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C# ClientInfo.SendPackage方法代码示例

本文整理汇总了C#中ClientInfo.SendPackage方法的典型用法代码示例。如果您正苦于以下问题:C# ClientInfo.SendPackage方法的具体用法?C# ClientInfo.SendPackage怎么用?C# ClientInfo.SendPackage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ClientInfo的用法示例。


在下文中一共展示了ClientInfo.SendPackage方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TeleHome

        public static void TeleHome(ClientInfo _cInfo)
        {
            Player p = PersistentContainer.Instance.Players[_cInfo.playerId, false];
            if (p == null || p.HomePosition == null)
            {
                string _phrase11;
                if (!Phrases.Dict.TryGetValue(11, out _phrase11))
                {
                    _phrase11 = "{PlayerName} you do not have a home saved.";
                }
                _phrase11 = _phrase11.Replace("{PlayerName}", _cInfo.playerName);
                _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase11, CustomCommands.ChatColor), "Server", false, "", false));
            }
            else
            {
                if (DelayBetweenUses < 1)
                {
                    Home(_cInfo, p.HomePosition);
                }
                else
                {
                    if (p.LastSetHome == null)
                    {
                        Home(_cInfo, p.HomePosition);
                    }
                    else
                    {
                        TimeSpan varTime = DateTime.Now - p.LastSetHome;
                        double fractionalMinutes = varTime.TotalMinutes;
                        int _timepassed = (int)fractionalMinutes;
                        if (_timepassed > DelayBetweenUses)
                        {
                            Home(_cInfo, p.HomePosition);
                        }
                        else
                        {
                            int _timeleft = DelayBetweenUses - _timepassed;
                            string _phrase13;
                            if (!Phrases.Dict.TryGetValue(13, out _phrase13))
                            {
                                _phrase13 = "{PlayerName} you can only use /home once every {DelayBetweenUses} minutes. Time remaining: {TimeRemaining} minutes.";
                            }
                            _phrase13 = _phrase13.Replace("{PlayerName}", _cInfo.playerName);
                            _phrase13 = _phrase13.Replace("{DelayBetweenUses}", DelayBetweenUses.ToString());
                            _phrase13 = _phrase13.Replace("{TimeRemaining}", _timeleft.ToString());
                            _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase13, CustomCommands.ChatColor), "Server", false, "", false));

                        }
                    }
                }
            }
        }
开发者ID:dmustanger,项目名称:7dtd-ServerTools,代码行数:52,代码来源:TeleportHome.cs

示例2: Reply

 public static void Reply(ClientInfo _cInfo, string _message)
 {
     if (_message.StartsWith("R "))
     {
         _message = _message.Replace("R ", "");
     }
     if (_message.StartsWith("r "))
     {
         _message = _message.Replace("r ", "");
     }
     if (_message.StartsWith("re "))
     {
         _message = _message.Replace("re ", "");
     }
     if (_message.StartsWith("RE "))
     {
         _message = _message.Replace("RE ", "");
     }
     if (PersistentContainer.Instance.Players[_cInfo.playerId, true].LastWhisper == null)
     {
         string _phrase15;
         if (!Phrases.Dict.TryGetValue(15, out _phrase15))
         {
             _phrase15 = "{SenderName} no one has pm'd you.";
         }
         _phrase15 = _phrase15.Replace("{SenderName}", _cInfo.playerName);
         _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase15, CustomCommands.ChatColor), "Server", false, "", false));
     }
     else
     {
         ClientInfo _cInfo1 = ConnectionManager.Instance.GetClientInfoForPlayerId(PersistentContainer.Instance.Players[_cInfo.playerId, true].LastWhisper);
         if (_cInfo1 == null)
         {
             string _phrase16;
             if (!Phrases.Dict.TryGetValue(16, out _phrase16))
             {
                 _phrase16 = "{SenderName} the player is not online.";
             }
             _phrase16 = _phrase16.Replace("{SenderName}", _cInfo.playerName);
             _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase16, CustomCommands.ChatColor), "Server", false, "", false));
         }
         else
         {
             _cInfo1.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("(PM) {0}", _message), _cInfo.playerName, false, "", false));
             PersistentContainer.Instance.Players[_cInfo1.playerId, true].LastWhisper = _cInfo.playerId;
             PersistentContainer.Instance.Save();
         }
     }
 }
开发者ID:dmustanger,项目名称:7dtd-ServerTools,代码行数:49,代码来源:Whisper.cs

示例3: SendAdmins

 public static void SendAdmins(ClientInfo _sender, string _message)
 {
     if (!GameManager.Instance.adminTools.IsAdmin(_sender.playerId))
     {
         string _phrase200;
         if (!Phrases.Dict.TryGetValue(200, out _phrase200))
         {
             _phrase200 = "{PlayerName} you do not have permissions to use this command.";
         }
         _phrase200 = _phrase200.Replace("{PlayerName}", _sender.playerName);
         _sender.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{0}{1}[-]", CustomCommands.ChatColor, _phrase200), "Server", false, "", false));
     }
     else
     {
         List<ClientInfo> _cInfoList = ConnectionManager.Instance.GetClients();
         foreach (ClientInfo _cInfo in _cInfoList)
         {
             if (GameManager.Instance.adminTools.IsAdmin(_cInfo.playerId))
             {
                 _message = _message.Replace("@ADMINS ", "");
                 _message = _message.Replace("@admins ", "");
                 _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("[FF0080]{0}[-]", _message), _sender.playerName, false, "", false));
             }
         }
     }
 }
开发者ID:dmustanger,项目名称:7dtd-ServerTools,代码行数:26,代码来源:AdminChat.cs

示例4: SendMessage

 public static void SendMessage(ClientInfo _receiver, string senderName, string teamName, string _message)
 {
     if (senderName != null && teamName != null && _message != null) {
         _receiver.SendPackage (new NetPackageGameMessage (_message, "[00ffff]" + senderName + " (" + teamName + ")[-]"));
         string receiverName = _receiver.playerName;
         string[] strArrays = new string[] { "Message to player ", null, null, null, null };
         strArrays[1] = (receiverName == null ? "unknownName" : string.Concat("\"", receiverName, "\""));
         strArrays[2] = " sent with sender \"";
         strArrays[3] = senderName;
         strArrays[4] = "\"";
         SdtdConsole.Instance.Output(string.Concat(strArrays));
     }
 }
开发者ID:Ketchu13,项目名称:7dtd_Commands_Extended,代码行数:13,代码来源:ChatTeam.cs

示例5: CheckPlayer

 public static void CheckPlayer(ClientInfo _cInfo, bool _announce)
 {
     if (DelayBetweenUses < 1)
     {
         KillPlayer(_cInfo);
     }
     else
     {
         Player p = PersistentContainer.Instance.Players[_cInfo.playerId, false];
         if (p == null || p.LastKillme == null)
         {
             KillPlayer(_cInfo);
         }
         else
         {
             TimeSpan varTime = DateTime.Now - p.LastKillme;
             double fractionalMinutes = varTime.TotalMinutes;
             int _timepassed = (int)fractionalMinutes;
             if (_timepassed > DelayBetweenUses)
             {
                 KillPlayer(_cInfo);
             }
             else
             {
                 int _timeremaining = DelayBetweenUses - _timepassed;
                 string _phrase8;
                 if (!Phrases.Dict.TryGetValue(8, out _phrase8))
                 {
                     _phrase8 = "{PlayerName} you can only use /killme once every {DelayBetweenUses} minutes. Time remaining: {TimeRemaining} minutes.";
                 }
                 _phrase8 = _phrase8.Replace("{PlayerName}", _cInfo.playerName);
                 _phrase8 = _phrase8.Replace("{DelayBetweenUses}", DelayBetweenUses.ToString());
                 _phrase8 = _phrase8.Replace("{TimeRemaining}", _timeremaining.ToString());
                 if (_announce)
                 {
                     GameManager.Instance.GameMessageServer(_cInfo, EnumGameMessages.Chat, string.Format("{0}{1}[-]", CustomCommands.ChatColor, _phrase8), "Server", false, "", false);
                 }
                 else
                 {
                     _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{0}{1}[-]", CustomCommands.ChatColor, _phrase8), "Server", false, "", false));
                 }
             }
         }
     }
 }
开发者ID:dmustanger,项目名称:7dtd-ServerTools,代码行数:45,代码来源:Killme.cs

示例6: SendMessage

 public static void SendMessage(ClientInfo _receiver, ClientInfo _sender, string _message)
 {
     string senderName;
     if (_sender != null) {
         PrivateMassageConnections.SetLastPMSender (_sender, _receiver);
         senderName = _sender.playerName;
     } else {
         senderName = "Server";
     }
     _receiver.SendPackage (new NetPackageGameMessage (_message, senderName + " (PM)"));
     string receiverName = _receiver.playerName;
     string[] strArrays = new string[] { "Message to player ", null, null, null, null };
     strArrays[1] = (receiverName == null ? "unknownName" : string.Concat("\"", receiverName, "\""));
     strArrays[2] = " sent with sender \"";
     strArrays[3] = senderName;
     strArrays[4] = "\"";
     SdtdConsole.Instance.Output(string.Concat(strArrays));
 }
开发者ID:Ketchu13,项目名称:7dtd_Commands_Extended,代码行数:18,代码来源:Chat.cs

示例7: SetHome

 public static void SetHome(ClientInfo _cInfo)
 {
     EntityPlayer _player = GameManager.Instance.World.Players.dict[_cInfo.entityId];
     Vector3 _position = _player.GetPosition();
     string x = _position.x.ToString();
     string y = _position.y.ToString();
     string z = _position.z.ToString();
     string _sposition = x + "," + y + "," + z;
     PersistentContainer.Instance.Players[_cInfo.playerId, true].HomePosition = _sposition;
     PersistentContainer.Instance.Save();
     string _phrase10;
     if (!Phrases.Dict.TryGetValue(10, out _phrase10))
     {
         _phrase10 = "{PlayerName} your home has been saved.";
     }
     _phrase10 = _phrase10.Replace("{PlayerName}", _cInfo.playerName);
     _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase10, CustomCommands.ChatColor), "Server", false, "", false));
 }
开发者ID:dmustanger,项目名称:7dtd-ServerTools,代码行数:18,代码来源:TeleportHome.cs

示例8: SendAll

 public static void SendAll(ClientInfo _cInfo, string _message)
 {
     string[] _commands = { "say" };
     if (!GameManager.Instance.adminTools.CommandAllowedFor(_commands, _cInfo.playerId))
     {
         string _phrase200;
         if (!Phrases.Dict.TryGetValue(200, out _phrase200))
         {
             _phrase200 = "{PlayerName} you do not have permissions to use this command.";
         }
         _phrase200 = _phrase200.Replace("{PlayerName}", _cInfo.playerName);
         _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{0}{1}[-]", CustomCommands.ChatColor, _phrase200), "Server", false, "", false));
     }
     else
     {
         _message = _message.Replace("@ALL ", "");
         _message = _message.Replace("@all ", "");
         SdtdConsole.Instance.ExecuteSync(string.Format("say \"[FF8000]{0}[-]\"", _message), _cInfo);
     }
 }
开发者ID:dmustanger,项目名称:7dtd-ServerTools,代码行数:20,代码来源:AdminChat.cs

示例9: Send

 public static void Send(ClientInfo _cInfo, string _message)
 {
     if (_message.StartsWith("w "))
     {
         _message = _message.Replace("w ", "");
     }
     if (_message.StartsWith("W "))
     {
         _message = _message.Replace("W ", "");
     }
     if(_message.StartsWith("pm "))
     {
         _message = _message.Replace("pm ", "");
     }
     if(_message.StartsWith("PM "))
     {
         _message = _message.Replace("PM ", "");
     }
     string[] _strings = _message.Split(new char[] { ' ' }, 2);
     _strings[1] = _strings[1].TrimStart();
     ClientInfo _targetInfo = ConsoleHelper.ParseParamIdOrName(_strings[0]);
     if (_targetInfo == null)
     {
         string _phrase14;
         if (!Phrases.Dict.TryGetValue(14, out _phrase14))
         {
             _phrase14 = "{SenderName} player {TargetName} was not found.";
         }
         _phrase14 = _phrase14.Replace("{SenderName}", _cInfo.playerName);
         _phrase14 = _phrase14.Replace("{TargetName}", _strings[0]);
         _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase14, CustomCommands.ChatColor), "Server", false, "", false));
     }
     else
     {
         _targetInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("(PM) {0}", _strings[1]), _cInfo.playerName, false, "", false));
         PersistentContainer.Instance.Players[_targetInfo.playerId, true].LastWhisper = _cInfo.playerId;
         PersistentContainer.Instance.Save();
     }
 }
开发者ID:dmustanger,项目名称:7dtd-ServerTools,代码行数:39,代码来源:Whisper.cs

示例10: InviteAccept

 public static void InviteAccept(ClientInfo _cInfo)
 {
     Player p = PersistentContainer.Instance.Players[_cInfo.playerId, true];
     if (p.InvitedToClan == null)
     {
         string _phrase113;
         if (!Phrases.Dict.TryGetValue(113, out _phrase113))
         {
             _phrase113 = "{PlayerName} you have not been invited to any clans.";
         }
         _phrase113 = _phrase113.Replace("{PlayerName}", _cInfo.playerName);
         _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase113, CustomCommands.ChatColor), "Server", false, "", false));
     }
     else
     {
         PersistentContainer.Instance.Players[_cInfo.playerId, false].ClanName = p.InvitedToClan;
         PersistentContainer.Instance.Players[_cInfo.playerId, false].InvitedToClan = null;
         PersistentContainer.Instance.Save();
         List<ClientInfo> _cInfoList = ConnectionManager.Instance.GetClients();
         foreach (ClientInfo _cInfo1 in _cInfoList)
         {
             Player p1 = PersistentContainer.Instance.Players[_cInfo1.playerId, true];
             if (p1.ClanName == p.ClanName)
             {
                 string _phrase115;
                 if (!Phrases.Dict.TryGetValue(115, out _phrase115))
                 {
                     _phrase115 = "{PlayerName} has joined the clan.";
                 }
                 _phrase115 = _phrase115.Replace("{PlayerName}", _cInfo.playerName);
                 _cInfo1.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase115, CustomCommands.ChatColor), "Server", false, "", false));
             }
         }
     }
 }
开发者ID:dmustanger,项目名称:7dtd-ServerTools,代码行数:35,代码来源:ClanManager.cs

示例11: GetInfo


//.........这里部分代码省略.........
         else if (_name == "minibike")
         {
             _miniBikes = _miniBikes + 1;
             continue;
         }
         else if (_name == "sc_General")
         {
             _supplyCrates = _supplyCrates + 1;
             continue;
         }
         else
         {
             Log.Out(string.Format("[SERVERTOOLS] Entity Class Name is: {0}", _name));
         }
     }
     string _phrase300;
     string _phrase301;
     string _phrase302;
     string _phrase303;
     string _phrase304;
     string _phrase305;
     string _phrase306;
     if (!Phrases.Dict.TryGetValue(300, out _phrase300))
     {
         _phrase300 = "Server FPS: {Fps}";
     }
     if (!Phrases.Dict.TryGetValue(301, out _phrase301))
     {
         _phrase301 = "Next 7th day is in {DaysUntil7} days";
     }
     if (!Phrases.Dict.TryGetValue(302, out _phrase302))
     {
         _phrase302 = "Total Players:{Players} Total Zombies:{Zombies} Total Animals:{Animals}";
     }
     if (!Phrases.Dict.TryGetValue(303, out _phrase303))
     {
         _phrase303 = "Feral Zombies:{Ferals} Cops:{Cops} Dogs:{Dogs} Bees:{Bees} Screamers:{Screamers}";
     }
     if (!Phrases.Dict.TryGetValue(304, out _phrase304))
     {
         _phrase304 = "Bears:{Bears} Stags:{Stags} Pigs:{Pigs} Rabbits:{Rabbits} Chickens:{Chickens}";
     }
     if (!Phrases.Dict.TryGetValue(305, out _phrase305))
     {
         _phrase305 = "Total Supply Crates:{SupplyCrates} Total Mini Bikes:{MiniBikes}";
     }
     if (!Phrases.Dict.TryGetValue(306, out _phrase306))
     {
         _phrase306 = "Next 7th day is today";
     }
     _phrase300 = _phrase300.Replace("{Fps}", _fps);
     _phrase301 = _phrase301.Replace("{DaysUntil7}", _daysUntil7.ToString());
     _phrase302 = _phrase302.Replace("{Players}", _playerCount.ToString());
     _phrase302 = _phrase302.Replace("{Zombies}", _zombies.ToString());
     _phrase302 = _phrase302.Replace("{Animals}", _animals.ToString());
     _phrase303 = _phrase303.Replace("{Ferals}", _feralZombies.ToString());
     _phrase303 = _phrase303.Replace("{Cops}", _cop.ToString());
     _phrase303 = _phrase303.Replace("{Dogs}", _dog.ToString());
     _phrase303 = _phrase303.Replace("{Bees}", _hornet.ToString());
     _phrase303 = _phrase303.Replace("{Screamers}", _screamer.ToString());
     _phrase304 = _phrase304.Replace("{Bears}", _bear.ToString());
     _phrase304 = _phrase304.Replace("{Stags}", _stag.ToString());
     _phrase304 = _phrase304.Replace("{Pigs}", _pig.ToString());
     _phrase304 = _phrase304.Replace("{Rabbits}", _rabbit.ToString());
     _phrase304 = _phrase304.Replace("{Chickens}", _chicken.ToString());
     _phrase305 = _phrase305.Replace("{SupplyCrates}", _supplyCrates.ToString());
     _phrase305 = _phrase305.Replace("{MiniBikes}", _miniBikes.ToString());
     if (_announce)
     {
         GameManager.Instance.GameMessageServer(_cInfo, EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase300, CustomCommands.ChatColor), "Server", false, "", false);
         if (_daysUntil7 == 7)
         {
             GameManager.Instance.GameMessageServer(_cInfo, EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase306, CustomCommands.ChatColor), "Server", false, "", false);
         }
         else
         {
             GameManager.Instance.GameMessageServer(_cInfo, EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase301, CustomCommands.ChatColor), "Server", false, "", false);
         }
         GameManager.Instance.GameMessageServer(_cInfo, EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase302, CustomCommands.ChatColor), "Server", false, "", false);
         GameManager.Instance.GameMessageServer(_cInfo, EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase303, CustomCommands.ChatColor), "Server", false, "", false);
         GameManager.Instance.GameMessageServer(_cInfo, EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase304, CustomCommands.ChatColor), "Server", false, "", false);
         GameManager.Instance.GameMessageServer(_cInfo, EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase305, CustomCommands.ChatColor), "Server", false, "", false);
     }
     else
     {
         _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase300, CustomCommands.ChatColor), "Server", false, "", false));
         if (_daysUntil7 == 7)
         {
             _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase306, CustomCommands.ChatColor), "Server", false, "", false));
         }
         else
         {
             _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase301, CustomCommands.ChatColor), "Server", false, "", false));
         }
         _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase302, CustomCommands.ChatColor), "Server", false, "", false));
         _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase303, CustomCommands.ChatColor), "Server", false, "", false));
         _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase304, CustomCommands.ChatColor), "Server", false, "", false));
         _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase305, CustomCommands.ChatColor), "Server", false, "", false));
     }
 }
开发者ID:dmustanger,项目名称:7dtd-ServerTools,代码行数:101,代码来源:day7.cs

示例12: InviteDecline

 public static void InviteDecline(ClientInfo _cInfo)
 {
     Player p = PersistentContainer.Instance.Players[_cInfo.playerId, true];
     if (p.InvitedToClan == null)
     {
         string _phrase113;
         if (!Phrases.Dict.TryGetValue(113, out _phrase113))
         {
             _phrase113 = "{PlayerName} you have not been invited to any clans.";
         }
         _phrase113 = _phrase113.Replace("{PlayerName}", _cInfo.playerName);
         _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase113, CustomCommands.ChatColor), "Server", false, "", false));
     }
     else
     {
         PersistentContainer.Instance.Players[_cInfo.playerId, false].InvitedToClan = null;
         PersistentContainer.Instance.Save();
         string _phrase116;
         if (!Phrases.Dict.TryGetValue(116, out _phrase116))
         {
             _phrase116 = "{PlayerName} you have declined the invite to the clan.";
         }
         _phrase116 = _phrase116.Replace("{PlayerName}", _cInfo.playerName);
         _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase116, CustomCommands.ChatColor), "Server", false, "", false));
     }
 }
开发者ID:dmustanger,项目名称:7dtd-ServerTools,代码行数:26,代码来源:ClanManager.cs

示例13: CheckInv

 public static void CheckInv(ClientInfo _cInfo, PlayerDataFile _playerDataFile)
 {
     if (_cInfo != null && !GameManager.Instance.adminTools.IsAdmin(_cInfo.playerId))
     {
         for (int i = 0; i < _playerDataFile.inventory.Length; i++)
         {
             ItemStack _intemStack = new ItemStack();
             ItemValue _itemValue = new ItemValue();
             _intemStack = _playerDataFile.inventory[i];
             _itemValue = _intemStack.itemValue;
             int _count = _playerDataFile.inventory[i].count;
             if (_count > 0 && _itemValue != null && !_itemValue.Equals(ItemValue.None) && _cInfo != null)
             {
                 int _maxAllowed = ItemClass.list[_itemValue.type].Stacknumber.Value;
                 string _name = ItemClass.list[_itemValue.type].GetItemName();
                 if (AnounceInvalidStack && _count > _maxAllowed)
                 {
                     string _phrase3;
                     if (!Phrases.Dict.TryGetValue(3, out _phrase3))
                     {
                         _phrase3 = "{PlayerName} you have a invalid item stack: {ItemName} {ItemCount}. Max per stack: {MaxPerStack}.";
                     }
                     _phrase3 = _phrase3.Replace("{PlayerName}", _cInfo.playerName);
                     _phrase3 = _phrase3.Replace("{ItemName}", _name);
                     _phrase3 = _phrase3.Replace("{ItemCount}", _count.ToString());
                     _phrase3 = _phrase3.Replace("{MaxPerStack}", _maxAllowed.ToString());
                     _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("[FF8000]{0}[-]", _phrase3), "Server", false, "", false));
                     ChatLog.Log(_phrase3, "Server");
                 }
                 if (IsEnabled && dict.ContainsKey(_name))
                 {
                     if (BanPlayer)
                     {
                         string _phrase4;
                         if (!Phrases.Dict.TryGetValue(4, out _phrase4))
                         {
                             _phrase4 = "Cheat Detected: Auto banned {PlayerName} for having a invalid item: {ItemName}.";
                         }
                         _phrase4 = _phrase4.Replace("{PlayerName}", _cInfo.playerName);
                         _phrase4 = _phrase4.Replace("{ItemName}", _name);
                         GameManager.Instance.GameMessageServer(_cInfo, EnumGameMessages.Chat, string.Format("[FF8000]{0}[-]", _phrase4), "Server", false, "", false);
                         SdtdConsole.Instance.ExecuteSync(string.Format("ban add {0} 10 years \"Invalid Item {1}\"", _cInfo.entityId, _name), _cInfo);
                     }
                     else
                     {
                         string _phrase5;
                         if (!Phrases.Dict.TryGetValue(5, out _phrase5))
                         {
                             _phrase5 = "Cheat Detected: Auto kicked {PlayerName} for having a invalid item: {ItemName}.";
                         }
                         _phrase5 = _phrase5.Replace("{PlayerName}", _cInfo.playerName);
                         _phrase5 = _phrase5.Replace("{ItemName}", _name);
                         GameManager.Instance.GameMessageServer(_cInfo, EnumGameMessages.Chat, string.Format("[FF8000]{0}[-]", _phrase5), "Server", false, "", false);
                         SdtdConsole.Instance.ExecuteSync(string.Format("kick {0} \"Invalid Item: {1}\"", _cInfo.entityId, _name), _cInfo);
                     }
                     break;
                 }
             }
         }
         for (int i = 0; i < _playerDataFile.bag.Length; i++)
         {
             ItemStack _intemStack = new ItemStack();
             ItemValue _itemValue = new ItemValue();
             _intemStack = _playerDataFile.bag[i];
             _itemValue = _intemStack.itemValue;
             int _count = _playerDataFile.bag[i].count;
             if (_count > 0 && _itemValue != null && !_itemValue.Equals(ItemValue.None) && _cInfo != null)
             {
                 int _maxAllowed = ItemClass.list[_itemValue.type].Stacknumber.Value;
                 string _name = ItemClass.list[_itemValue.type].GetItemName();
                 if (AnounceInvalidStack && _count > _maxAllowed)
                 {
                     string _phrase3;
                     if (!Phrases.Dict.TryGetValue(3, out _phrase3))
                     {
                         _phrase3 = "{PlayerName} you have a invalid item stack: {ItemName} {ItemCount}. Max per stack: {MaxPerStack}.";
                     }
                     _phrase3 = _phrase3.Replace("{PlayerName}", _cInfo.playerName);
                     _phrase3 = _phrase3.Replace("{ItemName}", _name);
                     _phrase3 = _phrase3.Replace("{ItemCount}", _count.ToString());
                     _phrase3 = _phrase3.Replace("{MaxPerStack}", _maxAllowed.ToString());
                     _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("[FF8000]{0}[-]", _phrase3), "Server", false, "", false));
                     ChatLog.Log(_phrase3, "Server");
                 }
                 if (IsEnabled && dict.ContainsKey(_name))
                 {
                     if (BanPlayer)
                     {
                         string _phrase4;
                         if (!Phrases.Dict.TryGetValue(4, out _phrase4))
                         {
                             _phrase4 = "Cheat Detected: Auto banned {PlayerName} for having a invalid item: {ItemName}.";
                         }
                         _phrase4 = _phrase4.Replace("{PlayerName}", _cInfo.playerName);
                         _phrase4 = _phrase4.Replace("{ItemName}", _name);
                         GameManager.Instance.GameMessageServer(_cInfo, EnumGameMessages.Chat, string.Format("[FF8000]{0}[-]", _phrase4), "Server", false, "", false);
                         SdtdConsole.Instance.ExecuteSync(string.Format("ban add {0} 10 years \"Invalid Item {1}\"", _cInfo.entityId, _name), _cInfo);
                     }
                     else
                     {
//.........这里部分代码省略.........
开发者ID:dmustanger,项目名称:7dtd-ServerTools,代码行数:101,代码来源:InvalidItems.cs

示例14: PromoteMember

 public static void PromoteMember(ClientInfo _cInfo, string _playerName)
 {
     Player p = PersistentContainer.Instance.Players[_cInfo.playerId, true];
     if (!p.IsClanOwner)
     {
         string _phrase107;
         if (!Phrases.Dict.TryGetValue(107, out _phrase107))
         {
             _phrase107 = "{PlayerName} you do not have permissions to use this command.";
         }
         _phrase107 = _phrase107.Replace("{PlayerName}", _cInfo.playerName);
         _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase107, CustomCommands.ChatColor), "Server", false, "", false));
     }
     else
     {
         ClientInfo _playertoPromote = ConsoleHelper.ParseParamIdOrName(_playerName);
         if (_playertoPromote == null)
         {
             string _phrase108;
             if (!Phrases.Dict.TryGetValue(108, out _phrase108))
             {
                 _phrase108 = "{PlayerName} the name {TargetPlayerName} was not found.";
             }
             _phrase108 = _phrase108.Replace("{PlayerName}", _cInfo.playerName);
             _phrase108 = _phrase108.Replace("{TargetPlayerName}", _playerName);
             _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase108, CustomCommands.ChatColor), "Server", false, "", false));
         }
         else
         {
             Player p1 = PersistentContainer.Instance.Players[_playertoPromote.playerId, true];
             if (p.ClanName != p1.ClanName)
             {
                 string _phrase117;
                 if (!Phrases.Dict.TryGetValue(117, out _phrase117))
                 {
                     _phrase117 = "{PlayerName} is not a member of your clan.";
                 }
                 _phrase117 = _phrase117.Replace("{PlayerName}", _playerName);
                 _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase117, CustomCommands.ChatColor), "Server", false, "", false));
             }
             else
             {
                 if (p1.IsClanOfficer)
                 {
                     string _phrase122;
                     if (!Phrases.Dict.TryGetValue(122, out _phrase122))
                     {
                         _phrase122 = "{PlayerName} is already a officer.";
                     }
                     _phrase122 = _phrase122.Replace("{PlayerName}", _playerName);
                     _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase122, CustomCommands.ChatColor), "Server", false, "", false));
                 }
                 else
                 {
                     PersistentContainer.Instance.Players[_playertoPromote.playerId, false].IsClanOfficer = true;
                     PersistentContainer.Instance.Save();
                     string _phrase123;
                     if (!Phrases.Dict.TryGetValue(123, out _phrase123))
                     {
                         _phrase123 = "{PlayerName} has been promoted to an officer.";
                     }
                     _phrase123 = _phrase123.Replace("{PlayerName}", _playerName);
                     _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{1}{0}[-]", _phrase123, CustomCommands.ChatColor), "Server", false, "", false));
                 }
             }
         }
     }
 }
开发者ID:dmustanger,项目名称:7dtd-ServerTools,代码行数:68,代码来源:ClanManager.cs

示例15: _GiveItem

 private static void _GiveItem(ClientInfo _cInfo, bool _announce)
 {
     _randomItem = GimmeItems.RandomObject();
     if (_gameItems.ContainsKey(_randomItem))
     {
         _itemValue = _gameItems[_randomItem].Clone();
     }
     else
     {
         _randomItem = _randomItem.ToLower();
         foreach (KeyValuePair<string, ItemValue> _key in _gameItems)
         {
             if (_key.Key.ToLower().Equals(_randomItem))
             {
                 _itemValue = _key.Value.Clone();
             }
         }
     }
     EntityPlayer _player = GameManager.Instance.World.Players.dict[_cInfo.entityId];
     if (_itemValue.HasQuality)
     {
         _itemValue.Quality = _player.GetLevel() * 10;
     }
     if( _gimmeItems.TryGetValue(_randomItem, out _itemcounts))
     {
         _minmax = _itemcounts.Split(',');
         if (int.TryParse(_minmax[0], out _min) && int.TryParse(_minmax[1], out _max))
         {
             int _count = _random.Next(_min, _max);
             ItemStack _itemDrop = new ItemStack(_itemValue, _count);
             GameManager.Instance.ItemDropServer(_itemDrop, _player.GetPosition(), Vector3.zero, -1, 60);
             if (_announce)
             {
                 GameManager.Instance.GameMessageServer(_cInfo, "[00FF00]" + _cInfo.playerName + " has received " + _count.ToString() + " " + _randomItem + ".[-]", "Server");
             }
             else
             {
                 _cInfo.SendPackage(new NetPackageGameMessage("[00FF00]You have received " + _count.ToString() + " " + _randomItem + ".[-]", "Server"));
             }
             _gimmePlayers.Add(_cInfo.playerId, DateTime.Now);
             UpdatePlayerXml();
         }
     }
 }
开发者ID:dmustanger,项目名称:7dtd-Gimme,代码行数:44,代码来源:Gimme.cs


注:本文中的ClientInfo.SendPackage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。