本文整理汇总了C#中BitWriter.WriteInt32方法的典型用法代码示例。如果您正苦于以下问题:C# BitWriter.WriteInt32方法的具体用法?C# BitWriter.WriteInt32怎么用?C# BitWriter.WriteInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BitWriter
的用法示例。
在下文中一共展示了BitWriter.WriteInt32方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Write
public void Write(BitWriter writer)
{
var alm = InfoManager.AssetLibraryManager;
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponTypes, this.Type);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.BalanceDefs, this.Balance);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.Manufacturers, this.Manufacturer);
writer.WriteInt32(this.ManufacturerGradeIndex, 7);
writer.WriteInt32(this.GameStage, 7);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.BodyPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.GripPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.BarrelPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.SightPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.StockPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.ElementalPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.Accessory1Part);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.Accessory2Part);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.MaterialPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.PrefixPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.WeaponParts, this.TitlePart);
}
示例2: Write
public void Write(BitWriter writer)
{
var alm = InfoManager.AssetLibraryManager;
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemTypes, this.Type);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.BalanceDefs, this.Balance);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.Manufacturers, this.Manufacturer);
writer.WriteInt32(this.ManufacturerGradeIndex, 7);
writer.WriteInt32(this.GameStage, 7);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.AlphaPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.BetaPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.GammaPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.DeltaPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.EpsilonPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.ZetaPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.EtaPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.ThetaPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.MaterialPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.PrefixPart);
alm.Encode(writer, this.AssetLibrarySetId, AssetGroup.ItemParts, this.TitlePart);
}