本文整理汇总了C#中ComputeCommandQueue.Execute方法的典型用法代码示例。如果您正苦于以下问题:C# ComputeCommandQueue.Execute方法的具体用法?C# ComputeCommandQueue.Execute怎么用?C# ComputeCommandQueue.Execute使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ComputeCommandQueue
的用法示例。
在下文中一共展示了ComputeCommandQueue.Execute方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ConductSearch
private static void ConductSearch(ComputeContext context, ComputeKernel kernel)
{
var todos = GetQueenTaskPartition(NumQueens, 4);
var done = new List<QueenTask>();
ComputeEventList eventList = new ComputeEventList();
var commands = new ComputeCommandQueue(context, context.Devices[1], ComputeCommandQueueFlags.None);
Console.WriteLine("Starting {0} tasks, and working {1} at a time.", todos.Count, Spread);
QueenTask[] inProgress = GetNextAssignment(new QueenTask[] {}, todos, done);
var sw = new Stopwatch();
sw.Start();
while (inProgress.Any())
{
var taskBuffer =
new ComputeBuffer<QueenTask>(context,
ComputeMemoryFlags.ReadWrite | ComputeMemoryFlags.CopyHostPointer,
inProgress);
kernel.SetMemoryArgument(0, taskBuffer);
commands.WriteToBuffer(inProgress, taskBuffer, false, null);
for (int i = 0; i < 12; i++)
commands.Execute(kernel, null, new long[] { inProgress.Length }, null, eventList);
commands.ReadFromBuffer(taskBuffer, ref inProgress, false, eventList);
commands.Finish();
inProgress = GetNextAssignment(inProgress, todos, done);
}
sw.Stop();
Console.WriteLine(sw.ElapsedMilliseconds / 1000.0);
ulong sum = done.Select(state => state.solutions)
.Aggregate((total, next) => total + next);
Console.WriteLine("Q({0})={1}", NumQueens, sum);
}
示例2: EndSend
public unsafe void EndSend()
{
for (int i = 0; i < points.Count; i++)
{
inx[i].x = (float)points[i].Item3.Real;
inx[i].y = (float)points[i].Item3.Imaginary;
inc[i].x = (float)points[i].Item4.Real;
inc[i].y = (float)points[i].Item4.Imaginary;
}
_krnl.SetMemoryArgument(0, x);
_krnl.SetMemoryArgument(1, c);
for (int i = 0; i < _ld.Count; i++)
{
_krnl.SetMemoryArgument(2 + i, outp[i]);
}
ComputeCommandQueue command = new ComputeCommandQueue(_context, _context.Devices[0], ComputeCommandQueueFlags.None);
command.WriteToBuffer(inx, x, false, null);
command.WriteToBuffer(inc, c, false, null);
command.Execute(_krnl, null, new long[] { points.Count }, null, null);
for (int i = 0; i < _ld.Count; i++)
command.ReadFromBuffer(outp[i], ref opl[i], false, null);
command.Finish();
output = new Queue<Tuple<int, int, List<ProcessLayer>>>();
for (int i = 0; i < points.Count; i++)
{
List<ProcessLayer> pl = new List<ProcessLayer>();
for (int ii = 0; ii < _ld.Count; ii++)
{
ProcessLayer p = _ld[ii].Clone();
p.c_active = opl[ii][i].c_active != 0;
p.c_calc = opl[ii][i].c_calc;
p.c_cmean = opl[ii][i].c_cmean;
p.c_cvariance = opl[ii][i].c_cvariance;
p.c_cvarsx = opl[ii][i].c_cvarsx;
p.c_isin = opl[ii][i].c_isin != 0;
p.c_n = opl[ii][i].c_n;
p.c_old2x = new Complex(opl[ii][i].c_old2x.x,opl[ii][i].c_old2x.y);
p.c_oldx = new Complex(opl[ii][i].c_oldx.x,opl[ii][i].c_oldx.y);
p.c_resn = opl[ii][i].c_resn;
p.c_resx = new Complex(opl[ii][i].c_resx.x,opl[ii][i].c_resx.y);
p.c_x = new Complex(opl[ii][i].c_x.x,opl[ii][i].c_x.y);
pl.Add(p);
}
output.Enqueue(Tuple.Create(points[i].Item1, points[i].Item2, pl));
}
}
示例3: Run
public void Run(ComputeContext context, TextWriter log)
{
try
{
// Create the arrays and fill them with random data.
int count = 640*480; //
float[] arrA = new float[count];
float[] arrB = new float[count];
float[] arrC = new float[count];
Random rand = new Random();
for (int i = 0; i < count; i++)
{
arrA[i] = (float)(rand.NextDouble() * 100);
arrB[i] = (float)(rand.NextDouble() * 100);
}
// Create the input buffers and fill them with data from the arrays.
// Access modifiers should match those in a kernel.
// CopyHostPointer means the buffer should be filled with the data provided in the last argument.
program = new ComputeProgram(context, clProgramSource);
program.Build(null, null, null, IntPtr.Zero);
ComputeBuffer<float> a = new ComputeBuffer<float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, arrA);
//ComputeBuffer<float> b = new ComputeBuffer<float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, arrB);
// The output buffer doesn't need any data from the host. Only its size is specified (arrC.Length).
ComputeBuffer<float> c = new ComputeBuffer<float>(context, ComputeMemoryFlags.WriteOnly, arrC.Length);
// Create and build the opencl program.
// Create the kernel function and set its arguments.
ComputeKernel kernel = program.CreateKernel("CompareGPUCPU");
DateTime ExecutionStartTime; //Var will hold Execution Starting Time
DateTime ExecutionStopTime;//Var will hold Execution Stopped Time
TimeSpan ExecutionTime;//Var will count Total Execution Time-Our Main Hero
ComputeCommandQueue commands = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);
ExecutionStartTime = DateTime.Now; //Gets the system Current date time expressed as local time
int repeatTimes = 100;
for (int repeatCounter = 0; repeatCounter < repeatTimes; repeatCounter++)
{
kernel.SetMemoryArgument(0, a);
//kernel.SetMemoryArgument(1, b);
//kernel.SetMemoryArgument(2, c);
kernel.SetMemoryArgument(1, c);
// Create the event wait list. An event list is not really needed for this example but it is important to see how it works.
// Note that events (like everything else) consume OpenCL resources and creating a lot of them may slow down execution.
// For this reason their use should be avoided if possible.
//ComputeEventList eventList = new ComputeEventList();
// Create the command queue. This is used to control kernel execution and manage read/write/copy operations.
// Execute the kernel "count" times. After this call returns, "eventList" will contain an event associated with this command.
// If eventList == null or typeof(eventList) == ReadOnlyCollection<ComputeEventBase>, a new event will not be created.
//commands.Execute(kernel, null, new long[] { count }, null, eventList);
commands.Execute(kernel, null, new long[] { count }, null, null);
// Read back the results. If the command-queue has out-of-order execution enabled (default is off), ReadFromBuffer
// will not execute until any previous events in eventList (in our case only eventList[0]) are marked as complete
// by OpenCL. By default the command-queue will execute the commands in the same order as they are issued from the host.
// eventList will contain two events after this method returns.
//commands.ReadFromBuffer(c, ref arrC, false, eventList);
commands.ReadFromBuffer(c, ref arrC, false, null);
// A blocking "ReadFromBuffer" (if 3rd argument is true) will wait for itself and any previous commands
// in the command queue or eventList to finish execution. Otherwise an explicit wait for all the opencl commands
// to finish has to be issued before "arrC" can be used.
// This explicit synchronization can be achieved in two ways:
// 1) Wait for the events in the list to finish,
//eventList.Wait();
// 2) Or simply use
commands.Finish();
}
ExecutionStopTime = DateTime.Now;
ExecutionTime = ExecutionStopTime - ExecutionStartTime;
double perTaskTime = ExecutionTime.TotalMilliseconds / repeatTimes;
log.WriteLine("Use {0} ms using GPU", perTaskTime);
// Do that using CPU
/*
ExecutionStartTime = DateTime.Now; //Gets the system Current date time expressed as local time
for (int repeatCounter = 0; repeatCounter < repeatTimes; repeatCounter++)
{
for (int i = 0; i < count; i++)
{
//arrC[i] = arrA[i] + arrB[i];
int j;
for (j = 0; j < 330 * 10; j++)
arrC[i] = arrA[i] + j;
}
}
ExecutionStopTime = DateTime.Now;
//.........这里部分代码省略.........
示例4: notify
private unsafe void notify(CLProgramHandle programHandle, IntPtr userDataPtr)
{
uint[] dst = new uint[16];
fixed (uint* dstPtr = dst)
{
using (var queue = new ComputeCommandQueue(ccontext, device, ComputeCommandQueueFlags.None))
{
var buf = new ComputeBuffer<uint>(ccontext, ComputeMemoryFlags.WriteOnly, 16);
var kernel = program.CreateKernel("test");
kernel.SetValueArgument(0, 1443351125U);
kernel.SetMemoryArgument(1, buf);
var eventList = new ComputeEventList();
queue.Execute(kernel, null, new long[] { 16L, 256L, 1048576L }, null, null);
queue.Finish();
queue.Read<uint>(buf, true, 0, 16, (IntPtr)dstPtr, null);
queue.Finish();
queue.Finish();
}
}
}
示例5: RunInternal
protected override void RunInternal()
{
int count = 10;
float[] arrA = new float[count];
float[] arrB = new float[count];
float[] arrC = new float[count];
Random rand = new Random();
for (int i = 0; i < count; i++)
{
arrA[i] = (float)(rand.NextDouble() * 100);
arrB[i] = (float)(rand.NextDouble() * 100);
}
ComputeBuffer<float> a = new ComputeBuffer<float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, arrA);
ComputeBuffer<float> b = new ComputeBuffer<float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, arrB);
ComputeBuffer<float> c = new ComputeBuffer<float>(context, ComputeMemoryFlags.WriteOnly, arrC.Length);
ComputeProgram program = new ComputeProgram(context, new string[] { kernelSource });
program.Build(null, null, null, IntPtr.Zero);
ComputeKernel kernel = program.CreateKernel("VectorAdd");
kernel.SetMemoryArgument(0, a);
kernel.SetMemoryArgument(1, b);
kernel.SetMemoryArgument(2, c);
ComputeCommandQueue commands = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);
ComputeEventList events = new ComputeEventList();
commands.Execute(kernel, null, new long[] { count }, null, events);
arrC = new float[count];
GCHandle arrCHandle = GCHandle.Alloc(arrC, GCHandleType.Pinned);
commands.Read(c, false, 0, count, arrCHandle.AddrOfPinnedObject(), events);
commands.Finish();
arrCHandle.Free();
for (int i = 0; i < count; i++)
Console.WriteLine("{0} + {1} = {2}", arrA[i], arrB[i], arrC[i]);
}
示例6: CalculateConvolution
private void CalculateConvolution(ComputeContext computeContext)
{
Stopwatch stopwatch = new Stopwatch();
stopwatch.Start();
float dx;
bool shiftXParse = float.TryParse(textBoxShiftX.Text, NumberStyles.Float, CultureInfo.InvariantCulture.NumberFormat, out dx);
if (!shiftXParse)
throw new SyntaxErrorException(", needs to be .");
float dy;
bool shiftYParse = float.TryParse(textBoxShiftX.Text, NumberStyles.Float, CultureInfo.InvariantCulture.NumberFormat, out dy);
if (!shiftYParse)
throw new SyntaxErrorException(", needs to be .");
float dz;
bool shiftZParse = float.TryParse(textBoxShiftX.Text, NumberStyles.Float, CultureInfo.InvariantCulture.NumberFormat, out dz);
if (!shiftZParse)
throw new SyntaxErrorException(", needs to be .");
int pixelCount = _imageDimensionX*_imageDimensionY*_imageDimensionZ;
Console.WriteLine("Computing...");
Console.WriteLine("Reading kernel...");
String kernelPath = Directory.GetParent(Directory.GetCurrentDirectory()).Parent.Parent.FullName;
String kernelString;
using (var sr = new StreamReader(kernelPath + "\\convolution.cl"))
kernelString = sr.ReadToEnd();
Console.WriteLine("Reading kernel... done");
float[] selectedTransformation = Transformations.GetTransformation((TransformationType)comboBoxTransform.SelectedItem, 1.0f / float.Parse(textBoxPixelSize.Text), 1.0f / float.Parse(textBoxPixelSize.Text), 1.0f / float.Parse(textBoxPixelSize.Text), dx, dy, dz);
//create openCL program
ComputeProgram computeProgram = new ComputeProgram(computeContext, kernelString);
computeProgram.Build(computeContext.Devices, null, null, IntPtr.Zero);
ComputeProgramBuildStatus computeProgramBuildStatus = computeProgram.GetBuildStatus(_selectedComputeDevice);
Console.WriteLine("computeProgramBuildStatus\n\t"+computeProgramBuildStatus);
String buildLog = computeProgram.GetBuildLog(_selectedComputeDevice);
Console.WriteLine("buildLog");
if (buildLog.Equals("\n"))
Console.WriteLine("\tbuildLog is empty...");
else
Console.WriteLine("\t" + buildLog);
float[] fluorophores = CsvData.ReadFluorophores(_sourceFilename);
/////////////////////////////////////////////
// Create a Command Queue & Event List
/////////////////////////////////////////////
ComputeCommandQueue computeCommandQueue = new ComputeCommandQueue(computeContext, _selectedComputeDevice, ComputeCommandQueueFlags.None);
////////////////////////////////////////////////////////////////
// Create Buffers Transform
////////////////////////////////////////////////////////////////
ComputeBuffer<float> fluorophoresCoords = new ComputeBuffer<float>(computeContext, ComputeMemoryFlags.ReadWrite, fluorophores.LongLength);
ComputeBuffer<float> transformationMatrix = new ComputeBuffer<float>(computeContext, ComputeMemoryFlags.ReadOnly, selectedTransformation.LongLength);
/////////////////////////////////////////////
// Create the transformFluorophoresKernel
///////////////////////////////////////////////////////////
ComputeKernel transformFluorophoresKernel = computeProgram.CreateKernel("transform_fluorophores");
/////////////////////////////////////////////
// Set the transformFluorophoresKernel arguments
/////////////////////////////////////////////
transformFluorophoresKernel.SetMemoryArgument(0, fluorophoresCoords);
transformFluorophoresKernel.SetMemoryArgument(1, transformationMatrix);
/////////////////////////////////////////////
// Configure the work-item structure
/////////////////////////////////////////////
long[] globalWorkOffsetTransformFluorophoresKernel = null;
long[] globalWorkSizeTransformFluorophoresKernel = new long[] { fluorophores.Length / 4 };
long[] localWorkSizeTransformFluorophoresKernel = null;
////////////////////////////////////////////////////////
// Enqueue the transformFluorophoresKernel for execution
////////////////////////////////////////////////////////
computeCommandQueue.WriteToBuffer(fluorophores, fluorophoresCoords, true, null);
computeCommandQueue.WriteToBuffer(selectedTransformation, transformationMatrix, true, null);
computeCommandQueue.Execute(transformFluorophoresKernel, globalWorkOffsetTransformFluorophoresKernel, globalWorkSizeTransformFluorophoresKernel, localWorkSizeTransformFluorophoresKernel, null);
// computeCommandQueue.ExecuteTask(transformFluorophoresKernel, transformFluorophoresEvents);
float[] transformedFluorophores = new float[fluorophores.Length];
computeCommandQueue.ReadFromBuffer(fluorophoresCoords, ref transformedFluorophores, true, null);
computeCommandQueue.Finish();
//TODO remove, only for testing
// for (int i = 0; i < transformedFluorophores.Length; i++)
//.........这里部分代码省略.........
示例7: Test
public static void Test()
{
string source = File.ReadAllText("MonteCarloSimulate.cl");
//Choose Device
ComputePlatform platform = ComputePlatform.Platforms[0];
ComputeDevice device = platform.QueryDevices()[0];
ComputeContextPropertyList properties =
new ComputeContextPropertyList(platform);
//Setup of stuff on our side
ComputeContext context = new ComputeContext(ComputeDeviceTypes.All,
properties, null, IntPtr.Zero);
//Build the program, which gets us the kernel
ComputeProgram program = new ComputeProgram(context, source);
program.Build(null, null, null, IntPtr.Zero);
//can use notify as the 3rd command... if you want this to be non-blocking
ComputeKernel kernel = program.CreateKernel("MonteCarloSimulate");
//Create arguments
int sideSize = 4096;
int[] inMatrixA = new int[sideSize * sideSize];
int[] inMatrixB = new int[sideSize * sideSize];
int[] outMatrixC = new int[sideSize * sideSize];
Random random = new Random((int)DateTime.Now.Ticks);
if (sideSize <= 32)
for (int y = 0; y < sideSize; y++)
for (int x = 0; x < sideSize; x++)
{
inMatrixA[y * sideSize + x] = random.Next(3);
inMatrixB[y * sideSize + x] = random.Next(3);
outMatrixC[y * sideSize + x] = 0;
}
ComputeBuffer<int> bufferMatrixA = new ComputeBuffer<int>(context,
ComputeMemoryFlags.UseHostPointer, inMatrixA);
ComputeBuffer<int> bufferMatrixB = new ComputeBuffer<int>(context,
ComputeMemoryFlags.UseHostPointer, inMatrixB);
ComputeBuffer<int> bufferMatrixC = new ComputeBuffer<int>(context,
ComputeMemoryFlags.UseHostPointer, outMatrixC);
long localWorkSize = Math.Min(device.MaxComputeUnits, sideSize);
//Sets arguments
kernel.SetMemoryArgument(0, bufferMatrixA);
kernel.SetMemoryArgument(1, bufferMatrixB);
kernel.SetMemoryArgument(2, bufferMatrixC);
kernel.SetLocalArgument(3, sideSize * 2);
kernel.SetValueArgument<int>(4, sideSize);
//kernel.SetLocalArgument(1, localWorkSize);
string offset = " ";
for (int x = 0; x < sideSize; x++)
offset += " ";
if (sideSize <= 32)
for (int y = 0; y < sideSize; y++)
{
Console.Write(offset);
for (int x = 0; x < sideSize; x++)
Console.Write(inMatrixA[y * sideSize + x] + " ");
Console.WriteLine();
}
//Runs commands
ComputeCommandQueue commands = new ComputeCommandQueue(context,
context.Devices[0], ComputeCommandQueueFlags.None);
long executionTime = DateTime.Now.Ticks;
//Execute kernel
//globalWorkSize in increments of localWorkSize (max of device.MaxComputeUnits or kernel.GetWorkGroupSize())
commands.Execute(kernel, null,
new long[] { Math.Min(sideSize, 16), Math.Min(sideSize, 16) },
new long[] { localWorkSize, 1 }, null);
//globalWorkSize can be any size
//localWorkSize product much not be greater than device.MaxComputeUnits
//and it must not be greater than kernel.GetWorkGroupSize()
//ESSENTIALLY, the program iterates through globalWorkSize
//in increments of localWorkSize. Both are multidimensional,
//but this just saves us the time of doing that
//(1 dimension can be put to multiple if the max dimension lengths
//are known very easily with remainder).
//Also, you should probably use this
//kernel.GetPreferredWorkGroupSizeMultiple(device);
//.........这里部分代码省略.........
示例8: CoreRender
private static void CoreRender(ComputeMemory buffer, ComputeCommandQueue queue, IEnumerable<ComputeKernel> kernels, Vector4 position, Vector4 lookat, Vector4 up, int frame, float fov, int slowRenderCount, float focalDistance, int width, int height, long[] globalSize, long[] localSize)
{
foreach (var kernel in kernels)
{
kernel.SetMemoryArgument(0, buffer);
kernel.SetValueArgument(1, width);
kernel.SetValueArgument(2, height);
kernel.SetValueArgument(3, position);
kernel.SetValueArgument(4, lookat);
kernel.SetValueArgument(5, up);
kernel.SetValueArgument(6, frame);
kernel.SetValueArgument(7, fov);
kernel.SetValueArgument(8, slowRenderCount);
kernel.SetValueArgument(9, focalDistance);
queue.Execute(kernel, LaunchSize, globalSize, localSize, null);
}
}
示例9: Execute
/// <summary>Execute this kernel</summary>
/// <param name="CQ">Command queue to use</param>
/// <param name="Arguments">Arguments of the kernel function</param>
/// <param name="GlobalWorkSize">Array of maximum index arrays. Total work-items = product(max[i],i+0..n-1), n=max.Length</param>
/// <param name="LocalWorkSize">Local work sizes</param>
/// <param name="events">Event of this command</param>
public void Execute(ComputeCommandQueue CQ, CLCalc.Program.MemoryObject[] Arguments, int[] GlobalWorkSize, int[] LocalWorkSize, ICollection<ComputeEventBase> events)
{
SetArguments(Arguments);
if (LocalWorkSize != null && GlobalWorkSize.Length != LocalWorkSize.Length) throw new Exception("Global and local work size must have same dimension");
long[] globWSize = new long[GlobalWorkSize.Length];
for (int i = 0; i < globWSize.Length; i++) globWSize[i] = GlobalWorkSize[i];
long[] locWSize = null;
if (LocalWorkSize != null)
{
locWSize = new long[LocalWorkSize.Length];
for (int i = 0; i < locWSize.Length; i++) locWSize[i] = LocalWorkSize[i];
}
CQ.Execute(kernel, null, globWSize, locWSize, events);
}
示例10: Render
public void Render(ComputeBuffer<Vector4> buffer, ComputeCommandQueue queue, IParameterSet parameters,
Size windowSize, int numBlocks, Size coordinates, int bufferWidth = 0)
{
lock (_kernelLock)
{
if (_kernel == null)
return;
var size = new long[] { windowSize.Width, windowSize.Height };
var localSize = Threadsize(queue);
var offset = new long[size.Length];
var offsetCoords = new long[] { coordinates.Width, coordinates.Height };
if (numBlocks > 0)
{
for (var i = 0; i < size.Length; i++)
size[i] = numBlocks * localSize[i];
for (var i = 0; i < size.Length; i++)
offset[i] = size[i] * offsetCoords[i];
}
var globalSize = GlobalLaunchsizeFor(localSize, size);
var kernelNumArgs = 0;
_kernel.SetMemoryArgument(kernelNumArgs++, buffer);
_kernel.SetValueArgument(kernelNumArgs++, bufferWidth);
_kernel.SetValueArgument(kernelNumArgs++, windowSize.Width);
_kernel.SetValueArgument(kernelNumArgs++, windowSize.Height);
parameters.ApplyToKernel(_kernel, _useDouble, ref kernelNumArgs);
queue.Execute(_kernel, offset, globalSize, localSize, null);
}
}
示例11: Calculate
public static void Calculate(List<Calculation> calculations)
{
Stopwatch s = new Stopwatch();
s.Start();
int count = calculations.Count;
IntVec2[] p_p = new IntVec2[count];
IntVec2[] p_a = new IntVec2[count];
IntVec2[] p_b = new IntVec2[count];
IntVec2[] p_c = new IntVec2[count];
FloatVec3[] c = new FloatVec3[count];
int[] c_valid = new int[count];
Parallel.For(0, count, i =>
{
var calc = calculations[i];
p_p[i] = new IntVec2(calc.P);
p_a[i] = new IntVec2(calc.A);
p_b[i] = new IntVec2(calc.B);
p_c[i] = new IntVec2(calc.C);
});
mark(s, "memory init");
ComputeBuffer<IntVec2> _p_p = new ComputeBuffer<IntVec2>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, p_p);
ComputeBuffer<IntVec2> _p_a = new ComputeBuffer<IntVec2>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, p_a);
ComputeBuffer<IntVec2> _p_b = new ComputeBuffer<IntVec2>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, p_b);
ComputeBuffer<IntVec2> _p_c = new ComputeBuffer<IntVec2>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, p_c);
ComputeBuffer<FloatVec3> _c = new ComputeBuffer<FloatVec3>(context, ComputeMemoryFlags.WriteOnly, c.Length);
ComputeBuffer<int> _c_valid = new ComputeBuffer<int>(context, ComputeMemoryFlags.WriteOnly, c_valid.Length);
mark(s, "memory buffer init");
ComputeKernel kernel = program.CreateKernel("Barycentric");
kernel.SetMemoryArgument(0, _p_p);
kernel.SetMemoryArgument(1, _p_a);
kernel.SetMemoryArgument(2, _p_b);
kernel.SetMemoryArgument(3, _p_c);
kernel.SetMemoryArgument(4, _c);
kernel.SetMemoryArgument(5, _c_valid);
mark(s, "memory init 2");
ComputeEventList eventList = new ComputeEventList();
ComputeCommandQueue commands = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);
commands.Execute(kernel, null, new long[] { count }, null, eventList);
mark(s, "execute");
commands.ReadFromBuffer(_c, ref c, false, eventList);
commands.ReadFromBuffer(_c_valid, ref c_valid, false, eventList);
commands.Finish();
mark(s, "read 1");
Parallel.For(0, count, i =>
{
var calc = calculations[i];
calc.Coords = new BarycentricCoordinates(c[i].U,c[i].V,c[i].W);
if (c_valid[i] == 1)
{
lock (calc.Tri)
calc.Tri.Points.Add(new DrawPoint(calc.Coords, calc.P));
}
});
mark(s, "read 2");
// cleanup commands
commands.Dispose();
// cleanup events
foreach (ComputeEventBase eventBase in eventList)
{
eventBase.Dispose();
}
eventList.Clear();
// cleanup kernel
kernel.Dispose();
_p_p.Dispose();
_p_a.Dispose();
//.........这里部分代码省略.........
示例12: Main
static void Main(string[] args)
{
#region
const string programName = "Prime Number";
Stopwatch stopWatch = new Stopwatch();
string clProgramSource = KernelProgram();
Console.WriteLine("Environment OS:");
Console.WriteLine("-----------------------------------------");
Console.WriteLine(Environment.OSVersion);
#endregion
if (ComputePlatform.Platforms.Count == 0)
{
Console.WriteLine("No OpenCL Platforms are availble!");
}
else
{
#region 1
// step 1 choose the first available platform
ComputePlatform platform = ComputePlatform.Platforms[0];
// output the basic info
BasicInfo(platform);
Console.WriteLine("Program: " + programName);
Console.WriteLine("-----------------------------------------");
#endregion
//Cpu 10 seconds Gpu 28 seconds
int count = 64;
int[] output_Z = new int[count * count * count];
int[] input_X = new int[count * count * count];
for (int x = 0; x < count * count * count; x++)
{
input_X[x] = x;
}
#region 2
// step 2 create context for that platform and all devices
ComputeContextPropertyList properties = new ComputeContextPropertyList(platform);
ComputeContext context = new ComputeContext(platform.Devices, properties, null, IntPtr.Zero);
// step 3 create and build program
ComputeProgram program = new ComputeProgram(context, clProgramSource);
program.Build(platform.Devices, null, null, IntPtr.Zero);
#endregion
// step 4 create memory objects
ComputeBuffer<int> a = new ComputeBuffer<int>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, input_X);
ComputeBuffer<int> z = new ComputeBuffer<int>(context, ComputeMemoryFlags.WriteOnly, output_Z.Length);
// step 5 create kernel object with same kernel programe name VectorAdd
ComputeKernel kernel = program.CreateKernel("PrimeNumber");
// step 6 set kernel arguments
//kernel.SetMemoryArgument(0, a);
kernel.SetMemoryArgument(0, a);
kernel.SetMemoryArgument(1, z);
ComputeEventList eventList = new ComputeEventList();
//for (int j = 0; j < context.Devices.Count; j++)
// query available devices n,...,1,0. cpu first then gpu
for (int j = context.Devices.Count-1; j > -1; j--)
{
#region 3
stopWatch.Start();
// step 7 create command queue on that context on that device
ComputeCommandQueue commands = new ComputeCommandQueue(context, context.Devices[j], ComputeCommandQueueFlags.None);
// step 8 run the kernel program
commands.Execute(kernel, null, new long[] { count, count, count }, null, eventList);
//Application.DoEvents();
#endregion
// step 9 read results
commands.ReadFromBuffer(z, ref output_Z, false, eventList);
#region 4
commands.Finish();
string fileName = "C:\\primenumber\\PrimeNumberGPU.txt";
StreamWriter file = new StreamWriter(fileName, true);
FileInfo info = new FileInfo(fileName);
long fs = info.Length;
// 1 MegaByte = 1.049e+6 Byte
int index = 1;
if (fs == 1.049e+6)
{
fileName = "C:\\primenumber\\PrimeNumberGPU" + index.ToString() + ".txt";
file = new System.IO.StreamWriter(fileName, true);
index++;
}
#endregion
for (uint xx = 0; xx < count * count * count; xx++)
//.........这里部分代码省略.........
示例13: Run
public void Run(ComputeContext context, TextWriter log)
{
try
{
// Create the arrays and fill them with random data.
int count = 10;
float[] arrA = new float[count];
float[] arrB = new float[count];
float[] arrC = new float[count];
Random rand = new Random();
for (int i = 0; i < count; i++)
{
arrA[i] = (float)(rand.NextDouble() * 100);
arrB[i] = (float)(rand.NextDouble() * 100);
}
// Create the input buffers and fill them with data from the arrays.
// Access modifiers should match those in a kernel.
// CopyHostPointer means the buffer should be filled with the data provided in the last argument.
ComputeBuffer<float> a = new ComputeBuffer<float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, arrA);
ComputeBuffer<float> b = new ComputeBuffer<float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, arrB);
// The output buffer doesn't need any data from the host. Only its size is specified (arrC.Length).
ComputeBuffer<float> c = new ComputeBuffer<float>(context, ComputeMemoryFlags.WriteOnly, arrC.Length);
// Create and build the opencl program.
program = new ComputeProgram(context, clProgramSource);
program.Build(null, null, null, IntPtr.Zero);
// Create the kernel function and set its arguments.
ComputeKernel kernel = program.CreateKernel("VectorAdd");
kernel.SetMemoryArgument(0, a);
kernel.SetMemoryArgument(1, b);
kernel.SetMemoryArgument(2, c);
// Create the event wait list. An event list is not really needed for this example but it is important to see how it works.
// Note that events (like everything else) consume OpenCL resources and creating a lot of them may slow down execution.
// For this reason their use should be avoided if possible.
ComputeEventList eventList = new ComputeEventList();
// Create the command queue. This is used to control kernel execution and manage read/write/copy operations.
ComputeCommandQueue commands = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);
// Execute the kernel "count" times. After this call returns, "eventList" will contain an event associated with this command.
// If eventList == null or typeof(eventList) == ReadOnlyCollection<ComputeEventBase>, a new event will not be created.
commands.Execute(kernel, null, new long[] { count }, null, eventList);
// Read back the results. If the command-queue has out-of-order execution enabled (default is off), ReadFromBuffer
// will not execute until any previous events in eventList (in our case only eventList[0]) are marked as complete
// by OpenCL. By default the command-queue will execute the commands in the same order as they are issued from the host.
// eventList will contain two events after this method returns.
commands.ReadFromBuffer(c, ref arrC, false, eventList);
// A blocking "ReadFromBuffer" (if 3rd argument is true) will wait for itself and any previous commands
// in the command queue or eventList to finish execution. Otherwise an explicit wait for all the opencl commands
// to finish has to be issued before "arrC" can be used.
// This explicit synchronization can be achieved in two ways:
// 1) Wait for the events in the list to finish,
//eventList.Wait();
// 2) Or simply use
commands.Finish();
// Print the results to a log/console.
for (int i = 0; i < count; i++)
log.WriteLine("{0} + {1} = {2}", arrA[i], arrB[i], arrC[i]);
// cleanup commands
commands.Dispose();
// cleanup events
foreach (ComputeEventBase eventBase in eventList)
{
eventBase.Dispose();
}
eventList.Clear();
// cleanup kernel
kernel.Dispose();
// cleanup program
program.Dispose();
// cleanup buffers
a.Dispose();
b.Dispose();
c.Dispose();
}
catch (Exception e)
{
log.WriteLine(e.ToString());
}
}
示例14: SearchPassword
public String SearchPassword (byte[] hash, HashType type, int maxLength, String[] keySpace)
{
if (type != HashType.MD5) {
throw new NotImplementedException ("sums other than MD5 not supported");
}
if (maxLength > 6) {
throw new NotImplementedException ("doesn't support longer passwords than 7");
}
var joinedKeySpace = new List<byte> ();
foreach (var k in keySpace) {
if (k.Length > 1) {
throw new NotImplementedException ("doesn't support longer keyspaces than 1");
}
joinedKeySpace.AddRange (Encoding.ASCII.GetBytes (k));
}
byte[] resultData = new byte[20];
byte[] keyspaceJoined = joinedKeySpace.ToArray ();
var resultBuffer = new ComputeBuffer<byte> (Context, ComputeMemoryFlags.WriteOnly | ComputeMemoryFlags.CopyHostPointer, resultData);
var hashBuffer = new ComputeBuffer<byte> (Context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, hash);
var keyspaceBuffer = new ComputeBuffer<byte> (Context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, keyspaceJoined);
var passLenBuffer = new ComputeBuffer<byte> (Context, ComputeMemoryFlags.WriteOnly, 1);
var flagBuffer = new ComputeBuffer<int> (Context, ComputeMemoryFlags.None, 1);
Kernel.SetMemoryArgument (0, hashBuffer);
Kernel.SetMemoryArgument (1, keyspaceBuffer);
Kernel.SetMemoryArgument (2, resultBuffer);
Kernel.SetMemoryArgument (3, passLenBuffer);
Kernel.SetMemoryArgument (4, flagBuffer);
// execute kernel
var queue = new ComputeCommandQueue (Context, Device, ComputeCommandQueueFlags.None);
long firstDim = joinedKeySpace.Count;
var globalWorksize = new long[] { firstDim, 57 * 57, 57 * 57 };
queue.Execute (Kernel, new long[] { 0, 0, 0 }, globalWorksize, null, null);
byte[] passLen = new byte[1];
queue.ReadFromBuffer (resultBuffer, ref resultData, true, null);
queue.ReadFromBuffer (passLenBuffer, ref passLen, true, null);
String password = null;
if (passLen [0] > 0) {
logger.Info ("pass len {0}", passLen [0]);
password = Encoding.ASCII.GetString (resultData, 0, passLen [0]);
logger.Info ("Found password: \"{0}\"", password);
} else {
logger.Info ("Password not found.");
}
queue.Finish ();
return password;
}
示例15: Run
public static void Run(TextWriter log, ComputeContext context)
{
StartTest(log, "Vector addition test");
try
{
int count = 10;
float[] arrA = new float[count];
float[] arrB = new float[count];
float[] arrC = new float[count];
Random rand = new Random();
for (int i = 0; i < count; i++)
{
arrA[i] = (float)(rand.NextDouble() * 100);
arrB[i] = (float)(rand.NextDouble() * 100);
}
ComputeBuffer<float> a = new ComputeBuffer<float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, arrA);
ComputeBuffer<float> b = new ComputeBuffer<float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, arrB);
ComputeBuffer<float> c = new ComputeBuffer<float>(context, ComputeMemoryFlags.WriteOnly, arrC.Length);
ComputeProgram program = new ComputeProgram(context, kernelSource);
program.Build(null, null, null, IntPtr.Zero);
ComputeKernel kernel = program.CreateKernel("VectorAdd");
kernel.SetMemoryArgument(0, a);
kernel.SetMemoryArgument(1, b);
kernel.SetMemoryArgument(2, c);
ComputeCommandQueue commands = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);
ICollection<ComputeEventBase> events = new Collection<ComputeEventBase>();
// BUG: ATI Stream v2.2 crash if event list not null.
commands.Execute(kernel, null, new long[] { count }, null, events);
//commands.Execute(kernel, null, new long[] { count }, null, null);
arrC = new float[count];
GCHandle arrCHandle = GCHandle.Alloc(arrC, GCHandleType.Pinned);
commands.Read(c, true, 0, count, arrCHandle.AddrOfPinnedObject(), events);
arrCHandle.Free();
for (int i = 0; i < count; i++)
log.WriteLine("{0} + {1} = {2}", arrA[i], arrB[i], arrC[i]);
}
catch (Exception e)
{
log.WriteLine(e.ToString());
}
EndTest(log, "Vector addition test");
}