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C# ClientInfo.setNum方法代码示例

本文整理汇总了C#中ClientInfo.setNum方法的典型用法代码示例。如果您正苦于以下问题:C# ClientInfo.setNum方法的具体用法?C# ClientInfo.setNum怎么用?C# ClientInfo.setNum使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ClientInfo的用法示例。


在下文中一共展示了ClientInfo.setNum方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: clientInfoIsReady

    public void clientInfoIsReady(string login, ClientInfo c)
    {
        if (Network.isServer) {
            this.positionsClients[login] = this.countClients;
        }
        Debug.LogError("[NETWORK MANAGER] clientInfoIsReady: <" + login + "> was created at position <" + this.positionsClients[login] + ">");
        c.transform.Translate(this.playerSpawn);
        c.setNum(this.positionsClients[login]);

        if (WorldInfo.listOfPlayers == null) {
            Debug.LogError ("[NETWORK MANAGER] clientInfoIsReady: listOfPlayer is null, creating...");
            WorldInfo.listOfPlayers = new List<string>();
        }
        WorldInfo.listOfPlayers.Add(login);
        this.countClients++;

        int nbPlayers = this.countClients;
        Debug.LogError(WorldInfo.countNetworkConnection + " == " + nbPlayers);
        if (WorldInfo.countNetworkConnection == nbPlayers) {
            if (!Network.isServer) {
                Debug.LogError("[NETWORK MANAGER] clientInfoIsReady: PLAYERS LOGINS ARE DISPACHED, SEND TO SERVER THAT I'M READY");
                this.nV.RPC("clientIsReady", RPCMode.Server, WorldInfo.login);
                return;
            } else {
                Debug.LogError("[NETWORK MANAGER] clientInfoIsReady: SERVER IS READY, DISPATCHING TO OTHER ALL PLAYER LOGINS [SERVER]");
                //this.clients[WorldInfo.login].setState("client ready confirmed");
                string[] logins = new string[this.countClients];
                string[] positions = new string[this.countClients];
                for (int i = 0; i < this.countClients; ++i) {
                    logins[i] = WorldInfo.listOfPlayers[i];
                    positions[i] = this.positionsClients[WorldInfo.listOfPlayers[i]].ToString();
                }
                this.nV.RPC("serverIsReady", RPCMode.Others, string.Join(":", logins), string.Join(":", positions));
            }
        }
    }
开发者ID:Rominet,项目名称:MeshLegion,代码行数:36,代码来源:NetworkManager.cs


注:本文中的ClientInfo.setNum方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。