本文整理汇总了C#中BitPack.WriteGuildGuidBytes方法的典型用法代码示例。如果您正苦于以下问题:C# BitPack.WriteGuildGuidBytes方法的具体用法?C# BitPack.WriteGuildGuidBytes怎么用?C# BitPack.WriteGuildGuidBytes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BitPack
的用法示例。
在下文中一共展示了BitPack.WriteGuildGuidBytes方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleEnumCharactersResult
public static void HandleEnumCharactersResult(ref PacketReader packet, ref WorldClass session)
{
SQLResult result = DB.Characters.Select("SELECT guid, name, race, class, gender, skin, face, hairstyle, " +
"haircolor, facialhair, level, zone, map, x, y, z, guildguid, petdisplayid, " +
"petlevel, petfamily, characterflags, customizeflags, loginCinematic FROM characters WHERE accountid = {0}", session.Account.Id);
PacketWriter enumCharacters = new PacketWriter(JAMCMessage.EnumCharactersResult);
BitPack BitPack = new BitPack(enumCharacters);
BitPack.Write(0, 23);
BitPack.Write(result.Count, 17);
if (result.Count != 0)
{
for (int c = 0; c < result.Count; c++)
{
string name = result.Read<String>(c, "Name");
bool loginCinematic = result.Read<Boolean>(c, "LoginCinematic");
BitPack.Guid = result.Read<UInt64>(c, "Guid");
BitPack.GuildGuid = result.Read<UInt64>(c, "GuildGuid");
BitPack.WriteGuidMask(7, 0, 4);
BitPack.WriteGuildGuidMask(2);
BitPack.WriteGuidMask(5, 3);
BitPack.Write((uint)Encoding.ASCII.GetBytes(name).Length, 7);
BitPack.WriteGuildGuidMask(0, 5, 3);
BitPack.Write(loginCinematic);
BitPack.WriteGuildGuidMask(6, 7);
BitPack.WriteGuidMask(1);
BitPack.WriteGuildGuidMask(4, 1);
BitPack.WriteGuidMask(2, 6);
}
BitPack.Write(1);
BitPack.Flush();
for (int c = 0; c < result.Count; c++)
{
string name = result.Read<String>(c, "Name");
BitPack.Guid = result.Read<UInt64>(c, "Guid");
BitPack.GuildGuid = result.Read<UInt64>(c, "GuildGuid");
enumCharacters.WriteUInt32(result.Read<UInt32>(c, "CharacterFlags"));
enumCharacters.WriteUInt32(result.Read<UInt32>(c, "PetFamily"));
enumCharacters.WriteFloat(result.Read<Single>(c, "Z"));
BitPack.WriteGuidBytes(7);
BitPack.WriteGuildGuidBytes(6);
// Not implanted
for (int j = 0; j < 23; j++)
{
enumCharacters.WriteUInt32(0);
enumCharacters.WriteUInt8(0);
enumCharacters.WriteUInt32(0);
}
enumCharacters.WriteFloat(result.Read<Single>(c, "X"));
enumCharacters.WriteUInt8(result.Read<Byte>(c, "Class"));
BitPack.WriteGuidBytes(5);
enumCharacters.WriteFloat(result.Read<Single>(c, "Y"));
BitPack.WriteGuildGuidBytes(3);
BitPack.WriteGuidBytes(6);
enumCharacters.WriteUInt32(result.Read<UInt32>(c, "PetLevel"));
enumCharacters.WriteUInt32(result.Read<UInt32>(c, "PetDisplayId"));
BitPack.WriteGuidBytes(2);
BitPack.WriteGuidBytes(1);
enumCharacters.WriteUInt8(result.Read<Byte>(c, "HairColor"));
enumCharacters.WriteUInt8(result.Read<Byte>(c, "FacialHair"));
BitPack.WriteGuildGuidBytes(2);
enumCharacters.WriteUInt32(result.Read<UInt32>(c, "Zone"));
enumCharacters.WriteUInt8(0);
BitPack.WriteGuidBytes(0);
BitPack.WriteGuildGuidBytes(1);
enumCharacters.WriteUInt8(result.Read<Byte>(c, "Skin"));
BitPack.WriteGuidBytes(4);
BitPack.WriteGuildGuidBytes(5);
enumCharacters.WriteString(name);
BitPack.WriteGuildGuidBytes(0);
enumCharacters.WriteUInt8(result.Read<Byte>(c, "Level"));
BitPack.WriteGuidBytes(3);
BitPack.WriteGuildGuidBytes(7);
enumCharacters.WriteUInt8(result.Read<Byte>(c, "HairStyle"));
//.........这里部分代码省略.........
示例2: HandleEnumCharactersResult
public static void HandleEnumCharactersResult(ref PacketReader packet, WorldClass session)
{
// Set existing character from last world session to null
session.Character = null;
DB.Realms.Execute("UPDATE accounts SET online = 1 WHERE id = ?", session.Account.Id);
SQLResult result = DB.Characters.Select("SELECT * FROM characters WHERE accountid = ?", session.Account.Id);
PacketWriter enumCharacters = new PacketWriter(ServerMessage.EnumCharactersResult);
BitPack BitPack = new BitPack(enumCharacters);
BitPack.Write(0, 21);
BitPack.Write(result.Count, 16);
for (int c = 0; c < result.Count; c++)
{
var name = result.Read<string>(c, "Name");
var loginCinematic = result.Read<bool>(c, "LoginCinematic");
BitPack.Guid = result.Read<ulong>(c, "Guid");
BitPack.GuildGuid = result.Read<ulong>(c, "GuildGuid");
BitPack.WriteGuidMask(0);
BitPack.WriteGuildGuidMask(4);
BitPack.WriteGuidMask(7);
BitPack.WriteGuildGuidMask(3, 7);
BitPack.WriteGuidMask(5, 4, 6);
BitPack.WriteGuildGuidMask(1);
BitPack.WriteGuidMask(3, 2);
BitPack.WriteGuildGuidMask(0, 2);
BitPack.WriteGuidMask(1);
BitPack.WriteGuildGuidMask(5);
BitPack.Write(loginCinematic);
BitPack.WriteGuildGuidMask(6);
BitPack.Write((uint)UTF8Encoding.UTF8.GetBytes(name).Length, 6);
}
BitPack.Write(1);
BitPack.Flush();
for (int c = 0; c < result.Count; c++)
{
string name = result.Read<string>(c, "Name");
BitPack.Guid = result.Read<ulong>(c, "Guid");
BitPack.GuildGuid = result.Read<ulong>(c, "GuildGuid");
enumCharacters.WriteUInt32(result.Read<uint>(c, "PetLevel"));
enumCharacters.WriteUInt8(result.Read<byte>(c, "Level"));
BitPack.WriteGuildGuidBytes(2, 3);
//TODO: implement items
for (int j = 0; j < 23; j++)
{
enumCharacters.WriteUInt32(0);
enumCharacters.WriteUInt32(0);
enumCharacters.WriteUInt8(0);
}
BitPack.WriteGuildGuidBytes(6);
enumCharacters.WriteUInt8(0);
enumCharacters.WriteUInt8(result.Read<byte>(c, "HairStyle"));
enumCharacters.WriteUInt32(result.Read<uint>(c, "CustomizeFlags"));
enumCharacters.WriteUInt8(result.Read<byte>(c, "Class"));
BitPack.WriteGuildGuidBytes(7);
BitPack.WriteGuidBytes(0);
enumCharacters.WriteUInt32(result.Read<uint>(c, "PetFamily"));
BitPack.WriteGuildGuidBytes(1);
BitPack.WriteGuidBytes(3, 7, 2);
BitPack.WriteGuildGuidBytes(5);
enumCharacters.WriteUInt8(result.Read<byte>(c, "Gender"));
enumCharacters.WriteUInt32(result.Read<uint>(c, "PetDisplayId"));
enumCharacters.WriteUInt32(result.Read<uint>(c, "Zone"));
BitPack.WriteGuidBytes(6);
enumCharacters.WriteUInt8(result.Read<byte>(c, "HairColor"));
enumCharacters.WriteUInt8(result.Read<byte>(c, "FacialHair"));
enumCharacters.WriteString(name);
enumCharacters.WriteUInt8(result.Read<byte>(c, "Race"));
BitPack.WriteGuildGuidBytes(4);
enumCharacters.WriteUInt8(result.Read<byte>(c, "Skin"));
enumCharacters.WriteUInt32(result.Read<uint>(c, "Map"));
enumCharacters.WriteUInt32(result.Read<uint>(c, "CharacterFlags"));
enumCharacters.WriteFloat(result.Read<float>(c, "Y"));
BitPack.WriteGuildGuidBytes(0);
//.........这里部分代码省略.........
示例3: HandleEnumCharactersResult
public static void HandleEnumCharactersResult(ref PacketReader packet, ref WorldClass session)
{
// Set existing character from last world session to null
session.Character = null;
DB.Realms.Execute("UPDATE accounts SET online = 1 WHERE id = ?", session.Account.Id);
SQLResult result = DB.Characters.Select("SELECT * FROM characters WHERE accountid = ?", session.Account.Id);
PacketWriter enumCharacters = new PacketWriter(JAMCMessage.EnumCharactersResult);
BitPack BitPack = new BitPack(enumCharacters);
BitPack.Write(0, 23);
BitPack.Write(result.Count, 17);
if (result.Count != 0)
{
for (int c = 0; c < result.Count; c++)
{
string name = result.Read<String>(c, "Name");
bool loginCinematic = result.Read<Boolean>(c, "LoginCinematic");
BitPack.Guid = result.Read<UInt64>(c, "Guid");
BitPack.GuildGuid = result.Read<UInt64>(c, "GuildGuid");
BitPack.WriteGuidMask(7, 0, 4);
BitPack.WriteGuildGuidMask(2);
BitPack.WriteGuidMask(5, 3);
BitPack.Write((uint)Encoding.ASCII.GetBytes(name).Length, 7);
BitPack.WriteGuildGuidMask(0, 5, 3);
BitPack.Write(loginCinematic);
BitPack.WriteGuildGuidMask(6, 7);
BitPack.WriteGuidMask(1);
BitPack.WriteGuildGuidMask(4, 1);
BitPack.WriteGuidMask(2, 6);
}
BitPack.Write(1);
BitPack.Flush();
for (int c = 0; c < result.Count; c++)
{
string name = result.Read<String>(c, "Name");
BitPack.Guid = result.Read<UInt64>(c, "Guid");
BitPack.GuildGuid = result.Read<UInt64>(c, "GuildGuid");
enumCharacters.WriteUInt32(result.Read<UInt32>(c, "CharacterFlags"));
enumCharacters.WriteUInt32(result.Read<UInt32>(c, "PetFamily"));
enumCharacters.WriteFloat(result.Read<Single>(c, "Z"));
BitPack.WriteGuidBytes(7);
BitPack.WriteGuildGuidBytes(6);
// Not implanted
for (int j = 0; j < 23; j++)
{
enumCharacters.WriteUInt32(0);
enumCharacters.WriteUInt8(0);
enumCharacters.WriteUInt32(0);
}
enumCharacters.WriteFloat(result.Read<Single>(c, "X"));
enumCharacters.WriteUInt8(result.Read<Byte>(c, "Class"));
BitPack.WriteGuidBytes(5);
enumCharacters.WriteFloat(result.Read<Single>(c, "Y"));
BitPack.WriteGuildGuidBytes(3);
BitPack.WriteGuidBytes(6);
enumCharacters.WriteUInt32(result.Read<UInt32>(c, "PetLevel"));
enumCharacters.WriteUInt32(result.Read<UInt32>(c, "PetDisplayId"));
BitPack.WriteGuidBytes(2);
BitPack.WriteGuidBytes(1);
enumCharacters.WriteUInt8(result.Read<Byte>(c, "HairColor"));
enumCharacters.WriteUInt8(result.Read<Byte>(c, "FacialHair"));
BitPack.WriteGuildGuidBytes(2);
enumCharacters.WriteUInt32(result.Read<UInt32>(c, "Zone"));
enumCharacters.WriteUInt8(0);
BitPack.WriteGuidBytes(0);
BitPack.WriteGuildGuidBytes(1);
enumCharacters.WriteUInt8(result.Read<Byte>(c, "Skin"));
BitPack.WriteGuidBytes(4);
BitPack.WriteGuildGuidBytes(5);
enumCharacters.WriteString(name);
BitPack.WriteGuildGuidBytes(0);
enumCharacters.WriteUInt8(result.Read<Byte>(c, "Level"));
BitPack.WriteGuidBytes(3);
//.........这里部分代码省略.........