本文整理汇总了C#中ComputeCommandQueue.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# ComputeCommandQueue.Dispose方法的具体用法?C# ComputeCommandQueue.Dispose怎么用?C# ComputeCommandQueue.Dispose使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ComputeCommandQueue
的用法示例。
在下文中一共展示了ComputeCommandQueue.Dispose方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TakeGif
public void TakeGif(IGifableControl control, Action<string> displayInformation)
{
_kernelInUse++;
var encoder = new AnimatedGifEncoder();
encoder.Start(Ext.UniqueFilename("sequence", "gif"));
encoder.SetDelay(1000 / StaticSettings.Fetch.GifFramerate);
encoder.SetRepeat(0);
var endIgnoreControl = control.StartIgnoreControl();
var ccontext = _kernel.ComputeContext;
var queue = new ComputeCommandQueue(ccontext, ccontext.Devices[0], ComputeCommandQueueFlags.None);
var screenshotHeight = StaticSettings.Fetch.GifHeight;
var screenshotWidth = (int)(screenshotHeight * ScreenshotAspectRatio);
var computeBuffer = new ComputeBuffer<Vector4>(ccontext, ComputeMemoryFlags.ReadWrite, screenshotWidth * screenshotHeight);
var fdc = control as IFrameDependantControl;
for (var i = 0; i < StaticSettings.Fetch.GifFramecount + 1; i++)
{
if (fdc != null)
fdc.Frame = i;
var teardown = control.SetupGif((double)i / StaticSettings.Fetch.GifFramecount);
_kernel.Render(computeBuffer, queue, _parameters, new Size(screenshotWidth, screenshotHeight));
queue.Finish();
teardown();
}
for (var i = 1; i < StaticSettings.Fetch.GifFramecount + 1; i++)
{
if (fdc != null)
fdc.Frame = i;
displayInformation(string.Format("{0}% done with gif", (int)(100.0 * (i - 1) / StaticSettings.Fetch.GifFramecount)));
var teardown = control.SetupGif((double)(i - 1) / StaticSettings.Fetch.GifFramecount);
_kernel.Render(computeBuffer, queue, _parameters, new Size(screenshotWidth, screenshotHeight));
if (encoder.AddFrame(Download(queue, computeBuffer, screenshotWidth, screenshotHeight)) == false)
throw new Exception("Could not add frame to gif");
teardown();
}
endIgnoreControl();
encoder.Finish();
computeBuffer.Dispose();
queue.Dispose();
displayInformation("Done with gif");
_kernelInUse--;
}
示例2: Calculate
public static void Calculate(List<Calculation> calculations)
{
Stopwatch s = new Stopwatch();
s.Start();
int count = calculations.Count;
IntVec2[] p_p = new IntVec2[count];
IntVec2[] p_a = new IntVec2[count];
IntVec2[] p_b = new IntVec2[count];
IntVec2[] p_c = new IntVec2[count];
FloatVec3[] c = new FloatVec3[count];
int[] c_valid = new int[count];
Parallel.For(0, count, i =>
{
var calc = calculations[i];
p_p[i] = new IntVec2(calc.P);
p_a[i] = new IntVec2(calc.A);
p_b[i] = new IntVec2(calc.B);
p_c[i] = new IntVec2(calc.C);
});
mark(s, "memory init");
ComputeBuffer<IntVec2> _p_p = new ComputeBuffer<IntVec2>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, p_p);
ComputeBuffer<IntVec2> _p_a = new ComputeBuffer<IntVec2>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, p_a);
ComputeBuffer<IntVec2> _p_b = new ComputeBuffer<IntVec2>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, p_b);
ComputeBuffer<IntVec2> _p_c = new ComputeBuffer<IntVec2>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, p_c);
ComputeBuffer<FloatVec3> _c = new ComputeBuffer<FloatVec3>(context, ComputeMemoryFlags.WriteOnly, c.Length);
ComputeBuffer<int> _c_valid = new ComputeBuffer<int>(context, ComputeMemoryFlags.WriteOnly, c_valid.Length);
mark(s, "memory buffer init");
ComputeKernel kernel = program.CreateKernel("Barycentric");
kernel.SetMemoryArgument(0, _p_p);
kernel.SetMemoryArgument(1, _p_a);
kernel.SetMemoryArgument(2, _p_b);
kernel.SetMemoryArgument(3, _p_c);
kernel.SetMemoryArgument(4, _c);
kernel.SetMemoryArgument(5, _c_valid);
mark(s, "memory init 2");
ComputeEventList eventList = new ComputeEventList();
ComputeCommandQueue commands = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);
commands.Execute(kernel, null, new long[] { count }, null, eventList);
mark(s, "execute");
commands.ReadFromBuffer(_c, ref c, false, eventList);
commands.ReadFromBuffer(_c_valid, ref c_valid, false, eventList);
commands.Finish();
mark(s, "read 1");
Parallel.For(0, count, i =>
{
var calc = calculations[i];
calc.Coords = new BarycentricCoordinates(c[i].U,c[i].V,c[i].W);
if (c_valid[i] == 1)
{
lock (calc.Tri)
calc.Tri.Points.Add(new DrawPoint(calc.Coords, calc.P));
}
});
mark(s, "read 2");
// cleanup commands
commands.Dispose();
// cleanup events
foreach (ComputeEventBase eventBase in eventList)
{
eventBase.Dispose();
}
eventList.Clear();
// cleanup kernel
kernel.Dispose();
_p_p.Dispose();
_p_a.Dispose();
//.........这里部分代码省略.........
示例3: Run
public void Run(ComputeContext context, TextWriter log)
{
try
{
ComputeCommandQueue commands = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);
log.WriteLine("Original content:");
Random rand = new Random();
int count = 6;
long[] bufferContent = new long[count];
for (int i = 0; i < count; i++)
{
bufferContent[i] = (long)(rand.NextDouble() * long.MaxValue);
log.WriteLine("\t" + bufferContent[i]);
}
ComputeBuffer<long> buffer = new ComputeBuffer<long>(context, ComputeMemoryFlags.CopyHostPointer, bufferContent);
IntPtr mappedPtr = commands.Map(buffer, true, ComputeMemoryMappingFlags.Read, 0, bufferContent.Length, null);
log.WriteLine("Mapped content:");
for (int i = 0; i < bufferContent.Length; i++)
{
IntPtr ptr = new IntPtr(mappedPtr.ToInt64() + i * sizeof(long));
log.WriteLine("\t" + Marshal.ReadInt64(ptr));
}
commands.Unmap(buffer, ref mappedPtr, null);
// wait for the unmap to happen
commands.Finish();
// cleanup buffer
buffer.Dispose();
// cleanup commands
commands.Dispose();
}
catch (Exception e)
{
log.WriteLine(e.ToString());
}
}
示例4: Run
public void Run(ComputeContext context, TextWriter log)
{
try
{
// Create the arrays and fill them with random data.
int count = 10;
float[] arrA = new float[count];
float[] arrB = new float[count];
float[] arrC = new float[count];
Random rand = new Random();
for (int i = 0; i < count; i++)
{
arrA[i] = (float)(rand.NextDouble() * 100);
arrB[i] = (float)(rand.NextDouble() * 100);
}
// Create the input buffers and fill them with data from the arrays.
// Access modifiers should match those in a kernel.
// CopyHostPointer means the buffer should be filled with the data provided in the last argument.
ComputeBuffer<float> a = new ComputeBuffer<float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, arrA);
ComputeBuffer<float> b = new ComputeBuffer<float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, arrB);
// The output buffer doesn't need any data from the host. Only its size is specified (arrC.Length).
ComputeBuffer<float> c = new ComputeBuffer<float>(context, ComputeMemoryFlags.WriteOnly, arrC.Length);
// Create and build the opencl program.
program = new ComputeProgram(context, clProgramSource);
program.Build(null, null, null, IntPtr.Zero);
// Create the kernel function and set its arguments.
ComputeKernel kernel = program.CreateKernel("VectorAdd");
kernel.SetMemoryArgument(0, a);
kernel.SetMemoryArgument(1, b);
kernel.SetMemoryArgument(2, c);
// Create the event wait list. An event list is not really needed for this example but it is important to see how it works.
// Note that events (like everything else) consume OpenCL resources and creating a lot of them may slow down execution.
// For this reason their use should be avoided if possible.
ComputeEventList eventList = new ComputeEventList();
// Create the command queue. This is used to control kernel execution and manage read/write/copy operations.
ComputeCommandQueue commands = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);
// Execute the kernel "count" times. After this call returns, "eventList" will contain an event associated with this command.
// If eventList == null or typeof(eventList) == ReadOnlyCollection<ComputeEventBase>, a new event will not be created.
commands.Execute(kernel, null, new long[] { count }, null, eventList);
// Read back the results. If the command-queue has out-of-order execution enabled (default is off), ReadFromBuffer
// will not execute until any previous events in eventList (in our case only eventList[0]) are marked as complete
// by OpenCL. By default the command-queue will execute the commands in the same order as they are issued from the host.
// eventList will contain two events after this method returns.
commands.ReadFromBuffer(c, ref arrC, false, eventList);
// A blocking "ReadFromBuffer" (if 3rd argument is true) will wait for itself and any previous commands
// in the command queue or eventList to finish execution. Otherwise an explicit wait for all the opencl commands
// to finish has to be issued before "arrC" can be used.
// This explicit synchronization can be achieved in two ways:
// 1) Wait for the events in the list to finish,
//eventList.Wait();
// 2) Or simply use
commands.Finish();
// Print the results to a log/console.
for (int i = 0; i < count; i++)
log.WriteLine("{0} + {1} = {2}", arrA[i], arrB[i], arrC[i]);
// cleanup commands
commands.Dispose();
// cleanup events
foreach (ComputeEventBase eventBase in eventList)
{
eventBase.Dispose();
}
eventList.Clear();
// cleanup kernel
kernel.Dispose();
// cleanup program
program.Dispose();
// cleanup buffers
a.Dispose();
b.Dispose();
c.Dispose();
}
catch (Exception e)
{
log.WriteLine(e.ToString());
}
}
示例5: GetScreenshot
public Bitmap GetScreenshot(CameraConfig camera, int screenshotHeight, int slowRender)
{
var screenshotWidth = (int)(screenshotHeight * ScreenshotAspectRatio);
var computeBuffer = new ComputeBuffer<Vector4>(_program.Context, ComputeMemoryFlags.ReadWrite, screenshotWidth * screenshotHeight);
var queue = new ComputeCommandQueue(_program.Context, _program.Context.Devices[0], ComputeCommandQueueFlags.None);
var globalSize = GlobalLaunchsizeFor(screenshotWidth, screenshotHeight);
for (var i = 0; i < slowRender; i++)
CoreRender(computeBuffer, queue, _kernels, new Vector4((Vector3)camera.Position), new Vector4((Vector3)camera.Lookat), new Vector4((Vector3)camera.Up), i, camera.Fov, slowRender, camera.FocalDistance, screenshotWidth, screenshotHeight, globalSize, _localSize);
for (var i = 0; i < camera.Frame * slowRender; i++)
CoreRender(computeBuffer, queue, _kernels, new Vector4((Vector3)camera.Position), new Vector4((Vector3)camera.Lookat), new Vector4((Vector3)camera.Up), i, camera.Fov, slowRender, camera.FocalDistance, screenshotWidth, screenshotHeight, globalSize, _localSize);
var pixels = new Vector4[screenshotWidth * screenshotHeight];
queue.ReadFromBuffer(computeBuffer, ref pixels, true, null);
queue.Finish();
computeBuffer.Dispose();
queue.Dispose();
var bmp = new Bitmap(screenshotWidth, screenshotHeight);
var destBuffer = new int[screenshotWidth * screenshotHeight];
for (var y = 0; y < screenshotHeight; y++)
{
for (var x = 0; x < screenshotWidth; x++)
{
var pixel = pixels[x + y * screenshotWidth];
if (float.IsNaN(pixel.X) || float.IsNaN(pixel.Y) || float.IsNaN(pixel.Z))
{
Console.WriteLine("Warning! Caught NAN pixel while taking screenshot!");
continue;
}
destBuffer[y * screenshotWidth + x] = (byte)(pixel.X * 255) << 16 | (byte)(pixel.Y * 255) << 8 | (byte)(pixel.Z * 255);
}
}
var bmpData = bmp.LockBits(new Rectangle(0, 0, screenshotWidth, screenshotHeight), ImageLockMode.ReadWrite, PixelFormat.Format32bppRgb);
Marshal.Copy(destBuffer, 0, bmpData.Scan0, destBuffer.Length);
bmp.UnlockBits(bmpData);
return bmp;
}