本文整理汇总了C#中ChessGame.GetPieceAt方法的典型用法代码示例。如果您正苦于以下问题:C# ChessGame.GetPieceAt方法的具体用法?C# ChessGame.GetPieceAt怎么用?C# ChessGame.GetPieceAt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ChessGame
的用法示例。
在下文中一共展示了ChessGame.GetPieceAt方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetValidMoves
public override ReadOnlyCollection<Move> GetValidMoves(Position from, bool returnIfAny, ChessGame game, Func<Move, bool> gameMoveValidator)
{
ChessUtilities.ThrowIfNull(from, "from");
List<Move> validMoves = new List<Move>();
Piece piece = game.GetPieceAt(from);
int l0 = game.BoardHeight;
int l1 = game.BoardWidth;
for (int i = -7; i < 8; i++)
{
if (i == 0)
continue;
if (from.Rank + i > 0 && from.Rank + i <= l0)
{
Move move = new Move(from, new Position(from.File, from.Rank + i), piece.Owner);
if (gameMoveValidator(move))
{
validMoves.Add(move);
if (returnIfAny)
return new ReadOnlyCollection<Move>(validMoves);
}
}
if ((int)from.File + i > -1 && (int)from.File + i < l1)
{
Move move = new Move(from, new Position(from.File + i, from.Rank), piece.Owner);
if (gameMoveValidator(move))
{
validMoves.Add(move);
if (returnIfAny)
return new ReadOnlyCollection<Move>(validMoves);
}
}
}
return new ReadOnlyCollection<Move>(validMoves);
}
示例2: IsValidMove
public override bool IsValidMove(Move move, ChessGame game)
{
bool validByStandardRules = base.IsValidMove(move, game);
if (validByStandardRules) return true;
if (move.OriginalPosition.Rank == 1 &&
move.NewPosition.Rank == 3 &&
move.OriginalPosition.File == move.NewPosition.File &&
game.GetPieceAt(move.NewPosition) == null &&
game.GetPieceAt(new Position(move.OriginalPosition.File, move.OriginalPosition.Rank + 1)) == null)
// Horde pawns at the first rank can also move two squares on their first move. However, these can't be en-passant captured.
{
return true;
}
return false;
}
示例3: IsValidMove
public override bool IsValidMove(Move move, ChessGame game)
{
ChessUtilities.ThrowIfNull(move, "move");
ChessUtilities.ThrowIfNull(game, "game");
Position origin = move.OriginalPosition;
Position destination = move.NewPosition;
PositionDistance posDelta = new PositionDistance(origin, destination);
if (posDelta.DistanceX != 0 && posDelta.DistanceY != 0)
return false;
bool increasingRank = destination.Rank > origin.Rank;
bool increasingFile = (int)destination.File > (int)origin.File;
if (posDelta.DistanceX == 0)
{
int f = (int)origin.File;
for (int r = origin.Rank + (increasingRank ? 1 : -1);
increasingRank ? r < destination.Rank : r > destination.Rank;
r += increasingRank ? 1 : -1)
{
if (game.GetPieceAt((File)f, r) != null)
{
return false;
}
}
}
else // (posDelta.DeltaY == 0)
{
int r = origin.Rank;
for (int f = (int)origin.File + (increasingFile ? 1 : -1);
increasingFile ? f < (int)destination.File : f > (int)destination.File;
f += increasingFile ? 1 : -1)
{
if (game.GetPieceAt((File)f, r) != null)
{
return false;
}
}
}
return true;
}
示例4: CanCastle
protected virtual bool CanCastle(Position origin, Position destination, ChessGame game)
{
if (!HasCastlingAbility) return false;
if (Owner == Player.White)
{
if (origin.File != File.E || origin.Rank != 1)
return false;
if (game.IsInCheck(Player.White))
return false;
if (destination.File == File.C)
{
if (!game.CanWhiteCastleQueenSide || game.GetPieceAt(File.D, 1) != null
|| game.GetPieceAt(File.C, 1) != null
|| game.GetPieceAt(File.B, 1) != null
|| game.WouldBeInCheckAfter(new Move(new Position(File.E, 1), new Position(File.D, 1), Player.White), Player.White)
|| game.WouldBeInCheckAfter(new Move(new Position(File.E, 1), new Position(File.C, 1), Player.White), Player.White))
return false;
}
else
{
if (!game.CanWhiteCastleKingSide || game.GetPieceAt(File.F, 1) != null
|| game.GetPieceAt(File.G, 1) != null
|| game.WouldBeInCheckAfter(new Move(new Position(File.E, 1), new Position(File.F, 1), Player.White), Player.White)
|| game.WouldBeInCheckAfter(new Move(new Position(File.E, 1), new Position(File.G, 1), Player.White), Player.White))
return false;
}
}
else
{
if (origin.File != File.E || origin.Rank != 8)
return false;
if (game.IsInCheck(Player.Black))
return false;
if (destination.File == File.C)
{
if (!game.CanBlackCastleQueenSide || game.GetPieceAt(File.D, 8) != null
|| game.GetPieceAt(File.C, 8) != null
|| game.GetPieceAt(File.B, 8) != null
|| game.WouldBeInCheckAfter(new Move(new Position(File.E, 8), new Position(File.D, 8), Player.Black), Player.Black)
|| game.WouldBeInCheckAfter(new Move(new Position(File.E, 8), new Position(File.C, 8), Player.Black), Player.Black))
return false;
}
else
{
if (!game.CanBlackCastleKingSide || game.GetPieceAt(File.F, 8) != null
|| game.GetPieceAt(File.G, 8) != null
|| game.WouldBeInCheckAfter(new Move(new Position(File.E, 8), new Position(File.F, 8), Player.Black), Player.Black)
|| game.WouldBeInCheckAfter(new Move(new Position(File.E, 8), new Position(File.G, 8), Player.Black), Player.Black))
return false;
}
}
return true;
}
示例5: GetValidMoves
public override ReadOnlyCollection<Move> GetValidMoves(Position from, bool returnIfAny, ChessGame game, Func<Move, bool> gameMoveValidator)
{
List<Move> validMoves = new List<Move>();
Piece piece = game.GetPieceAt(from);
int l0 = game.BoardHeight;
int l1 = game.BoardWidth;
int[][] directions = new int[][] { new int[] { 2, 1 }, new int[] { -2, -1 }, new int[] { 1, 2 }, new int[] { -1, -2 },
new int[] { 1, -2 }, new int[] { -1, 2 }, new int[] { 2, -1 }, new int[] { -2, 1 } };
foreach (int[] dir in directions)
{
if ((int)from.File + dir[0] < 0 || (int)from.File + dir[0] >= l1
|| from.Rank + dir[1] < 1 || from.Rank + dir[1] > l0)
continue;
Move move = new Move(from, new Position(from.File + dir[0], from.Rank + dir[1]), piece.Owner);
if (gameMoveValidator(move))
{
validMoves.Add(move);
if (returnIfAny)
return new ReadOnlyCollection<Move>(validMoves);
}
}
return new ReadOnlyCollection<Move>(validMoves);
}
示例6: IsValidMove
public override bool IsValidMove(Move move, ChessGame game)
{
ChessUtilities.ThrowIfNull(move, "move");
ChessUtilities.ThrowIfNull(game, "game");
Position origin = move.OriginalPosition;
Position destination = move.NewPosition;
Piece promotion = null;
if (move.Promotion.HasValue && ValidPromotionPieces.Contains(move.Promotion.Value))
{
promotion = game.MapPgnCharToPiece(char.ToUpper(move.Promotion.Value), move.Player);
}
PositionDistance posDelta = new PositionDistance(origin, destination);
if ((posDelta.DistanceX != 0 || posDelta.DistanceY != 1) && (posDelta.DistanceX != 1 || posDelta.DistanceY != 1)
&& (posDelta.DistanceX != 0 || posDelta.DistanceY != 2))
return false;
if (Owner == Player.White)
{
if (origin.Rank > destination.Rank)
return false;
if (destination.Rank == 8)
{
if (promotion == null)
return false;
if (promotion.Owner != Player.White)
return false;
if (!ValidPromotionPieces.Contains(promotion.GetFenCharacter()))
return false;
}
}
if (Owner == Player.Black)
{
if (origin.Rank < destination.Rank)
return false;
if (destination.Rank == 1)
{
if (promotion == null)
return false;
if (promotion.Owner != Player.Black)
return false;
if (!ValidPromotionPieces.Contains(promotion.GetFenCharacter()))
return false;
}
}
bool checkEnPassant = false;
if (posDelta.DistanceY == 2)
{
if ((origin.Rank != 2 && Owner == Player.White)
|| (origin.Rank != 7 && Owner == Player.Black))
return false;
if (origin.Rank == 2 && game.GetPieceAt(origin.File, 3) != null)
return false;
if (origin.Rank == 7 && game.GetPieceAt(origin.File, 6) != null)
return false;
}
Piece pieceAtDestination = game.GetPieceAt(destination);
if (posDelta.DistanceX == 0 && (posDelta.DistanceY == 1 || posDelta.DistanceY == 2))
{
if (pieceAtDestination != null)
return false;
}
else
{
if (pieceAtDestination == null)
checkEnPassant = true;
else if (pieceAtDestination.Owner == Owner)
return false;
}
if (checkEnPassant)
{
ReadOnlyCollection<DetailedMove> _moves = game.Moves;
if (_moves.Count == 0)
{
return false;
}
if ((origin.Rank != 5 && Owner == Player.White)
|| (origin.Rank != 4 && Owner == Player.Black))
return false;
Move latestMove = _moves[_moves.Count - 1];
if (latestMove.Player != ChessUtilities.GetOpponentOf(Owner))
return false;
if (!(game.GetPieceAt(latestMove.NewPosition) is Pawn))
return false;
if (game.GetPieceAt(latestMove.NewPosition).Owner == Owner)
return false;
if (Owner == Player.White)
{
if (latestMove.OriginalPosition.Rank != 7 || latestMove.NewPosition.Rank != 5)
return false;
}
else // (m.Player == Players.Black)
{
if (latestMove.OriginalPosition.Rank != 2 || latestMove.NewPosition.Rank != 4)
return false;
}
if (destination.File != latestMove.NewPosition.File)
return false;
}
return true;
}
示例7: GetValidMoves
public override ReadOnlyCollection<Move> GetValidMoves(Position from, bool returnIfAny, ChessGame game, Func<Move, bool> gameMoveValidator)
{
ChessUtilities.ThrowIfNull(from, "from");
List<Move> validMoves = new List<Move>();
Piece piece = game.GetPieceAt(from);
int l0 = game.BoardHeight;
int l1 = game.BoardWidth;
int[][] directions;
if (piece.Owner == Player.White)
{
directions = new int[][] { new int[] { 0, 1 }, new int[] { 0, 2 }, new int[] { 1, 1 }, new int[] { -1, 1 } };
}
else
{
directions = new int[][] { new int[] { 0, -1 }, new int[] { 0, -2 }, new int[] { -1, -1 }, new int[] { 1, -1 } };
}
foreach (int[] dir in directions)
{
if ((int)from.File + dir[0] < 0 || (int)from.File + dir[0] >= l1
|| from.Rank + dir[1] < 1 || from.Rank + dir[1] > l0)
continue;
Move move = new Move(from, new Position(from.File + dir[0], from.Rank + dir[1]), piece.Owner);
List<Move> moves = new List<Move>();
if ((move.NewPosition.Rank == 8 && move.Player == Player.White) || (move.NewPosition.Rank == 1 && move.Player == Player.Black))
{
foreach (char pieceChar in ValidPromotionPieces.Where(x => char.IsUpper(x)))
{
moves.Add(new Move(move.OriginalPosition, move.NewPosition, move.Player, pieceChar));
}
}
else
{
moves.Add(move);
}
foreach (Move m in moves)
{
if (gameMoveValidator(m))
{
validMoves.Add(m);
if (returnIfAny)
return new ReadOnlyCollection<Move>(validMoves);
}
}
}
return new ReadOnlyCollection<Move>(validMoves);
}
示例8: TestCustomInitialize
public static void TestCustomInitialize()
{
Rank one = Rank.One;
Rank two = Rank.Two;
Rank three = Rank.Three;
Rank four = Rank.Four;
Rank five = Rank.Five;
Rank six = Rank.Six;
Rank seven = Rank.Seven;
Rank eight = Rank.Eight;
File a = File.A;
File b = File.B;
File c = File.C;
File d = File.D;
File e = File.E;
File f = File.F;
File g = File.G;
File h = File.H;
ChessPiece[][] board = new ChessPiece[8][]
{
new[] { rb, o, bb, qb, kb, bb, nb, rb },
new[] { pb, pb, pb, pb, pb, pb, pb, pb },
new[] { o, o, nb, o, o, o, o, o },
new[] { o, o, o, o, o, o, o, o },
new[] { o, o, o, o, pw, o, o, o },
new[] { o, o, o, o, o, o, o, o },
new[] { pw, pw, pw, pw, o, pw, pw, pw },
new[] { rw, nw, bw, qw, kw, bw, nw, rw }
};
ChessGame cb = new ChessGame(board, Player.White);
Assert.AreEqual(rw, cb.GetPieceAt(a, one));
Assert.AreEqual(nw, cb.GetPieceAt(b, one));
Assert.AreEqual(bw, cb.GetPieceAt(c, one));
Assert.AreEqual(qw, cb.GetPieceAt(d, one));
Assert.AreEqual(kw, cb.GetPieceAt(e, one));
Assert.AreEqual(bw, cb.GetPieceAt(f, one));
Assert.AreEqual(nw, cb.GetPieceAt(g, one));
Assert.AreEqual(rw, cb.GetPieceAt(h, one));
Assert.AreEqual(pw, cb.GetPieceAt(a, two));
Assert.AreEqual(pw, cb.GetPieceAt(b, two));
Assert.AreEqual(pw, cb.GetPieceAt(c, two));
Assert.AreEqual(pw, cb.GetPieceAt(d, two));
Assert.AreEqual(o, cb.GetPieceAt(e, two));
Assert.AreEqual(pw, cb.GetPieceAt(f, two));
Assert.AreEqual(pw, cb.GetPieceAt(g, two));
Assert.AreEqual(pw, cb.GetPieceAt(h, two));
Assert.AreEqual(o, cb.GetPieceAt(a, three));
Assert.AreEqual(o, cb.GetPieceAt(b, three));
Assert.AreEqual(o, cb.GetPieceAt(c, three));
Assert.AreEqual(o, cb.GetPieceAt(d, three));
Assert.AreEqual(o, cb.GetPieceAt(e, three));
Assert.AreEqual(o, cb.GetPieceAt(f, three));
Assert.AreEqual(o, cb.GetPieceAt(g, three));
Assert.AreEqual(o, cb.GetPieceAt(h, three));
Assert.AreEqual(o, cb.GetPieceAt(a, four));
Assert.AreEqual(o, cb.GetPieceAt(b, four));
Assert.AreEqual(o, cb.GetPieceAt(c, four));
Assert.AreEqual(o, cb.GetPieceAt(d, four));
Assert.AreEqual(pw, cb.GetPieceAt(e, four));
Assert.AreEqual(o, cb.GetPieceAt(f, four));
Assert.AreEqual(o, cb.GetPieceAt(g, four));
Assert.AreEqual(o, cb.GetPieceAt(h, four));
Assert.AreEqual(o, cb.GetPieceAt(a, five));
Assert.AreEqual(o, cb.GetPieceAt(b, five));
Assert.AreEqual(o, cb.GetPieceAt(c, five));
Assert.AreEqual(o, cb.GetPieceAt(d, five));
Assert.AreEqual(o, cb.GetPieceAt(e, five));
Assert.AreEqual(o, cb.GetPieceAt(f, five));
Assert.AreEqual(o, cb.GetPieceAt(g, five));
Assert.AreEqual(o, cb.GetPieceAt(h, five));
Assert.AreEqual(o, cb.GetPieceAt(a, six));
Assert.AreEqual(o, cb.GetPieceAt(b, six));
Assert.AreEqual(cb.GetPieceAt(c, six), nb);
Assert.AreEqual(o, cb.GetPieceAt(d, six));
Assert.AreEqual(o, cb.GetPieceAt(e, six));
Assert.AreEqual(o, cb.GetPieceAt(f, six));
Assert.AreEqual(o, cb.GetPieceAt(g, six));
Assert.AreEqual(o, cb.GetPieceAt(h, six));
Assert.AreEqual(pb, cb.GetPieceAt(a, seven));
Assert.AreEqual(pb, cb.GetPieceAt(b, seven));
Assert.AreEqual(pb, cb.GetPieceAt(c, seven));
Assert.AreEqual(pb, cb.GetPieceAt(d, seven));
Assert.AreEqual(pb, cb.GetPieceAt(e, seven));
Assert.AreEqual(pb, cb.GetPieceAt(f, seven));
Assert.AreEqual(pb, cb.GetPieceAt(g, seven));
Assert.AreEqual(pb, cb.GetPieceAt(h, seven));
Assert.AreEqual(rb, cb.GetPieceAt(a, eight));
Assert.AreEqual(o, cb.GetPieceAt(b, eight));
Assert.AreEqual(bb, cb.GetPieceAt(c, eight));
Assert.AreEqual(qb, cb.GetPieceAt(d, eight));
Assert.AreEqual(kb, cb.GetPieceAt(e, eight));
Assert.AreEqual(bb, cb.GetPieceAt(f, eight));
Assert.AreEqual(nb, cb.GetPieceAt(g, eight));
Assert.AreEqual(rb, cb.GetPieceAt(h, eight));
}
示例9: TestGetPieceAt
public static void TestGetPieceAt()
{
ChessGame cb = new ChessGame();
Rank one = Rank.One;
Rank two = Rank.Two;
Rank three = Rank.Three;
Rank four = Rank.Four;
Rank five = Rank.Five;
Rank six = Rank.Six;
Rank seven = Rank.Seven;
Rank eight = Rank.Eight;
File a = File.A;
File b = File.B;
File c = File.C;
File d = File.D;
File e = File.E;
File f = File.F;
File g = File.G;
File h = File.H;
Assert.AreEqual(rw, cb.GetPieceAt(a, one));
Assert.AreEqual(nw, cb.GetPieceAt(b, one));
Assert.AreEqual(bw, cb.GetPieceAt(c, one));
Assert.AreEqual(qw, cb.GetPieceAt(d, one));
Assert.AreEqual(kw, cb.GetPieceAt(e, one));
Assert.AreEqual(bw, cb.GetPieceAt(f, one));
Assert.AreEqual(nw, cb.GetPieceAt(g, one));
Assert.AreEqual(rw, cb.GetPieceAt(h, one));
Assert.AreEqual(pw, cb.GetPieceAt(a, two));
Assert.AreEqual(pw, cb.GetPieceAt(b, two));
Assert.AreEqual(pw, cb.GetPieceAt(c, two));
Assert.AreEqual(pw, cb.GetPieceAt(d, two));
Assert.AreEqual(pw, cb.GetPieceAt(e, two));
Assert.AreEqual(pw, cb.GetPieceAt(f, two));
Assert.AreEqual(pw, cb.GetPieceAt(g, two));
Assert.AreEqual(pw, cb.GetPieceAt(h, two));
Assert.AreEqual(o, cb.GetPieceAt(a, three));
Assert.AreEqual(o, cb.GetPieceAt(b, three));
Assert.AreEqual(o, cb.GetPieceAt(c, three));
Assert.AreEqual(o, cb.GetPieceAt(d, three));
Assert.AreEqual(o, cb.GetPieceAt(e, three));
Assert.AreEqual(o, cb.GetPieceAt(f, three));
Assert.AreEqual(o, cb.GetPieceAt(g, three));
Assert.AreEqual(o, cb.GetPieceAt(h, three));
Assert.AreEqual(o, cb.GetPieceAt(a, four));
Assert.AreEqual(o, cb.GetPieceAt(b, four));
Assert.AreEqual(o, cb.GetPieceAt(c, four));
Assert.AreEqual(o, cb.GetPieceAt(d, four));
Assert.AreEqual(o, cb.GetPieceAt(e, four));
Assert.AreEqual(o, cb.GetPieceAt(f, four));
Assert.AreEqual(o, cb.GetPieceAt(g, four));
Assert.AreEqual(o, cb.GetPieceAt(h, four));
Assert.AreEqual(o, cb.GetPieceAt(a, five));
Assert.AreEqual(o, cb.GetPieceAt(b, five));
Assert.AreEqual(o, cb.GetPieceAt(c, five));
Assert.AreEqual(o, cb.GetPieceAt(d, five));
Assert.AreEqual(o, cb.GetPieceAt(e, five));
Assert.AreEqual(o, cb.GetPieceAt(f, five));
Assert.AreEqual(o, cb.GetPieceAt(g, five));
Assert.AreEqual(o, cb.GetPieceAt(h, five));
Assert.AreEqual(o, cb.GetPieceAt(a, six));
Assert.AreEqual(o, cb.GetPieceAt(b, six));
Assert.AreEqual(o, cb.GetPieceAt(c, six));
Assert.AreEqual(o, cb.GetPieceAt(d, six));
Assert.AreEqual(o, cb.GetPieceAt(e, six));
Assert.AreEqual(o, cb.GetPieceAt(f, six));
Assert.AreEqual(o, cb.GetPieceAt(g, six));
Assert.AreEqual(o, cb.GetPieceAt(h, six));
Assert.AreEqual(pb, cb.GetPieceAt(a, seven));
Assert.AreEqual(pb, cb.GetPieceAt(b, seven));
Assert.AreEqual(pb, cb.GetPieceAt(c, seven));
Assert.AreEqual(pb, cb.GetPieceAt(d, seven));
Assert.AreEqual(pb, cb.GetPieceAt(e, seven));
Assert.AreEqual(pb, cb.GetPieceAt(f, seven));
Assert.AreEqual(pb, cb.GetPieceAt(g, seven));
Assert.AreEqual(pb, cb.GetPieceAt(h, seven));
Assert.AreEqual(rb, cb.GetPieceAt(a, eight));
Assert.AreEqual(nb, cb.GetPieceAt(b, eight));
Assert.AreEqual(bb, cb.GetPieceAt(c, eight));
Assert.AreEqual(qb, cb.GetPieceAt(d, eight));
Assert.AreEqual(kb, cb.GetPieceAt(e, eight));
Assert.AreEqual(bb, cb.GetPieceAt(f, eight));
Assert.AreEqual(nb, cb.GetPieceAt(g, eight));
Assert.AreEqual(rb, cb.GetPieceAt(h, eight));
}
示例10: TestCustomInitialize
public static void TestCustomInitialize()
{
File a = File.A;
File b = File.B;
File c = File.C;
File d = File.D;
File e = File.E;
File f = File.F;
File g = File.G;
File h = File.H;
Piece[][] board = new Piece[8][]
{
new[] { rb, o, bb, qb, kb, bb, nb, rb },
new[] { pb, pb, pb, pb, pb, pb, pb, pb },
new[] { o, o, nb, o, o, o, o, o },
new[] { o, o, o, o, o, o, o, o },
new[] { o, o, o, o, pw, o, o, o },
new[] { o, o, o, o, o, o, o, o },
new[] { pw, pw, pw, pw, o, pw, pw, pw },
new[] { rw, nw, bw, qw, kw, bw, nw, rw }
};
ChessGame cb = new ChessGame(board, Player.White);
Assert.AreEqual(rw, cb.GetPieceAt(a, 1));
Assert.AreEqual(nw, cb.GetPieceAt(b, 1));
Assert.AreEqual(bw, cb.GetPieceAt(c, 1));
Assert.AreEqual(qw, cb.GetPieceAt(d, 1));
Assert.AreEqual(kw, cb.GetPieceAt(e, 1));
Assert.AreEqual(bw, cb.GetPieceAt(f, 1));
Assert.AreEqual(nw, cb.GetPieceAt(g, 1));
Assert.AreEqual(rw, cb.GetPieceAt(h, 1));
Assert.AreEqual(pw, cb.GetPieceAt(a, 2));
Assert.AreEqual(pw, cb.GetPieceAt(b, 2));
Assert.AreEqual(pw, cb.GetPieceAt(c, 2));
Assert.AreEqual(pw, cb.GetPieceAt(d, 2));
Assert.AreEqual(o, cb.GetPieceAt(e, 2));
Assert.AreEqual(pw, cb.GetPieceAt(f, 2));
Assert.AreEqual(pw, cb.GetPieceAt(g, 2));
Assert.AreEqual(pw, cb.GetPieceAt(h, 2));
Assert.AreEqual(o, cb.GetPieceAt(a, 3));
Assert.AreEqual(o, cb.GetPieceAt(b, 3));
Assert.AreEqual(o, cb.GetPieceAt(c, 3));
Assert.AreEqual(o, cb.GetPieceAt(d, 3));
Assert.AreEqual(o, cb.GetPieceAt(e, 3));
Assert.AreEqual(o, cb.GetPieceAt(f, 3));
Assert.AreEqual(o, cb.GetPieceAt(g, 3));
Assert.AreEqual(o, cb.GetPieceAt(h, 3));
Assert.AreEqual(o, cb.GetPieceAt(a, 4));
Assert.AreEqual(o, cb.GetPieceAt(b, 4));
Assert.AreEqual(o, cb.GetPieceAt(c, 4));
Assert.AreEqual(o, cb.GetPieceAt(d, 4));
Assert.AreEqual(pw, cb.GetPieceAt(e, 4));
Assert.AreEqual(o, cb.GetPieceAt(f, 4));
Assert.AreEqual(o, cb.GetPieceAt(g, 4));
Assert.AreEqual(o, cb.GetPieceAt(h, 4));
Assert.AreEqual(o, cb.GetPieceAt(a, 5));
Assert.AreEqual(o, cb.GetPieceAt(b, 5));
Assert.AreEqual(o, cb.GetPieceAt(c, 5));
Assert.AreEqual(o, cb.GetPieceAt(d, 5));
Assert.AreEqual(o, cb.GetPieceAt(e, 5));
Assert.AreEqual(o, cb.GetPieceAt(f, 5));
Assert.AreEqual(o, cb.GetPieceAt(g, 5));
Assert.AreEqual(o, cb.GetPieceAt(h, 5));
Assert.AreEqual(o, cb.GetPieceAt(a, 6));
Assert.AreEqual(o, cb.GetPieceAt(b, 6));
Assert.AreEqual(cb.GetPieceAt(c, 6), nb);
Assert.AreEqual(o, cb.GetPieceAt(d, 6));
Assert.AreEqual(o, cb.GetPieceAt(e, 6));
Assert.AreEqual(o, cb.GetPieceAt(f, 6));
Assert.AreEqual(o, cb.GetPieceAt(g, 6));
Assert.AreEqual(o, cb.GetPieceAt(h, 6));
Assert.AreEqual(pb, cb.GetPieceAt(a, 7));
Assert.AreEqual(pb, cb.GetPieceAt(b, 7));
Assert.AreEqual(pb, cb.GetPieceAt(c, 7));
Assert.AreEqual(pb, cb.GetPieceAt(d, 7));
Assert.AreEqual(pb, cb.GetPieceAt(e, 7));
Assert.AreEqual(pb, cb.GetPieceAt(f, 7));
Assert.AreEqual(pb, cb.GetPieceAt(g, 7));
Assert.AreEqual(pb, cb.GetPieceAt(h, 7));
Assert.AreEqual(rb, cb.GetPieceAt(a, 8));
Assert.AreEqual(o, cb.GetPieceAt(b, 8));
Assert.AreEqual(bb, cb.GetPieceAt(c, 8));
Assert.AreEqual(qb, cb.GetPieceAt(d, 8));
Assert.AreEqual(kb, cb.GetPieceAt(e, 8));
Assert.AreEqual(bb, cb.GetPieceAt(f, 8));
Assert.AreEqual(nb, cb.GetPieceAt(g, 8));
Assert.AreEqual(rb, cb.GetPieceAt(h, 8));
}
示例11: TestGetPieceAt
public static void TestGetPieceAt()
{
ChessGame cb = new ChessGame();
File a = File.A;
File b = File.B;
File c = File.C;
File d = File.D;
File e = File.E;
File f = File.F;
File g = File.G;
File h = File.H;
Assert.AreEqual(rw, cb.GetPieceAt(a, 1));
Assert.AreEqual(nw, cb.GetPieceAt(b, 1));
Assert.AreEqual(bw, cb.GetPieceAt(c, 1));
Assert.AreEqual(qw, cb.GetPieceAt(d, 1));
Assert.AreEqual(kw, cb.GetPieceAt(e, 1));
Assert.AreEqual(bw, cb.GetPieceAt(f, 1));
Assert.AreEqual(nw, cb.GetPieceAt(g, 1));
Assert.AreEqual(rw, cb.GetPieceAt(h, 1));
Assert.AreEqual(pw, cb.GetPieceAt(a, 2));
Assert.AreEqual(pw, cb.GetPieceAt(b, 2));
Assert.AreEqual(pw, cb.GetPieceAt(c, 2));
Assert.AreEqual(pw, cb.GetPieceAt(d, 2));
Assert.AreEqual(pw, cb.GetPieceAt(e, 2));
Assert.AreEqual(pw, cb.GetPieceAt(f, 2));
Assert.AreEqual(pw, cb.GetPieceAt(g, 2));
Assert.AreEqual(pw, cb.GetPieceAt(h, 2));
Assert.AreEqual(o, cb.GetPieceAt(a, 3));
Assert.AreEqual(o, cb.GetPieceAt(b, 3));
Assert.AreEqual(o, cb.GetPieceAt(c, 3));
Assert.AreEqual(o, cb.GetPieceAt(d, 3));
Assert.AreEqual(o, cb.GetPieceAt(e, 3));
Assert.AreEqual(o, cb.GetPieceAt(f, 3));
Assert.AreEqual(o, cb.GetPieceAt(g, 3));
Assert.AreEqual(o, cb.GetPieceAt(h, 3));
Assert.AreEqual(o, cb.GetPieceAt(a, 4));
Assert.AreEqual(o, cb.GetPieceAt(b, 4));
Assert.AreEqual(o, cb.GetPieceAt(c, 4));
Assert.AreEqual(o, cb.GetPieceAt(d, 4));
Assert.AreEqual(o, cb.GetPieceAt(e, 4));
Assert.AreEqual(o, cb.GetPieceAt(f, 4));
Assert.AreEqual(o, cb.GetPieceAt(g, 4));
Assert.AreEqual(o, cb.GetPieceAt(h, 4));
Assert.AreEqual(o, cb.GetPieceAt(a, 5));
Assert.AreEqual(o, cb.GetPieceAt(b, 5));
Assert.AreEqual(o, cb.GetPieceAt(c, 5));
Assert.AreEqual(o, cb.GetPieceAt(d, 5));
Assert.AreEqual(o, cb.GetPieceAt(e, 5));
Assert.AreEqual(o, cb.GetPieceAt(f, 5));
Assert.AreEqual(o, cb.GetPieceAt(g, 5));
Assert.AreEqual(o, cb.GetPieceAt(h, 5));
Assert.AreEqual(o, cb.GetPieceAt(a, 6));
Assert.AreEqual(o, cb.GetPieceAt(b, 6));
Assert.AreEqual(o, cb.GetPieceAt(c, 6));
Assert.AreEqual(o, cb.GetPieceAt(d, 6));
Assert.AreEqual(o, cb.GetPieceAt(e, 6));
Assert.AreEqual(o, cb.GetPieceAt(f, 6));
Assert.AreEqual(o, cb.GetPieceAt(g, 6));
Assert.AreEqual(o, cb.GetPieceAt(h, 6));
Assert.AreEqual(pb, cb.GetPieceAt(a, 7));
Assert.AreEqual(pb, cb.GetPieceAt(b, 7));
Assert.AreEqual(pb, cb.GetPieceAt(c, 7));
Assert.AreEqual(pb, cb.GetPieceAt(d, 7));
Assert.AreEqual(pb, cb.GetPieceAt(e, 7));
Assert.AreEqual(pb, cb.GetPieceAt(f, 7));
Assert.AreEqual(pb, cb.GetPieceAt(g, 7));
Assert.AreEqual(pb, cb.GetPieceAt(h, 7));
Assert.AreEqual(rb, cb.GetPieceAt(a, 8));
Assert.AreEqual(nb, cb.GetPieceAt(b, 8));
Assert.AreEqual(bb, cb.GetPieceAt(c, 8));
Assert.AreEqual(qb, cb.GetPieceAt(d, 8));
Assert.AreEqual(kb, cb.GetPieceAt(e, 8));
Assert.AreEqual(bb, cb.GetPieceAt(f, 8));
Assert.AreEqual(nb, cb.GetPieceAt(g, 8));
Assert.AreEqual(rb, cb.GetPieceAt(h, 8));
}