当前位置: 首页>>代码示例>>C#>>正文


C# CGPath.AddLineToPoint方法代码示例

本文整理汇总了C#中CGPath.AddLineToPoint方法的典型用法代码示例。如果您正苦于以下问题:C# CGPath.AddLineToPoint方法的具体用法?C# CGPath.AddLineToPoint怎么用?C# CGPath.AddLineToPoint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGPath的用法示例。


在下文中一共展示了CGPath.AddLineToPoint方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreatePieSegment

        private UIImage CreatePieSegment(CGSize size, nfloat endAngle)
        {
            // Add the arc
            var arc = new CGPath();

            arc.MoveToPoint(size.Width / 2.0f, size.Height / 2.0f);
            arc.AddLineToPoint(size.Width / 2.0f, 0);
            arc.AddArc(size.Width / 2.0f, size.Height / 2.0f, size.Width / 2.0f, _startAngle, endAngle, false);
            arc.AddLineToPoint(size.Width / 2.0f, size.Height / 2.0f);

            // Stroke the arc
            UIGraphics.BeginImageContextWithOptions(size, false, 0);

            var context = UIGraphics.GetCurrentContext();

            context.AddPath(arc);
            context.SetFillColor(UIColor.FromRGBA(0f, 0f, 0f, 1f).CGColor);
            context.FillPath();

            // Get the mask image
            var image = UIGraphics.GetImageFromCurrentImageContext();

            UIGraphics.EndImageContext();

            return image;
        }
开发者ID:Manne990,项目名称:XamTest,代码行数:26,代码来源:CircularProgressViewRenderer.cs

示例2: Draw

		public override void Draw (CGRect rect)
		{
			WeatherForecastAnnotation annotation;
			CGPath path;

			base.Draw (rect);

			annotation = Annotation as WeatherForecastAnnotation;
			if (annotation == null)
				return;

			// Get the current graphics context
			using (var context = UIGraphics.GetCurrentContext ()) {

				context.SetLineWidth (1.0f);

				// Draw the gray pointed shape:
				path = new CGPath ();
				path.MoveToPoint (14.0f, 0.0f);
				path.AddLineToPoint (0.0f, 0.0f);
				path.AddLineToPoint (55.0f, 50.0f);
				context.AddPath (path);

				context.SetFillColor (UIColor.LightGray.CGColor);
				context.SetStrokeColor (UIColor.Gray.CGColor);
				context.DrawPath (CGPathDrawingMode.FillStroke);

				// Draw the cyan rounded box
				path = new CGPath ();
				path.MoveToPoint (15.0f, 0.5f);
				path.AddArcToPoint (59.5f, 00.5f, 59.5f, 05.0f, 5.0f);
				path.AddArcToPoint (59.5f, 69.5f, 55.5f, 69.5f, 5.0f);
				path.AddArcToPoint (10.5f, 69.5f, 10.5f, 64.0f, 5.0f);
				path.AddArcToPoint (10.5f, 00.5f, 15.5f, 00.5f, 5.0f);
				context.AddPath (path);

				context.SetFillColor (UIColor.Cyan.CGColor);
				context.SetStrokeColor (UIColor.Blue.CGColor);
				context.DrawPath (CGPathDrawingMode.FillStroke);

				// Create the location & temperature string
				WeatherForecast forecast = annotation.Forecast;
				NSString temperature = new NSString (string.Format ("{0}\n{1} / {2}", forecast.Place, forecast.High, forecast.Low));

				// Draw the text in black
				UIColor.Black.SetColor ();
				temperature.DrawString (new CGRect (15.0f, 5.0f, 50.0f, 40.0f), UIFont.SystemFontOfSize (11.0f));
				temperature.Dispose ();

				// Draw the icon for the weather condition
				string imageName = string.Format ("WeatherMap.WeatherIcons.{0}.png", forecast.Condition);
				UIImage image = UIImage.FromResource (typeof(WeatherAnnotationView).Assembly, imageName);
				image.Draw (new CGRect (12.5f, 28.0f, 45.0f, 45.0f));
				image.Dispose ();
			}
		}
开发者ID:CBrauer,项目名称:monotouch-samples,代码行数:56,代码来源:WeatherAnnotationView.cs

示例3: GetCurrentWavePath

    CGPath GetCurrentWavePath ()
    {
      var path = new CGPath ();
      path.MoveToPoint (0, waterWaveHeight);
      nfloat y = 0.0f;
      for (float x = 0.0f; x <= waterWaveWidth; x++) {
        y = WaveAmplitude * (float)Math.Sin ((360 / waterWaveWidth) * (x * Math.PI / 180) - offsetX * Math.PI / 180) + waterWaveHeight;
        path.AddLineToPoint (x, y);
      }

      path.AddLineToPoint (waterWaveWidth, Frame.Height);
      path.AddLineToPoint (0, Frame.Height);
      path.CloseSubpath ();

      return path;
    }
开发者ID:DarthRamone,项目名称:WaveView,代码行数:16,代码来源:WaveView.cs

示例4: ShipSprite

        public ShipSprite(PointF initialPosition)
            : base(NSBundle.MainBundle.PathForResource ("spaceship", "png"))
        {
            CGPath boundingPath = new CGPath ();
            boundingPath.MoveToPoint (-12f, -38f);
            boundingPath.AddLineToPoint (12f, -38f);
            boundingPath.AddLineToPoint (9f, 18f);
            boundingPath.AddLineToPoint (2f, 38f);
            boundingPath.AddLineToPoint (-2f, 38f);
            boundingPath.AddLineToPoint (-9f, 18f);
            boundingPath.AddLineToPoint (-12f, -38f);
            #if false
            // Debug overlay
            SKShapeNode shipOverlayShape = new SKShapeNode () {
                Path = boundingPath,
                StrokeColor = UIColor.Clear,
                FillColor = UIColor.FromRGBA (0f, 1f, 0f, 0.5f)
            };
            ship.AddChild (shipOverlayShape);
            #endif
            var body = SKPhysicsBody.BodyWithPolygonFromPath (boundingPath);
            body.CategoryBitMask = Category.Ship;
            body.CollisionBitMask = Category.Ship | Category.Asteroid | Category.Planet | Category.Edge;
            body.ContactTestBitMask = body.CollisionBitMask;
            body.LinearDamping = 0;
            body.AngularDamping = 0.5f;

            PhysicsBody = body;
            Position = initialPosition;
        }
开发者ID:GSerjo,项目名称:monotouch-samples,代码行数:30,代码来源:ShipSprite.cs

示例5: ClockView

		public ClockView ()
		{
			// Set background to pink.
			this.BackgroundColor = UIColor.FromRGB (1.0f, 0.8f, 0.8f);

			// All paths are based on 100-unit clock radius
			//		centered at (0, 0)

			// Define circle for tick marks.
			tickMarks = new CGPath ();
			tickMarks.AddEllipseInRect(new CGRect(-90, -90, 180, 180));

			// Hour, minute, second hands defined to point straight up.

			// Define hour hand.
			hourHand = new CGPath ();
			hourHand.MoveToPoint (0, -60);
			hourHand.AddCurveToPoint (0, -30, 20, -30, 5, - 20);
			hourHand.AddLineToPoint (5, 0);
			hourHand.AddCurveToPoint (5, 7.5f, -5, 7.5f, -5, 0);
			hourHand.AddLineToPoint (-5, -20);
			hourHand.AddCurveToPoint (-20, -30, 0, -30, 0, -60);
			hourHand.CloseSubpath ();

			// Define minute hand.
			minuteHand = new CGPath ();
			minuteHand.MoveToPoint (0, -80);
			minuteHand.AddCurveToPoint (0, -75, 0, -70, 2.5f, -60);
			minuteHand.AddLineToPoint (2.5f, 0);
			minuteHand.AddCurveToPoint (2.5f, 5, -2.5f, 5, -2.5f, 0);
			minuteHand.AddLineToPoint (-2.5f, -60);
			minuteHand.AddCurveToPoint (0, -70, 0, -75, 0, -80);
			minuteHand.CloseSubpath ();

			// Define second hand.
			secondHand = new CGPath ();
			secondHand.MoveToPoint (0, 10);
			secondHand.AddLineToPoint(0, -80);
		}
开发者ID:ARMoir,项目名称:mobile-samples,代码行数:39,代码来源:ClockView.cs

示例6: Draw

        public override void Draw(RectangleF rect)
        {
            base.Draw (rect);
            float midY = this.Bounds.Height / 2f;
            float right = this.Bounds.Width;
            float bottom = this.Bounds.Height;

            var ctx = UIGraphics.GetCurrentContext();
            ctx.SaveState();
            CGPath path = new CGPath();
            path.MoveToPoint(new PointF(right, 0f));
            path.AddLineToPoint(2f, midY);
            path.AddLineToPoint(right, bottom);
            ctx.AddPath(path);
            ctx.SetStrokeColor(UIColor.Black.CGColor);
            ctx.SetLineWidth(2f);
            ctx.SetLineCap(CGLineCap.Round);
            ctx.StrokePath();
            ctx.RestoreState();
            ctx.Dispose();
            path.Dispose();
        }
开发者ID:Krumelur,项目名称:KSStapleMenu,代码行数:22,代码来源:KSMenuItemHostView.cs

示例7: createPathForPoints

		CGPath createPathForPoints (NSDictionary[] points)
		{
			CGPath path = new CGPath ();
			PointF point;

			if (points.Length > 0) {
				points [0].ToPoint (out point);
				path.MoveToPoint (point);

				int i = 1;
				while (i < points.Length) {
					points [i].ToPoint (out point);
					path.AddLineToPoint (point);
					i++;
				}

				path.CloseSubpath ();
			}

			return path;
		}
开发者ID:GSerjo,项目名称:monotouch-samples,代码行数:21,代码来源:ReceiveViewController.cs

示例8: createPathForPoints

		CGPath createPathForPoints (CGPoint[] points)
		{
			CGPath path = new CGPath ();
			CGPoint point;

			if (points.Length > 0) {
				point = points [0];
				path.MoveToPoint (point);

				int i = 1;
				while (i < points.Length) {
					point = points [i];
					path.AddLineToPoint (point);
					i++;
				}

				path.CloseSubpath ();
			}

			return path;
		}
开发者ID:CBrauer,项目名称:monotouch-samples,代码行数:21,代码来源:ReceiveViewController.cs

示例9: polyPath

        public CGPath polyPath(MKPolyline polyline,MKMapRect mapRect, float zoomScale, CGContext context)
        {
            MKMapPoint[] points = polyline.Points;
            Int32 pointCount = polyline.PointCount;
            Int32 i;

            if (pointCount < 3)
                return null;

            CGPath path = new CGPath ();

            PointF relativePoint = this.PointForMapPoint (points[0]);
            path.MoveToPoint (relativePoint.X, relativePoint.Y);
            for (i = 1; i < pointCount; i++)
            {
                relativePoint = this.PointForMapPoint (points[i]);
                path.AddLineToPoint(relativePoint);
            }

            return path;
        }
开发者ID:Clancey,项目名称:ClanceyLib,代码行数:21,代码来源:PolylineOverlay.cs

示例10: ShipSprite

		public ShipSprite (CGPoint initialPosition)
			: base (NSBundle.MainBundle.PathForResource ("spaceship", "png"))
		{
			health = startingShipHealth;

			using (CGPath boundingPath = new CGPath ()) {
				boundingPath.MoveToPoint (-12f, -38f);
				boundingPath.AddLineToPoint (12f, -38f);
				boundingPath.AddLineToPoint (9f, 18f);
				boundingPath.AddLineToPoint (2f, 38f);
				boundingPath.AddLineToPoint (-2f, 38f);
				boundingPath.AddLineToPoint (-9f, 18f);
				boundingPath.AddLineToPoint (-12f, -38f);
#if false
			// Debug overlay
			SKShapeNode shipOverlayShape = new SKShapeNode () {
				Path = boundingPath,
				StrokeColor = UIColor.Clear,
				FillColor = UIColor.FromRGBA (0f, 1f, 0f, 0.5f)
			};
			ship.AddChild (shipOverlayShape);
#endif
				var body = SKPhysicsBody.CreateBodyFromPath (boundingPath);
				body.CategoryBitMask = Category.Ship;
				body.CollisionBitMask = Category.Ship | Category.Asteroid | Category.Planet | Category.Edge;
				body.ContactTestBitMask = body.CollisionBitMask;

				// The ship doesn't slow down when it moves forward, but it does slow its angular rotation. In practice,
				// this feels better for a game.
				body.LinearDamping = 0;
				body.AngularDamping = 0.5f;

				PhysicsBody = body;
			}
			Position = initialPosition;
		}
开发者ID:CBrauer,项目名称:monotouch-samples,代码行数:36,代码来源:ShipSprite.cs

示例11: MakeInfinite

        //        public bool IsInfinite(Graphics g)
        //        {
        //        }
        public void MakeInfinite()
        {
            regionObject = infinite;

            var path = RectangleToPath (infinite);

            // clear out our containers.
            regionList.Clear ();
            solution.Clear ();

            solution.Add (path);
            regionList.Add (new RegionEntry (RegionType.Infinity, infinite, path));

            regionPath = new CGPath ();
            regionPath.MoveToPoint (infinite.Left, infinite.Top);
            regionPath.AddLineToPoint (infinite.Right, infinite.Top);
            regionPath.AddLineToPoint (infinite.Right, infinite.Bottom);
            regionPath.AddLineToPoint (infinite.Left, infinite.Bottom);

            regionBounds = regionPath.BoundingBox.ToRectangleF ();
        }
开发者ID:mono,项目名称:sysdrawing-coregraphics,代码行数:24,代码来源:Region.cs

示例12: ObserveValue


//.........这里部分代码省略.........

            // left curve
            PointF leftCp1 = new PointF(lerp((topOrigin.X - currentTopRadius), (bottomOrigin.X - currentBottomRadius), 0.1f), lerp(topOrigin.Y, bottomOrigin.Y, 0.2f));
            PointF leftCp2 = new PointF(lerp((topOrigin.X - currentTopRadius), (bottomOrigin.X - currentBottomRadius), 0.9f), lerp(topOrigin.Y, bottomOrigin.Y, 0.2f));
            PointF leftDestination = new PointF(bottomOrigin.X - currentBottomRadius, bottomOrigin.Y);

            path.AddCurveToPoint(leftCp1, leftCp2, leftDestination);

            // bottom semicircle
            path.AddArc(bottomOrigin.X, bottomOrigin.Y, currentBottomRadius, (float)Math.PI, 0, true);

            // right curve
            PointF rightCp2 = new PointF(lerp((topOrigin.X + currentTopRadius), (bottomOrigin.X + currentBottomRadius), 0.1f), lerp(topOrigin.Y, bottomOrigin.Y, 0.2f));
            PointF rightCp1 = new PointF(lerp((topOrigin.X + currentTopRadius), (bottomOrigin.X + currentBottomRadius), 0.9f), lerp(topOrigin.Y, bottomOrigin.Y, 0.2f));
            PointF rightDestination = new PointF(bottomOrigin.X + currentTopRadius, topOrigin.Y);

            path.AddCurveToPoint (rightCp1, rightCp2, rightDestination);
            path.CloseSubpath();

            if (!triggered) // line 309
            {
                // set paths
                _shapeLayer.Path = path;
                _shapeLayer.ShadowPath = path;

                // add the arrow shape
                float currentArrowSize = lerp(kMinArrowSize, kMaxArrowSize, percentage);
                float currentArrowRadius = lerp(kMinArrowRadius, kMaxArrowRadius, percentage);
                float arrowBigRadius = currentArrowRadius + (currentArrowSize / 2);
                float arrowSmallRadius = currentArrowRadius - (currentArrowSize / 2);
                CGPath arrowPath = new CGPath();
                /*
                arrowPath.AddArc(topOrigin.X, topOrigin.Y, arrowBigRadius, 0, 3 * (float)Math.PI, false);
                arrowPath.AddLineToPoint(topOrigin.X, topOrigin.Y - arrowBigRadius - currentArrowSize);
                arrowPath.AddLineToPoint(topOrigin.X + (2 * currentArrowSize), topOrigin.Y - arrowBigRadius + (currentArrowSize / 2));
                arrowPath.AddLineToPoint(topOrigin.X, topOrigin.Y - arrowBigRadius + (2 * currentArrowSize));
                arrowPath.AddLineToPoint(topOrigin.X, topOrigin.Y - arrowBigRadius + currentArrowSize);
                arrowPath.AddArc(topOrigin.X, topOrigin.Y, arrowSmallRadius, 3 * (float)Math.PI, 0, true);
                */
                arrowPath.AddArc (topOrigin.X, topOrigin.Y, arrowBigRadius, 0, 3 * (float) Math.PI / 2.0f, false);
                arrowPath.AddLineToPoint (topOrigin.X, topOrigin.Y - arrowBigRadius - currentArrowSize);
                arrowPath.AddLineToPoint (topOrigin.X + (2 * currentArrowSize), topOrigin.Y - arrowBigRadius + (currentArrowSize / 2.0f));
                arrowPath.AddLineToPoint (topOrigin.X, topOrigin.Y - arrowBigRadius + (2 * currentArrowSize));
                arrowPath.AddLineToPoint (topOrigin.X, topOrigin.Y - arrowBigRadius + currentArrowSize);
                arrowPath.AddArc (topOrigin.X, topOrigin.Y, arrowSmallRadius, 3 * (float) Math.PI / 2.0f, 0, true);

                arrowPath.CloseSubpath();
                _arrowLayer.Path = arrowPath;
                _arrowLayer.FillRule = CAShapeLayer.FillRuleEvenOdd;
                arrowPath.Dispose();

                // add the highlight shape
                CGPath highlightPath = new CGPath();
                highlightPath.AddArc(topOrigin.X, topOrigin.Y, currentTopRadius, 0, (float)Math.PI, true);
                highlightPath.AddArc(topOrigin.X, topOrigin.Y + 1.25f, currentTopRadius, (float)Math.PI, 0, false);

                _highlightLayer.Path = highlightPath;
                _highlightLayer.FillRule = CAShapeLayer.FillRuleNonZero;
                highlightPath.Dispose();
            }
            else
            {
                // start the shape disappearance animation
                float radius = lerp(kMinBottomRadius, kMaxBottomRadius, 0.2f);
                CABasicAnimation pathMorph = CABasicAnimation.FromKeyPath("path");
                pathMorph.Duration = 0.15f;
开发者ID:HeathHopkins,项目名称:ODRefreshControl,代码行数:67,代码来源:ODRefreshControl.cs

示例13: CreateBackgroundNode

        /// <summary>
        /// Helper method that creates the grid shown in the background of the scene.
        /// </summary>
        /// <returns>The background node.</returns>
        /// <param name="size">Size of the scene.</param>
        /// <param name="height">Height of the scene.</param>
        static SKNode CreateBackgroundNode(SizeF size)
        {
            // Use a SKShapeNode. This can display any arbitrary CG content.
            var shapeNode = new SKShapeNode ();
            var path = new CGPath();
            shapeNode.StrokeColor = UIColor.FromRGB (112, 80, 160);
            float cellSize = 32f;

            // Draw vertical lines.
            float x = 0f;
            do
            {
                path.MoveToPoint (x, 0);
                path.AddLineToPoint (x, size.Height);
                x += cellSize;
            } while(x < size.Width);

            // Draw horizontal lines.
            float y = 0f;
            do
            {
                path.MoveToPoint (0, y);
                path.AddLineToPoint (size.Width, y);
                y += cellSize;
            } while(y < size.Height);

            shapeNode.Path = path;

            return shapeNode;
        }
开发者ID:Krumelur,项目名称:KSBoingBall,代码行数:36,代码来源:BoingScene.cs

示例14: Close

        private void Close()
        {
            if (flag == -1) 
            {
                this.isAnimating = false;
                this.timer.Invalidate();
                this.timer = null;
                return;
            }

            int tag = 1000 + flag;
            MenuItem item = this.GetByTag(tag);

            item.Selected -= this.ItemSelected;

            var rotateAnimation = (CAKeyFrameAnimation)CAKeyFrameAnimation.FromKeyPath("transform.rotation.z");
            rotateAnimation.Values = new NSNumber[] {0f, this.CloseRotation, 0f};
            rotateAnimation.Duration = 0.5f;
            rotateAnimation.KeyTimes = new NSNumber[] {0f, 0.4f, 0.5f}; 

            var positionAnimation = (CAKeyFrameAnimation)CAKeyFrameAnimation.FromKeyPath("position");
            positionAnimation.Duration = 0.5f;

            var path = new CGPath();
            path.MoveToPoint(item.EndPoint.X, item.EndPoint.Y);
            path.AddLineToPoint(item.FarPoint.X, item.FarPoint.Y);
            path.AddLineToPoint(item.StartPoint.X, item.StartPoint.Y);
            positionAnimation.Path = path;

            var alphaAnimation = (CAKeyFrameAnimation)CAKeyFrameAnimation.FromKeyPath("opacity");
            alphaAnimation.Values = new NSNumber[] {1f, 1f, 0f};
            alphaAnimation.Duration = 0.5f;
            alphaAnimation.KeyTimes = new NSNumber[] {0f, 0.8f, 1f};

            var animationGroup = new CAAnimationGroup();
            animationGroup.Animations = new[] { positionAnimation, rotateAnimation, alphaAnimation };
            animationGroup.Duration = 0.5f;
            animationGroup.FillMode = CAFillMode.Forwards;
            animationGroup.TimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.EaseIn);

            item.Layer.AddAnimation(animationGroup, "Close");

            item.Alpha = 0f;
            item.Center = item.StartPoint;
            flag--;
        }
开发者ID:nagyist,项目名称:MonoKit,代码行数:46,代码来源:Menu.cs

示例15: Draw

		public override void Draw (RectangleF rect)
		{
			//base.Draw (rect);
			
			float radius = 7.0f;
			float stroke = 1.0f;
						
			var context = UIGraphics.GetCurrentContext ();
			
			rect.Size.Width -= stroke + 14f;
			rect.Size.Height -= stroke + CalloutMapAnnotationViewHeightAboveParent
				- offsetFromParent.Y + CalloutMapAnnotationViewBottomShadowBufferSize;
			
			rect.Location.X += stroke / 2.0f + 7.0f;
			rect.Location.Y += stroke / 2.0f;
			
			SizeF size = new SizeF(rect.Size);
			size.Height -= 8;			

			var path = new CGPath ();
			path.MoveToPoint (rect.Location.X, rect.Location.Y + radius);
			path.AddLineToPoint(rect.Location.X, rect.Location.Y + size.Height - radius);									
			
			path.AddArc (rect.Location.X + radius, rect.Location.Y + size.Height - radius, 
			                    radius, (float)Math.PI, (float)Math.PI / 2.0f, true);
			/*
			 * 
			 * 
			 * 
			 */
			 
			path.AddArc(rect.Location.X + rect.Size.Width - radius, rect.Location.Y + size.Height - radius,
			            radius, (float)Math.PI / 2.0f, 0.0f, true);
						
			path.AddLineToPoint(rect.Location.X + size.Width, rect.Location.Y + radius);			
			path.AddArc(rect.Location.X + size.Width - radius, rect.Location.Y + radius,
			            radius, 0.0f, - (float)Math.PI / 2.0f, true);					
			
			path.AddLineToPoint(rect.Location.X + radius, rect.Location.Y);			
			
			path.AddArc(rect.Location.X + radius, rect.Location.Y + radius, radius,
			            - (float)Math.PI / 2.0f, (float)Math.PI, true);
			
			path.CloseSubpath ();
			
			float red, green, blue, alpha;
			UIColor.Black.GetRGBA(out red, out green, out blue, out alpha);
			UIColor color = UIColor.FromRGBA(red, green, blue, .6f);
			color.SetFill();
						
			var bounds = Bounds;
			var b = new SizeF(16, 8);
			context.MoveTo ((bounds.Width - b.Width) / 2 - 8, bounds.Height - 2 - b.Height);
			context.AddLineToPoint (bounds.Width/2 - 8, bounds.Height - 2);
			context.AddLineToPoint ((bounds.Width + b.Width) / 2 - 8, bounds.Height - b.Height - 2);
			context.ClosePath ();			
			
			context.AddPath(path);
			context.SaveState();
			context.SetShadowWithColor (new SizeF (0, yShadowOffset), 6, UIColor.FromWhiteAlpha(0.0f, 0.5f).CGColor);
			context.FillPath();
			context.RestoreState();					
			
			if (Annotation is CalloutMapAnnotation)
			{
				var annotation = (Annotation as CalloutMapAnnotation);
				blocks = new List<Block>();
				GetSize(annotation, blocks, bounds);
				
				foreach (Block block in blocks)
				{
					if (block.Type == BlockType.Text)
					{
						block.TextColor.SetColor();
						if (block.LineBreakMode.HasValue)
							DrawString (block.Value, block.Bounds, block.Font, block.LineBreakMode.Value, UITextAlignment.Left);
						else
							DrawString (block.Value, block.Bounds, block.Font);
					}
				}
			}			
		}
开发者ID:21Off,项目名称:21Off,代码行数:82,代码来源:CalloutMapAnnotationView.cs


注:本文中的CGPath.AddLineToPoint方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。