本文整理汇总了C#中Color4.GetBytes方法的典型用法代码示例。如果您正苦于以下问题:C# Color4.GetBytes方法的具体用法?C# Color4.GetBytes怎么用?C# Color4.GetBytes使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Color4
的用法示例。
在下文中一共展示了Color4.GetBytes方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SphereEffect
/// <summary>
/// Create a particle swirl around a target position using a <seealso cref="ViewerEffectPacket"/> packet
/// </summary>
/// <param name="globalOffset">global offset</param>
/// <param name="color">A <see cref="Color4"/> object containing the combined red, green, blue and alpha
/// color values of particle beam</param>
/// <param name="duration">a float representing the duration the parcicle beam will last</param>
/// <param name="effectID">A Unique ID for the beam</param>
public void SphereEffect(Vector3d globalOffset, Color4 color, float duration, UUID effectID)
{
ViewerEffectPacket effect = new ViewerEffectPacket();
effect.AgentData.AgentID = Client.Self.AgentID;
effect.AgentData.SessionID = Client.Self.SessionID;
effect.Effect = new ViewerEffectPacket.EffectBlock[1];
effect.Effect[0] = new ViewerEffectPacket.EffectBlock();
effect.Effect[0].AgentID = Client.Self.AgentID;
effect.Effect[0].Color = color.GetBytes();
effect.Effect[0].Duration = duration;
effect.Effect[0].ID = effectID;
effect.Effect[0].Type = (byte)EffectType.Sphere;
byte[] typeData = new byte[56];
Buffer.BlockCopy(UUID.Zero.GetBytes(), 0, typeData, 0, 16);
Buffer.BlockCopy(UUID.Zero.GetBytes(), 0, typeData, 16, 16);
Buffer.BlockCopy(globalOffset.GetBytes(), 0, typeData, 32, 24);
effect.Effect[0].TypeData = typeData;
Client.Network.SendPacket(effect);
}
示例2: PackColor
/// <summary>
///
/// </summary>
/// <param name="data"></param>
public void PackColor(Color4 data)
{
byte[] bytes = data.GetBytes();
PackBitArray(bytes, 32);
}
示例3: GetLightBytes
public byte[] GetLightBytes()
{
byte[] data = new byte[16];
// Alpha channel in color is intensity
Color4 tmpColor = new Color4(_lightColorR,_lightColorG,_lightColorB,_lightIntensity);
tmpColor.GetBytes().CopyTo(data, 0);
Utils.FloatToBytes(_lightRadius).CopyTo(data, 4);
Utils.FloatToBytes(_lightCutoff).CopyTo(data, 8);
Utils.FloatToBytes(_lightFalloff).CopyTo(data, 12);
return data;
}
示例4: BeamEffect
/// <summary>
/// Create a particle beam between an avatar and an primitive
/// </summary>
/// <param name="sourceAvatar"><seealso cref="Guid"/> of sources avatar</param>
/// <param name="targetObject"><seealso cref="Guid"/> of the target</param>
/// <param name="globalOffset"><seealso cref="Vector3d"/>global offset</param>
/// <param name="color"><seealso cref="Color4"/>Color values of beam</param>
/// <param name="duration">a float representing the duration the beam will last</param>
/// <param name="effectID"><seealso cref="Guid"/> of the Effect</param>
public void BeamEffect(Guid sourceAvatar, Guid targetObject, Vector3d globalOffset, Color4 color,
float duration, Guid effectID)
{
ViewerEffectPacket effect = new ViewerEffectPacket();
effect.AgentData.AgentID = Client.Self.AgentID;
effect.AgentData.SessionID = Client.Self.SessionID;
effect.Effect = new ViewerEffectPacket.EffectBlock[1];
effect.Effect[0] = new ViewerEffectPacket.EffectBlock();
effect.Effect[0].AgentID = Client.Self.AgentID;
effect.Effect[0].Color = color.GetBytes();
effect.Effect[0].Duration = duration;
effect.Effect[0].ID = effectID;
effect.Effect[0].Type = (byte)EffectType.Beam;
byte[] typeData = new byte[56];
Buffer.BlockCopy(sourceAvatar.GetBytes(), 0, typeData, 0, 16);
Buffer.BlockCopy(targetObject.GetBytes(), 0, typeData, 16, 16);
Buffer.BlockCopy(globalOffset.GetBytes(), 0, typeData, 32, 24);
effect.Effect[0].TypeData = typeData;
Client.Network.SendPacket(effect);
}