本文整理汇总了C#中CardCollection.RemoveAt方法的典型用法代码示例。如果您正苦于以下问题:C# CardCollection.RemoveAt方法的具体用法?C# CardCollection.RemoveAt怎么用?C# CardCollection.RemoveAt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CardCollection
的用法示例。
在下文中一共展示了CardCollection.RemoveAt方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TestAlternatingColors
public void TestAlternatingColors( )
{
CardCollection coll = new CardCollection( );
// An empty one is also alternating:
Assert.AreEqual( coll.IsAlternatingColors( ), true );
coll.Add( new Card( Suit.Clubs, 10, true, null ) );
// So is a collection of only one element:
Assert.AreEqual( coll.IsAlternatingColors( ), true );
// Then, add a few cards of alternating colors:
coll.Add( new Card( Suit.Diamonds, 11, true, null ) );
coll.Add( new Card( Suit.Clubs, 7, true, null ) );
coll.Add( new Card( Suit.Diamonds, 11, true, null ) );
coll.Add( new Card( Suit.Spades, 7, true, null ) );
coll.Add( new Card( Suit.Hearts, 11, true, null ) );
coll.Add( new Card( Suit.Clubs, 7, true, null ) );
// This should hold:
Assert.AreEqual( coll.IsAlternatingColors( ), true );
// Finally, remove a card in the middle:
coll.RemoveAt( 2 );
// ... which should make it no longer alternating:
Assert.AreEqual( coll.IsAlternatingColors( ), false );
}
示例2: GetSelectableCards
private CardCollection GetSelectableCards(CleaningUpEventArgs e)
{
CardCollection allInPlayCards = new CardCollection();
allInPlayCards.AddRange(e.CardsMovements.Where(cm =>
((cm.Card.Category & Cards.Category.Action) == Cards.Category.Action) &&
cm.CurrentLocation == DeckLocation.InPlay &&
(cm.Destination == DeckLocation.SetAside || cm.Destination == DeckLocation.Discard)).Select(cm => cm.Card));
// This is used to separate the In Play from the Set Aside for the Choice.MakeChoice call
allInPlayCards.Add(new Universal.Dummy());
allInPlayCards.AddRange(e.CardsMovements.Where(cm =>
((cm.Card.Category & Cards.Category.Action) == Cards.Category.Action) &&
cm.CurrentLocation == DeckLocation.SetAside &&
cm.Destination == DeckLocation.Discard).Select(cm => cm.Card));
if (allInPlayCards.FirstOrDefault() is Universal.Dummy)
allInPlayCards.RemoveAt(0);
if (allInPlayCards.LastOrDefault() is Universal.Dummy)
allInPlayCards.RemoveAt(allInPlayCards.Count - 1);
return allInPlayCards;
}