本文整理汇总了C#中BitWriter.AppendUInit32方法的典型用法代码示例。如果您正苦于以下问题:C# BitWriter.AppendUInit32方法的具体用法?C# BitWriter.AppendUInit32怎么用?C# BitWriter.AppendUInit32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BitWriter
的用法示例。
在下文中一共展示了BitWriter.AppendUInit32方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HashFinal
/// <summary>
/// Finalizes the hash computation after the last data is processed by the cryptographic stream object.
/// </summary>
/// <returns>The computed hash code.</returns>
protected override byte[] HashFinal()
{
try
{
this.ProcessMessage(this.Padding());
BitWriter writer = new BitWriter(16);
writer.AppendUInit32(this.state[0], 32);
writer.AppendUInit32(this.state[1], 32);
writer.AppendUInit32(this.state[2], 32);
writer.AppendUInit32(this.state[3], 32);
return writer.Bytes;
}
finally
{
this.Initialize();
}
}
示例2: SerializeToByteList
/// <summary>
/// This method is used to convert the element of StreamObjectHeaderEnd16bit basic object into a byte List.
/// </summary>
/// <returns>Return the byte list which store the byte information of StreamObjectHeaderEnd16bit.</returns>
public override List<byte> SerializeToByteList()
{
BitWriter bitFieldWriter = new BitWriter(2);
bitFieldWriter.AppendInit32(0x3, 2);
bitFieldWriter.AppendUInit32(Convert.ToUInt32(this.Type), 14);
return new List<byte>(bitFieldWriter.Bytes);
}
示例3: SerializeToByteList
/// <summary>
/// This method is used to convert the element of ExGuid basic object into a byte List.
/// </summary>
/// <returns>Return the byte list which store the byte information of ExGuid.</returns>
public override List<byte> SerializeToByteList()
{
BitWriter bitWriter = new BitWriter(21);
if (this.GUID == Guid.Empty)
{
bitWriter.AppendUInit32(0, 8);
}
else if (this.Value >= 0x00 && this.Value <= 0x1F)
{
bitWriter.AppendUInit32(ExtendedGUID5BitUintType, 3);
bitWriter.AppendUInit32(this.Value, 5);
bitWriter.AppendGUID(this.GUID);
}
else if (this.Value >= 0x20 && this.Value <= 0x3FF)
{
bitWriter.AppendUInit32(ExtendedGUID10BitUintType, 6);
bitWriter.AppendUInit32(this.Value, 10);
bitWriter.AppendGUID(this.GUID);
}
else if (this.Value >= 0x400 && this.Value <= 0x1FFFF)
{
bitWriter.AppendUInit32(ExtendedGUID17BitUintType, 7);
bitWriter.AppendUInit32(this.Value, 17);
bitWriter.AppendGUID(this.GUID);
}
else if (this.Value >= 0x20000 && this.Value <= 0xFFFFFFFF)
{
bitWriter.AppendUInit32(ExtendedGUID32BitUintType, 8);
bitWriter.AppendUInit32(this.Value, 32);
bitWriter.AppendGUID(this.GUID);
}
return new List<byte>(bitWriter.Bytes);
}