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C# BitPack.WriteGuidMask方法代码示例

本文整理汇总了C#中BitPack.WriteGuidMask方法的典型用法代码示例。如果您正苦于以下问题:C# BitPack.WriteGuidMask方法的具体用法?C# BitPack.WriteGuidMask怎么用?C# BitPack.WriteGuidMask使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BitPack的用法示例。


在下文中一共展示了BitPack.WriteGuidMask方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleTalkToGossip

        public static void HandleTalkToGossip(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            byte[] guidMask = { 3, 1, 7, 4, 6, 0, 2, 5 };
            byte[] guidBytes = { 0, 1, 7, 6, 5, 2, 4, 3 };

            var guid = BitUnpack.GetPackedValue(guidMask, guidBytes);
            var gossipData = GossipMgr.GetGossip<Creature>(SmartGuid.GetGuid(guid));

            if (gossipData != null)
            {
                PacketWriter gossipMessage = new PacketWriter(ServerMessage.GossipMessage);
                BitPack BitPack = new BitPack(gossipMessage, guid);

                BitPack.WriteGuidMask(0, 1);
                BitPack.Write(0, 19);           // gossipData.QuestsCount
                BitPack.WriteGuidMask(2);
                BitPack.Write(0, 20);           // gossipData.OptionsCount

                // QuestsCount not supported.
                // for (int i = 0; i < gossipData.QuestsCount; i++)

                BitPack.WriteGuidMask(3);

                // OptionsCount not supported.
                // for (int i = 0; i < gossipData.OptionsCount; i++)

                BitPack.WriteGuidMask(5, 4, 6, 7);

                BitPack.Flush();

                BitPack.WriteGuidBytes(6);

                // OptionsCount not supported.
                // for (int i = 0; i < gossipData.OptionsCount; i++)

                BitPack.WriteGuidBytes(0);

                // QuestsCount not supported.
                // for (int i = 0; i < gossipData.QuestsCount; i++)

                gossipMessage.WriteInt32(gossipData.Id);

                BitPack.WriteGuidBytes(4, 3);

                gossipMessage.WriteInt32(gossipData.FriendshipFactionID);
                gossipMessage.WriteInt32(gossipData.TextID);

                BitPack.WriteGuidBytes(7, 1, 5, 1);

                session.Send(ref gossipMessage);
            }
        }
开发者ID:OakCore,项目名称:Arctium,代码行数:54,代码来源:GossipHandler.cs

示例2: HandleDestroyObject

        public static PacketWriter HandleDestroyObject(ref WorldClass session, ulong guid, bool animation = false)
        {
            PacketWriter destroyObject = new PacketWriter(ServerMessage.DestroyObject);
            BitPack BitPack = new BitPack(destroyObject, guid);

            BitPack.WriteGuidMask(7, 2, 6, 3, 1, 4);
            BitPack.Write(animation);
            BitPack.WriteGuidMask(5, 0);

            BitPack.Flush();

            BitPack.WriteGuidBytes(4, 3, 2, 7, 0, 1, 6, 5);

            return destroyObject;
        }
开发者ID:rodrigoalv,项目名称:Arctium-WoW,代码行数:15,代码来源:ObjectHandler.cs

示例3: HandleTalkToGossip

        public static void HandleTalkToGossip(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            byte[] guidMask = { 7, 3, 6, 5, 2, 1, 4, 0 };
            byte[] guidBytes = { 3, 4, 6, 1, 0, 2, 7, 5 };

            var guid = BitUnpack.GetPackedValue(guidMask, guidBytes);
            var gossipData = GossipMgr.GetGossip<Creature>(SmartGuid.GetGuid(guid));

            if (gossipData != null)
            {
                PacketWriter gossipMessage = new PacketWriter(ServerMessage.GossipMessage);
                BitPack BitPack = new BitPack(gossipMessage, guid);

                BitPack.WriteGuidMask(7, 6, 0);
                BitPack.Write(0, 19);              // gossipData.QuestsCount
                BitPack.WriteGuidMask(4, 3, 2);
                BitPack.Write(0, 20);              // gossipData.OptionsCount
                BitPack.WriteGuidMask(1, 5);

                BitPack.Flush();

                BitPack.WriteGuidBytes(2, 7);

                gossipMessage.WriteInt32(gossipData.FriendshipFactionID);

                BitPack.WriteGuidBytes(3, 1);

                gossipMessage.WriteInt32(gossipData.TextID);

                BitPack.WriteGuidBytes(5);

                gossipMessage.WriteInt32(gossipData.Id);

                BitPack.WriteGuidBytes(6, 4, 0);

                session.Send(ref gossipMessage);
            }
        }
开发者ID:Kahath,项目名称:Arctium-WoW,代码行数:40,代码来源:GossipHandler.cs

示例4: HandleMoveSetCanFly

        public static void HandleMoveSetCanFly(ref WorldClass session)
        {
            PacketWriter setCanFly = new PacketWriter(JAMCMessage.MoveSetCanFly);
            BitPack BitPack = new BitPack(setCanFly, session.Character.Guid);

            BitPack.WriteGuidMask(7, 3, 1, 5, 0, 6, 2, 4);
            BitPack.Flush();

            setCanFly.WriteUInt32(0);

            BitPack.WriteGuidBytes(2, 6, 7, 1, 3, 4, 6, 0);
            session.Send(setCanFly);
        }
开发者ID:Gargash,项目名称:Arctium,代码行数:13,代码来源:MoveHandler.cs

示例5: HandleDestroyObject

        public static PacketWriter HandleDestroyObject(ref WorldClass session, ulong guid)
        {
            PacketWriter destroyObject = new PacketWriter(ServerMessage.DestroyObject);
            BitPack BitPack = new BitPack(destroyObject, guid);

            BitPack.WriteGuidMask(1, 6, 5, 7, 4, 2, 0, 3);
            BitPack.Write(0);

            BitPack.Flush();

            BitPack.WriteGuidBytes(7, 2, 6, 1, 3, 7, 5, 0);

            return destroyObject;
        }
开发者ID:xyin,项目名称:Arctium,代码行数:14,代码来源:ObjectHandler.cs

示例6: HandleMoveSetCanFly

        public static void HandleMoveSetCanFly(ref WorldClass session)
        {
            PacketWriter moveSetCanFly = new PacketWriter(ServerMessage.MoveSetCanFly);
            BitPack BitPack = new BitPack(moveSetCanFly, session.Character.Guid);

            BitPack.WriteGuidMask(5, 3, 0, 2, 4, 1, 6, 7);
            BitPack.Flush();

            BitPack.WriteGuidBytes(1, 3, 5, 0, 7, 2, 4, 6);

            moveSetCanFly.WriteUInt32(0);

            session.Send(ref moveSetCanFly);
        }
开发者ID:OakCore,项目名称:Arctium,代码行数:14,代码来源:MoveHandler.cs

示例7: HandleMoveSetRunSpeed

        public static void HandleMoveSetRunSpeed(ref WorldClass session, float speed = 7f)
        {
            PacketWriter setRunSpeed = new PacketWriter(JAMCMessage.MoveSetRunSpeed);
            BitPack BitPack = new BitPack(setRunSpeed, session.Character.Guid);

            BitPack.WriteGuidMask(0, 4, 1, 6, 3, 5, 7, 2);
            BitPack.Flush();

            setRunSpeed.WriteFloat(speed);
            BitPack.WriteGuidBytes(7);
            setRunSpeed.WriteUInt32(0);
            BitPack.WriteGuidBytes(3, 6, 0, 4, 1, 5, 2);

            session.Send(setRunSpeed);
        }
开发者ID:thundergod221,项目名称:Arctium,代码行数:15,代码来源:MoveHandler.cs

示例8: HandleMoveSetFlightSpeed

        public static void HandleMoveSetFlightSpeed(ref WorldClass session, float speed = 7f)
        {
            PacketWriter setFlightSpeed = new PacketWriter(ServerMessage.MoveSetFlightSpeed);
            BitPack BitPack = new BitPack(setFlightSpeed, session.Character.Guid);

            BitPack.WriteGuidMask(5, 4, 2, 1, 7, 6, 3, 0);
            BitPack.Flush();

            setFlightSpeed.WriteUInt32(0);

            BitPack.WriteGuidBytes(5, 7);

            setFlightSpeed.WriteFloat(speed);

            BitPack.WriteGuidBytes(1, 2, 3, 6, 0, 4);

            session.Send(ref setFlightSpeed);
        }
开发者ID:OakCore,项目名称:Arctium,代码行数:18,代码来源:MoveHandler.cs

示例9: HandleMoveSetRunSpeed

        public static void HandleMoveSetRunSpeed(ref WorldClass session, float speed = 7f)
        {
            PacketWriter setRunSpeed = new PacketWriter(ServerMessage.MoveSetRunSpeed);
            BitPack BitPack = new BitPack(setRunSpeed, session.Character.Guid);

            BitPack.WriteGuidMask(6, 1, 2, 5, 0, 3, 7, 4);
            BitPack.Flush();

            BitPack.WriteGuidBytes(3, 0, 1, 5);

            setRunSpeed.WriteFloat(speed);

            BitPack.WriteGuidBytes(7, 4, 2);

            setRunSpeed.WriteUInt32(0);

            BitPack.WriteGuidBytes(6);

            session.Send(ref setRunSpeed);
        }
开发者ID:OakCore,项目名称:Arctium,代码行数:20,代码来源:MoveHandler.cs

示例10: HandleEnumCharactersResult

        public static void HandleEnumCharactersResult(ref PacketReader packet, WorldClass session)
        {
            // Set existing character from last world session to null
            session.Character = null;

            DB.Realms.Execute("UPDATE accounts SET online = 1 WHERE id = ?", session.Account.Id);

            SQLResult result = DB.Characters.Select("SELECT * FROM characters WHERE accountid = ?", session.Account.Id);

            PacketWriter enumCharacters = new PacketWriter(ServerMessage.EnumCharactersResult);
            BitPack BitPack = new BitPack(enumCharacters);

            BitPack.Write(0, 21);
            BitPack.Write(result.Count, 16);

            for (int c = 0; c < result.Count; c++)
            {
                var name = result.Read<string>(c, "Name");
                var loginCinematic = result.Read<bool>(c, "LoginCinematic");

                BitPack.Guid = result.Read<ulong>(c, "Guid");
                BitPack.GuildGuid = result.Read<ulong>(c, "GuildGuid");

                BitPack.WriteGuidMask(0);
                BitPack.WriteGuildGuidMask(4);
                BitPack.WriteGuidMask(7);
                BitPack.WriteGuildGuidMask(3, 7);
                BitPack.WriteGuidMask(5, 4, 6);
                BitPack.WriteGuildGuidMask(1);
                BitPack.WriteGuidMask(3, 2);
                BitPack.WriteGuildGuidMask(0, 2);
                BitPack.WriteGuidMask(1);
                BitPack.WriteGuildGuidMask(5);
                BitPack.Write(loginCinematic);
                BitPack.WriteGuildGuidMask(6);
                BitPack.Write((uint)UTF8Encoding.UTF8.GetBytes(name).Length, 6);
            }

            BitPack.Write(1);

            BitPack.Flush();

            for (int c = 0; c < result.Count; c++)
            {
                string name = result.Read<string>(c, "Name");
                BitPack.Guid = result.Read<ulong>(c, "Guid");
                BitPack.GuildGuid = result.Read<ulong>(c, "GuildGuid");

                enumCharacters.WriteUInt32(result.Read<uint>(c, "PetLevel"));
                enumCharacters.WriteUInt8(result.Read<byte>(c, "Level"));

                BitPack.WriteGuildGuidBytes(2, 3);

                //TODO: implement items
                for (int j = 0; j < 23; j++)
                {
                    enumCharacters.WriteUInt32(0);
                    enumCharacters.WriteUInt32(0);
                    enumCharacters.WriteUInt8(0);
                }

                BitPack.WriteGuildGuidBytes(6);

                enumCharacters.WriteUInt8(0);

                enumCharacters.WriteUInt8(result.Read<byte>(c, "HairStyle"));
                enumCharacters.WriteUInt32(result.Read<uint>(c, "CustomizeFlags"));
                enumCharacters.WriteUInt8(result.Read<byte>(c, "Class"));

                BitPack.WriteGuildGuidBytes(7);

                BitPack.WriteGuidBytes(0);

                enumCharacters.WriteUInt32(result.Read<uint>(c, "PetFamily"));

                BitPack.WriteGuildGuidBytes(1);

                BitPack.WriteGuidBytes(3, 7, 2);

                BitPack.WriteGuildGuidBytes(5);

                enumCharacters.WriteUInt8(result.Read<byte>(c, "Gender"));
                enumCharacters.WriteUInt32(result.Read<uint>(c, "PetDisplayId"));
                enumCharacters.WriteUInt32(result.Read<uint>(c, "Zone"));

                BitPack.WriteGuidBytes(6);

                enumCharacters.WriteUInt8(result.Read<byte>(c, "HairColor"));
                enumCharacters.WriteUInt8(result.Read<byte>(c, "FacialHair"));
                enumCharacters.WriteString(name);
                enumCharacters.WriteUInt8(result.Read<byte>(c, "Race"));

                BitPack.WriteGuildGuidBytes(4);

                enumCharacters.WriteUInt8(result.Read<byte>(c, "Skin"));
                enumCharacters.WriteUInt32(result.Read<uint>(c, "Map"));
                enumCharacters.WriteUInt32(result.Read<uint>(c, "CharacterFlags"));
                enumCharacters.WriteFloat(result.Read<float>(c, "Y"));

                BitPack.WriteGuildGuidBytes(0);
//.........这里部分代码省略.........
开发者ID:Kahath,项目名称:Arctium-WoW,代码行数:101,代码来源:CharacterHandler.cs

示例11: HandleMoveSetFlightSpeed

        public static void HandleMoveSetFlightSpeed(ref WorldClass session, float speed = 7f)
        {
            PacketWriter setFlightSpeed = new PacketWriter(JAMCMessage.MoveSetFlightSpeed);
            BitPack BitPack = new BitPack(setFlightSpeed, session.Character.Guid);

            BitPack.WriteGuidMask(6, 1, 7, 4, 5, 3, 0, 2);
            BitPack.Flush();

            BitPack.WriteGuidBytes(0, 4, 6);
            setFlightSpeed.WriteFloat(speed);
            BitPack.WriteGuidBytes(7, 2);
            setFlightSpeed.WriteUInt32(0);
            BitPack.WriteGuidBytes(5, 1, 3);

            session.Send(ref setFlightSpeed);
        }
开发者ID:concept45,项目名称:Arctium,代码行数:16,代码来源:MoveHandler.cs

示例12: SendMessage

        public static void SendMessage(ref WorldClass session, ChatMessageValues chatMessage)
        {
            byte[] GuidMask = { 4, 7, 6, 3, 0, 5, 1, 2 };
            byte[] GuidMask3 = { 4, 0, 7, 2, 1, 5, 3, 6 };
            byte[] GuidBytes = { 3, 5, 1, 4, 2, 6, 0, 7 };
            byte[] GuidBytes3 = { 7, 6, 0, 3, 4, 1, 5, 2 };

            var pChar = session.Character;

            PacketWriter chat = new PacketWriter(ServerMessage.Chat);
            BitPack BitPack = new BitPack(chat, pChar.Guid);

            BitPack.Write(1);
            BitPack.Write(!chatMessage.HasLanguage);
            BitPack.Write(1);
            BitPack.Write(0);
            BitPack.Write(1);
            BitPack.Write(0);
            BitPack.Write(0);
            BitPack.Write(1);
            BitPack.Write(1);
            BitPack.Write(0);
            BitPack.WriteGuidMask(GuidMask);
            BitPack.Write(0);
            BitPack.Write(0);
            BitPack.Write(chatMessage.Message.Length, 12);
            BitPack.Write(!chatMessage.HasRealmId);
            BitPack.WriteGuidMask(GuidMask3);
            BitPack.Write(1);
            BitPack.Write(0, 8);
            BitPack.Write(8, 9);
            BitPack.Write(1);
            BitPack.Write(1);
            BitPack.Write(0, 8);
            BitPack.Flush();

            BitPack.WriteGuidBytes(GuidBytes);

            chat.WriteString(chatMessage.Message);

            if (chatMessage.HasRealmId)
                chat.WriteInt32(chatMessage.RealmId);

            BitPack.WriteGuidBytes(GuidBytes3);

            if (chatMessage.HasLanguage)
                chat.WriteUInt8(chatMessage.Language);

            chat.WriteUInt8((byte)chatMessage.ChatType);

            switch (chatMessage.ChatType)
            {
                case MessageType.ChatMessageSay:
                    WorldMgr.SendByDist(pChar, chat, 625);
                    break;
                case MessageType.ChatMessageYell:
                    WorldMgr.SendByDist(pChar, chat, 90000);
                    break;
                default:
                    break;
            }
        }
开发者ID:Krogonos,项目名称:Arctium,代码行数:62,代码来源:ChatHandler.cs

示例13: SendMessage

        public static void SendMessage(ref WorldClass session, ChatMessageValues chatMessage, WorldClass pSession = null)
        {
            byte[] GuidMask = { 4, 1, 3, 6, 2, 5, 0, 7 };
            byte[] GuidMask3 = { 6, 1, 3, 5, 4, 2, 7, 0 };
            byte[] GuidBytes = { 7, 4, 0, 6, 3, 2, 5, 1 };
            byte[] GuidBytes3 = { 7, 4, 1, 3, 0, 6, 5, 2 };

            var pChar = session.Character;
            var guid = pChar.Guid;

            if (pSession != null)
                guid = pSession.Character.Guid;

            PacketWriter chat = new PacketWriter(ServerMessage.Chat);
            BitPack BitPack = new BitPack(chat, guid);

            BitPack.Write(!chatMessage.HasLanguage);
            BitPack.Write(1);
            BitPack.Write(1);
            BitPack.Write(0, 8);
            BitPack.Write(1);
            BitPack.Write(0);
            BitPack.Write(1);
            BitPack.Write(1);
            BitPack.Write(1);
            BitPack.Write(0, 8);
            BitPack.Write(0);

            BitPack.WriteGuidMask(GuidMask3);

            BitPack.Write(1);
            BitPack.Write(0);
            BitPack.Write(1);
            BitPack.Write(!chatMessage.HasRealmId);
            BitPack.Write(0);
            BitPack.WriteStringLength(chatMessage.Message, 12);
            BitPack.Write(0);

            BitPack.WriteGuidMask(GuidMask);

            BitPack.Write(0);
            BitPack.Write(8, 9);

            BitPack.Flush();

            BitPack.WriteGuidBytes(GuidBytes3);

            if (chatMessage.HasLanguage)
                chat.WriteUInt8(chatMessage.Language);

            BitPack.WriteGuidBytes(GuidBytes);

            chat.WriteString(chatMessage.Message, false);
            chat.WriteUInt8((byte)chatMessage.ChatType);

            chat.WriteInt32(0);

            if (chatMessage.HasRealmId)
                chat.WriteInt32(chatMessage.RealmId);

            switch (chatMessage.ChatType)
            {
                case MessageType.ChatMessageSay:
                    WorldMgr.SendByDist(pChar, chat, 625);
                    break;
                case MessageType.ChatMessageYell:
                    WorldMgr.SendByDist(pChar, chat, 90000);
                    break;
                default:
                    session.Send(ref chat);
                    break;
            }
        }
开发者ID:rodrigoalv,项目名称:Arctium-WoW,代码行数:73,代码来源:ChatHandler.cs

示例14: HandleQueryPlayerName

        public static void HandleQueryPlayerName(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            var guidMask = new bool[8];
            var guidBytes = new byte[8];

            guidMask[1] = BitUnpack.GetBit();
            guidMask[3] = BitUnpack.GetBit();
            guidMask[6] = BitUnpack.GetBit();
            guidMask[7] = BitUnpack.GetBit();
            guidMask[2] = BitUnpack.GetBit();
            guidMask[5] = BitUnpack.GetBit();

            var hasUnknown = BitUnpack.GetBit();

            guidMask[0] = BitUnpack.GetBit();

            var hasUnknown2 = BitUnpack.GetBit();

            guidMask[4] = BitUnpack.GetBit();

            if (guidMask[4]) guidBytes[4] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[6]) guidBytes[6] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[7]) guidBytes[7] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[1]) guidBytes[1] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[2]) guidBytes[2] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[5]) guidBytes[5] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[0]) guidBytes[0] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[3]) guidBytes[3] = (byte)(packet.Read<byte>() ^ 1);

            if (hasUnknown)
                packet.Read<uint>();

            if (hasUnknown2)
                packet.Read<uint>();

            var guid = BitConverter.ToUInt64(guidBytes, 0);

            var pSession = WorldMgr.GetSession(guid);
            if (pSession != null)
            {
                var pChar = pSession.Character;

                if (pChar != null)
                {
                    PacketWriter queryPlayerNameResponse = new PacketWriter(ServerMessage.QueryPlayerNameResponse);
                    BitPack BitPack = new BitPack(queryPlayerNameResponse, guid);

                    BitPack.WriteGuidMask(3, 2, 6, 0, 4, 1, 5, 7);

                    BitPack.Flush();

                    BitPack.WriteGuidBytes(7, 1, 2, 6, 3, 5);

                    queryPlayerNameResponse.WriteUInt8(0);
                    queryPlayerNameResponse.WriteUInt8(pChar.Gender);
                    queryPlayerNameResponse.WriteUInt8(pChar.Class);
                    queryPlayerNameResponse.WriteUInt8(pChar.Level);
                    queryPlayerNameResponse.WriteUInt32(1);
                    queryPlayerNameResponse.WriteUInt8(pChar.Race);
                    queryPlayerNameResponse.WriteUInt32(0);

                    BitPack.WriteGuidBytes(4, 0);

                    BitPack.WriteGuidMask(5);
                    BitPack.Write(0);
                    BitPack.Write(0);
                    BitPack.Write(0);
                    BitPack.WriteGuidMask(3, 7, 0, 6);
                    BitPack.Write(0);
                    BitPack.Write(0);
                    BitPack.WriteGuidMask(1);
                    BitPack.Write(0);

                    for (int i = 0; i < 5; i++)
                        BitPack.Write(0, 7);

                    BitPack.WriteGuidMask(2);
                    BitPack.Write(0);
                    BitPack.WriteGuidMask(4);
                    BitPack.Write(0);
                    BitPack.Write(pChar.Name.Length, 6);
                    BitPack.Write(0);

                    BitPack.Flush();

                    BitPack.WriteGuidBytes(0, 7, 5, 2);

                    queryPlayerNameResponse.WriteString(pChar.Name);

                    BitPack.WriteGuidBytes(4, 1, 3, 6);

                    session.Send(ref queryPlayerNameResponse);
                }
            }
        }
开发者ID:mansemino,项目名称:Arctium,代码行数:97,代码来源:CacheHandler.cs

示例15: HandleMoveUpdate

        public static void HandleMoveUpdate(ulong guid, ObjectMovementValues movementValues, Vector4 vector)
        {
            PacketWriter moveUpdate = new PacketWriter(JAMCMessage.MoveUpdate);
            BitPack BitPack = new BitPack(moveUpdate, guid);

            BitPack.WriteGuidMask(0);
            BitPack.Write(!movementValues.HasMovementFlags);
            BitPack.Write(!movementValues.HasRotation);
            BitPack.WriteGuidMask(2, 6);
            BitPack.Write(!movementValues.HasMovementFlags2);
            BitPack.WriteGuidMask(7);
            BitPack.Write<uint>(0, 24);
            BitPack.WriteGuidMask(1);

            if (movementValues.HasMovementFlags)
                BitPack.Write((uint)movementValues.MovementFlags, 30);

            BitPack.WriteGuidMask(4);
            BitPack.Write(!movementValues.IsAlive);
            BitPack.Write(0);

            if (movementValues.HasMovementFlags2)
                BitPack.Write((uint)movementValues.MovementFlags2, 13);

            BitPack.Write(0);
            BitPack.WriteGuidMask(5);
            BitPack.Write(true);
            BitPack.Write(0);
            BitPack.Write(movementValues.IsInterpolated);
            BitPack.Write(0);
            BitPack.Write(true);
            BitPack.WriteGuidMask(3);
            BitPack.Write(true);

            if (movementValues.IsInterpolated)
                BitPack.Write(movementValues.IsInterpolated2);

            BitPack.Flush();

            if (movementValues.IsInterpolated)
            {
                moveUpdate.WriteUInt32(0);

                if (movementValues.IsInterpolated2)
                {
                    moveUpdate.WriteFloat(0);
                    moveUpdate.WriteFloat(0);
                    moveUpdate.WriteFloat(0);
                }

                moveUpdate.WriteFloat(0);
            }

            if (movementValues.IsAlive)
                moveUpdate.WriteUInt32(movementValues.Time);

            BitPack.WriteGuidBytes(5, 7);

            moveUpdate.WriteFloat(vector.Z);

            BitPack.WriteGuidBytes(4, 3, 2, 6, 0);

            moveUpdate.WriteFloat(vector.X);

            if (movementValues.HasRotation)
                moveUpdate.WriteFloat(vector.W);

            moveUpdate.WriteFloat(vector.Y);

            Character pChar = WorldMgr.GetSession(guid).Character;
            ObjectMgr.SetPosition(ref pChar, vector, false);

            WorldMgr.SendToAllInZone(guid, moveUpdate);
        }
开发者ID:boredtodeath,项目名称:Arctium,代码行数:74,代码来源:MoveHandler.cs


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