本文整理汇总了C#中CharacterState.SetIsWaiting方法的典型用法代码示例。如果您正苦于以下问题:C# CharacterState.SetIsWaiting方法的具体用法?C# CharacterState.SetIsWaiting怎么用?C# CharacterState.SetIsWaiting使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CharacterState
的用法示例。
在下文中一共展示了CharacterState.SetIsWaiting方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: handleSelection
/* Handles the selection of the option selected from the action based on the current selectIndex. */
void handleSelection()
{
switch (selectIndex)
{
/* If "Move" is chosen, then... */
case 0: cursorSel.SetMoveModeState(true);
moveChoosen = true;
cursorMove.SetPrevRow(cursorMove.GetCurrentRow());
cursorMove.SetPrevCol(cursorMove.GetCurrentCol());
gameController.SetPreviousMenu("action");
showCharActionMenu = false;
break;
/* If "Attack" is chosen, then... */
case 1: PlayerAttack playerAttack = GameObject.Find(cursorSel.GetSelectedPlayerCharName()).GetComponent<PlayerAttack>();
gameController.SetAttackModeState(true);
gameController.SetDisplayAttackRangeState(true);
playerAttack.SetCalculateAttackRange(true);
gameController.SetPreviousMenu("action");
showCharActionMenu = false;
break;
/* If "Items" is chosen, then... */
case 2: Debug.Log(selectIndex + " - " + actionMenuOptions[selectIndex] + " was choosen");
break;
/* If "Wait" is chosen, then... */
case 3: //Debug.Log(selectIndex + " - " + actionMenuOptions[selectIndex] + " was choosen");
showCharActionMenu = false;
waitChoosen = true;
charState = GameObject.Find(cursorSel.GetSelectedPlayerCharName()).GetComponent<CharacterState>();
charState.SetIsWaiting(true);
break;
}
}