本文整理汇总了C#中CGPath.AddPath方法的典型用法代码示例。如果您正苦于以下问题:C# CGPath.AddPath方法的具体用法?C# CGPath.AddPath怎么用?C# CGPath.AddPath使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGPath
的用法示例。
在下文中一共展示了CGPath.AddPath方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawInContext
public override void DrawInContext (CoreGraphics.CGContext ctx)
{
CGRect rect = this.BoundsRect();
CGColorSpace colorSpace = CGColorSpace.CreateDeviceRGB ();
nfloat [] colors = new nfloat[] {
0.42f, 0.66f, 0.31f, 1.0f,
0.95f, 0.76f, 0.20f, 1.0f,
0.80f, 0.25f, 0.15f, 1.0f
};
CGGradient gradient = new CGGradient (colorSpace, colors, null);
nuint tickSpaces = this.Axis.MajorTickCount - 1;
nuint pointsCount = 5;
if (this.Chart.Frame.Size.Height < this.Chart.Frame.Size.Width) {
pointsCount = 3;
}
nfloat diameter = 8;
nfloat spaceHeight = rect.Size.Height / tickSpaces;
nfloat spacing = (spaceHeight - (pointsCount * diameter)) / (pointsCount + 1);
nuint allPointsCount = pointsCount * tickSpaces;
CGPath multipleCirclePath = new CGPath ();
double y = rect.GetMinY() + diameter / 2.0f + spacing;
for (uint i = 1; i <= allPointsCount; i++) {
CGPoint center = new CGPoint (rect.GetMidX (), y);
CGPath path = new CGPath ();
path.AddArc (center.X, center.Y, (nfloat)diameter/2.0f, 0, (nfloat)Math.PI * 2, true);
multipleCirclePath.AddPath (path);
y += spacing + diameter;
if (i % pointsCount == 0) {
y += spacing;
}
}
ctx.SaveState ();
ctx.AddPath (multipleCirclePath);
ctx.Clip ();
CGPoint startPoint = new CGPoint (rect.GetMidX (), rect.GetMinY ());
CGPoint endPoint = new CGPoint (rect.GetMidX (), rect.GetMaxY());
ctx.DrawLinearGradient (gradient, startPoint, endPoint, 0);
ctx.RestoreState ();
base.DrawInContext (ctx);
}
示例2: PolyPath
/// <summary>
/// Gets the poly path for a polygon.
/// </summary>
/// <returns>The path.</returns>
/// <param name="polygon">Polygon to get the path for.</param>
public CGPath PolyPath(MKPolygon polygon)
{
var path = new CGPath();
foreach (var item in polygon.InteriorPolygons)
{
var interiorPath = this.PolyPath(item);
path.AddPath(interiorPath);
}
var relativePoint = PointForMapPoint(polygon.Points[0]);
path.MoveToPoint(relativePoint);
foreach (var point in polygon.Points)
{
path.AddLineToPoint(this.PointForMapPoint(point));
}
return path;
}