本文整理汇总了C#中BuildContext.Resolve方法的典型用法代码示例。如果您正苦于以下问题:C# BuildContext.Resolve方法的具体用法?C# BuildContext.Resolve怎么用?C# BuildContext.Resolve使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BuildContext
的用法示例。
在下文中一共展示了BuildContext.Resolve方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Build
/// <summary>
/// Builds asset
/// </summary>
/// <param name="buildContext"></param>
public override void Build ( BuildContext buildContext )
{
string tempFileName = buildContext.GetTempFileName( AssetPath, ".fnt" );
string resolvedPath = buildContext.Resolve( SourceFile );
// Launch 'bmfont.com' with temporary output file :
buildContext.RunTool( @"bmfont.com", string.Format("-c \"{0}\" -o \"{1}\"", resolvedPath, tempFileName ) );
// load temporary output :
SpriteFont.FontFile font;
using ( var stream = File.OpenRead( tempFileName ) ) {
font = SpriteFont.FontLoader.Load( stream );
}
// perform some checks :
if (font.Common.Pages!=1) {
throw new ContentException("Only one page of font image is supported");
}
// patch font description and add children (e.g. "secondary") content :
using ( var stream = buildContext.OpenTargetStream( this ) ) {
using ( var sw = new BinaryWriter( stream ) ) {
var xml = SpriteFont.FontLoader.SaveToString( font );
sw.Write( xml );
// write pages :
foreach (var p in font.Pages) {
var pageFile = Path.Combine( Path.GetDirectoryName( tempFileName ), p.File );
if ( Path.GetExtension( pageFile ).ToLower() == ".dds" ) {
buildContext.CopyTo( pageFile, sw );
} else {
ImageFileTextureAsset.RunNVCompress( buildContext, pageFile, pageFile + ".dds", true, false, false, true, true, false, ImageFileTextureAsset.TextureCompression.RGB );
buildContext.CopyTo( pageFile + ".dds", sw );
}
}
}
}
}
示例2: Build
/// <summary>
/// Builds asset
/// </summary>
/// <param name="buildContext"></param>
public override void Build( BuildContext buildContext )
{
string tempFileName = buildContext.GetTempFileName( AssetPath, ".fnt", false );
string tempFileNameR = buildContext.GetTempFileName( AssetPath, ".fnt", true );
string resolvedPath = buildContext.Resolve( SourcePath );
// Launch 'bmfont.com' with temporary output file :
buildContext.RunTool( @"bmfont.com", string.Format("-c \"{0}\" -o \"{1}\"", resolvedPath, tempFileNameR ) );
// load temporary output :
SpriteFont.FontFile font;
using ( var stream = File.OpenRead( tempFileNameR ) ) {
font = SpriteFont.FontLoader.Load( stream );
}
// perform some checks :
if (font.Common.Pages!=1) {
throw new ContentException("Only one page of font image is supported");
}
// patch font description and add children (e.g. "secondary") content :
foreach (var p in font.Pages) {
var newAssetPath = Path.Combine( AssetPath, "Page#" + p.ID.ToString() );
var newSrcPath = Path.Combine( Path.GetDirectoryName(tempFileName), p.File );
if ( Path.GetExtension( newSrcPath ).ToLower() == ".dds" ) {
var asset = buildContext.AddAsset<RawFileAsset>( newAssetPath );
asset.SourceFile = newSrcPath;
asset.BuildOrder = BuildOrder + 1;
} else {
var asset = buildContext.AddAsset<ImageFileTextureAsset>( newAssetPath );
asset.SourceFile = newSrcPath;
asset.BuildOrder = BuildOrder + 1;
}
p.File = newAssetPath;
}
using ( var stream = buildContext.TargetStream( this ) ) {
SpriteFont.FontLoader.Save( stream, font );
}
}
示例3: Build
/// <summary>
/// Builds asset
/// </summary>
/// <param name="buildContext"></param>
public override void Build ( BuildContext buildContext )
{
var resolvedPath = buildContext.Resolve( SourceFile );
var destPath = buildContext.GetTempFileName( Hash, ".scene" );
var cmdLine = string.Format("\"{0}\" /out:\"{1}\" /merge:{2} {4} {5}",
resolvedPath, destPath,
MergeTolerance,
null,
ImportAnimation ? "/anim":"",
ImportGeometry ? "/geom":""
);
buildContext.RunTool( "Native.Fbx.exe", cmdLine );
using ( var target = buildContext.OpenTargetStream( this ) ) {
buildContext.CopyTo( destPath, target );
}
}
示例4: RunFxc
/// <summary>
///
/// </summary>
/// <param name="sourceFile"></param>
/// <param name="profile"></param>
/// <param name="entryPoint"></param>
/// <param name="defines"></param>
/// <returns></returns>
byte[] RunFxc ( BuildContext buildContext, string sourceFile, string profile, string entryPoint, string defines, string output, string listing )
{
StringBuilder sb = new StringBuilder();
sb.Append("/Cc" + " ");
sb.Append("/T" + profile + " ");
sb.Append("/E" + entryPoint + " ");
sb.Append("/Fo\"" + output + "\" ");
sb.Append("/Fc\"" + listing + "\" ");
sb.Append("/nologo" + " ");
sb.Append("/O" + OptimizationLevel.ToString() + " ");
if ( DisableOptimization) sb.Append("/Od ");
if ( PreferFlowControl) sb.Append("/Gfp ");
if ( AvoidFlowControl) sb.Append("/Gfa ");
if ( MatrixPacking==ShaderMatrixPacking.ColumnMajor ) sb.Append("/Zpc ");
if ( MatrixPacking==ShaderMatrixPacking.RowMajor ) sb.Append("/Zpr ");
foreach ( var def in defines.Split(new[]{' ','\t'}, StringSplitOptions.RemoveEmptyEntries) ) {
sb.AppendFormat("/D{0}=1 ", def);
}
sb.Append("\"" + buildContext.Resolve( sourceFile ) + "\"");
try {
buildContext.RunTool("fxc_1.exe", sb.ToString());
} catch ( ToolException tx ) {
/// entry point not fount - that is ok.
if (tx.Message.Contains("error X3501")) {
Log.Debug("No entry point '{0}'. That is ok.", entryPoint );
return new byte[0];
}
throw;
}
return File.ReadAllBytes( output );
}
示例5: Compile
/// <summary>
///
/// </summary>
/// <param name="buildContext"></param>
/// <param name="sourceFile"></param>
/// <param name="profile"></param>
/// <param name="entryPoint"></param>
/// <param name="defines"></param>
/// <param name="output"></param>
/// <param name="listing"></param>
/// <returns></returns>
byte[] Compile ( BuildContext buildContext, string sourceFile, string profile, string entryPoint, string defines, string output, string listing )
{
Log.Debug("{0} {1} {2} {3}", sourceFile, profile, entryPoint, defines );
var flags = FX.ShaderFlags.None;
if ( DisableOptimization) flags |= FX.ShaderFlags.OptimizationLevel0;
// (!DisableOptimization) flags |= FX.ShaderFlags.OptimizationLevel3;
if ( PreferFlowControl) flags |= FX.ShaderFlags.PreferFlowControl;
if ( AvoidFlowControl) flags |= FX.ShaderFlags.AvoidFlowControl;
if ( MatrixPacking==ShaderMatrixPacking.ColumnMajor ) flags |= FX.ShaderFlags.PackMatrixColumnMajor;
if ( MatrixPacking==ShaderMatrixPacking.RowMajor ) flags |= FX.ShaderFlags.PackMatrixRowMajor;
var defs = defines.Split(new[]{' ','\t'}, StringSplitOptions.RemoveEmptyEntries)
.Select( entry => new SharpDX.Direct3D.ShaderMacro( entry, "1" ) )
.ToArray();
sourceFile = buildContext.Resolve( sourceFile );
try {
var result = FX.ShaderBytecode.CompileFromFile( sourceFile, entryPoint, profile, flags, FX.EffectFlags.None, defs, new IncludeHandler(buildContext) );
if ( result.Message!=null ) {
Log.Warning( result.Message );
}
File.WriteAllText( listing, result.Bytecode.Disassemble( FX.DisassemblyFlags.EnableColorCode, "" ) );
return result.Bytecode.Data;
} catch ( Exception ex ) {
if (ex.Message.Contains("error X3501")) {
Log.Debug("No entry point '{0}'. It's ok", entryPoint );
return new byte[0];
}
throw;
}
}
示例6: Build
/// <summary>
///
/// </summary>
/// <param name="buildContext"></param>
public override void Build ( BuildContext buildContext )
{
//
// Get combinations :
//
var combDecl = File.ReadAllLines( buildContext.Resolve( SourceFile ) )
.Where( line0 => line0.Trim().StartsWith("$ubershader") )
.ToList();
var defineList = new List<string>();
foreach ( var comb in combDecl ) {
var ue = new UbershaderEnumerator( comb.Trim(), "$ubershader" );
defineList.AddRange( ue.DefineList );
}
//
// Start listing builder :
//
ListingPath = buildContext.GetTempFileName( AssetPath, ".html" );
var htmlBuilder = new StringBuilder();
htmlBuilder.AppendFormat("<pre>");
htmlBuilder.AppendLine("<b>Ubershader assembly listing</b>");
htmlBuilder.AppendLine("");
htmlBuilder.AppendLine("<b>Source:</b> <i>" + AssetPath + "</i>" );
htmlBuilder.AppendLine("");
htmlBuilder.AppendLine("<b>Declarations:</b>");
foreach ( var comb in combDecl ) {
htmlBuilder.AppendLine(" <i>" + comb + "</i>");
}
htmlBuilder.AppendLine("");
var usdb = new List<UsdbEntry>();
//
// Build all :
//
foreach ( var defines in defineList ) {
var id = defineList.IndexOf( defines );
var psbc = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".PS.dxbc" );
var vsbc = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".VS.dxbc" );
var gsbc = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".GS.dxbc" );
var hsbc = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".HS.dxbc" );
var dsbc = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".DS.dxbc" );
var csbc = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".CS.dxbc" );
var pshtm = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".PS.html" );
var vshtm = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".VS.html" );
var gshtm = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".GS.html" );
var hshtm = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".HS.html" );
var dshtm = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".DS.html" );
var cshtm = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".CS.html" );
var ps = Compile( buildContext, SourceFile, "ps_5_0", PSEntryPoint, defines, psbc, pshtm );
var vs = Compile( buildContext, SourceFile, "vs_5_0", VSEntryPoint, defines, vsbc, vshtm );
var gs = Compile( buildContext, SourceFile, "gs_5_0", GSEntryPoint, defines, gsbc, gshtm );
var hs = Compile( buildContext, SourceFile, "hs_5_0", HSEntryPoint, defines, hsbc, hshtm );
var ds = Compile( buildContext, SourceFile, "ds_5_0", DSEntryPoint, defines, dsbc, dshtm );
var cs = Compile( buildContext, SourceFile, "cs_5_0", CSEntryPoint, defines, csbc, cshtm );
htmlBuilder.AppendFormat( (vs.Length==0) ? ".. " : "<a href=\"{0}\">vs</a> ", Path.GetFileName(vshtm) );
htmlBuilder.AppendFormat( (ps.Length==0) ? ".. " : "<a href=\"{0}\">ps</a> ", Path.GetFileName(pshtm) );
htmlBuilder.AppendFormat( (hs.Length==0) ? ".. " : "<a href=\"{0}\">hs</a> ", Path.GetFileName(hshtm) );
htmlBuilder.AppendFormat( (ds.Length==0) ? ".. " : "<a href=\"{0}\">ds</a> ", Path.GetFileName(dshtm) );
htmlBuilder.AppendFormat( (gs.Length==0) ? ".. " : "<a href=\"{0}\">gs</a> ", Path.GetFileName(gshtm) );
htmlBuilder.AppendFormat( (cs.Length==0) ? ".. " : "<a href=\"{0}\">cs</a> ", Path.GetFileName(cshtm) );
htmlBuilder.Append( "[" + defines + "]<br>" );
usdb.Add( new UsdbEntry( defines, ps, vs, gs, hs, ds, cs ) );
}
File.WriteAllText( buildContext.GetTempFileName(AssetPath, ".html"), htmlBuilder.ToString() );
//
// Write ubershader :
//
using ( var fs = buildContext.OpenTargetStream( this ) ) {
using ( var bw = new BinaryWriter( fs ) ) {
bw.Write( new[]{'U','S','D','B'});
bw.Write( usdb.Count );
foreach ( var entry in usdb ) {
bw.Write( entry.Defines );
//.........这里部分代码省略.........
示例7: Build
public override void Build( BuildContext buildContext )
{
var src = buildContext.Resolve( SourceFile );
var dst = buildContext.GetTempFileName( Hash, ".dds", true );
RunNVCompress( buildContext, src, dst, NoMips, Fast, ToNormal, Color, Alpha, Normal, Compression );
using ( var target = buildContext.TargetStream( this ) ) {
buildContext.CopyTo( dst, target );
}
}