本文整理汇总了C#中ClientInfo.Send方法的典型用法代码示例。如果您正苦于以下问题:C# ClientInfo.Send方法的具体用法?C# ClientInfo.Send怎么用?C# ClientInfo.Send使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ClientInfo
的用法示例。
在下文中一共展示了ClientInfo.Send方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AcceptProcedure
/// <summary>
/// Decides if a new client can join the server.
/// </summary>
/// <param name="newClient">The client attempting to join server.</param>
/// <returns>True to accept the client (leave him connected), false to disconnect him again.</returns>
private bool AcceptProcedure(ClientInfo newClient)
{
// Only accept the player if we're not full and we're still in the lobby, waiting for the game to start.
if (Player.Instance.NumberOfPlayers < 5 && Player.Instance.StateManager.CurrentState == State.InLobby)
{
newClient.Send("ASSIGNID," + newClient.Id); // Send back the ID to the player.
return true;
}
return false;
}