本文整理汇总了C#中CardCollection.Remove方法的典型用法代码示例。如果您正苦于以下问题:C# CardCollection.Remove方法的具体用法?C# CardCollection.Remove怎么用?C# CardCollection.Remove使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CardCollection
的用法示例。
在下文中一共展示了CardCollection.Remove方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetOpponentCards
public ICollection<Card> GetOpponentCards(ICollection<Card> myCards, ICollection<Card> playedCards, Card activeTrumpCard, CardSuit suit)
{
var playerCards = new CardCollection
{
new Card(suit, CardType.Nine),
new Card(suit, CardType.Jack),
new Card(suit, CardType.Queen),
new Card(suit, CardType.King),
new Card(suit, CardType.Ten),
new Card(suit, CardType.Ace),
};
foreach (var card in myCards.Where(x => x.Suit == suit))
{
playerCards.Remove(card);
}
foreach (var card in playedCards.Where(x => x.Suit == suit))
{
playerCards.Remove(card);
}
if (activeTrumpCard != null)
{
playerCards.Remove(activeTrumpCard);
}
return playerCards;
}
示例2: SetupDeckAs
internal void SetupDeckAs(Player player)
{
CardCollection cards = new CardCollection(this.RetrieveCardsFrom(DeckLocation.Hand).Union(this.RetrieveCardsFrom(DeckLocation.Deck)));
foreach (Card sourceCard in player.Hand)
{
Card myFoundCard = cards.First(c => c.CardType == sourceCard.CardType);
cards.Remove(myFoundCard);
this.AddCardInto(DeckLocation.Hand, myFoundCard);
}
this.AddCardsInto(DeckLocation.Deck, cards);
}
示例3: CardCollection_RemoveTest
public void CardCollection_RemoveTest()
{
CardCollection target = new CardCollection();
ColorettoCard card1 = new ColorettoCard(ColorettoCardColors.Blue);
ColorettoCard card2 = new ColorettoCard(ColorettoCardColors.Brown);
ColorettoCard card3 = new ColorettoCard(ColorettoCardColors.Gray);
target = target.Add(card1);
target = target.Add(card2);
target = target.Add(card3);
target = target.Remove(card2);
Assert.AreEqual<ColorettoCard>(card1, target[0]);
Assert.AreEqual<ColorettoCard>(card3, target[1]);
Assert.AreEqual<int>(2, target.Count);
}
示例4: GetListOfWinning
public Queue<Card> GetListOfWinning(IList<Card> currentHand, CardSuit suit, Queue<Card> q)
{
var currentSuitCards = new CardCollection
{
new Card(suit, CardType.Nine),
new Card(suit, CardType.Jack),
new Card(suit, CardType.Queen),
new Card(suit, CardType.King),
new Card(suit, CardType.Ten),
new Card(suit, CardType.Ace),
};
var cards = this.playedCardsInCurrentContext.Where(x => x.Suit == suit).ToList();
foreach (var card in cards)
{
currentSuitCards.Remove(card);
}
currentSuitCards.OrderByDescending(x => x.GetValue()).ToList();
if (currentSuitCards.Count() > 0)
{
if (currentHand.Contains(currentSuitCards.ElementAt(0)))
{
q.Enqueue(currentSuitCards.First());
}
}
return q;
}
示例5: GetAllCards
public ICollection<Card> GetAllCards(ICollection<Card> myCards, ICollection<Card> playedCardsInCurrentContext, Card activeTrumpCard)
{
var allCards = new CardCollection
{
new Card(CardSuit.Spade, CardType.Nine),
new Card(CardSuit.Spade, CardType.Jack),
new Card(CardSuit.Spade, CardType.Queen),
new Card(CardSuit.Spade, CardType.King),
new Card(CardSuit.Spade, CardType.Ten),
new Card(CardSuit.Spade, CardType.Ace),
new Card(CardSuit.Diamond, CardType.Nine),
new Card(CardSuit.Diamond, CardType.Jack),
new Card(CardSuit.Diamond, CardType.Queen),
new Card(CardSuit.Diamond, CardType.King),
new Card(CardSuit.Diamond, CardType.Ten),
new Card(CardSuit.Diamond, CardType.Ace),
new Card(CardSuit.Club, CardType.Nine),
new Card(CardSuit.Club, CardType.Jack),
new Card(CardSuit.Club, CardType.Queen),
new Card(CardSuit.Club, CardType.King),
new Card(CardSuit.Club, CardType.Ten),
new Card(CardSuit.Club, CardType.Ace),
new Card(CardSuit.Heart, CardType.Nine),
new Card(CardSuit.Heart, CardType.Jack),
new Card(CardSuit.Heart, CardType.Queen),
new Card(CardSuit.Heart, CardType.King),
new Card(CardSuit.Heart, CardType.Ten),
new Card(CardSuit.Heart, CardType.Ace),
};
foreach (var card in myCards)
{
allCards.Remove(card);
}
foreach (var card in playedCardsInCurrentContext)
{
allCards.Remove(card);
}
return allCards;
}
示例6: IsStraight
public bool IsStraight(out CardCollection winningCards)
{
checkCardList();
// Get a copy of the card list
CardCollection cardList = new CardCollection(_cardList);
winningCards = new CardCollection();
// Sort the cards by value
cardList.Sort();
// if there is an ace in the deck, it got moved to the end by the sort
// so we need to insert a new "ace" in the sorted deck (with a value of 1) in the beginning position
foreach (Card card in cardList)
{
if (card.Value == (int)Rank.Ace)
{
cardList.Insert(0, new Card(card.Rank, card.Suit));
break;
}
}
int cardsInARow = 1;
// Check each card and the next one
for (int i = 0; i < cardList.Count; i++)
{
// Add the current card to the winning cards index, just in case it's part of a straight
winningCards.Add(cardList[i]);
// If this is the last card, check to see if it is part of a straight
if (i == cardList.Count - 1)
{
if (cardList[i].IsOneGreaterThan(cardList[i - 1]))
{
cardsInARow++;
}
else
winningCards.Clear();
}
else
{
// If this card is the same as the next one, ignore it
if (cardList[i].Value == cardList[i + 1].Value)
{
// remove the card we just added
winningCards.Remove(cardList[i]);
continue;
}
// Check to see if this card is exactly one less than the next card
if (cardList[i].IsOneLessThan(cardList[i + 1]))
{
cardsInARow++;
}
else
{
// if we already have a straight (5 cards) stop checking for more straights
if (cardsInARow >= 5)
break;
else
{
cardsInARow = 1;
winningCards.Clear();
}
}
}
}
// Trim off any excess cards that are not the highest straight, and return true
// Example: if you have A 2 3 4 5 6, the ace will be cut off and 2 3 4 5 6 will be preserved
if (winningCards.Count >= 5)
{
if (winningCards.Count > 5)
winningCards.RemoveRange(0, winningCards.Count - 5);
return true;
}
else
{
winningCards = null;
return false;
}
}
示例7: RemoveShouldWorkProperly
public void RemoveShouldWorkProperly()
{
var card1 = new Card(CardSuit.Club, CardType.Ace); // 1
var card2 = new Card(CardSuit.Spade, CardType.King); // 52
var collection = new CardCollection { card1, card2 };
collection.Remove(card1);
collection.Remove(card2);
Assert.AreEqual(0, collection.Count);
}
示例8: RemoveNonExistingCardsShouldNotRemoveThem
public void RemoveNonExistingCardsShouldNotRemoveThem()
{
var collection = new CardCollection { new Card(CardSuit.Spade, CardType.Ace) };
collection.Remove(new Card(CardSuit.Club, CardType.Ace));
Assert.AreEqual(1, collection.Count);
}
示例9: CountShouldReturn1WhenOneCardIsAddedAndThenRemoved
public void CountShouldReturn1WhenOneCardIsAddedAndThenRemoved()
{
var collection = new CardCollection();
var card = new Card(CardSuit.Club, CardType.Ace);
collection.Add(card);
collection.Remove(card);
Assert.AreEqual(0, collection.Count);
}