient = new BaseConnection(new SocketCap(client.Client), null, Test_Library_Net_Amoeba.MaxReceiveCount, _bufferManager);
var tcpServer = new BaseConnection(new SocketCap(server), null, Test_Library_Net_Amoeba.MaxReceiveCount, _bufferManager);
List<ConnectionManager> connectionManagers = new List<ConnectionManager>();
{
ConnectionManager serverConnectionManager;
ConnectionManager clientConnectionManager;
Node serverNode = null;
Node clientNode = null;
byte[] serverSessionId = null;
byte[] clientSessionId = null;
{
var id = new byte[32];
_random.NextBytes(id);
var uris = new string[] { "net.tcp://localhost:9000", "net.tcp://localhost:9001", "net.tcp://localhost:9002" };
serverNode = new Node(id, uris);
}
{
var id = new byte[32];
_random.NextBytes(id);
var uris = new string[] { "net.tcp://localhost:9000", "net.tcp://localhost:9001", "net.tcp://localhost:9002" };
clientNode = new Node(id, uris);
}
{
serverSessionId = new byte[32];
_random.NextBytes(serverSessionId);
}
{
clientSessionId = new byte[32];
_random.NextBytes(clientSessionId);
}
serverConnectionManager = new ConnectionManager(tcpServer, serverSessionId, serverNode, ConnectDirection.In, _bufferManager);
clientConnectionManager = new ConnectionManager(tcpClient, clientSessionId, clientNode, ConnectDirection.Out, _bufferManager);
Thread serverThread = new Thread(new ThreadStart(() =>
{
serverConnectionManager.Connect();
}));
Thread clientThread = new Thread(new ThreadStart(() =>
{
clientConnectionManager.Connect();
}));
serverThread.Start();
clientThread.Start();
serverThread.Join();
clientThread.Join();
Assert.IsTrue(CollectionUtilities.Equals(serverConnectionManager.SesstionId, clientSessionId), "ConnectionManager SessionId #1");
Assert.IsTrue(CollectionUtilities.Equals(clientConnectionManager.SesstionId, serverSessionId), "ConnectionManager SessionId #2");
Assert.AreEqual(serverConnectionManager.Node, clientNode, "ConnectionManager Node #1");
Assert.AreEqual(clientConnectionManager.Node, serverNode, "ConnectionManager Node #2");
connectionManagers.Add(serverConnectionManager);
connectionManagers.Add(clientConnectionManager);
}
connectionManagers.Randomize();
{
var queue = new WaitQueue<PullNodesEventArgs>();
var receiverConnection = connectionManagers[0];
var senderConnection = connectionManagers[1];
receiverConnection.PullNodesEvent += (object sender, PullNodesEventArgs e) =>
{
queue.Enqueue(e);
};
List<Node> nodes = new List<Node>();
for (int j = 0; j < 32; j++)
//.........这里部分代码省略.........
示例3: Test_ConnectionManager
public void Test_ConnectionManager()
{
for (int i = 0; i < 4; i++)
{
TcpListener listener = new TcpListener(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 60000));
listener.Start();
var listenerAcceptSocket = listener.BeginAcceptSocket(null, null);
TcpClient client = new TcpClient();
client.Connect(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 60000));
var server = listener.EndAcceptSocket(listenerAcceptSocket);
listener.Stop();
var tcpClient = new BaseConnection(new SocketCap(client.Client), null, Test_Library_Net_Amoeba.MaxReceiveCount, _bufferManager);
var tcpServer = new BaseConnection(new SocketCap(server), null, Test_Library_Net_Amoeba.MaxReceiveCount, _bufferManager);
List<ConnectionManager> connectionManagers = new List<ConnectionManager>();
{
ConnectionManager serverConnectionManager;
ConnectionManager clientConnectionManager;
Node serverNode = null;
Node clientNode = null;
byte[] serverSessionId = null;
byte[] clientSessionId = null;
{
var id = new byte[32];
_random.NextBytes(id);
var uris = new string[] { "tcp:localhost:9000", "tcp:localhost:9001", "tcp:localhost:9002" };
serverNode = new Node(id, uris);
}
{
var id = new byte[32];
_random.NextBytes(id);
var uris = new string[] { "tcp:localhost:9000", "tcp:localhost:9001", "tcp:localhost:9002" };
clientNode = new Node(id, uris);
}
{
serverSessionId = new byte[32];
_random.NextBytes(serverSessionId);
}
{
clientSessionId = new byte[32];
_random.NextBytes(clientSessionId);
}
serverConnectionManager = new ConnectionManager(tcpServer, serverSessionId, serverNode, ConnectDirection.In, _bufferManager);
clientConnectionManager = new ConnectionManager(tcpClient, clientSessionId, clientNode, ConnectDirection.Out, _bufferManager);
var serverTask = Task.Run(() => serverConnectionManager.Connect());
var clientTask = Task.Run(() => clientConnectionManager.Connect());
Task.WaitAll(serverTask, clientTask);
Assert.IsTrue(CollectionUtils.Equals(serverConnectionManager.SesstionId, clientSessionId), "ConnectionManager SessionId #1");
Assert.IsTrue(CollectionUtils.Equals(clientConnectionManager.SesstionId, serverSessionId), "ConnectionManager SessionId #2");
Assert.AreEqual(serverConnectionManager.Node, clientNode, "ConnectionManager Node #1");
Assert.AreEqual(clientConnectionManager.Node, serverNode, "ConnectionManager Node #2");
connectionManagers.Add(serverConnectionManager);
connectionManagers.Add(clientConnectionManager);
}
connectionManagers.Randomize();
{
var queue = new WaitQueue<PullNodesEventArgs>();
var receiverConnection = connectionManagers[0];
var senderConnection = connectionManagers[1];
receiverConnection.PullNodesEvent += (object sender, PullNodesEventArgs e) =>
{
queue.Enqueue(e);
};
List<Node> nodes = new List<Node>();
for (int j = 0; j < 32; j++)
{
Node node = null;
{
var id = new byte[32];
_random.NextBytes(id);
var uris = new string[] { "net.tcp://localhost:9000", "net.tcp://localhost:9001", "net.tcp://localhost:9002" };
node = new Node(id, uris);
}
//.........这里部分代码省略.........
示例4: Test_ConnectionManager
public void Test_ConnectionManager()
{
for (int i = 0; i < 4; i++)
{
TcpListener listener = new TcpListener(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 60000));
listener.Start();
var listenerAcceptSocket = listener.BeginAcceptSocket(null, null);
TcpClient client = new TcpClient();
client.Connect(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 60000));
var server = listener.EndAcceptSocket(listenerAcceptSocket);
listener.Stop();
var tcpClient = new BaseConnection(new SocketCap(client.Client), null, Test_Library_Net_Outopos.MaxReceiveCount, _bufferManager);
var tcpServer = new BaseConnection(new SocketCap(server), null, Test_Library_Net_Outopos.MaxReceiveCount, _bufferManager);
List<ConnectionManager> connectionManagers = new List<ConnectionManager>();
{
ConnectionManager serverConnectionManager;
ConnectionManager clientConnectionManager;
Node serverNode = null;
Node clientNode = null;
byte[] serverSessionId = null;
byte[] clientSessionId = null;
{
var id = new byte[32];
_random.NextBytes(id);
var uris = new string[] { "net.tcp://localhost:9000", "net.tcp://localhost:9001", "net.tcp://localhost:9002" };
serverNode = new Node(id, uris);
}
{
var id = new byte[32];
_random.NextBytes(id);
var uris = new string[] { "net.tcp://localhost:9000", "net.tcp://localhost:9001", "net.tcp://localhost:9002" };
clientNode = new Node(id, uris);
}
{
serverSessionId = new byte[32];
_random.NextBytes(serverSessionId);
}
{
clientSessionId = new byte[32];
_random.NextBytes(clientSessionId);
}
serverConnectionManager = new ConnectionManager(tcpServer, serverSessionId, serverNode, ConnectDirection.In, _bufferManager);
clientConnectionManager = new ConnectionManager(tcpClient, clientSessionId, clientNode, ConnectDirection.Out, _bufferManager);
Thread serverThread = new Thread(new ThreadStart(() =>
{
serverConnectionManager.Connect();
}));
Thread clientThread = new Thread(new ThreadStart(() =>
{
clientConnectionManager.Connect();
}));
serverThread.Start();
clientThread.Start();
serverThread.Join();
clientThread.Join();
Assert.IsTrue(CollectionUtilities.Equals(serverConnectionManager.SesstionId, clientSessionId), "ConnectionManager SessionId #1");
Assert.IsTrue(CollectionUtilities.Equals(clientConnectionManager.SesstionId, serverSessionId), "ConnectionManager SessionId #2");
Assert.AreEqual(serverConnectionManager.Node, clientNode, "ConnectionManager Node #1");
Assert.AreEqual(clientConnectionManager.Node, serverNode, "ConnectionManager Node #2");
connectionManagers.Add(serverConnectionManager);
connectionManagers.Add(clientConnectionManager);
}
connectionManagers.Randomize();
{
var queue = new WaitQueue<PullNodesEventArgs>();
var receiverConnection = connectionManagers[0];
var senderConnection = connectionManagers[1];
receiverConnection.PullNodesEvent += (object sender, PullNodesEventArgs e) =>
{
queue.Enqueue(e);
};
List<Node> nodes = new List<Node>();
for (int j = 0; j < 32; j++)
//.........这里部分代码省略.........
示例5: AcceptConnectionThread
private void AcceptConnectionThread()
{
for (;;)
{
Thread.Sleep(1000);
if (this.State == ManagerState.Stop) return;
// 接続数を制限する。
{
var connectionCount = 0;
lock (_thisLock)
{
connectionCount = _connectionManagers.Count(n => n.Direction == ConnectDirection.In);
}
if (connectionCount >= ((this.ConnectionCountLimit + 1) / 2))
{
continue;
}
}
string uri;
var connection = _serverManager.AcceptConnection(out uri, _bandwidthLimit);
if (connection != null)
{
var connectionManager = new ConnectionManager(connection, _mySessionId, this.BaseNode, ConnectDirection.In, _bufferManager);
try
{
connectionManager.Connect();
if (!ConnectionsManager.Check(connectionManager.Node) || _removeNodes.Contains(connectionManager.Node)) throw new ArgumentException();
lock (_thisLock)
{
if (connectionManager.Node.Uris.Count() != 0)
{
_routeTable.Add(connectionManager.Node);
}
}
this.AddConnectionManager(connectionManager, uri);
_acceptConnectionCount.Increment();
}
catch (Exception e)
{
Debug.WriteLine(e);
connectionManager.Dispose();
}
}
}
}
示例6: CreateConnectionThread
private void CreateConnectionThread()
{
for (;;)
{
if (this.State == ManagerState.Stop) return;
Thread.Sleep(1000);
// 接続数を制限する。
{
var connectionCount = 0;
lock (_thisLock)
{
connectionCount = _connectionManagers.Count(n => n.Direction == ConnectDirection.Out);
}
if (connectionCount >= (this.ConnectionCountLimit / 2))
{
continue;
}
}
Node node = null;
lock (_thisLock)
{
node = _routeTable
.ToArray()
.Where(n => !_connectionManagers.Any(m => CollectionUtils.Equals(m.Node.Id, n.Id))
&& !_creatingNodes.Contains(n)
&& !_waitingNodes.Contains(n))
.Randomize()
.FirstOrDefault();
if (node == null) continue;
_creatingNodes.Add(node);
_waitingNodes.Add(node);
}
try
{
var uris = new HashSet<string>();
uris.UnionWith(node.Uris.Take(12));
if (uris.Count == 0)
{
lock (_thisLock)
{
_removeNodes.Remove(node);
_routeTable.Remove(node);
}
continue;
}
foreach (var uri in uris.Randomize())
{
if (this.State == ManagerState.Stop) return;
var connection = _clientManager.CreateConnection(uri, _bandwidthLimit);
if (connection != null)
{
var connectionManager = new ConnectionManager(connection, _mySessionId, this.BaseNode, ConnectDirection.Out, _bufferManager);
try
{
connectionManager.Connect();
if (!ConnectionsManager.Check(connectionManager.Node)) throw new ArgumentException();
_succeededUris.Add(uri);
lock (_thisLock)
{
if (node != connectionManager.Node)
{
this.RemoveNode(connectionManager.Node);
}
if (connectionManager.Node.Uris.Count() != 0)
{
_routeTable.Live(connectionManager.Node);
}
}
_connectConnectionCount.Increment();
this.AddConnectionManager(connectionManager, uri);
goto End;
}
catch (Exception e)
{
Debug.WriteLine(e);
connectionManager.Dispose();
}
}
}
//.........这里部分代码省略.........