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C# BitWriter.WriteBits方法代码示例

本文整理汇总了C#中BitWriter.WriteBits方法的典型用法代码示例。如果您正苦于以下问题:C# BitWriter.WriteBits方法的具体用法?C# BitWriter.WriteBits怎么用?C# BitWriter.WriteBits使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BitWriter的用法示例。


在下文中一共展示了BitWriter.WriteBits方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BitWriterThreeUnitsTest

 public void BitWriterThreeUnitsTest()
 {
     using (MemoryStream ms = new MemoryStream()) {
     BitWriter bw = new BitWriter()
     {
       Output = ms,
       CodeLength = 4,
     };
     bw.WriteBits(5);
     bw.WriteBits(7);
     bw.WriteBits(1);
     bw.FlushBits();
     bw.FlushBytes();
     byte[] bytes = ms.ToArray();
     Assert.AreEqual(3, bytes.Length);
     Assert.AreEqual(0x02, bytes[0]);
     Assert.AreEqual(0x75, bytes[1]);
     Assert.AreEqual(0x01, bytes[2]);
       }
 }
开发者ID:ewxrjk,项目名称:Defect,代码行数:20,代码来源:BitWriterTests.cs

示例2: WriteRIFFHeader

        public void WriteRIFFHeader(Stream outputStream)
        {
            uint dataSize = (uint)Math.Ceiling(((double)TotalSamples * ((double)BitsPerSample / 8d) * (double)(NumberOfChannels)));

            var streamSize = dataSize + WAV_HEADER_SIZE;

            uint fileSize = dataSize + 36;

            BitWriter wr = new BitWriter(outputStream);

            wr.WriteBits(WAV_HDR_RIFF, 32);
            wr.WriteLE(fileSize);
            wr.WriteBits(WAV_HDR_WAVE, 32);
            wr.WriteBits(WAV_HDR_FMT, 32);
            wr.WriteLE(WAV_FORMATEX_SIZE);
            wr.WriteLE((ushort)AudioFormat);
            wr.WriteLE(NumberOfChannels);
            wr.WriteLE(SampleRate);
            wr.WriteLE((uint)(SampleRate * BitsPerSample * NumberOfChannels / 8)); //avg bytes
            wr.WriteLE((ushort)(BitsPerSample * NumberOfChannels / 8));
            wr.WriteLE(BitsPerSample);
            wr.WriteBits(WAV_HDR_DATA, 32);
            wr.WriteLE(dataSize);
        }
开发者ID:schikin,项目名称:nflac,代码行数:24,代码来源:WaveStreamInfo.cs

示例3: Write

 internal void Write(BitWriter writer)
 {
     writer.WriteBits((ulong)nodetype, 2);
     Helpers.WriteNumber(writer, stackid);
     if(nodetype == NodeType.AssemblyLoad)
     {
         Helpers.WriteNumber(writer, nameId);
     }
     Helpers.WriteNumber(writer, 1 + kidOffset);
     Helpers.WriteNumber(writer, 1 + prevOffset);
     Helpers.WriteNumber(writer, nodeOffset);
     data.Write(writer);
 }
开发者ID:engincancan,项目名称:utilities,代码行数:13,代码来源:CallTreeForm.cs

示例4: MessageResourceList

        private void MessageResourceList()
        {
            Int32 startByteIndex = parser.BitBuffer.CurrentByte;

            // read message
            if (demo.NetworkProtocol <= 43)
            {
                parser.BitBuffer.Endian = BitBuffer.EndianType.Big;
            }

            UInt32 nEntries = parser.BitBuffer.ReadUnsignedBits(12);
            List<Resource> resourceList = new List<Resource>((Int32)nEntries);

            for (Int32 i = 0; i < nEntries; i++)
            {
                Resource r = new Resource();

                r.type = parser.BitBuffer.ReadUnsignedBits(4);
                r.name = parser.BitBuffer.ReadString();
                r.index = parser.BitBuffer.ReadUnsignedBits(12);
                r.fileSize = parser.BitBuffer.ReadBits(24); // signed?
                r.flags = parser.BitBuffer.ReadUnsignedBits(3);

                if ((r.flags & 4) != 0) // md5 hash (RES_CUSTOM?)
                {
                    r.md5Hash = parser.BitBuffer.ReadBytes(16);
                }

                r.hasReservedData = parser.BitBuffer.ReadBoolean();

                if (r.hasReservedData)
                {
                    r.reservedData = parser.BitBuffer.ReadBytes(32);
                }

                if (demo.Game == null || demo.Game.ConvertResourceListCallback(demo, r.type, r.index, ref r.name))
                {
                    resourceList.Add(r);
                }
            }

            // consistency list
            // indices of resources to force consistency upon?
            if (parser.BitBuffer.ReadBoolean())
            {
                while (parser.BitBuffer.ReadBoolean())
                {
                    Int32 nBits = (parser.BitBuffer.ReadBoolean() ? 5 : 10);
                    parser.BitBuffer.SeekBits(nBits);
                }
            }

            parser.BitBuffer.SkipRemainingBits();
            parser.BitBuffer.Endian = BitBuffer.EndianType.Little;

            // stop now if we're not converting network protocols
            if (!demo.ConvertNetworkProtocol())
            {
                return;
            }

            // create new message
            BitWriter bitWriter = new BitWriter();

            bitWriter.WriteUnsignedBits((UInt32)resourceList.Count, 12);

            foreach (Resource r in resourceList)
            {
                bitWriter.WriteUnsignedBits(r.type, 4);
                bitWriter.WriteString(r.name);
                bitWriter.WriteUnsignedBits(r.index, 12);
                bitWriter.WriteBits(r.fileSize, 24);
                bitWriter.WriteUnsignedBits(r.flags, 3);

                if ((r.flags & 4) != 0) // md5 hash
                {
                    bitWriter.WriteBytes(r.md5Hash);
                }

                bitWriter.WriteBoolean(r.hasReservedData);

                if (r.hasReservedData)
                {
                    bitWriter.WriteBytes(r.reservedData);
                }
            }

            bitWriter.WriteBoolean(false); // consistency list

            // remove old message
            Int32 endByteIndex = parser.BitBuffer.CurrentByte;
            parser.Seek(startByteIndex, SeekOrigin.Begin);
            parser.BitBuffer.RemoveBytes(endByteIndex - startByteIndex);

            // insert new message into bitbuffer
            parser.BitBuffer.InsertBytes(bitWriter.Data);
        }
开发者ID:Traderain,项目名称:coldemoplayer,代码行数:97,代码来源:HalfLifeDemoConverter.cs

示例5: WriteNumber

 static internal void WriteNumber(BitWriter bw, long n)
 {
     ulong number = (ulong)n;
     if(number < 1)
     {
         bw.WriteBits(0, 1);
     }
     else if(number < 16)
     {
         bw.WriteBits(128 + number, 8);
     }
     else if(number < 256)
     {
         bw.WriteBits(7168 + number, 13);
     }
     else if(number < 4096)
     {
         bw.WriteBits(499712 + number, 19);
     }
     else if(number < 65536)
     {
         bw.WriteBits(1900544 + number, 21);
     }
     else if(number < 1048576)
     {
         bw.WriteBits(6291456 + number, 23);
     }
     else if(number < 16777216)
     {
         bw.WriteBits(8287944704 + number, 33);
     }
     else if(number < 268435456)
     {
         bw.WriteBits(16106127360 + number, 34);
     }
     else if(number < 4294967296)
     {
         bw.WriteBits(21474836480 + number, 35);
     }
     else if(number < 68719476736)
     {
         bw.WriteBits(618475290624 + number, 40);
     }
     else if(number < 1099511627776)
     {
         bw.WriteBits(34084860461056 + number, 45);
     }
     else if(number < 17592186044416)
     {
         bw.WriteBits(4327677766926336 + number, 52);
     }
     else if(number < 281474976710656)
     {
         bw.WriteBits(558164878817230848 + number, 59);
     }
     else if(number < 4503599627370496)
     {
         bw.WriteBits(8926134461448323072 + number, 63);
     }
     else if(number < 72057594037927936)
     {
         bw.WriteBits(1981, 11);
         bw.WriteBits(number, 56);
     }
     else if(number < 1152921504606846976)
     {
         bw.WriteBits(3961, 12);
         bw.WriteBits(number, 60);
     }
     else
     {
         bw.WriteBits(3960, 12);
         bw.WriteBits(number, 64);
     }
 }
开发者ID:koson,项目名称:.NETMF_for_LPC17xx,代码行数:75,代码来源:Readers.cs

示例6: WriteImageData

 private void WriteImageData(Image image)
 {
     // Figure out which color table is in use and deduce the code size
       ColorTable colorTable = image.LocalColorTable ?? GlobalColorTable;
       int colorTableBitSize = colorTable.BitSize();
       int codeSize = (colorTableBitSize == 1 ? 2 : colorTableBitSize);
       if (Debug) {
     Console.Error.WriteLine("Writing code size {0} bits", codeSize);
       }
       WriteByte(codeSize);
       // Initial code length is one more than code size, to accomodate the
       // Clear and End codes.
       BitWriter writer = new BitWriter()
       {
     Output = Output,
     CodeLength = 1 + codeSize,
     Debug = this.Debug,
       };
       // Initialize the prefix table with matches for all single-unit codes
       PrefixTable prefixes = new PrefixTable();
       for (int n = 0; n < (1 << codeSize); ++n) {
     prefixes.Add(n, -1, (byte)n);
       }
       int minCode = (1 << codeSize) + 2;
       int nextCode = minCode;
       // Start with a Clear.  (Pointless - the decoder knows perfectly well what
       // the initial state is.)
       if (Debug) {
     Console.Error.WriteLine("Bit-writing clear marker {0}", 1 << codeSize);
       }
       writer.WriteBits(1 << codeSize);
       int pos = 0;
       if (Debug) {
     Console.Error.WriteLine("Bit-writing {0} pixels of image data", image.ImageData.Length);
       }
       while (pos < image.ImageData.Length) {
     // Find the longest known prefix that matches this point in the image data
     int bestLength;
     int bestCode = prefixes.Find(image.ImageData, pos, out bestLength);
     // Output the best code we found
     writer.WriteBits(bestCode);
     // Add a new dictionary entry
     if (nextCode < 4096 && pos + bestLength < image.ImageData.Length) {
       if (Debug) {
     Console.Error.WriteLine("Define code {0:X} as code {1:X} + byte {2:X2}", nextCode, bestCode, image.ImageData[pos + bestLength]);
       }
       prefixes.Add(nextCode, bestCode, image.ImageData[pos + bestLength]);
       // Update the output bit size
       if(nextCode >= (1 << writer.CodeLength)) {
     ++writer.CodeLength;
       }
       ++nextCode;
     }
     pos += bestLength;
       }
       // Finish with an End.  (Also pointless - the decoder knows what size the image data should be.)
       if (Debug) {
     Console.Error.WriteLine("Bit-writing end marker {0}", (1 << codeSize) + 1);
       }
       writer.WriteBits((1 << codeSize) + 1);
       if (Debug) {
     Console.Error.WriteLine("Flushing bits");
       }
       writer.FlushBits();
       if (Debug) {
     Console.Error.WriteLine("Flushing bytes");
       }
       writer.FlushBytes();
       // A zero-sized sub-block terminates.
       if (Debug) {
     Console.Error.WriteLine("Writing image terminator");
       }
       WriteByte(0);
 }
开发者ID:ewxrjk,项目名称:Defect,代码行数:74,代码来源:GIF.cs

示例7: EncodePrediction

 private unsafe byte[] EncodePrediction(Bitmap Frame)
 {
     //We'll just look if there are blocks that are 100% the same first
     BitmapData d = Frame.LockBits(new Rectangle(0, 0, Frame.Width, Frame.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
     BitmapData prev = PastFrames[1].LockBits(new Rectangle(0, 0, Frame.Width, Frame.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
     for (int y = 0; y < Height; y += 16)
     {
         for (int x = 0; x < Width; x += 16)
         {
             MacroBlocks[y / 16][x / 16] = new MacroBlock(d, x, y);
             bool same = true;
             for (int y2 = 0; y2 < 16; y2++)
             {
                 ulong* pA = (ulong*)(((byte*)d.Scan0) + (y + y2) * d.Stride + x * 4);
                 ulong* pB = (ulong*)(((byte*)prev.Scan0) + (y + y2) * prev.Stride + x * 4);
                 for (int x2 = 0; x2 < 16; x2+=2)
                 {
                     ulong color = *pA++;
                     ulong color2 = *pB++;
                     if (color != color2)
                     {
                         same = false;
                         break;
                     }
                 }
                 if (!same) break;
             }
             if (same) MacroBlocks[y / 16][x / 16].Predict = true;
             else
             {
                 Analyzer.ConfigureBlockY(this, MacroBlocks[y / 16][x / 16]);
                 int blocktype2 = Analyzer.AnalyzeBlockUV(this, MacroBlocks[y / 16][x / 16]);
                 MacroBlocks[y / 16][x / 16].UVPredictionMode = blocktype2;
                 MacroBlocks[y / 16][x / 16].UVUseComplex8x8[0] = true;
                 MacroBlocks[y / 16][x / 16].UVUseComplex8x8[1] = true;
                 MacroBlocks[y / 16][x / 16].SetupDCTs(this);
             }
         }
     }
     Frame.UnlockBits(d);
     PastFrames[1].UnlockBits(prev);
     BitWriter b = new BitWriter();
     b.WriteBits(0, 1);//Interframe
     b.WriteVarIntSigned(0);
     for (int y = 0; y < Height; y += 16)
     {
         for (int x = 0; x < Width; x += 16)
         {
             MacroBlock curblock = MacroBlocks[y / 16][x / 16];
             if (curblock.Predict)
             {
                 b.WriteBits(1, 1);
                 b.WriteVarIntUnsigned(0);
             }
             else
             {
                 b.WriteBits(0xE >> 1, 5);
                 EncodeBlockIntra(curblock, b);
             }
         }
     }
     b.WriteBits(0, 16);
     b.Flush();
     byte[] result = b.ToArray();
     return result;
 }
开发者ID:elfinlazz,项目名称:MobiclipDecoder,代码行数:66,代码来源:MobiEncoder.cs

示例8: EncodeDCT

 private void EncodeDCT(int[] DCT, int Table, BitWriter b)
 {
     ushort[] r11A = (Table == 1 ? MobiConst.Vx2Table1_A : MobiConst.Vx2Table0_A);
     byte[] r11B = (Table == 1 ? MobiConst.Vx2Table1_B : MobiConst.Vx2Table0_B);
     int lastnonzero = 0;
     for (int i = 0; i < DCT.Length; i++)
     {
         if (DCT[i] != 0) lastnonzero = i;
     }
     int skip = 0;
     for (int i = 0; i < DCT.Length; i++)
     {
         if (DCT[i] == 0 && lastnonzero != 0)
         {
             skip++;
             continue;
         }
         int val = DCT[i];
         if (val < 0) val = -val;
         if (val <= 31)
         {
             int idx = MobiConst.VxTable0_A_Ref[val, skip, (i == lastnonzero) ? 1 : 0];
             if (idx >= 0)
             {
                 int nrbits = (r11A[idx] & 0xF);
                 uint tidx = (uint)idx;
                 if (nrbits < 12)
                     tidx >>= (12 - nrbits);
                 else if (nrbits > 12)
                     tidx <<= (nrbits - 12);
                 if (DCT[i] < 0) tidx |= 1;
                 b.WriteBits((uint)tidx, nrbits);
                 skip = 0;
                 goto end;
             }
             int newskip = skip - MobiConst.Vx2Table0_B[(val | (((i == lastnonzero) ? 1 : 0) << 6)) + 0x80];
             if (newskip >= 0)
             {
                 idx = MobiConst.VxTable0_A_Ref[val, newskip, (i == lastnonzero) ? 1 : 0];
                 if (idx >= 0)
                 {
                     b.WriteBits(3, 7);
                     b.WriteBits(1, 1);
                     b.WriteBits(0, 1);
                     int nrbits = (r11A[idx] & 0xF);
                     uint tidx = (uint)idx;
                     if (nrbits < 12)
                         tidx >>= (12 - nrbits);
                     else if (nrbits > 12)
                         tidx <<= (nrbits - 12);
                     if (DCT[i] < 0) tidx |= 1;
                     b.WriteBits((uint)tidx, nrbits);
                     skip = 0;
                     goto end;
                 }
             }
         }
         int newval = val - MobiConst.Vx2Table0_B[skip | (((i == lastnonzero) ? 1 : 0) << 6)];
         if (newval >= 0 && newval <= 31)
         {
             int idx = MobiConst.VxTable0_A_Ref[newval, skip, (i == lastnonzero) ? 1 : 0];
             if (idx >= 0)
             {
                 b.WriteBits(3, 7);
                 b.WriteBits(0, 1);
                 int nrbits = (r11A[idx] & 0xF);
                 uint tidx = (uint)idx;
                 if (nrbits < 12)
                     tidx >>= (12 - nrbits);
                 else if (nrbits > 12)
                     tidx <<= (nrbits - 12);
                 if (DCT[i] < 0) tidx |= 1;
                 b.WriteBits((uint)tidx, nrbits);
                 skip = 0;
                 goto end;
             }
         }
         //This is easiest way of writing the DCT, but also costs the most bits
         b.WriteBits(3, 7);
         b.WriteBits(1, 1);
         b.WriteBits(1, 1);
         if (i == lastnonzero) b.WriteBits(1, 1);
         else b.WriteBits(0, 1);
         b.WriteBits((uint)skip, 6);
         skip = 0;
         b.WriteBits((uint)DCT[i], 12);
     end:
         if (i == lastnonzero) break;
     }
 }
开发者ID:elfinlazz,项目名称:MobiclipDecoder,代码行数:90,代码来源:MobiEncoder.cs

示例9: EncodeBlockIntra

 private void EncodeBlockIntra(MacroBlock Block, BitWriter b)
 {
     uint dctmask =
                (Block.YUseComplex8x8[0] ? 1u : 0) |
                ((Block.YUseComplex8x8[1] ? 1u : 0) << 1) |
                ((Block.YUseComplex8x8[2] ? 1u : 0) << 2) |
                ((Block.YUseComplex8x8[3] ? 1u : 0) << 3) |
                ((Block.UVUseComplex8x8[0] ? 1u : 0) << 4) |
                ((Block.UVUseComplex8x8[1] ? 1u : 0) << 5);
     b.WriteVarIntUnsigned(REV_byte_115FC4[dctmask]);
     b.WriteBits((uint)Block.YPredictionMode, 3);//Block type
     for (int y2 = 0; y2 < 2; y2++)
     {
         for (int x2 = 0; x2 < 2; x2++)
         {
             if (Block.YUseComplex8x8[x2 + y2 * 2] && !Block.YUse4x4[x2 + y2 * 2])
             {
                 b.WriteBits(1, 1);//Don't use 4x4 blocks
                 EncodeDCT(Block.YDCT8x8[x2 + y2 * 2], 0, b);
             }
             else if (Block.YUseComplex8x8[x2 + y2 * 2] && Block.YUse4x4[x2 + y2 * 2])
             {
                 uint dctmask2 =
                     (Block.YUseDCT4x4[x2 + y2 * 2][0] ? 1u : 0) |
                     ((Block.YUseDCT4x4[x2 + y2 * 2][1] ? 1u : 0) << 1) |
                     ((Block.YUseDCT4x4[x2 + y2 * 2][2] ? 1u : 0) << 2) |
                     ((Block.YUseDCT4x4[x2 + y2 * 2][3] ? 1u : 0) << 3);
                 b.WriteVarIntUnsigned(REV_byte_1164F4[dctmask2]);
                 for (int y3 = 0; y3 < 2; y3++)
                 {
                     for (int x3 = 0; x3 < 2; x3++)
                     {
                         if (Block.YUseDCT4x4[x2 + y2 * 2][x3 + y3 * 2])
                             EncodeDCT(Block.YDCT4x4[x2 + y2 * 2][x3 + y3 * 2], 0, b);
                     }
                 }
             }
         }
     }
     b.WriteBits((uint)Block.UVPredictionMode, 3);//Block type
     for (int q = 0; q < 2; q++)
     {
         if (Block.UVUseComplex8x8[q] && !Block.UVUse4x4[q])
         {
             b.WriteBits(1, 1);//Don't use 4x4 blocks
             EncodeDCT(Block.UVDCT8x8[q], 0, b);
         }
     }
 }
开发者ID:elfinlazz,项目名称:MobiclipDecoder,代码行数:49,代码来源:MobiEncoder.cs

示例10: EncodeIntra

        private byte[] EncodeIntra(Bitmap Frame)
        {
            BitmapData d = Frame.LockBits(new Rectangle(0, 0, Frame.Width, Frame.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
            //Setup the macroblocks
            for (int y = 0; y < Height; y += 16)
            {
                for (int x = 0; x < Width; x += 16)
                {
                    MacroBlocks[y / 16][x / 16] = new MacroBlock(d, x, y);
                    Analyzer.ConfigureBlockY(this, MacroBlocks[y / 16][x / 16]);
                    int blocktype2 = Analyzer.AnalyzeBlockUV(this, MacroBlocks[y / 16][x / 16]);
                    MacroBlocks[y / 16][x / 16].UVPredictionMode = blocktype2;
                    MacroBlocks[y / 16][x / 16].UVUseComplex8x8[0] = true;
                    MacroBlocks[y / 16][x / 16].UVUseComplex8x8[1] = true;
                    MacroBlocks[y / 16][x / 16].SetupDCTs(this);
                }
            }
            Frame.UnlockBits(d);
            BitWriter b = new BitWriter();
            b.WriteBits(1, 1);//Interframe
            b.WriteBits(1, 1);//YUV format
            //TODO: determine table (when we actually use it...)
            b.WriteBits(0, 1);//Table
            b.WriteBits((uint)Quantizer, 6);//Quantizer
            for (int y = 0; y < Height; y += 16)
            {
                for (int x = 0; x < Width; x += 16)
                {
                    MacroBlock curblock = MacroBlocks[y / 16][x / 16];

                    //Todo use predicted prediction mode
                    /*if (x > 0 && y > 0)
                    {
                        int r12 = MacroBlocks[y / 16 - 1][x / 16].YPredictionMode;
                        int r6 = MacroBlocks[y / 16][x / 16 - 1].YPredictionMode;
                        if (r12 > r6) r12 = r6;
                        if (r12 == 9) r12 = 3;
                        r6 = r3 >> 28;
                        if (r6 >= r12) r6++;
                        int r7;
                        if (r6 < 9)
                        {
                            r12 = r6;
                            r7 = 4;
                        }
                        else r7 = 1;
                        r3 <<= r7;
                        nrBitsRemaining -= r7;
                    }*/


                    b.WriteBits(0, 1);//Func
                    EncodeBlockIntra(curblock, b);
                }
            }
            b.WriteBits(0, 16);
            b.Flush();
            byte[] result = b.ToArray();
            return result;
        }
开发者ID:elfinlazz,项目名称:MobiclipDecoder,代码行数:60,代码来源:MobiEncoder.cs

示例11: BitWriterWpTest

 public void BitWriterWpTest()
 {
     using (MemoryStream ms = new MemoryStream()) {
     BitWriter bw = new BitWriter()
     {
       Output = ms,
       CodeLength = 9,
     };
     // http://en.wikipedia.org/wiki/Graphics_Interchange_Format
     bw.WriteBits(0x100);
     bw.WriteBits(0x028);
     bw.WriteBits(0x0FF);
     bw.WriteBits(0x103);
     bw.WriteBits(0x102);
     bw.WriteBits(0x103);
     bw.WriteBits(0x106);
     bw.WriteBits(0x107);
     bw.WriteBits(0x101);
     bw.FlushBits();
     bw.FlushBytes();
     byte[] bytes = ms.ToArray();
     Assert.AreEqual(12, bytes.Length);
     Assert.AreEqual(0x0B, bytes[0]);
     Assert.AreEqual(0x00, bytes[1]);
     Assert.AreEqual(0x51, bytes[2]);
     Assert.AreEqual(0xFC, bytes[3]);
     Assert.AreEqual(0x1B, bytes[4]);
     Assert.AreEqual(0x28, bytes[5]);
     Assert.AreEqual(0x70, bytes[6]);
     Assert.AreEqual(0xA0, bytes[7]);
     Assert.AreEqual(0xC1, bytes[8]);
     Assert.AreEqual(0x83, bytes[9]);
     Assert.AreEqual(0x01, bytes[10]);
     Assert.AreEqual(0x01, bytes[11]);
       }
 }
开发者ID:ewxrjk,项目名称:Defect,代码行数:36,代码来源:BitWriterTests.cs

示例12: BitWriterWideTest

 public void BitWriterWideTest()
 {
     using (MemoryStream ms = new MemoryStream()) {
     BitWriter bw = new BitWriter()
     {
       Output = ms,
       CodeLength = 12,
     };
     bw.WriteBits(5);
     bw.WriteBits(7);
     bw.WriteBits(3);
     bw.WriteBits(7);
     bw.FlushBits();
     bw.FlushBytes();
     byte[] bytes = ms.ToArray();
     Assert.AreEqual(7, bytes.Length);
     Assert.AreEqual(0x06, bytes[0]);
     Assert.AreEqual(0x05, bytes[1]);
     Assert.AreEqual(0x70, bytes[2]);
     Assert.AreEqual(0x00, bytes[3]);
     Assert.AreEqual(0x03, bytes[4]);
     Assert.AreEqual(0x70, bytes[5]);
     Assert.AreEqual(0x00, bytes[6]);
       }
 }
开发者ID:ewxrjk,项目名称:Defect,代码行数:25,代码来源:BitWriterTests.cs

示例13: BitWriterUnalignedTest

 public void BitWriterUnalignedTest()
 {
     using (MemoryStream ms = new MemoryStream()) {
     BitWriter bw = new BitWriter()
     {
       Output = ms,
       CodeLength = 5,
     };
     bw.WriteBits(5);
     bw.WriteBits(7);
     bw.WriteBits(3);
     bw.WriteBits(7);
     bw.FlushBits();
     bw.FlushBytes();
     byte[] bytes = ms.ToArray();
     Assert.AreEqual(4, bytes.Length);
     Assert.AreEqual(0x03, bytes[0]);
     Assert.AreEqual(0xE5, bytes[1]);
     Assert.AreEqual(0x8C, bytes[2]);
     Assert.AreEqual(0x03, bytes[3]);
       }
 }
开发者ID:ewxrjk,项目名称:Defect,代码行数:22,代码来源:BitWriterTests.cs

示例14: Serialize

        public override void Serialize( Stream stream )
        {
            base.Serialize( stream );

            var bw = new BitWriter();

            bw.WriteInt32( Protocol );
            bw.WriteInt32(AuthProtocol);

            bw.WriteInt32(ServerChallenge);
            bw.WriteInt32(ClientChallenge);

            bw.WriteString( Name );
            bw.WriteString( Password );

            bw.WriteByte( ( byte )Players.Count );

            foreach ( var player in Players )
            {
                bw.WriteByte( ( byte )CLC_Messages.clc_SplitPlayerConnect );
                using ( var ms = new MemoryStream() )
                {
                    Serializer.SerializeWithLengthPrefix( ms, player, PrefixStyle.Base128 );
                    bw.WriteBytes( ms.ToArray() );
                }
            }

            // bLowViolence
            bw.WriteBits( 0, 1 );

            bw.WriteUInt16( ( ushort )Ticket.Length );
            bw.WriteBytes( Ticket );

            stream.Write( bw.Data, 0, bw.Data.Length - 1 );
        }
开发者ID:KimimaroTsukimiya,项目名称:DotaBot,代码行数:35,代码来源:ClientAuthPacket.cs


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