本文整理汇总了C#中CardCollection.RemovedFrom方法的典型用法代码示例。如果您正苦于以下问题:C# CardCollection.RemovedFrom方法的具体用法?C# CardCollection.RemovedFrom怎么用?C# CardCollection.RemovedFrom使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CardCollection
的用法示例。
在下文中一共展示了CardCollection.RemovedFrom方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Trash
internal void Trash(DeckLocation location, CardCollection cards)
{
if (cards.Count == 0)
return;
TrashEventArgs tea = null;
if (Trashing != null)
{
do
{
tea = new TrashEventArgs(this, cards);
Trashing(this, tea);
Boolean isAnyRequired = false;
List<String> options = new List<String>();
IEnumerable<Type> cardTypes = tea.Actions.Keys;
foreach (Type key in cardTypes)
{
options.Add(tea.Actions[key].Text);
isAnyRequired |= tea.Actions[key].IsRequired;
}
if (options.Count > 0)
{
options.Sort();
Choice choice = new Choice(String.Format("You are trashing {0} cards", cards.Count), null, cards, options, this, tea, false, isAnyRequired ? 1 : 0, 1);
ChoiceResult result = this.MakeChoice(choice);
if (result.Options.Count > 0)
tea.Actions.First(kvp => kvp.Value.Text == result.Options[0]).Value.Method(this, ref tea);
}
} while (Trashing != null && tea.HandledBy.Count > 0);
}
this.MoveToTrashStart(location, cards);
if (CurrentTurn != null)
CurrentTurn.Trashed(cards);
if (Trashed != null)
{
List<Object> handledBy = new List<Object>();
Boolean actionPerformed = false;
do
{
actionPerformed = false;
tea = new TrashEventArgs(this, cards);
tea.HandledBy.AddRange(handledBy);
Trashed(this, tea);
handledBy = tea.HandledBy;
IEnumerator<Player> enumerator = this._Game.GetPlayersStartingWithEnumerator(this);
while (enumerator.MoveNext())
{
Boolean isAnyRequired = false;
List<String> options = new List<String>();
IEnumerable<Type> cardTypes = tea.Actions.Keys;
foreach (Type key in cardTypes)
{
if (enumerator.Current == tea.Actions[key].Player)
{
options.Add(tea.Actions[key].Text);
isAnyRequired |= tea.Actions[key].IsRequired;
}
}
if (options.Count > 0)
{
options.Sort();
Choice choice = new Choice(String.Format("{0} trashed {1}", this == enumerator.Current ? "You" : this.ToString(), Utilities.StringUtility.Plural("card", cards.Count)), null, cards, options, this, tea, false, isAnyRequired ? 1 : 0, 1);
ChoiceResult result = enumerator.Current.MakeChoice(choice);
if (result.Options.Count > 0)
{
tea.Actions.First(kvp => kvp.Value.Text == result.Options[0]).Value.Method(enumerator.Current, ref tea);
actionPerformed = true;
}
}
}
} while (Trashed != null && actionPerformed);
}
cards.TrashedBy(this);
Lose(cards);
if (TrashedFinished != null)
{
tea = new TrashEventArgs(this, cards);
TrashedFinished(this, tea);
}
cards.RemovedFrom(location, this);
}
示例2: DrawFrom
public CardCollection DrawFrom(DeckPosition deckPosition, int number, Object destination)
{
CardCollection cards = new CardCollection();
if (number <= 0)
return cards;
CardCollection cardsFirst = _DrawPile.Retrieve(this, deckPosition, c => true, number);
cards.AddRange(cardsFirst);
cards.RemovedFrom(DeckLocation.Deck, this);
if (_AsynchronousDrawing)
{
if (_AsynchronousCardsDrawnEventArgs == null)
_AsynchronousCardsDrawnEventArgs = new CardsDrawnEventArgs(cardsFirst, deckPosition, number);
else
_AsynchronousCardsDrawnEventArgs.Cards.AddRange(cardsFirst);
}
else if (CardsDrawn != null)
{
CardsDrawnEventArgs cdea = new CardsDrawnEventArgs(cardsFirst, deckPosition, number);
CardsDrawn(this, cdea);
}
if (destination is Type)
this.AddCardsInto((Type)destination, cardsFirst);
else if (destination is DeckLocation)
this.AddCardsInto((DeckLocation)destination, cardsFirst);
else
throw new Exception(String.Format("Destination of {0} ({1}) is not supported", destination, destination.GetType()));
if (cardsFirst.Count < number && _DrawPile.Count == 0 && _DiscardPile.Count > 0)
{
this.ShuffleForDrawing();
CardCollection cardsSecond = _DrawPile.Retrieve(this, deckPosition, c => true, number < 0 ? number : number - cards.Count);
cards.AddRange(cardsSecond);
cardsSecond.RemovedFrom(DeckLocation.Deck, this);
if (_AsynchronousDrawing)
{
if (_AsynchronousCardsDrawnEventArgs == null)
_AsynchronousCardsDrawnEventArgs = new CardsDrawnEventArgs(cardsSecond, deckPosition, number);
else
_AsynchronousCardsDrawnEventArgs.Cards.AddRange(cardsSecond);
}
else if (CardsDrawn != null)
{
CardsDrawnEventArgs cdea = new CardsDrawnEventArgs(cardsSecond, deckPosition, number);
CardsDrawn(this, cdea);
}
if (destination is Type)
this.AddCardsInto((Type)destination, cardsSecond);
else if (destination is DeckLocation)
this.AddCardsInto((DeckLocation)destination, cardsSecond);
else
throw new Exception(String.Format("Destination of {0} ({1}) is not supported", destination, destination.GetType()));
}
return cards;
}
示例3: RetrieveCardsFrom
internal CardCollection RetrieveCardsFrom(DeckLocation location, DeckPosition position, Predicate<Card> match, int count)
{
CardCollection cards;
switch (location)
{
case DeckLocation.Hand:
cards = _Hand.Retrieve(this, position, match, count);
break;
case DeckLocation.Revealed:
cards = _Revealed.Retrieve(this, position, match, count);
break;
case DeckLocation.Discard:
cards = _DiscardPile.Retrieve(this, position, match, count);
break;
case DeckLocation.Deck:
cards = _DrawPile.Retrieve(this, position, match, count);
if (cards.Count < count && _DrawPile.Count == 0 && _DiscardPile.Count > 0)
this.ShuffleForDrawing();
cards.AddRange(_DrawPile.Retrieve(this, position, match, count < 0 ? count : count - cards.Count));
break;
case DeckLocation.InPlay:
cards = _InPlay.Retrieve(this, position, match, count);
break;
case DeckLocation.SetAside:
cards = _SetAside.Retrieve(this, position, match, count);
break;
case DeckLocation.Private:
cards = _Private.Retrieve(this, position, match, count);
break;
case DeckLocation.InPlayAndSetAside:
cards = _InPlay.Retrieve(this, position, match, count);
cards.AddRange(_SetAside.Retrieve(this, position, match, count < 0 ? count : count - cards.Count));
break;
default:
cards = new CardCollection();
break;
}
cards.RemovedFrom(location, this);
return cards;
}